<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet href="https://rss.buzzsprout.com/styles.xsl" type="text/xsl"?>
<rss version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:psc="http://podlove.org/simple-chapters" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
  <atom:link href="https://feeds.buzzsprout.com/48513.rss" rel="self" type="application/rss+xml" />
  <atom:link href="https://pubsubhubbub.appspot.com/" rel="hub" xmlns="http://www.w3.org/2005/Atom" />
  <title>Game Designers of North Carolina Podcast</title>

  <lastBuildDate>Wed, 04 Mar 2026 21:18:43 -0500</lastBuildDate>
  <link>http://www.gdofnc.com</link>
  <language>en-us</language>
  <copyright>© 2026 Game Designers of North Carolina Podcast</copyright>
  <podcast:locked>yes</podcast:locked>
    <podcast:guid>1284580a-16c1-51dc-8113-abec61d05512</podcast:guid>
  <itunes:author>GDofNC</itunes:author>
  <itunes:type>episodic</itunes:type>
  <itunes:explicit>false</itunes:explicit>
  <description><![CDATA[The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content that any designer can find useful. We’ll also be sharing news of what group members are up to in the design world.]]></description>
  <generator>Buzzsprout (https://www.buzzsprout.com)</generator>
  <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
  <itunes:owner>
    <itunes:name>GDofNC</itunes:name>
  </itunes:owner>
  <image>
     <url>https://storage.buzzsprout.com/igfimgd4eggwr6wm2u2aecchkac6?.jpg</url>
     <title>Game Designers of North Carolina Podcast</title>
     <link>http://www.gdofnc.com</link>
  </image>
  <itunes:image href="https://storage.buzzsprout.com/igfimgd4eggwr6wm2u2aecchkac6?.jpg" />
  <itunes:category text="Games &amp; Hobbies" />
  <itunes:category text="Games &amp; Hobbies">
    <itunes:category text="Other Games" />
  </itunes:category>
  <item>
    <itunes:title>Episode 81: What&#39;s The Point?</itunes:title>
    <title>Episode 81: What&#39;s The Point?</title>
    <itunes:summary><![CDATA[Lyn Phillips, Josh Bowman, and Mark McGee get together to discuss what value games offer, and whether games should exist. It’s not nearly as Nihilistic of an episode as that sounds! We also discuss how to pitch games to Allplay. 2:48 – What are Games Good For?13:16 – Pitch Perfect: Allplay25:30 – Should Games Justify Themselves?Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Check out our website at http://www.gdofnc.com. ]]></itunes:summary>
    <description><![CDATA[<p>Lyn Phillips, Josh Bowman, and Mark McGee get together to discuss what value games offer, and whether games should exist. It’s not nearly as Nihilistic of an episode as that sounds! We also discuss how to pitch games to Allplay.</p><ul><li>2:48 – What are Games Good For?</li><li>13:16 – Pitch Perfect: Allplay</li><li>25:30 – Should Games Justify Themselves?</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>. Check out our website at <a href='http://www.gdofnc.com'>http://www.gdofnc.com</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Lyn Phillips, Josh Bowman, and Mark McGee get together to discuss what value games offer, and whether games should exist. It’s not nearly as Nihilistic of an episode as that sounds! We also discuss how to pitch games to Allplay.</p><ul><li>2:48 – What are Games Good For?</li><li>13:16 – Pitch Perfect: Allplay</li><li>25:30 – Should Games Justify Themselves?</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>. Check out our website at <a href='http://www.gdofnc.com'>http://www.gdofnc.com</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/14860943-episode-81-what-s-the-point.mp3" length="27190697" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-14860943</guid>
    <pubDate>Tue, 09 Apr 2024 21:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/14860943/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 81: What&#39;s The Point?" />
  <psc:chapter start="2:48" title="What are Games Good For?" />
  <psc:chapter start="13:16" title="Pitch Perfect to Allplay" />
  <psc:chapter start="25:30" title=" What Justifies a Game?" />
</psc:chapters>
    <itunes:duration>2263</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 80: Farmers/Diaries/Humanity</itunes:title>
    <title>Episode 80: Farmers/Diaries/Humanity</title>
    <itunes:summary><![CDATA[Kevin Ude (@UdeGames and udeudeude), Josh Bowman, and Mark McGee (@mmark40) get together to discuss Designer Diaries, Carcassonne farmers, and look into why Josh doesn’t like Humanity (the board game, he like humanity just fine in general). 1:20 - Make A Designer Cry17:10 - Designer Diary Diary28:39 - My Favorite [Most Controversial?] RuleDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Check out our website at http://www.gdofnc.com. ]]></itunes:summary>
    <description><![CDATA[<p>Kevin Ude (<a href='https://twitter.com/UdeGames'>@UdeGames</a> and <a href='https://boardgamegeek.com/user/udeudeude'>udeudeude</a>), Josh Bowman, and Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) get together to discuss Designer Diaries, Carcassonne farmers, and look into why Josh doesn’t like Humanity (the board game, he like humanity just fine in general).</p><ul><li>1:20 - Make A Designer Cry</li><li>17:10 - Designer Diary Diary</li><li>28:39 - My Favorite [Most Controversial?] Rule</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>. Check out our website at <a href='http://www.gdofnc.com'>http://www.gdofnc.com</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Kevin Ude (<a href='https://twitter.com/UdeGames'>@UdeGames</a> and <a href='https://boardgamegeek.com/user/udeudeude'>udeudeude</a>), Josh Bowman, and Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) get together to discuss Designer Diaries, Carcassonne farmers, and look into why Josh doesn’t like Humanity (the board game, he like humanity just fine in general).</p><ul><li>1:20 - Make A Designer Cry</li><li>17:10 - Designer Diary Diary</li><li>28:39 - My Favorite [Most Controversial?] Rule</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>. Check out our website at <a href='http://www.gdofnc.com'>http://www.gdofnc.com</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/14284098-episode-80-farmers-diaries-humanity.mp3" length="32229593" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-14284098</guid>
    <pubDate>Wed, 10 Jan 2024 03:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/14284098/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 80: Farmers/Diaries/Humanity" />
  <psc:chapter start="1:20" title="Make A Designer Cry" />
  <psc:chapter start="17:10" title="Designer Diary Diary" />
  <psc:chapter start="28:39" title="My Favorite [Most Controversial?] Rule" />
</psc:chapters>
    <itunes:duration>2683</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 79: Iterative Podcasting</itunes:title>
    <title>Episode 79: Iterative Podcasting</title>
    <itunes:summary><![CDATA[Isaac Shalev (@kindfortress), Josh Bowman, and Mark McGee (@mmark40) get together to try new things on this episode of the Game Designers of North Carolina Podcast. 5:55 – Iterative Design26:40 – Do Games Offer Choice?44:29 – Eclipse and DiceDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Check out our website at http://www.gdofnc.com. ]]></itunes:summary>
    <description><![CDATA[<p>Isaac Shalev (<a href='https://twitter.com/KindFortress'>@kindfortress</a>), Josh Bowman, and Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) get together to try new things on this episode of the Game Designers of North Carolina Podcast.</p><ul><li>5:55 – Iterative Design</li><li>26:40 – Do Games Offer Choice?</li><li>44:29 – Eclipse and Dice</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>. Check out our website at <a href='http://www.gdofnc.com'>http://www.gdofnc.com</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Isaac Shalev (<a href='https://twitter.com/KindFortress'>@kindfortress</a>), Josh Bowman, and Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) get together to try new things on this episode of the Game Designers of North Carolina Podcast.</p><ul><li>5:55 – Iterative Design</li><li>26:40 – Do Games Offer Choice?</li><li>44:29 – Eclipse and Dice</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>. Check out our website at <a href='http://www.gdofnc.com'>http://www.gdofnc.com</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/14068161-episode-79-iterative-podcasting.mp3" length="40871265" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-14068161</guid>
    <pubDate>Thu, 30 Nov 2023 22:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/14068161/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 79: Iterative Podcasting" />
  <psc:chapter start="5:55" title="Iterative Process" />
  <psc:chapter start="26:40" title="Do Games Offer Choice?" />
  <psc:chapter start="44:29" title="Eclipse and Dice" />
</psc:chapters>
    <itunes:duration>3403</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 78: Your New Favorite Brassica Based Publisher</itunes:title>
    <title>Episode 78: Your New Favorite Brassica Based Publisher</title>
    <itunes:summary><![CDATA[Mark McGee (@mmark40) and Kevin Ude (@UdeGames) join Matt Wolfe (@mattwolfe) to talk about starting a new publishing company How To Steam Broccoli. Tell Me Something GoodMain Topic - Designers Becoming PublishersDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Kevin Ude (<a href='https://twitter.com/UdeGames'>@UdeGames</a>) join Matt Wolfe (<a href='https://twitter.com/mattwolfe'>@mattwolfe</a>) to talk about starting a new publishing company How To Steam Broccoli.</p><ul><li>Tell Me Something Good</li><li>Main Topic - <b>Designers Becoming Publishers</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Kevin Ude (<a href='https://twitter.com/UdeGames'>@UdeGames</a>) join Matt Wolfe (<a href='https://twitter.com/mattwolfe'>@mattwolfe</a>) to talk about starting a new publishing company How To Steam Broccoli.</p><ul><li>Tell Me Something Good</li><li>Main Topic - <b>Designers Becoming Publishers</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/12277850-episode-78-your-new-favorite-brassica-based-publisher.mp3" length="39520546" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-12277850</guid>
    <pubDate>Sat, 18 Feb 2023 02:00:00 -0500</pubDate>
    <itunes:duration>3291</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 77: Talking About The Wolves</itunes:title>
    <title>Episode 77: Talking About The Wolves</title>
    <itunes:summary><![CDATA[Ashwin Kamath (@BoardGameGhee) and Clarence Simpson (@stoichamster) join Mark McGee (@mmark40) to talk about their journey designing their game The Wolves. 1:02 – Getting to know Ashwin8:15 – Main topic: Talking About The WolvesDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Ashwin Kamath (<a href='https://twitter.com/boardgameghee'>@BoardGameGhee</a>) and Clarence Simpson (<a href='https://twitter.com/stoichamster'>@stoichamster</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about their journey designing their game The Wolves.</p><ul><li>1:02 – Getting to know Ashwin</li><li>8:15 – Main topic: <b>Talking About The Wolves</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Ashwin Kamath (<a href='https://twitter.com/boardgameghee'>@BoardGameGhee</a>) and Clarence Simpson (<a href='https://twitter.com/stoichamster'>@stoichamster</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about their journey designing their game The Wolves.</p><ul><li>1:02 – Getting to know Ashwin</li><li>8:15 – Main topic: <b>Talking About The Wolves</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/11834897-episode-77-talking-about-the-wolves.mp3" length="31932356" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-11834897</guid>
    <pubDate>Wed, 07 Dec 2022 22:00:00 -0500</pubDate>
    <itunes:duration>2658</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 76: Designing Games Across Multiple Genres</itunes:title>
    <title>Episode 76: Designing Games Across Multiple Genres</title>
    <itunes:summary><![CDATA[Matt Wolfe (@mattwolfe) joins Mark McGee (@mmark40) to talk about designing games in different genres. -- Tell Me Something Good-- Main topic:  Designing Games in Different GenresDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Visit our site at www.gdofnc.com. ]]></itunes:summary>
    <description><![CDATA[<p>Matt Wolfe (<a href='https://twitter.com/mattwolfe'>@mattwolfe</a>) joins Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about designing games in different genres.</p><ul><li>-- Tell Me Something Good</li><li>-- Main topic:  <b>Designing Games in Different Genres</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>. Visit our site at <a href='http://www.gdofnc.com'>www.gdofnc.com</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Matt Wolfe (<a href='https://twitter.com/mattwolfe'>@mattwolfe</a>) joins Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about designing games in different genres.</p><ul><li>-- Tell Me Something Good</li><li>-- Main topic:  <b>Designing Games in Different Genres</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>. Visit our site at <a href='http://www.gdofnc.com'>www.gdofnc.com</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/10982522-episode-76-designing-games-across-multiple-genres.mp3" length="34057061" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-10982522</guid>
    <pubDate>Mon, 18 Jul 2022 17:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/10982522/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 76: Designing Games Across Multiple Genres" />
  <psc:chapter start="1:04" title="Tell Me Something Good" />
  <psc:chapter start="5:19" title="Main topic: Designing Games in DIfferent Genres" />
</psc:chapters>
    <itunes:duration>2835</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 75: PAX Unplugged</itunes:title>
    <title>Episode 75: PAX Unplugged</title>
    <itunes:summary><![CDATA[Clarence Simpson (@stoichamster) and Mitch Wallace (@MitchWgames) join Mark McGee (@mmark40) to talk about PAX Unplugged. 0:37 – First Timer Palooza with Mitch6:54 – Tell Me Something Good10:10 – Main topic: PAX UnpluggedDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Clarence Simpson (<a href='https://twitter.com/stoichamster'>@stoichamster</a>) and Mitch Wallace (<a href='https://twitter.com/MitchWgames'>@MitchWgames</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about PAX Unplugged.</p><ul><li>0:37 – First Timer Palooza with Mitch</li><li>6:54 – Tell Me Something Good</li><li>10:10 – Main topic: <b>PAX Unplugged</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Clarence Simpson (<a href='https://twitter.com/stoichamster'>@stoichamster</a>) and Mitch Wallace (<a href='https://twitter.com/MitchWgames'>@MitchWgames</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about PAX Unplugged.</p><ul><li>0:37 – First Timer Palooza with Mitch</li><li>6:54 – Tell Me Something Good</li><li>10:10 – Main topic: <b>PAX Unplugged</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/9839023-episode-75-pax-unplugged.mp3" length="35939772" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-9839023</guid>
    <pubDate>Wed, 05 Jan 2022 22:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/9839023/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 75: PAX Unplugged" />
  <psc:chapter start="0:36" title="First-timer Palooza" />
  <psc:chapter start="6:54" title="Tell Me Something Good" />
  <psc:chapter start="10:10" title="Main topic: PAX Unplugged" />
</psc:chapters>
    <itunes:duration>2992</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 74: Mentoring</itunes:title>
    <title>Episode 74: Mentoring</title>
    <itunes:summary><![CDATA[Mike Belsole and Grace Kendall from the Tabletop Mentorship Program (Tabletopmentorship.org and @tabletopmentor) join Mark McGee (@mmark40) to talk about their mentorship program. -- First Timer Palooza-- Main topic: Tabletop Mentorship ProgramDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Visit our website at www.GDofNC.com ]]></itunes:summary>
    <description><![CDATA[<p>Mike Belsole and Grace Kendall from the Tabletop Mentorship Program (<a href='https://www.tabletopmentorship.org/mentorship'>Tabletopmentorship.org</a> and <a href='http://twitter.com/tabletopmentor'>@tabletopmentor</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about their mentorship program.</p><ul><li>-- First Timer Palooza</li><li>-- Main topic: Tabletop Mentorship Program</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>. Visit our website at <a href='http://www.gdofnc.com'>www.GDofNC.com</a></p>]]></description>
    <content:encoded><![CDATA[<p>Mike Belsole and Grace Kendall from the Tabletop Mentorship Program (<a href='https://www.tabletopmentorship.org/mentorship'>Tabletopmentorship.org</a> and <a href='http://twitter.com/tabletopmentor'>@tabletopmentor</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about their mentorship program.</p><ul><li>-- First Timer Palooza</li><li>-- Main topic: Tabletop Mentorship Program</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>. Visit our website at <a href='http://www.gdofnc.com'>www.GDofNC.com</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/9317587-episode-74-mentoring.mp3" length="25161034" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-9317587</guid>
    <pubDate>Tue, 05 Oct 2021 16:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/9317587/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 74: Mentoring" />
  <psc:chapter start="1:27" title="First-timer Palooza" />
  <psc:chapter start="11:30" title="Main topic: Tabletop Mentorship Program" />
</psc:chapters>
    <itunes:duration>2094</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 73: Why Are Board Games Bad?</itunes:title>
    <title>Episode 73: Why Are Board Games Bad?</title>
    <itunes:summary><![CDATA[Ian Phillips (@crunchwrapgames) joins Mark McGee (@mmark40) to talk about inherent properties of board games. 1:01 -- Tell Me Something Good 3:30 -- Main Topic: Inherent Weaknesses of Board GamesDiscuss this episode in our guild at podcast.gdofnc.com and visit our website at gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Ian Phillips (<a href='https://twitter.com/crunchwrapgames'>@crunchwrapgames</a>) joins Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about inherent properties of board games.</p><ul><li>1:01 -- Tell Me Something Good</li><li> 3:30 -- Main Topic: <b>Inherent Weaknesses of Board Games</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> and visit our website at <a href='https://gdofnc.com/'>gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Ian Phillips (<a href='https://twitter.com/crunchwrapgames'>@crunchwrapgames</a>) joins Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about inherent properties of board games.</p><ul><li>1:01 -- Tell Me Something Good</li><li> 3:30 -- Main Topic: <b>Inherent Weaknesses of Board Games</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> and visit our website at <a href='https://gdofnc.com/'>gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/8815561-episode-73-why-are-board-games-bad.mp3" length="44232224" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8815561</guid>
    <pubDate>Mon, 05 Jul 2021 15:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/8815561/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 73: Why Are Board Games Bad?" />
  <psc:chapter start="1:01" title="Tell Me Something Good" />
  <psc:chapter start="3:30" title="Inherent Weaknesses of Board Games" />
</psc:chapters>
    <itunes:duration>3683</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 72: Get Zanged</itunes:title>
    <title>Episode 72: Get Zanged</title>
    <itunes:summary><![CDATA[Ian Zang  (@IanZangDesign, @GravGames, and gravitation.games) joins Mark McGee (@mmark40) to talk about all sorts of things that Ian Zang likes. 2:30 -- Tell Me Something Good19:32 -- Main Topic: ZangedDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC or check us out online at gdofnc.herokuapp.com. ]]></itunes:summary>
    <description><![CDATA[<p>Ian Zang  (<a href='https://twitter.com/IanZangDesign'>@IanZangDesign</a>, <a href='https://twitter.com/GravGames'>@GravGames</a>, and <a href='https://gravitation.games/'>gravitation.games</a>) joins Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about all sorts of things that Ian Zang likes.</p><ul><li>2:30 -- Tell Me Something Good</li><li>19:32 -- Main Topic: <b>Zanged</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a> or check us out online at <a href='https://gdofnc.herokuapp.com/'>gdofnc.herokuapp.com</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Ian Zang  (<a href='https://twitter.com/IanZangDesign'>@IanZangDesign</a>, <a href='https://twitter.com/GravGames'>@GravGames</a>, and <a href='https://gravitation.games/'>gravitation.games</a>) joins Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about all sorts of things that Ian Zang likes.</p><ul><li>2:30 -- Tell Me Something Good</li><li>19:32 -- Main Topic: <b>Zanged</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a> or check us out online at <a href='https://gdofnc.herokuapp.com/'>gdofnc.herokuapp.com</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/8364543-episode-72-get-zanged.mp3" length="42381416" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8364543</guid>
    <pubDate>Mon, 19 Apr 2021 15:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/8364543/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 72: Get Zanged" />
  <psc:chapter start="2:30" title="Tell Me Something Good" />
  <psc:chapter start="19:32" title="Zanged" />
</psc:chapters>
    <itunes:duration>3529</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 71: What Is It About Board Games?</itunes:title>
    <title>Episode 71: What Is It About Board Games?</title>
    <itunes:summary><![CDATA[TC Petty III (@PuppyShogun) joins Mark McGee (@mmark40) to talk about inherent properties of board games. 1:37 -- Tell Me Something Good7:49 -- Main Topic: Inherent Strengths of Board GamesDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>TC Petty III (<a href='https://twitter.com/PuppyShogun'>@PuppyShogun</a>) joins Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about inherent properties of board games.</p><ul><li>1:37 -- Tell Me Something Good</li><li>7:49 -- Main Topic: <b>Inherent Strengths of Board Games</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>TC Petty III (<a href='https://twitter.com/PuppyShogun'>@PuppyShogun</a>) joins Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about inherent properties of board games.</p><ul><li>1:37 -- Tell Me Something Good</li><li>7:49 -- Main Topic: <b>Inherent Strengths of Board Games</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/8211911-episode-71-what-is-it-about-board-games.mp3" length="41931675" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8211911</guid>
    <pubDate>Thu, 25 Mar 2021 15:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/8211911/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 71: What Is It About Board Games?" />
  <psc:chapter start="1:37" title="Tell Me Something Good" />
  <psc:chapter start="7:49" title="Main Topic: Inherent Strengths of Board Games" />
</psc:chapters>
    <itunes:duration>3492</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 70: Player Expectations</itunes:title>
    <title>Episode 70: Player Expectations</title>
    <itunes:summary><![CDATA[Isaac Shalev (@KindFortress and www.kindfortress.com) and Josh Mills (@JoshuaJMills)  join Mark McGee (@mmark40) to talk about Player Expectations. 00:56 First Timer Palooza with Isaac Shalev11:22 Tell Me Something Good18:25 Main topic: Player ExpectationsDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Isaac Shalev (<a href='https://twitter.com/kindfortress'>@KindFortress</a> and <a href='http://www.kindfortress.com'>www.kindfortress.com</a>) and Josh Mills (<a href='https://twitter.com/JoshuaJMills'>@JoshuaJMills</a>)  join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about Player Expectations.</p><ul><li>00:56 First Timer Palooza with Isaac Shalev</li><li>11:22 Tell Me Something Good</li><li>18:25 Main topic: <b>Player Expectations</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Isaac Shalev (<a href='https://twitter.com/kindfortress'>@KindFortress</a> and <a href='http://www.kindfortress.com'>www.kindfortress.com</a>) and Josh Mills (<a href='https://twitter.com/JoshuaJMills'>@JoshuaJMills</a>)  join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about Player Expectations.</p><ul><li>00:56 First Timer Palooza with Isaac Shalev</li><li>11:22 Tell Me Something Good</li><li>18:25 Main topic: <b>Player Expectations</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/8116585-episode-70-player-expectations.mp3" length="49138746" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8116585</guid>
    <pubDate>Wed, 10 Mar 2021 14:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/8116585/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 70: Player Expectations" />
  <psc:chapter start="0:56" title="First Timer Palooza with Isaac Shalev" />
  <psc:chapter start="11:22" title="Tell Me Something Good" />
  <psc:chapter start="18:25" title="Main topic: Player Expectations" />
</psc:chapters>
    <itunes:duration>4092</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 69: Post Mortem - The Silver River</itunes:title>
    <title>Episode 69: Post Mortem - The Silver River</title>
    <itunes:summary><![CDATA[Nate Bivins (@natebivins) joins Mark McGee (@mmark40) to go into a deep design dive about his game The Silver River. 1:46-- First Timer Palooza with Nate Bivins8:51-- Tell Me Something Good11:52-- Main topic: The Silver RiverDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Nate Bivins (<a href='https://twitter.com/natebivins'>@natebivins</a>) joins Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to go into a deep design dive about his game The Silver River.</p><ul><li>1:46-- First Timer Palooza with Nate Bivins</li><li>8:51-- Tell Me Something Good</li><li>11:52-- Main topic: <b>The Silver River</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Nate Bivins (<a href='https://twitter.com/natebivins'>@natebivins</a>) joins Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to go into a deep design dive about his game The Silver River.</p><ul><li>1:46-- First Timer Palooza with Nate Bivins</li><li>8:51-- Tell Me Something Good</li><li>11:52-- Main topic: <b>The Silver River</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/7833199-episode-69-post-mortem-the-silver-river.mp3" length="37627223" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-7833199</guid>
    <pubDate>Fri, 12 Feb 2021 14:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/7833199/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 69: Post Mortem - The Silver River" />
  <psc:chapter start="1:40" title="First Timer Palooza with Nate Bivins" />
  <psc:chapter start="8:45" title="Tell Me Something Good" />
  <psc:chapter start="11:52" title="Main topic: The Silver River" />
</psc:chapters>
    <itunes:duration>3133</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 68: Simultaneous Design Inspiration</itunes:title>
    <title>Episode 68: Simultaneous Design Inspiration</title>
    <itunes:summary><![CDATA[Kevin Ude (@UdeGames and udeudeude) and Tony Miller (@beardedrogue) join Mark McGee (@mmark40) to talk about Redcap Ruckus and Kabuto Sumo, two games that share a similar inspiration but wound up being significantly different. 1:59 -- Tell Me Something Good12:40 -- Main topic: Simultaneous Design InspirationThe Breaking Into Board Games episode mentioned in this episode can be found at https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-131-kevin-ude Discuss this episo...]]></itunes:summary>
    <description><![CDATA[<p>Kevin Ude (<a href='https://twitter.com/UdeGames'>@UdeGames</a> and <a href='https://boardgamegeek.com/user/udeudeude'>udeudeude</a>) and Tony Miller (<a href='https://www.twitter.com/beardedrogue'>@beardedrogue</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about Redcap Ruckus and Kabuto Sumo, two games that share a similar inspiration but wound up being significantly different.</p><ul><li>1:59 -- Tell Me Something Good</li><li>12:40 -- Main topic: <b>Simultaneous Design Inspiration</b></li></ul><p>The Breaking Into Board Games episode mentioned in this episode can be found at <a href='https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-131-kevin-ude'>https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-131-kevin-ude</a></p><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Kevin Ude (<a href='https://twitter.com/UdeGames'>@UdeGames</a> and <a href='https://boardgamegeek.com/user/udeudeude'>udeudeude</a>) and Tony Miller (<a href='https://www.twitter.com/beardedrogue'>@beardedrogue</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about Redcap Ruckus and Kabuto Sumo, two games that share a similar inspiration but wound up being significantly different.</p><ul><li>1:59 -- Tell Me Something Good</li><li>12:40 -- Main topic: <b>Simultaneous Design Inspiration</b></li></ul><p>The Breaking Into Board Games episode mentioned in this episode can be found at <a href='https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-131-kevin-ude'>https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-131-kevin-ude</a></p><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/6623296-episode-68-simultaneous-design-inspiration.mp3" length="49316363" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-6623296</guid>
    <pubDate>Mon, 30 Nov 2020 17:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/6623296/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 68: Simultaneous Design Inspiration" />
  <psc:chapter start="1:57" title="Tell Me Something Good" />
  <psc:chapter start="12:40" title="Simultaneous Design Inspiration" />
</psc:chapters>
    <itunes:duration>4107</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 67: First Time Experiences</itunes:title>
    <title>Episode 67: First Time Experiences</title>
    <itunes:summary><![CDATA[Josh Mills (@JoshuaJMills) and T.C. Petty III (@PuppyShogun) join Mark McGee (@mmark40) to talk about designing for the first-time experience. 1:14 -- Tell Me Something Good9:21 -- Main topic: First Time ExperienceDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Josh Mills (<a href='https://twitter.com/JoshuaJMills'>@JoshuaJMills</a>) and T.C. Petty III (<a href='https://twitter.com/PuppyShogun'>@PuppyShogun</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about designing for the first-time experience.</p><ul><li>1:14 -- Tell Me Something Good</li><li>9:21 -- Main topic: <b>First Time Experience</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Josh Mills (<a href='https://twitter.com/JoshuaJMills'>@JoshuaJMills</a>) and T.C. Petty III (<a href='https://twitter.com/PuppyShogun'>@PuppyShogun</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about designing for the first-time experience.</p><ul><li>1:14 -- Tell Me Something Good</li><li>9:21 -- Main topic: <b>First Time Experience</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/6328804-episode-67-first-time-experiences.mp3" length="52293681" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-6328804</guid>
    <pubDate>Wed, 11 Nov 2020 13:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/6328804/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 67: First Time Experiences" />
  <psc:chapter start="1:01" title="Tell Me Something Good" />
  <psc:chapter start="9:20" title="Main topic: First Time Experience" />
</psc:chapters>
    <itunes:duration>4355</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 66: Codesigning Games (Again)</itunes:title>
    <title>Episode 66: Codesigning Games (Again)</title>
    <itunes:summary><![CDATA[Kevin Ude (@UdeGames and udeudeude), Emilia Zywot, and David Marron (@emdadesign) join Mark McGee (@mmark40) to talk about codesigning games. 0:57 -- Double Time First Timer Palooza7:28 -- Tell Me Something Good12:42 -- Main topic: Codesigning GamesDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Kevin Ude (<a href='https://twitter.com/UdeGames'>@UdeGames</a> and <a href='https://boardgamegeek.com/user/udeudeude'>udeudeude</a>), Emilia Zywot, and David Marron (<a href='https://twitter.com/emdadesigns'>@emdadesign</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about codesigning games.</p><ul><li>0:57 -- Double Time First Timer Palooza</li><li>7:28 -- Tell Me Something Good</li><li>12:42 -- Main topic: Codesigning Games</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Kevin Ude (<a href='https://twitter.com/UdeGames'>@UdeGames</a> and <a href='https://boardgamegeek.com/user/udeudeude'>udeudeude</a>), Emilia Zywot, and David Marron (<a href='https://twitter.com/emdadesigns'>@emdadesign</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about codesigning games.</p><ul><li>0:57 -- Double Time First Timer Palooza</li><li>7:28 -- Tell Me Something Good</li><li>12:42 -- Main topic: Codesigning Games</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/6109390-episode-66-codesigning-games-again.mp3" length="47151068" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-6109390</guid>
    <pubDate>Wed, 28 Oct 2020 13:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/6109390/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 66: Codesigning Games (Again)" />
  <psc:chapter start="0:57" title="First Timer Palooza with David and Emilia" />
  <psc:chapter start="7:28" title="Tell Me Something Good" />
  <psc:chapter start="12:42" title="Main topic: Codesigning Games (again)" />
</psc:chapters>
    <itunes:duration>3926</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 65: Avatars</itunes:title>
    <title>Episode 65: Avatars</title>
    <itunes:summary><![CDATA[Josh Mills (@JoshuaJMills) and Seth McCormick (@CardboardProf and cardboardprofessor.com) join Mark McGee (@mmark40) to talk about avatars and how they relate to games. 1:18 -- Tell Me Something Good8:37 -- Main topic: Avatars in GamesDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Josh Mills (<a href='https://twitter.com/JoshuaJMills'>@JoshuaJMills</a>) and Seth McCormick (<a href='https://twitter.com/CardboardProf'>@CardboardProf</a> and <a href='http://www.cardboardprofessor.com/'>cardboardprofessor.com</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about avatars and how they relate to games.</p><ul><li>1:18 -- Tell Me Something Good</li><li>8:37 -- Main topic: <b>Avatars in Games</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Josh Mills (<a href='https://twitter.com/JoshuaJMills'>@JoshuaJMills</a>) and Seth McCormick (<a href='https://twitter.com/CardboardProf'>@CardboardProf</a> and <a href='http://www.cardboardprofessor.com/'>cardboardprofessor.com</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about avatars and how they relate to games.</p><ul><li>1:18 -- Tell Me Something Good</li><li>8:37 -- Main topic: <b>Avatars in Games</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/5680153-episode-65-avatars.mp3" length="47540505" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-5680153</guid>
    <pubDate>Wed, 30 Sep 2020 14:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/5680153/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 65: Avatars" />
  <psc:chapter start="1:18" title="Tell Me Something Good" />
  <psc:chapter start="8:37" title="Main topic: Avatars in Games" />
</psc:chapters>
    <itunes:duration>3959</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 64: Fiddly Games</itunes:title>
    <title>Episode 64: Fiddly Games</title>
    <itunes:summary><![CDATA[James Meyers (@apollocontinuum), Chris Kirkman (@dicehateme), and Chris Faulkenberry (@ccfaulkenberry) join Mark McGee (@mmark40) to talk about fiddly games. 0:57 -- Tell Me Something Good6:15 -- Main topic: FiddlinessDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>James Meyers (<a href='https://twitter.com/apollocontinuum'>@apollocontinuum</a>), Chris Kirkman (<a href='https://twitter.com/dicehateme'>@dicehateme</a>), and Chris Faulkenberry (<a href='http://www.twitter.com/ccfaulkenberry'>@ccfaulkenberry</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about fiddly games.</p><ul><li>0:57 -- Tell Me Something Good</li><li>6:15 -- Main topic: Fiddliness</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>James Meyers (<a href='https://twitter.com/apollocontinuum'>@apollocontinuum</a>), Chris Kirkman (<a href='https://twitter.com/dicehateme'>@dicehateme</a>), and Chris Faulkenberry (<a href='http://www.twitter.com/ccfaulkenberry'>@ccfaulkenberry</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about fiddly games.</p><ul><li>0:57 -- Tell Me Something Good</li><li>6:15 -- Main topic: Fiddliness</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/5282658-episode-64-fiddly-games.mp3" length="45249343" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-5282658</guid>
    <pubDate>Thu, 03 Sep 2020 15:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/5282658/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 64: Fiddly Games" />
  <psc:chapter start="0:57" title="Tell Me Something Good" />
  <psc:chapter start="6:15" title="Main topic: Fiddly Games" />
</psc:chapters>
    <itunes:duration>3768</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 63: Designing in a Virtual World</itunes:title>
    <title>Episode 63: Designing in a Virtual World</title>
    <itunes:summary><![CDATA[Matt Wolfe (@mattwolfe), Julio Nazario (@Junazaru), and Clarence Simpson (@stoichamster) join Mark McGee (@mmark40) to talk about designing, testing, and pitching games virtually. 01:12 - First-Timer-Palooza with Clarence06:55 - Tell Me Something Good14:05 - Main topic: Designing in a Virtual WorldDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Matt Wolfe (<a href='https://twitter.com/mattwolfe'>@mattwolfe</a>), Julio Nazario (<a href='https://twitter.com/Junazaru'>@Junazaru</a>), and Clarence Simpson (<a href='https://twitter.com/stoichamster'>@stoichamster</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about designing, testing, and pitching games virtually.</p><ul><li>01:12 - First-Timer-Palooza with Clarence</li><li>06:55 - Tell Me Something Good</li><li>14:05 - Main topic: <b>Designing in a Virtual World</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Matt Wolfe (<a href='https://twitter.com/mattwolfe'>@mattwolfe</a>), Julio Nazario (<a href='https://twitter.com/Junazaru'>@Junazaru</a>), and Clarence Simpson (<a href='https://twitter.com/stoichamster'>@stoichamster</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about designing, testing, and pitching games virtually.</p><ul><li>01:12 - First-Timer-Palooza with Clarence</li><li>06:55 - Tell Me Something Good</li><li>14:05 - Main topic: <b>Designing in a Virtual World</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/5050202-episode-63-designing-in-a-virtual-world.mp3" length="44263039" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-5050202</guid>
    <pubDate>Tue, 18 Aug 2020 14:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/5050202/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 63: Designing in a Virtual World" />
  <psc:chapter start="1:12" title="First Timer Palooza with Clarence Simpson" />
  <psc:chapter start="6:55" title="Tell Me Something Good" />
  <psc:chapter start="14:05" title="Main topic: Designing in a Virtual World" />
</psc:chapters>
    <itunes:duration>3686</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 62: Mean Games</itunes:title>
    <title>Episode 62: Mean Games</title>
    <itunes:summary><![CDATA[Ian Phillips (iansloatphillips@gmail.com) and Kevin Ude (@UdeGames and udeudeude) join Mark McGee (@mmark40) to talk about Mean Games. 01:17-- First Timer Palooza with Ian Phillips08:33-- Tell Me Something Good15:22-- Main topic: Mean GamesDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Ian Phillips (iansloatphillips@gmail.com) and Kevin Ude (<a href='https://twitter.com/UdeGames'>@UdeGames</a> and <a href='https://boardgamegeek.com/user/udeudeude'>udeudeude</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about Mean Games.</p><ul><li>01:17-- First Timer Palooza with Ian Phillips</li><li>08:33-- Tell Me Something Good</li><li>15:22-- Main topic: <b>Mean Games</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Ian Phillips (iansloatphillips@gmail.com) and Kevin Ude (<a href='https://twitter.com/UdeGames'>@UdeGames</a> and <a href='https://boardgamegeek.com/user/udeudeude'>udeudeude</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about Mean Games.</p><ul><li>01:17-- First Timer Palooza with Ian Phillips</li><li>08:33-- Tell Me Something Good</li><li>15:22-- Main topic: <b>Mean Games</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/3432484-episode-62-mean-games.mp3" length="55178951" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-3432484</guid>
    <pubDate>Mon, 20 Apr 2020 12:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/3432484/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 62: Mean Games" />
  <psc:chapter start="1:05" title="First Timer Palooza with Ian Phillips" />
  <psc:chapter start="8:27" title="Tell Me Something Good" />
  <psc:chapter start="15:20" title="Main topic: Mean Games" />
</psc:chapters>
    <itunes:duration>4595</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 61: Different Designer Scenes</itunes:title>
    <title>Episode 61: Different Designer Scenes</title>
    <itunes:summary><![CDATA[Jeff Allers (@JeffreyAllers and jeffinberlin) and Alex Cutler (@alexcutler89 and DoubleAlexGames) join Mark McGee (@mmark40) to talk about Different Designer Scenes. 1:05 -- First Timer Palooza with Jeff Allers9:05 -- Tell Me Something Good14:11 -- Main topic: Different Designer ScenesCheck out SAZ mentioned in this episode at www.spieleautorenzunft.de  Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Jeff Allers (<a href='https://twitter.com/JeffreyAllers'>@JeffreyAllers</a> and <a href='https://boardgamegeek.com/user/jeffinberlin'>jeffinberlin</a>) and Alex Cutler (<a href='https://twitter.com/AlexCutler89'>@alexcutler89</a> and <a href='https://boardgamegeek.com/user/DoubleAlexGames'>DoubleAlexGames</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about <b>Different Designer Scenes</b>.</p><ul><li>1:05 -- First Timer Palooza with Jeff Allers</li><li>9:05 -- Tell Me Something Good</li><li>14:11 -- Main topic: Different Designer Scenes</li></ul><p>Check out SAZ mentioned in this episode at <a href='http://www.spieleautorenzunft.de'>www.spieleautorenzunft.de</a> </p><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Jeff Allers (<a href='https://twitter.com/JeffreyAllers'>@JeffreyAllers</a> and <a href='https://boardgamegeek.com/user/jeffinberlin'>jeffinberlin</a>) and Alex Cutler (<a href='https://twitter.com/AlexCutler89'>@alexcutler89</a> and <a href='https://boardgamegeek.com/user/DoubleAlexGames'>DoubleAlexGames</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about <b>Different Designer Scenes</b>.</p><ul><li>1:05 -- First Timer Palooza with Jeff Allers</li><li>9:05 -- Tell Me Something Good</li><li>14:11 -- Main topic: Different Designer Scenes</li></ul><p>Check out SAZ mentioned in this episode at <a href='http://www.spieleautorenzunft.de'>www.spieleautorenzunft.de</a> </p><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/3203212-episode-61-different-designer-scenes.mp3" length="43356198" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-3203212</guid>
    <pubDate>Wed, 01 Apr 2020 15:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/3203212/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 61: Different Designer Scenes" />
  <psc:chapter start="1:05" title="First Timer Palooza with Jeff Allers" />
  <psc:chapter start="9:05" title="Tell Me Something Good" />
  <psc:chapter start="14:11" title="Main topic: Different Designer Scenes" />
</psc:chapters>
    <itunes:duration>3610</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 60: What Mechanics Mean</itunes:title>
    <title>Episode 60: What Mechanics Mean</title>
    <itunes:summary><![CDATA[TC Petty III (@PuppyShogun) and Chris Faulkenberry (@ccfaulkenberry) join Mark McGee (@mmark40) to talk about what mechanics mean. 1:02 -- Tell Me Something Good6:59 -- Main topic: What Mechanics MeanDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. For information about First Look NC, mentioned in this episode, check out the First Look NC event page and follow @FirstLookNC on Twitter. ]]></itunes:summary>
    <description><![CDATA[<p>TC Petty III (<a href='https://twitter.com/PuppyShogun'>@PuppyShogun</a>) and Chris Faulkenberry (<a href='http://www.twitter.com/ccfaulkenberry'>@ccfaulkenberry</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about what mechanics mean.</p><ul><li>1:02 -- Tell Me Something Good</li><li>6:59 -- Main topic: What Mechanics Mean</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p><p>For information about First Look NC, mentioned in this episode, check out <a href='https://tabletop.events/conventions/first-look-nc-2020'>the First Look NC event page</a> and follow <a href='https://twitter.com/FirstLookNC'>@FirstLookNC</a> on Twitter.</p>]]></description>
    <content:encoded><![CDATA[<p>TC Petty III (<a href='https://twitter.com/PuppyShogun'>@PuppyShogun</a>) and Chris Faulkenberry (<a href='http://www.twitter.com/ccfaulkenberry'>@ccfaulkenberry</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about what mechanics mean.</p><ul><li>1:02 -- Tell Me Something Good</li><li>6:59 -- Main topic: What Mechanics Mean</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p><p>For information about First Look NC, mentioned in this episode, check out <a href='https://tabletop.events/conventions/first-look-nc-2020'>the First Look NC event page</a> and follow <a href='https://twitter.com/FirstLookNC'>@FirstLookNC</a> on Twitter.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/2973043-episode-60-what-mechanics-mean.mp3" length="56070350" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-2973043</guid>
    <pubDate>Tue, 10 Mar 2020 13:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/2973043/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 60: What Mechanics Mean" />
  <psc:chapter start="1:02" title="Tell Me Something Good" />
  <psc:chapter start="6:59" title="Main topic: What Mechanics Mean" />
</psc:chapters>
    <itunes:duration>4670</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 59: Mechanical Corollaries</itunes:title>
    <title>Episode 59: Mechanical Corollaries</title>
    <itunes:summary><![CDATA[Matt Wolfe (@mattwolfe) and Alex Cutler (@alexcutler89 and DoubleAlexGames) join Mark McGee (@mmark40) to talk about mechanical corollaries (game mechanisms that are similar to others, but perhaps more suited to certain settings). 1:27 -- First Timer Palooza with Alex Cutler13:14 -- Tell Me Something Good19:38 -- Main topic: Mechanical CorollariesDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Matt Wolfe (<a href='https://twitter.com/mattwolfe'>@mattwolfe</a>) and Alex Cutler (<a href='https://twitter.com/AlexCutler89'>@alexcutler89</a> and <a href='https://boardgamegeek.com/user/DoubleAlexGames'>DoubleAlexGames</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about mechanical corollaries (game mechanisms that are similar to others, but perhaps more suited to certain settings).</p><ul><li>1:27 -- First Timer Palooza with Alex Cutler</li><li>13:14 -- Tell Me Something Good</li><li>19:38 -- Main topic: <b>Mechanical Corollaries</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Matt Wolfe (<a href='https://twitter.com/mattwolfe'>@mattwolfe</a>) and Alex Cutler (<a href='https://twitter.com/AlexCutler89'>@alexcutler89</a> and <a href='https://boardgamegeek.com/user/DoubleAlexGames'>DoubleAlexGames</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about mechanical corollaries (game mechanisms that are similar to others, but perhaps more suited to certain settings).</p><ul><li>1:27 -- First Timer Palooza with Alex Cutler</li><li>13:14 -- Tell Me Something Good</li><li>19:38 -- Main topic: <b>Mechanical Corollaries</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/2804740-episode-59-mechanical-corollaries.mp3" length="55373662" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-2804740</guid>
    <pubDate>Fri, 21 Feb 2020 11:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/2804740/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 59: Mechanical Corollaries" />
  <psc:chapter start="1:27" title="First Timer Palooza with Alex Cutler" />
  <psc:chapter start="13:14" title="Tell Me Something Good" />
  <psc:chapter start="19:38" title="Main topic: Mechanical Corollaries" />
</psc:chapters>
    <itunes:duration>4612</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 58: Booster Rockets</itunes:title>
    <title>Episode 58: Booster Rockets</title>
    <itunes:summary><![CDATA[Daniel Solis (@DanielSolis) and TC Petty III (@PuppyShogun) join Mark McGee (@mmark40) to talk about games that helped them get to where they are as a designer.  1:24 -- Tell Me Something Good 5:37 -- Main topic: Booster RocketsDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Daniel Solis (<a href='https://twitter.com/DanielSolis'>@DanielSolis</a>) and TC Petty III (<a href='https://twitter.com/PuppyShogun'>@PuppyShogun</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about games that helped them get to where they are as a designer.</p><ul><li> 1:24 -- Tell Me Something Good</li><li> 5:37 -- Main topic: <b>Booster Rockets</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Daniel Solis (<a href='https://twitter.com/DanielSolis'>@DanielSolis</a>) and TC Petty III (<a href='https://twitter.com/PuppyShogun'>@PuppyShogun</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about games that helped them get to where they are as a designer.</p><ul><li> 1:24 -- Tell Me Something Good</li><li> 5:37 -- Main topic: <b>Booster Rockets</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/2536639-episode-58-booster-rockets.mp3" length="45143732" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-2536639</guid>
    <pubDate>Mon, 20 Jan 2020 15:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/2536639/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 58: Booster Rockets" />
  <psc:chapter start="1:24" title="Tell Me Something Good" />
  <psc:chapter start="5:37" title="Main topic: Booster rockets" />
</psc:chapters>
    <itunes:duration>3759</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 57: Solo Games</itunes:title>
    <title>Episode 57: Solo Games</title>
    <itunes:summary><![CDATA[Matt Haberfeld (@MattHaberfeld) and James Meyers (@apollocontinuum) join Mark McGee (@mmark40) to talk about solo games. 1:18 -- Tell Me Something Good4:18 -- Main topic: Solo GamesDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Matt Haberfeld (<a href='https://twitter.com/MattHaberfeld'>@MattHaberfeld</a>) and James Meyers (<a href='https://twitter.com/apollocontinuum'>@apollocontinuum</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about solo games.</p><ul><li>1:18 -- Tell Me Something Good</li><li>4:18 -- Main topic: <b>Solo Games</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Matt Haberfeld (<a href='https://twitter.com/MattHaberfeld'>@MattHaberfeld</a>) and James Meyers (<a href='https://twitter.com/apollocontinuum'>@apollocontinuum</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about solo games.</p><ul><li>1:18 -- Tell Me Something Good</li><li>4:18 -- Main topic: <b>Solo Games</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/2022513-episode-57-solo-games.mp3" length="37865266" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-2022513</guid>
    <pubDate>Fri, 08 Nov 2019 09:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/2022513/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 57: Solo Games" />
  <psc:chapter start="1:11" title="Tell Me Something Good" />
  <psc:chapter start="4:17" title="Main topic: Solo Games" />
</psc:chapters>
    <itunes:duration>3153</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 56: Game Components that Enforce the Rules</itunes:title>
    <title>Episode 56: Game Components that Enforce the Rules</title>
    <itunes:summary><![CDATA[Julio Nazario (@Junazaru) and Quentin Burleson (@EquipKilt)  join Mark McGee (@mmark40) to talk about Game Components that Enforce the Rules. 00:47 -- First-Timerpalooza with Quentin07:38 -- Tell Me Something Good12:04 -- Main topic: Game Components that Enforce the RulesDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Julio Nazario (<a href='https://twitter.com/Junazaru'>@Junazaru</a>) and Quentin Burleson (<a href='https://twitter.com/EquipKilt'>@EquipKilt</a>)  join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about Game Components that Enforce the Rules.</p><ul><li>00:47 -- First-Timerpalooza with Quentin</li><li>07:38 -- Tell Me Something Good</li><li>12:04 -- Main topic: <b>Game Components that Enforce the Rules</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Julio Nazario (<a href='https://twitter.com/Junazaru'>@Junazaru</a>) and Quentin Burleson (<a href='https://twitter.com/EquipKilt'>@EquipKilt</a>)  join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about Game Components that Enforce the Rules.</p><ul><li>00:47 -- First-Timerpalooza with Quentin</li><li>07:38 -- Tell Me Something Good</li><li>12:04 -- Main topic: <b>Game Components that Enforce the Rules</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/1747666-episode-56-game-components-that-enforce-the-rules.mp3" length="44654003" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-1747666</guid>
    <pubDate>Sun, 22 Sep 2019 12:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/1747666/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 56: Game Components that Enforce the Rules" />
  <psc:chapter start="0:47" title="First-Timerpalooza with Quentin" />
  <psc:chapter start="7:38" title="Tell Me Something Good" />
  <psc:chapter start="12:04" title="Main topic: Game Components that Enforce the Rules" />
</psc:chapters>
    <itunes:duration>3718</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 55: Historical Games</itunes:title>
    <title>Episode 55: Historical Games</title>
    <itunes:summary><![CDATA[Seth McCormick (@CardboardProf and www.cardboardprofessor.com) and Dave Conklin (@_dave_conklin and blazongame.com) join Mark McGee (@mmark40) to talk about historical games. 00:52 -- First-Timerpalooza with Seth McCormick11:00 -- First-Timerpalooza 2: Return of the Palooza with Dave Conklin17:23 -- Tell Me Something Good21:17 -- Main topic: Historical GamesDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Seth McCormick (<a href='https://twitter.com/CardboardProf'>@CardboardProf</a> and <a href='http://www.cardboardprofessor.com'>www.cardboardprofessor.com</a>) and Dave Conklin (<a href='http://www.twitter.com/_dave_conklin'>@_dave_conklin</a> and <a href='https://blazongame.com'>blazongame.com</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about historical games.</p><ul><li>00:52 -- First-Timerpalooza with Seth McCormick</li><li>11:00 -- First-Timerpalooza 2: Return of the Palooza with Dave Conklin</li><li>17:23 -- Tell Me Something Good</li><li>21:17 -- Main topic: <b>Historical Games</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Seth McCormick (<a href='https://twitter.com/CardboardProf'>@CardboardProf</a> and <a href='http://www.cardboardprofessor.com'>www.cardboardprofessor.com</a>) and Dave Conklin (<a href='http://www.twitter.com/_dave_conklin'>@_dave_conklin</a> and <a href='https://blazongame.com'>blazongame.com</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about historical games.</p><ul><li>00:52 -- First-Timerpalooza with Seth McCormick</li><li>11:00 -- First-Timerpalooza 2: Return of the Palooza with Dave Conklin</li><li>17:23 -- Tell Me Something Good</li><li>21:17 -- Main topic: <b>Historical Games</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/1604212-episode-55-historical-games.mp3" length="47061566" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-1604212</guid>
    <pubDate>Mon, 26 Aug 2019 10:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/1604212/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 55: Historical Games" />
  <psc:chapter start="0:52" title="First-Timerpalooza with Seth McCormick" />
  <psc:chapter start="11:00" title="First-Timerpalooza 2: Return of the Palooza with Dave Conklin" />
  <psc:chapter start="17:23" title="Tell Me Something Good" />
  <psc:chapter start="21:17" title="Main topic: Historical Games" />
</psc:chapters>
    <itunes:duration>3919</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 54: Elizabeth Hargrave, Wingspan, and the Kennerspiel des Jahres</itunes:title>
    <title>Episode 54: Elizabeth Hargrave, Wingspan, and the Kennerspiel des Jahres</title>
    <itunes:summary><![CDATA[Elizabeth Hargrave (https://twitter.com/elizhargrave) joins Josh Mills (https://twitter.com/JoshuaJMills) and Mark McGee (http://www.twitter.com/mmark40) to talk about her experience winning the Kennerspiel des Jahres, and things she's learned along the way. ]]></itunes:summary>
    <description><![CDATA[<p>Elizabeth Hargrave (<a href='https://twitter.com/elizhargrave'>https://twitter.com/elizhargrave</a>) joins Josh Mills (<a href='https://twitter.com/JoshuaJMills'>https://twitter.com/JoshuaJMills</a>) and Mark McGee (<a href='http://www.twitter.com/mmark40'>http://www.twitter.com/mmark40</a>) to talk about her experience winning the Kennerspiel des Jahres, and things she&apos;s learned along the way.</p>]]></description>
    <content:encoded><![CDATA[<p>Elizabeth Hargrave (<a href='https://twitter.com/elizhargrave'>https://twitter.com/elizhargrave</a>) joins Josh Mills (<a href='https://twitter.com/JoshuaJMills'>https://twitter.com/JoshuaJMills</a>) and Mark McGee (<a href='http://www.twitter.com/mmark40'>http://www.twitter.com/mmark40</a>) to talk about her experience winning the Kennerspiel des Jahres, and things she&apos;s learned along the way.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/1467436-episode-54-elizabeth-hargrave-wingspan-and-the-kennerspiel-des-jahres.mp3" length="29681376" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-1467436</guid>
    <pubDate>Sun, 28 Jul 2019 11:00:00 -0400</pubDate>
    <itunes:duration>2471</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 53: Making Unique Games</itunes:title>
    <title>Episode 53: Making Unique Games</title>
    <itunes:summary><![CDATA[Kevin Ude (https://twitter.com/UdeGames and https://boardgamegeek.com/user/udeudeude) and TC Petty III (http://www.twitter.com/PuppyShogun) join Mark McGee (http://www.twitter.com/mmark40) to talk about making unique games.  2:01 -- First-Timerpalooza with Kevin Ude 6:26 -- First-Timerpalooza Part 2: Electric Boogaloo with TC Petty III 11:46 -- Tell Me Something Good 17:41 -- Main topic: Making Unique Games   Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GD...]]></itunes:summary>
    <description><![CDATA[<p>Kevin Ude (<a href='https://twitter.com/UdeGames'>https://twitter.com/UdeGames</a> and <a href='https://boardgamegeek.com/user/udeudeude'>https://boardgamegeek.com/user/udeudeude</a>) and TC Petty III (<a href='http://www.twitter.com/PuppyShogun'>http://www.twitter.com/PuppyShogun</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>http://www.twitter.com/mmark40</a>) to talk about making unique games.</p><p><br/>2:01 -- First-Timerpalooza with Kevin Ude</p><p>6:26 -- First-Timerpalooza Part 2: Electric Boogaloo with TC Petty III</p><p>11:46 -- Tell Me Something Good</p><p>17:41 -- Main topic: <b>Making Unique Games</b></p><p><br/></p><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Kevin Ude (<a href='https://twitter.com/UdeGames'>https://twitter.com/UdeGames</a> and <a href='https://boardgamegeek.com/user/udeudeude'>https://boardgamegeek.com/user/udeudeude</a>) and TC Petty III (<a href='http://www.twitter.com/PuppyShogun'>http://www.twitter.com/PuppyShogun</a>) join Mark McGee (<a href='http://www.twitter.com/mmark40'>http://www.twitter.com/mmark40</a>) to talk about making unique games.</p><p><br/>2:01 -- First-Timerpalooza with Kevin Ude</p><p>6:26 -- First-Timerpalooza Part 2: Electric Boogaloo with TC Petty III</p><p>11:46 -- Tell Me Something Good</p><p>17:41 -- Main topic: <b>Making Unique Games</b></p><p><br/></p><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/1376449-episode-53-making-unique-games.mp3" length="41738580" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-1376449</guid>
    <pubDate>Sun, 07 Jul 2019 14:00:00 -0400</pubDate>
    <itunes:duration>3475</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 52: Starting New Things</itunes:title>
    <title>Episode 52: Starting New Things</title>
    <itunes:summary><![CDATA[James Meyers (@apollocontinuum) and Josh Mills (@JoshuaJMills)  join Mark McGee (@mmark40) to talk about starting new things. 3:50 - Tell Me Something Good 7:28 -  Main topic: Starting New Things Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) and Josh Mills (<a href='https://twitter.com/JoshuaJMills'>@JoshuaJMills</a>)  join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about starting new things.</p><p>3:50 - Tell Me Something Good</p><p>7:28 -  Main topic: <b>Starting New Things</b></p><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) and Josh Mills (<a href='https://twitter.com/JoshuaJMills'>@JoshuaJMills</a>)  join Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) to talk about starting new things.</p><p>3:50 - Tell Me Something Good</p><p>7:28 -  Main topic: <b>Starting New Things</b></p><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/1256558-episode-52-starting-new-things.mp3" length="24126251" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-1256558</guid>
    <pubDate>Sun, 09 Jun 2019 20:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/1256558/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 52: Starting New Things" />
  <psc:chapter start="3:49" title="Tell Me Something Good" />
  <psc:chapter start="7:23" title="Main topic: Starting New Things" />
</psc:chapters>
    <itunes:duration>3012</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Deep Design Episode 8: Designing for Kickstarter</itunes:title>
    <title>Deep Design Episode 8: Designing for Kickstarter</title>
    <itunes:summary><![CDATA[In the eighth classic episode of Deep Design (which originally aired second, but ruined the continuum), T. C. Petty III talks about crowdfunding and whether game designs should be crafted with this audience in mind. With trademark humor, T. C. approaches the reality of Kickstarter as an expected avenue towards publication and offers practical advice for concessions that can be made towards this market, while still maintaining the core of a game. ]]></itunes:summary>
    <description><![CDATA[<p>In the eighth classic episode of Deep Design (which originally aired second, but ruined the continuum), T. C. Petty III talks about crowdfunding and whether game designs should be crafted with this audience in mind. With trademark humor, T. C. approaches the reality of Kickstarter as an expected avenue towards publication and offers practical advice for concessions that can be made towards this market, while still maintaining the core of a game.</p>]]></description>
    <content:encoded><![CDATA[<p>In the eighth classic episode of Deep Design (which originally aired second, but ruined the continuum), T. C. Petty III talks about crowdfunding and whether game designs should be crafted with this audience in mind. With trademark humor, T. C. approaches the reality of Kickstarter as an expected avenue towards publication and offers practical advice for concessions that can be made towards this market, while still maintaining the core of a game.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/1233305-deep-design-episode-8-designing-for-kickstarter.mp3" length="3653000" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-1233305</guid>
    <pubDate>Mon, 03 Jun 2019 20:00:00 -0400</pubDate>
    <itunes:duration>453</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 51: Documenting Kickstarter: Design to Fulfillment</itunes:title>
    <title>Episode 51: Documenting Kickstarter: Design to Fulfillment</title>
    <itunes:summary><![CDATA[Chris Faulkenberry (@ccfaulkenberry) and Eric Rayl (@zoomoutmedia) join James Meyers (@apollocontinuum) to discuss the Battle for Biternia Kickstarter and The Game Designers documentary that follows the design process. 00:50 - Main topic: Documenting Kickstarter26:27 - What’s in the Oven?Things mentioned in this episode: The Game Designers documentary: https://www.kickstarter.com/projects/zoomoutmedia/the-game-designersBattle for Biternia: https://www.kickstarter.com/projects/stonecirclegames...]]></itunes:summary>
    <description><![CDATA[<p>Chris Faulkenberry (<a href='http://www.twitter.com/ccfaulkenberry'>@ccfaulkenberry</a>) and Eric Rayl (<a href='http://www.twitter.com/zoomoutmedia'>@zoomoutmedia</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss the Battle for Biternia Kickstarter and The Game Designers documentary that follows the design process.</p><ul><li>00:50 - Main topic: <b>Documenting Kickstarter</b></li><li>26:27 - What’s in the Oven?</li></ul><p>Things mentioned in this episode:</p><ul><li>The Game Designers documentary: <a href='https://www.kickstarter.com/projects/zoomoutmedia/the-game-designers'>https://www.kickstarter.com/projects/zoomoutmedia/the-game-designers</a></li><li>Battle for Biternia: <a href='https://www.kickstarter.com/projects/stonecirclegames/battle-for-biternia-the-battle-arena-board-game'>https://www.kickstarter.com/projects/stonecirclegames/battle-for-biternia-the-battle-arena-board-game</a></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Chris Faulkenberry (<a href='http://www.twitter.com/ccfaulkenberry'>@ccfaulkenberry</a>) and Eric Rayl (<a href='http://www.twitter.com/zoomoutmedia'>@zoomoutmedia</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss the Battle for Biternia Kickstarter and The Game Designers documentary that follows the design process.</p><ul><li>00:50 - Main topic: <b>Documenting Kickstarter</b></li><li>26:27 - What’s in the Oven?</li></ul><p>Things mentioned in this episode:</p><ul><li>The Game Designers documentary: <a href='https://www.kickstarter.com/projects/zoomoutmedia/the-game-designers'>https://www.kickstarter.com/projects/zoomoutmedia/the-game-designers</a></li><li>Battle for Biternia: <a href='https://www.kickstarter.com/projects/stonecirclegames/battle-for-biternia-the-battle-arena-board-game'>https://www.kickstarter.com/projects/stonecirclegames/battle-for-biternia-the-battle-arena-board-game</a></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/998593-episode-51-documenting-kickstarter-design-to-fulfillment.mp3" length="14500006" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-998593</guid>
    <pubDate>Sun, 17 Mar 2019 00:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/998593/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 51: Documenting Kickstarter: Design to Fulfillment" />
  <psc:chapter start="0:50" title="Main Topic Documenting Kickstarter: Design to Fulfillment" />
  <psc:chapter start="26:27" title="What&#39;s In The Oven?" />
</psc:chapters>
    <itunes:duration>1807</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Deep Design Episode 7: Reception</itunes:title>
    <title>Deep Design Episode 7: Reception</title>
    <itunes:summary><![CDATA[In the seventh classic episode of Deep Design, T. C. Petty III talks about coping with the reception of your game or creative project once it has finally been vomited into a crowded marketplace. With trademark humor, T. C. calmly offers condolences to the last vestiges of your ego. And, of course, offers practical advice for how to properly respond to criticism in a professional manner. ]]></itunes:summary>
    <description><![CDATA[<p>In the seventh classic episode of Deep Design, T. C. Petty III talks about coping with the reception of your game or creative project once it has finally been vomited into a crowded marketplace. With trademark humor, T. C. calmly offers condolences to the last vestiges of your ego. And, of course, offers practical advice for how to properly respond to criticism in a professional manner.</p>]]></description>
    <content:encoded><![CDATA[<p>In the seventh classic episode of Deep Design, T. C. Petty III talks about coping with the reception of your game or creative project once it has finally been vomited into a crowded marketplace. With trademark humor, T. C. calmly offers condolences to the last vestiges of your ego. And, of course, offers practical advice for how to properly respond to criticism in a professional manner.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/962328-deep-design-episode-7-reception.mp3" length="7449480" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-962328</guid>
    <pubDate>Mon, 18 Feb 2019 00:00:00 -0500</pubDate>
    <itunes:duration>926</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>true</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 50: Emotions in Game Design</itunes:title>
    <title>Episode 50: Emotions in Game Design</title>
    <itunes:summary><![CDATA[Mark McGee (@mmark40) and Ansleis Kalb (krokmaster on Board Game Geek) join James Meyers (@apollocontinuum) to talk about their feelings and game design. 00:45-- - Designer Spotlight04:10-- - What’s in the Oven?06:15-- - Main topic: Emotions in Game Design56:05 - GDofNC NewsDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Ansleis Kalb (<a href='https://boardgamegeek.com/user/krokmaster'>krokmaster on Board Game Geek</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to talk about their feelings and game design.</p><ul><li>00:45-- - Designer Spotlight</li><li>04:10-- - What’s in the Oven?</li><li>06:15-- - Main topic: <b>Emotions in Game Design</b></li><li>56:05 - GDofNC News</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Ansleis Kalb (<a href='https://boardgamegeek.com/user/krokmaster'>krokmaster on Board Game Geek</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to talk about their feelings and game design.</p><ul><li>00:45-- - Designer Spotlight</li><li>04:10-- - What’s in the Oven?</li><li>06:15-- - Main topic: <b>Emotions in Game Design</b></li><li>56:05 - GDofNC News</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/940092-episode-50-emotions-in-game-design.mp3" length="27941219" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-940092</guid>
    <pubDate>Thu, 31 Jan 2019 00:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/940092/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 50: Emotions in Game Design" />
  <psc:chapter start="0:38" title="Designer Spotlight" />
  <psc:chapter start="4:05" title="What&#39;s In The Oven?" />
  <psc:chapter start="6:14" title="Main Topic: Emotions in Game Design" />
  <psc:chapter start="56:04" title="GDofNC News" />
</psc:chapters>
    <itunes:duration>3487</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Deep Design Episode 6: Production</itunes:title>
    <title>Deep Design Episode 6: Production</title>
    <itunes:summary><![CDATA[In the sixth classic episode of Deep Design, T. C. Petty III talks about the production process of a board game. Or in some cases, the lack thereof. With trademark humor, T. C. shatters the fragile illusion of reality once again and offers a cautionary advisement on how to most successfully navigate egos and bring a game to the market that doesn’t drastically compromise the designer’s artistic vision. ]]></itunes:summary>
    <description><![CDATA[<p>In the sixth classic episode of Deep Design, T. C. Petty III talks about the production process of a board game. Or in some cases, the lack thereof. With trademark humor, T. C. shatters the fragile illusion of reality once again and offers a cautionary advisement on how to most successfully navigate egos and bring a game to the market that doesn’t drastically compromise the designer’s artistic vision.</p>]]></description>
    <content:encoded><![CDATA[<p>In the sixth classic episode of Deep Design, T. C. Petty III talks about the production process of a board game. Or in some cases, the lack thereof. With trademark humor, T. C. shatters the fragile illusion of reality once again and offers a cautionary advisement on how to most successfully navigate egos and bring a game to the market that doesn’t drastically compromise the designer’s artistic vision.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/929705-deep-design-episode-6-production.mp3" length="5905204" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-929705</guid>
    <pubDate>Tue, 22 Jan 2019 00:00:00 -0500</pubDate>
    <itunes:duration>733</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>true</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 49: Games Designers Should Play (2018 Edition)</itunes:title>
    <title>Episode 49: Games Designers Should Play (2018 Edition)</title>
    <itunes:summary><![CDATA[James Meyers (@apollocontinuum) talks with guild members about games that came out in 2018 and why designers should play them. 00:45 - Let's Make a Bus Route with Daniel Solis (@danielsolis)08:32 - KeyForge with Ansleis Kalb (krokmaster on Board Game Geek)15:07 - Decrypto with Graham Russell (@colorninja)20:07 - Chronicles of Crime with Julio Nazario (@Junazaru)26:48 - The Mind with Matt Haberfeld (@matthaberfeld)32:27 - Architects of the West Kingdom with Matt Wolfe (@mattwolfe)40:20 - GDofN...]]></itunes:summary>
    <description><![CDATA[<p>James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) talks with guild members about games that came out in 2018 and why designers should play them.</p><ul><li>00:45 - <b><em>Let&apos;s Make a Bus Route</em></b> with Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@danielsolis</a>)</li><li>08:32 - <b><em>KeyForge</em></b> with Ansleis Kalb (<a href='https://boardgamegeek.com/user/krokmaster'>krokmaster on Board Game Geek</a>)</li><li>15:07 - <b><em>Decrypto</em></b> with Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>)</li><li>20:07 - <b><em>Chronicles of Crime</em></b> with Julio Nazario (<a href='https://twitter.com/Junazaru'>@Junazaru</a>)</li><li>26:48 - <b><em>The Mind</em></b> with Matt Haberfeld (<a href='http://www.twitter.com/matthaberfeld'>@matthaberfeld</a>)</li><li>32:27 - <b><em>Architects of the West Kingdom</em></b> with Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>)</li><li>40:20 - GDofNC News</li></ul><p>News Update: After this episode was recorded, the Kickstarter date for Anthelion: Conclave of Power was pushed back one week to January 8th.</p><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) talks with guild members about games that came out in 2018 and why designers should play them.</p><ul><li>00:45 - <b><em>Let&apos;s Make a Bus Route</em></b> with Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@danielsolis</a>)</li><li>08:32 - <b><em>KeyForge</em></b> with Ansleis Kalb (<a href='https://boardgamegeek.com/user/krokmaster'>krokmaster on Board Game Geek</a>)</li><li>15:07 - <b><em>Decrypto</em></b> with Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>)</li><li>20:07 - <b><em>Chronicles of Crime</em></b> with Julio Nazario (<a href='https://twitter.com/Junazaru'>@Junazaru</a>)</li><li>26:48 - <b><em>The Mind</em></b> with Matt Haberfeld (<a href='http://www.twitter.com/matthaberfeld'>@matthaberfeld</a>)</li><li>32:27 - <b><em>Architects of the West Kingdom</em></b> with Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>)</li><li>40:20 - GDofNC News</li></ul><p>News Update: After this episode was recorded, the Kickstarter date for Anthelion: Conclave of Power was pushed back one week to January 8th.</p><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/906557-episode-49-games-designers-should-play-2018-edition.mp3" length="19978422" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-906557</guid>
    <pubDate>Wed, 02 Jan 2019 12:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/906557/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 49: Games Designers Should Play (2018 Edition)" />
  <psc:chapter start="0:46" title="Daniel Solis" />
  <psc:chapter start="8:32" title="Ansleis Kalb" />
  <psc:chapter start="15:07" title="Graham Russell" />
  <psc:chapter start="20:07" title="Julio Nazario" />
  <psc:chapter start="26:48" title="Matt Haberfeld" />
  <psc:chapter start="32:28" title="Matt Wolfe" />
</psc:chapters>
    <itunes:duration>2492</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Deep Design Episode 5: Choosing a Publisher</itunes:title>
    <title>Deep Design Episode 5: Choosing a Publisher</title>
    <itunes:summary><![CDATA[In the fifth classic episode of Deep Design, T. C. Petty III talks about choosing the right publisher for your game when it’s time to sign on the dotted line. With trademark humor, T. C. analyzes the contractual obligations of a designer and publisher. And, of course, provides practical advice for avoiding crucial mistakes that could result in heartbreak just as publication is within a designer’s grasp. ]]></itunes:summary>
    <description><![CDATA[<p>In the fifth classic episode of Deep Design, T. C. Petty III talks about choosing the right publisher for your game when it’s time to sign on the dotted line. With trademark humor, T. C. analyzes the contractual obligations of a designer and publisher. And, of course, provides practical advice for avoiding crucial mistakes that could result in heartbreak just as publication is within a designer’s grasp.</p>]]></description>
    <content:encoded><![CDATA[<p>In the fifth classic episode of Deep Design, T. C. Petty III talks about choosing the right publisher for your game when it’s time to sign on the dotted line. With trademark humor, T. C. analyzes the contractual obligations of a designer and publisher. And, of course, provides practical advice for avoiding crucial mistakes that could result in heartbreak just as publication is within a designer’s grasp.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/873273-deep-design-episode-5-choosing-a-publisher.mp3" length="5037108" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-873273</guid>
    <pubDate>Wed, 28 Nov 2018 08:00:00 -0500</pubDate>
    <itunes:duration>624</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>true</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 48: CSI: Essen</itunes:title>
    <title>Episode 48: CSI: Essen</title>
    <itunes:summary><![CDATA[Matt Haberfeld (@matthaberfeld) and Matt Wolfe (@mattwolfe) join James Meyers (@apollocontinuum) to discuss their experiences at Essen. 0:00:57-- - Main topic: Essen Experiences1:10:19 - GDofNC NewsDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Matt Haberfeld (<a href='http://www.twitter.com/matthaberfeld'>@matthaberfeld</a>) and Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss their experiences at Essen.</p><ul><li>0:00:57-- - Main topic: <b>Essen Experiences</b></li><li>1:10:19 - GDofNC News</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Matt Haberfeld (<a href='http://www.twitter.com/matthaberfeld'>@matthaberfeld</a>) and Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss their experiences at Essen.</p><ul><li>0:00:57-- - Main topic: <b>Essen Experiences</b></li><li>1:10:19 - GDofNC News</li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/858189-episode-48-csi-essen.mp3" length="34810126" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-858189</guid>
    <pubDate>Mon, 12 Nov 2018 08:00:00 -0500</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/858189/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 48: CSI: Essen" />
  <psc:chapter start="0:56" title="Main Topic: Essen Experiences" />
  <psc:chapter start="1:10:18" title="GDofNC News" />
</psc:chapters>
    <itunes:duration>4346</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Deep Design Episode 4: FlowMagicCircleDelight</itunes:title>
    <title>Deep Design Episode 4: FlowMagicCircleDelight</title>
    <itunes:summary><![CDATA[In the fourth classic episode of Deep Design, T. C. Petty III talks about a bunch of buzzwords, like “magic circle,” “flow,” and “the hedonic treadmill.” Normally, these nebulous targets for player engagement and high-concept conversations are only fodder for philosophical debates. But, with trademark humor, T. C. explains some objective ways for designers to harness the transformative power of gaming to improve their game’s reception and possibly improve the lives of their players. ]]></itunes:summary>
    <description><![CDATA[<p>In the fourth classic episode of Deep Design, T. C. Petty III talks about a bunch of buzzwords, like “magic circle,” “flow,” and “the hedonic treadmill.” Normally, these nebulous targets for player engagement and high-concept conversations are only fodder for philosophical debates. But, with trademark humor, T. C. explains some objective ways for designers to harness the transformative power of gaming to improve their game’s reception and possibly improve the lives of their players.</p>]]></description>
    <content:encoded><![CDATA[<p>In the fourth classic episode of Deep Design, T. C. Petty III talks about a bunch of buzzwords, like “magic circle,” “flow,” and “the hedonic treadmill.” Normally, these nebulous targets for player engagement and high-concept conversations are only fodder for philosophical debates. But, with trademark humor, T. C. explains some objective ways for designers to harness the transformative power of gaming to improve their game’s reception and possibly improve the lives of their players.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/835988-deep-design-episode-4-flowmagiccircledelight.mp3" length="5055920" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-835988</guid>
    <pubDate>Sun, 28 Oct 2018 00:00:00 -0400</pubDate>
    <itunes:duration>627</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 47: Game Assumptions (Part 2)</itunes:title>
    <title>Episode 47: Game Assumptions (Part 2)</title>
    <itunes:summary><![CDATA[This is part 2 of our Game Assumptions discussion where Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to continue this discussion. 0:30 - GDofNC News1:08 - Main topic: Game Assumptions (Part 2)Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>This is part 2 of our Game Assumptions discussion where Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>), Drew Hicks (<a href='https://twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) and Matt Haberfeld (<a href='http://www.twitter.com/matthaberfeld'>@matthaberfeld</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to continue this discussion.</p><ul><li>0:30 - GDofNC News</li><li>1:08 - Main topic: <b>Game Assumptions (Part 2)</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>This is part 2 of our Game Assumptions discussion where Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>), Drew Hicks (<a href='https://twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) and Matt Haberfeld (<a href='http://www.twitter.com/matthaberfeld'>@matthaberfeld</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to continue this discussion.</p><ul><li>0:30 - GDofNC News</li><li>1:08 - Main topic: <b>Game Assumptions (Part 2)</b></li></ul><p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/835898-episode-47-game-assumptions-part-2.mp3" length="19856637" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-835898</guid>
    <pubDate>Sun, 21 Oct 2018 00:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/835898/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 47: Game Assumptions (Part 2)" />
  <psc:chapter start="0:15" title="GDofNC News" />
  <psc:chapter start="1:07" title="Main Topic: Game Assumptions (Part 2)" />
</psc:chapters>
    <itunes:duration>2477</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Deep Design Episode 3: Pitching Your Game</itunes:title>
    <title>Deep Design Episode 3: Pitching Your Game</title>
    <itunes:summary><![CDATA[In the third classic episode of Deep Design, T. C. Petty III talks about the art of Pitching your game to a publisher. But it’s not just about the sale; it’s about finding the right publisher to sell to and how and what and when to put yourself in a best possible position for success. With trademark humor, T. C. provides practical guidelines for in-person and electronic pitches applicable to game designers of all types. ]]></itunes:summary>
    <description><![CDATA[<p>In the third classic episode of Deep Design, T. C. Petty III talks about the art of Pitching your game to a publisher. But it’s not just about the sale; it’s about finding the right publisher to sell to and how and what and when to put yourself in a best possible position for success. With trademark humor, T. C. provides practical guidelines for in-person and electronic pitches applicable to game designers of all types.</p>]]></description>
    <content:encoded><![CDATA[<p>In the third classic episode of Deep Design, T. C. Petty III talks about the art of Pitching your game to a publisher. But it’s not just about the sale; it’s about finding the right publisher to sell to and how and what and when to put yourself in a best possible position for success. With trademark humor, T. C. provides practical guidelines for in-person and electronic pitches applicable to game designers of all types.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/829629-deep-design-episode-3-pitching-your-game.mp3" length="5635622" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-829629</guid>
    <pubDate>Sun, 14 Oct 2018 00:00:00 -0400</pubDate>
    <itunes:duration>699</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>true</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 46: Game Assumptions (Part 1)</itunes:title>
    <title>Episode 46: Game Assumptions (Part 1)</title>
    <itunes:summary><![CDATA[Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to discuss assumptions we make when designing games. 


0:00:41 - What's in the Oven?
0:02:24-- - Main topic: Game Assumptions
0:53:01 - News

Mentioned in this episode: Demo video for Flying Taxi 

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>), Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) and Matt Haberfeld (<a href='http://www.twitter.com/matthaberfeld'>@matthaberfeld</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss assumptions we make when designing games.</p>

<ul>
<li>0:00:41 - What&apos;s in the Oven?</li>
<li>0:02:24-- - Main topic: <b>Game Assumptions</b></li>
<li>0:53:01 - News</li>
</ul>
<p>Mentioned in this episode: <a href='https://youtu.be/umH91O1tU3Y'>Demo video for Flying Taxi</a></p>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>), Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) and Matt Haberfeld (<a href='http://www.twitter.com/matthaberfeld'>@matthaberfeld</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss assumptions we make when designing games.</p>

<ul>
<li>0:00:41 - What&apos;s in the Oven?</li>
<li>0:02:24-- - Main topic: <b>Game Assumptions</b></li>
<li>0:53:01 - News</li>
</ul>
<p>Mentioned in this episode: <a href='https://youtu.be/umH91O1tU3Y'>Demo video for Flying Taxi</a></p>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/819477-episode-46-game-assumptions-part-1.mp3" length="26262346" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-819477</guid>
    <pubDate>Tue, 02 Oct 2018 00:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/48513/819477/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Episode 46: Game Assumptions (Part 1)" />
  <psc:chapter start="0:41" title="What&#39;s In The Oven?" />
  <psc:chapter start="2:24" title="Game Assumptions" />
  <psc:chapter start="53:01" title="GDofNC News" />
</psc:chapters>
    <itunes:duration>3278</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Deep Design Episode 2: Playtesting</itunes:title>
    <title>Deep Design Episode 2: Playtesting</title>
    <itunes:summary><![CDATA[In the second classic episode of Deep Design, T. C. Petty III talks the importance of playtesting and how to playtest effectively. With trademark humor, T. C. offers practical advice about playtesting with intent and how to prepare and direct playtests for a designer’s benefit. 
]]></itunes:summary>
    <description><![CDATA[In the second classic episode of Deep Design, T. C. Petty III talks the importance of playtesting and how to playtest effectively. With trademark humor, T. C. offers practical advice about playtesting with intent and how to prepare and direct playtests for a designer’s benefit. 
]]></description>
    <content:encoded><![CDATA[In the second classic episode of Deep Design, T. C. Petty III talks the importance of playtesting and how to playtest effectively. With trademark humor, T. C. offers practical advice about playtesting with intent and how to prepare and direct playtests for a designer’s benefit. 
]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/805365-deep-design-episode-2-playtesting.mp3" length="4616168" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-805365</guid>
    <pubDate>Mon, 17 Sep 2018 00:00:00 -0400</pubDate>
    <itunes:duration>572</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 45: Kids and Contests</itunes:title>
    <title>Episode 45: Kids and Contests</title>
    <itunes:summary><![CDATA[Graham Russell (@colorninja) and Julio Nazario (@Junazaru) join James Meyers (@apollocontinuum) to discuss designing games for kids and designing games for contests. 


0:00:57 - Designer Discovery: Julio Nazario
0:06:17 - What's in the Oven?
0:15:17-- - Main topic: Designing games for kids and designing games for contests
0:53:40 - News


Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) and Julio Nazario (<a href='https://twitter.com/Junazaru'>@Junazaru</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss designing games for kids and designing games for contests.</p>

<ul>
<li>0:00:57 - Designer Discovery: Julio Nazario</li>
<li>0:06:17 - What&apos;s in the Oven?</li>
<li>0:15:17-- - Main topic: <b>Designing games for kids and designing games for contests</b></li>
<li>0:53:40 - News</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) and Julio Nazario (<a href='https://twitter.com/Junazaru'>@Junazaru</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss designing games for kids and designing games for contests.</p>

<ul>
<li>0:00:57 - Designer Discovery: Julio Nazario</li>
<li>0:06:17 - What&apos;s in the Oven?</li>
<li>0:15:17-- - Main topic: <b>Designing games for kids and designing games for contests</b></li>
<li>0:53:40 - News</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/799073-episode-45-kids-and-contests.mp3" length="26848616" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-799073</guid>
    <pubDate>Sun, 09 Sep 2018 00:00:00 -0400</pubDate>
    <itunes:duration>3351</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Deep Design Episode 1: Prototyping</itunes:title>
    <title>Deep Design Episode 1: Prototyping</title>
    <itunes:summary><![CDATA[In the first classic episode of Deep Design, T. C. Petty III talks about the process of creating an initial prototype from a concept. With trademark humor, T. C. delves into the stages of the realization of an idea. And, of course, offers practical tips and tricks for designers creating and playtesting the first draft of their games.]]></itunes:summary>
    <description><![CDATA[In the first classic episode of Deep Design, T. C. Petty III talks about the process of creating an initial prototype from a concept. With trademark humor, T. C. delves into the stages of the realization of an idea. And, of course, offers practical tips and tricks for designers creating and playtesting the first draft of their games.]]></description>
    <content:encoded><![CDATA[In the first classic episode of Deep Design, T. C. Petty III talks about the process of creating an initial prototype from a concept. With trademark humor, T. C. delves into the stages of the realization of an idea. And, of course, offers practical tips and tricks for designers creating and playtesting the first draft of their games.]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/775505-deep-design-episode-1-prototyping.mp3" length="2892923" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-775505</guid>
    <pubDate>Mon, 13 Aug 2018 00:00:00 -0400</pubDate>
    <itunes:duration>356</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 44: Kickstarter from a Designer’s Role</itunes:title>
    <title>Episode 44: Kickstarter from a Designer’s Role</title>
    <itunes:summary><![CDATA[Matt Wolfe (@mattwolfe) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to discuss Kickstarter projects from the perspective of designers who are also not publishers. 


0:00:48 - What's in the Oven?
0:03:56 - Main topic: Kickstarter from a Designer’s Role
1:03:57 - News


Mentioned in this episode: 

Happy Birthday Robot (Summer 2010)
Do: Pilgrims of the Flying Temple (2010)
Writer’s Dice (2011)
Wombat Rescue (Summer 2015)
Avalanche at Yeti Mountain ( Fall 2015)
Kodama: ...]]></itunes:summary>
    <description><![CDATA[<p>Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) and Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@danielsolis</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss Kickstarter projects from the perspective of designers who are also not publishers.</p>

<ul>
<li>0:00:48 - What&apos;s in the Oven?</li>
<li>0:03:56 - Main topic: <b>Kickstarter from a Designer’s Role</b></li>
<li>1:03:57 - News</li>
</ul>

<p>Mentioned in this episode:</p>
<ul>
<li>Happy Birthday Robot (Summer 2010)</li>
<li>Do: Pilgrims of the Flying Temple (2010)</li>
<li>Writer’s Dice (2011)</li>
<li>Wombat Rescue (Summer 2015)</li>
<li>Avalanche at Yeti Mountain ( Fall 2015)</li>
<li>Kodama: The Tree Spirits (Fall 2015)</li>
<li>Kintsugi (Fall 2017 as part of the Hero-Tec campaign)</li>
<li>Kodama Duo (Summer 2018)</li>
<li>We have an Asheville chapter now! Contact Julio Nazario for information. Twitter handle <a href='https://twitter.com/Junazaru'>@Junazaru</a></li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) and Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@danielsolis</a>) join James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss Kickstarter projects from the perspective of designers who are also not publishers.</p>

<ul>
<li>0:00:48 - What&apos;s in the Oven?</li>
<li>0:03:56 - Main topic: <b>Kickstarter from a Designer’s Role</b></li>
<li>1:03:57 - News</li>
</ul>

<p>Mentioned in this episode:</p>
<ul>
<li>Happy Birthday Robot (Summer 2010)</li>
<li>Do: Pilgrims of the Flying Temple (2010)</li>
<li>Writer’s Dice (2011)</li>
<li>Wombat Rescue (Summer 2015)</li>
<li>Avalanche at Yeti Mountain ( Fall 2015)</li>
<li>Kodama: The Tree Spirits (Fall 2015)</li>
<li>Kintsugi (Fall 2017 as part of the Hero-Tec campaign)</li>
<li>Kodama Duo (Summer 2018)</li>
<li>We have an Asheville chapter now! Contact Julio Nazario for information. Twitter handle <a href='https://twitter.com/Junazaru'>@Junazaru</a></li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/762583-episode-44-kickstarter-from-a-designer-s-role.mp3" length="32141732" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-762583</guid>
    <pubDate>Sun, 29 Jul 2018 00:00:00 -0400</pubDate>
    <itunes:duration>4013</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 43: Scoring Methods</itunes:title>
    <title>Episode 43: Scoring Methods</title>
    <itunes:summary><![CDATA[Josh Mills (@JoshuaJMills) and Mark McGee (@mmark40) join James Meyers  (@apollocontinuum) to discuss finding the right scoring mechanism for a design. 


0:00:50 - What's in the Oven?
0:02:00 - Main topic: Scoring Methods
1:05:07 - News


Mentioned in this episode:  

Sheepland - Designed by Simone Luciani and Daniele Tascini. Published by Cranio Creations
Junk Orbit - Designed by Daniel Solis. Published by Renegade Game Studios


Discuss this episode in our guild at podcast.gdofnc.com. Foll...]]></itunes:summary>
    <description><![CDATA[<p>Josh Mills (<a href='http://www.twitter.com/mattwolfe'>@JoshuaJMills</a>) and Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) join James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss finding the right scoring mechanism for a design.</p>

<ul>
<li>0:00:50 - What&apos;s in the Oven?</li>
<li>0:02:00 - Main topic: <b>Scoring Methods</b></li>
<li>1:05:07 - News</li>
</ul>

<p>Mentioned in this episode: </p>
<ul>
<li><a href='https://boardgamegeek.com/boardgame/123576/sheepland'>Sheepland - Designed by Simone Luciani and Daniele Tascini. Published by Cranio Creations</a></li>
<li><a href='https://boardgamegeek.com/boardgame/247360/junk-orbit'>Junk Orbit - Designed by Daniel Solis. Published by Renegade Game Studios</a></li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Josh Mills (<a href='http://www.twitter.com/mattwolfe'>@JoshuaJMills</a>) and Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) join James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss finding the right scoring mechanism for a design.</p>

<ul>
<li>0:00:50 - What&apos;s in the Oven?</li>
<li>0:02:00 - Main topic: <b>Scoring Methods</b></li>
<li>1:05:07 - News</li>
</ul>

<p>Mentioned in this episode: </p>
<ul>
<li><a href='https://boardgamegeek.com/boardgame/123576/sheepland'>Sheepland - Designed by Simone Luciani and Daniele Tascini. Published by Cranio Creations</a></li>
<li><a href='https://boardgamegeek.com/boardgame/247360/junk-orbit'>Junk Orbit - Designed by Daniel Solis. Published by Renegade Game Studios</a></li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/741552-episode-43-scoring-methods.mp3" length="32222774" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-741552</guid>
    <pubDate>Mon, 02 Jul 2018 00:00:00 -0400</pubDate>
    <itunes:duration>4023</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Five Years of GDofNC</itunes:title>
    <title>Five Years of GDofNC</title>
    <itunes:summary><![CDATA[Matt Wolfe (@mattwolfe) and Mark McGee (@mmark40) join James Meyers  (@apollocontinuum) to look back over the past 5 years of the Game Designers of North Carolina design group and share some insights they have learned along the way. 


0:00:52 - What's in the Oven?
0:04:10 - Main topic: Five Years of GDofNC
1:24:21:04 - News


Mentioned in this episode: 

Deluxe Metal Meeples - Art by Daniel Solis Runs until May 31st A pledge of $10 AUS gets you 1 red metal meeple and a pledge of $30 AUS gets...]]></itunes:summary>
    <description><![CDATA[<p>Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) and Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) join James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to look back over the past 5 years of the Game Designers of North Carolina design group and share some insights they have learned along the way.</p>

<ul>
<li>0:00:52 - What&apos;s in the Oven?</li>
<li>0:04:10 - Main topic: <b>Five Years of GDofNC</b></li>
<li>1:24:21:04 - News</li>
</ul>

<p>Mentioned in this episode:</p>
<ul>
<li><a href='https://www.kickstarter.com/projects/campaigncoins/deluxe-metal-meeples'>Deluxe Metal Meeples - Art by Daniel Solis</a> Runs until May 31st A pledge of $10 AUS gets you 1 red metal meeple and a pledge of $30 AUS gets you 8 metal meeples in your choice of six colors.</li>
<li><a href='https://www.kickstarter.com/projects/2012515236/kodama-duo-kindred-spirits'> Kodama Duo - Designed by Daniel Solis and Nick Little</a> A standalone two player game with a sixth player expansion to Kodama: The Tree Spirits. Runs until June 1st A pledge of $19 gets you Kodama Duo and a pledge of $34 gets you Kodama Duo and a copy of Kodama: The Tree Spirits</li>
<li><a href='http://www.drivethrucards.com/product/240720/Plume-Rad-Birds'>Plume: Rad Birds designed by Daniel Solis and Drew Hicks</a> Combine this with the original Plume deck for a 4 player game</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) and Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) join James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to look back over the past 5 years of the Game Designers of North Carolina design group and share some insights they have learned along the way.</p>

<ul>
<li>0:00:52 - What&apos;s in the Oven?</li>
<li>0:04:10 - Main topic: <b>Five Years of GDofNC</b></li>
<li>1:24:21:04 - News</li>
</ul>

<p>Mentioned in this episode:</p>
<ul>
<li><a href='https://www.kickstarter.com/projects/campaigncoins/deluxe-metal-meeples'>Deluxe Metal Meeples - Art by Daniel Solis</a> Runs until May 31st A pledge of $10 AUS gets you 1 red metal meeple and a pledge of $30 AUS gets you 8 metal meeples in your choice of six colors.</li>
<li><a href='https://www.kickstarter.com/projects/2012515236/kodama-duo-kindred-spirits'> Kodama Duo - Designed by Daniel Solis and Nick Little</a> A standalone two player game with a sixth player expansion to Kodama: The Tree Spirits. Runs until June 1st A pledge of $19 gets you Kodama Duo and a pledge of $34 gets you Kodama Duo and a copy of Kodama: The Tree Spirits</li>
<li><a href='http://www.drivethrucards.com/product/240720/Plume-Rad-Birds'>Plume: Rad Birds designed by Daniel Solis and Drew Hicks</a> Combine this with the original Plume deck for a 4 player game</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/709057-five-years-of-gdofnc.mp3" length="42459264" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-709057</guid>
    <pubDate>Tue, 22 May 2018 00:00:00 -0400</pubDate>
    <itunes:duration>5293</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 41: Unpub 8</itunes:title>
    <title>Episode 41: Unpub 8</title>
    <itunes:summary><![CDATA[Burke Drew (@realburkedrew), Matt Haberfeld (@matthaberfeld) and Daniel Solis (@danielsolis) join James Meyers  (@apollocontinuum) to talk about their experiences at Unpub 8. 


01:00 - Designer Discovery segment
05:04 - What's in the Oven?
10:43 - Main topic: Unpub 8


Mentioned in this episode: Rule Book Building 101 by Dustin Schwartz 

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>), Matt Haberfeld (<a href='http://www.twitter.com/matthaberfeld'>@matthaberfeld</a>) and Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@danielsolis</a>) join James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to talk about their experiences at Unpub 8.</p>

<ul>
<li>01:00 - Designer Discovery segment</li>
<li>05:04 - What&apos;s in the Oven?</li>
<li>10:43 - Main topic: <b>Unpub 8</b></li>
</ul>

<p>Mentioned in this episode: <a href='”https://docs.google.com/document/d/1ROqi1hXlOVbsZGJRJDziI-HJWLDd3eIGUNbd9l3Q2xg/edit”'>Rule Book Building 101 by Dustin Schwartz</a></p>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>), Matt Haberfeld (<a href='http://www.twitter.com/matthaberfeld'>@matthaberfeld</a>) and Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@danielsolis</a>) join James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to talk about their experiences at Unpub 8.</p>

<ul>
<li>01:00 - Designer Discovery segment</li>
<li>05:04 - What&apos;s in the Oven?</li>
<li>10:43 - Main topic: <b>Unpub 8</b></li>
</ul>

<p>Mentioned in this episode: <a href='”https://docs.google.com/document/d/1ROqi1hXlOVbsZGJRJDziI-HJWLDd3eIGUNbd9l3Q2xg/edit”'>Rule Book Building 101 by Dustin Schwartz</a></p>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/699760-episode-41-unpub-8.mp3" length="26271872" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-699760</guid>
    <pubDate>Tue, 08 May 2018 00:00:00 -0400</pubDate>
    <itunes:duration>3269</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 40: Games Designers Should Play (2017 Edition)</itunes:title>
    <title>Episode 40: Games Designers Should Play (2017 Edition)</title>
    <itunes:summary><![CDATA[James Meyers  (@apollocontinuum) talks with guild members about games that came out in 2017 and why designers should play them. 


00:32 - GDofNC News
01:25 - Paper Tales with Matt Wolfe (@mattwolfe)
07:12 - Fallout with Drew Hicks (@evenweirdermove)
15:49 - Dropmix with Graham Russell (@colorninja)
21:46 - Codenames: Duet with Mark McGee (@mmark40)
29:56 - Azul with Daniel Solis (@danielsolis)


Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) talks with guild members about games that came out in 2017 and why designers should play them.</p>

<ul>
<li>00:32 - GDofNC News</li>
<li>01:25 - Paper Tales with Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>)</li>
<li>07:12 - Fallout with Drew Hicks (<a href='http://www.twitter.com/evenweirdermove'>@evenweirdermove</a>)</li>
<li>15:49 - Dropmix with Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>)</li>
<li>21:46 - Codenames: Duet with Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>)</li>
<li>29:56 - Azul with Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@danielsolis</a>)</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) talks with guild members about games that came out in 2017 and why designers should play them.</p>

<ul>
<li>00:32 - GDofNC News</li>
<li>01:25 - Paper Tales with Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>)</li>
<li>07:12 - Fallout with Drew Hicks (<a href='http://www.twitter.com/evenweirdermove'>@evenweirdermove</a>)</li>
<li>15:49 - Dropmix with Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>)</li>
<li>21:46 - Codenames: Duet with Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>)</li>
<li>29:56 - Azul with Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@danielsolis</a>)</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/686006-episode-40-games-designers-should-play-2017-edition.mp3" length="18712704" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-686006</guid>
    <pubDate>Thu, 19 Apr 2018 00:00:00 -0400</pubDate>
    <itunes:duration>2325</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 39: 2017 Designer Retrospective</itunes:title>
    <title>Episode 39: 2017 Designer Retrospective</title>
    <itunes:summary><![CDATA[James Meyers (@apollocontinuum) talks with group members about their 2017 designs, what they learned as a designer this past year, and their goals for 2018. 


01:06 - Daniel Solis (@danielsolis)
11:02 - Drew Hicks (@evenweirdermove)
17:09 - Graham Russell (@colorninja)
24:45 - Mark McGee (@mmark40)
30:32 - Matt Wolfe (@mattwolfe)
41:22 - James Meyers (@apollocontinuum)


Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) talks with group members about their 2017 designs, what they learned as a designer this past year, and their goals for 2018.</p>

<ul>
<li>01:06 - Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@danielsolis</a>)</li>
<li>11:02 - Drew Hicks (<a href='http://www.twitter.com/evenweirdermove'>@evenweirdermove</a>)</li>
<li>17:09 - Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>)</li>
<li>24:45 - Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>)</li>
<li>30:32 - Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>)</li>
<li>41:22 - James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>)</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) talks with group members about their 2017 designs, what they learned as a designer this past year, and their goals for 2018.</p>

<ul>
<li>01:06 - Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@danielsolis</a>)</li>
<li>11:02 - Drew Hicks (<a href='http://www.twitter.com/evenweirdermove'>@evenweirdermove</a>)</li>
<li>17:09 - Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>)</li>
<li>24:45 - Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>)</li>
<li>30:32 - Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>)</li>
<li>41:22 - James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>)</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/663804-episode-39-2017-designer-retrospective.mp3" length="21678208" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-663804</guid>
    <pubDate>Sun, 18 Mar 2018 00:00:00 -0400</pubDate>
    <itunes:duration>2704</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 38: Teaching and Demoing Your Game</itunes:title>
    <title>Episode 38: Teaching and Demoing Your Game</title>
    <itunes:summary><![CDATA[Chris Faulkenberry (@ccfaulkenberry) and Victoria Earl (@vmearl join James Meyers  (@apollocontinuum) to discuss teaching and demoing your game in various settings. 


0:46 - Designer Discovery: Chris Faulkenberry
3:59 - What's in the Oven?
7:15 - Main topic: Teaching and Demoing Your Game
52:17 - GDofNC News

Battle for Biternia Kickstarter - Ends December 7th 

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Chris Faulkenberry (<a href='http://www.twitter.com/ccfaulkenberry'>@ccfaulkenberry</a>) and Victoria Earl (<a href='”http://www.twitter.com/vmearl”'>@vmearl</a> join James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss teaching and demoing your game in various settings.</p>

<ul>
<li>0:46 - Designer Discovery: Chris Faulkenberry</li>
<li>3:59 - What&apos;s in the Oven?</li>
<li>7:15 - Main topic: <b>Teaching and Demoing Your Game</b></li>
<li>52:17 - GDofNC News</li>
</ul>
<p><a href='”http://www.biternia.com”'>Battle for Biternia Kickstarter - Ends December 7th</a></p>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Chris Faulkenberry (<a href='http://www.twitter.com/ccfaulkenberry'>@ccfaulkenberry</a>) and Victoria Earl (<a href='”http://www.twitter.com/vmearl”'>@vmearl</a> join James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss teaching and demoing your game in various settings.</p>

<ul>
<li>0:46 - Designer Discovery: Chris Faulkenberry</li>
<li>3:59 - What&apos;s in the Oven?</li>
<li>7:15 - Main topic: <b>Teaching and Demoing Your Game</b></li>
<li>52:17 - GDofNC News</li>
</ul>
<p><a href='”http://www.biternia.com”'>Battle for Biternia Kickstarter - Ends December 7th</a></p>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/600462-episode-38-teaching-and-demoing-your-game.mp3" length="26468480" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-600462</guid>
    <pubDate>Mon, 27 Nov 2017 00:00:00 -0500</pubDate>
    <itunes:duration>3303</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 37: Re-theming Your Designs</itunes:title>
    <title>Episode 37: Re-theming Your Designs</title>
    <itunes:summary><![CDATA[Daniel Solis (@danielsolis) joins James Meyers  (@apollocontinuum) to discuss re-theming your designs for yourself, for playtesters, and for publishers. 


0:36 - What's in the Oven?
1:27 - Main topic: Re-theming Your Designs
55:38 - GDofNC news


Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@danielsolis</a>) joins James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss re-theming your designs for yourself, for playtesters, and for publishers.</p>

<ul>
<li>0:36 - What&apos;s in the Oven?</li>
<li>1:27 - Main topic: <b>Re-theming Your Designs</b></li>
<li>55:38 - GDofNC news</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@danielsolis</a>) joins James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to discuss re-theming your designs for yourself, for playtesters, and for publishers.</p>

<ul>
<li>0:36 - What&apos;s in the Oven?</li>
<li>1:27 - Main topic: <b>Re-theming Your Designs</b></li>
<li>55:38 - GDofNC news</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/593225-episode-37-re-theming-your-designs.mp3" length="27779200" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-593225</guid>
    <pubDate>Sun, 12 Nov 2017 00:00:00 -0500</pubDate>
    <itunes:duration>3467</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 36: Asymmetry and Variable Player Powers</itunes:title>
    <title>Episode 36: Asymmetry and Variable Player Powers</title>
    <itunes:summary><![CDATA[Josh Mills (@joshuajmills) and Drew Hicks (@evenweirdermove) join James Meyers  (@apollocontinuum) in an attempt to define variable player powers, asymmetry, the difference between them, and then discuss how to use them in design. 


:40 - What's in the Oven?
1:31 - Main topic: Asymmetry and Variable Player Powers
1:03:03 - GDofNC News


Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@joshuajmills</a>) and Drew Hicks (<a href='http://www.twitter.com/evenweirdermove'>@evenweirdermove</a>) join James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) in an attempt to define variable player powers, asymmetry, the difference between them, and then discuss how to use them in design.</p>

<ul>
<li>:40 - What&apos;s in the Oven?</li>
<li>1:31 - Main topic: <b>Asymmetry and Variable Player Powers</b></li>
<li>1:03:03 - GDofNC News</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@joshuajmills</a>) and Drew Hicks (<a href='http://www.twitter.com/evenweirdermove'>@evenweirdermove</a>) join James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) in an attempt to define variable player powers, asymmetry, the difference between them, and then discuss how to use them in design.</p>

<ul>
<li>:40 - What&apos;s in the Oven?</li>
<li>1:31 - Main topic: <b>Asymmetry and Variable Player Powers</b></li>
<li>1:03:03 - GDofNC News</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/581555-episode-36-asymmetry-and-variable-player-powers.mp3" length="31363200" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-581555</guid>
    <pubDate>Thu, 19 Oct 2017 00:00:00 -0400</pubDate>
    <itunes:duration>3915</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>36</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 35: Gen Con 50</itunes:title>
    <title>Episode 35: Gen Con 50</title>
    <itunes:summary><![CDATA[Mark McGee (@mmark40), Josh Mills (@joshuajmills) and Matt Wolfe (@mattwolfe) join James Meyers  (@apollocontinuum) to talk about their experiences at Gen Con 50. 


0:50 - Main topic: Gen Con 50
58:07 - What's in the Oven?
1:03:20 - GDofNC News


Mentioned in this episode: Building the Game Iron Design Challenge 2017 

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>), Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@joshuajmills</a>) and Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) join James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to talk about their experiences at Gen Con 50.</p>

<ul>
<li>0:50 - Main topic: <b>Gen Con 50</b></li>
<li>58:07 - What&apos;s in the Oven?</li>
<li>1:03:20 - GDofNC News</li>
</ul>

<p>Mentioned in this episode: <a href='”https://www.youtube.com/watch?v=pwa5UytlYZk”'>Building the Game Iron Design Challenge 2017</a></p>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>), Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@joshuajmills</a>) and Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) join James Meyers  (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) to talk about their experiences at Gen Con 50.</p>

<ul>
<li>0:50 - Main topic: <b>Gen Con 50</b></li>
<li>58:07 - What&apos;s in the Oven?</li>
<li>1:03:20 - GDofNC News</li>
</ul>

<p>Mentioned in this episode: <a href='”https://www.youtube.com/watch?v=pwa5UytlYZk”'>Building the Game Iron Design Challenge 2017</a></p>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/559041-episode-35-gen-con-50.mp3" length="31594624" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-559041</guid>
    <pubDate>Thu, 31 Aug 2017 00:00:00 -0400</pubDate>
    <itunes:duration>3944</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 34: Convention Conduct</itunes:title>
    <title>Episode 34: Convention Conduct</title>
    <itunes:summary><![CDATA[James Meyers (@apollocontinuum), Chris Kirkman (@dicehateme), and Darrell Louder (@getlouder) join Matt Wolfe (@mattwolfe) to talk about how designers should conduct themselves at a convention. 


2:30 - What's in the Oven?
8:04 - Main topic: Convention Conduct
1:23:00 - GDofNC News


Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>), Chris Kirkman (<a href='http://www.twitter.com/dicehateme'>@dicehateme</a>), and Darrell Louder (<a href='http://www.twitter.com/getlouder'>@getlouder</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about how designers should conduct themselves at a convention.</p>

<ul>
<li>2:30 - What&apos;s in the Oven?</li>
<li>8:04 - Main topic: <b>Convention Conduct</b></li>
<li>1:23:00 - GDofNC News</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>), Chris Kirkman (<a href='http://www.twitter.com/dicehateme'>@dicehateme</a>), and Darrell Louder (<a href='http://www.twitter.com/getlouder'>@getlouder</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about how designers should conduct themselves at a convention.</p>

<ul>
<li>2:30 - What&apos;s in the Oven?</li>
<li>8:04 - Main topic: <b>Convention Conduct</b></li>
<li>1:23:00 - GDofNC News</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/535164-episode-34-convention-conduct.mp3" length="41662592" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-535164</guid>
    <pubDate>Mon, 10 Jul 2017 00:00:00 -0400</pubDate>
    <itunes:duration>5203</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 33: Stretching Your Boundaries</itunes:title>
    <title>Episode 33: Stretching Your Boundaries</title>
    <itunes:summary><![CDATA[Mark McGee (@mmark40) and Josh Mills (@joshuajmills) join Matt Wolfe (@mattwolfe) to talk about stretching your boundaries in game design. 
 

1:13 - What's in the Oven?
3:54 - Main topic: Stretching Your Boundaries

 
Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@joshuajmills</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about stretching your boundaries in game design.</p>
 
<ul>
<li>1:13 - What&apos;s in the Oven?</li>
<li>3:54 - Main topic: <b>Stretching Your Boundaries</b></li>
</ul>
 
<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@joshuajmills</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about stretching your boundaries in game design.</p>
 
<ul>
<li>1:13 - What&apos;s in the Oven?</li>
<li>3:54 - Main topic: <b>Stretching Your Boundaries</b></li>
</ul>
 
<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/525920-episode-33-stretching-your-boundaries.mp3" length="27080832" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-525920</guid>
    <pubDate>Fri, 16 Jun 2017 00:00:00 -0400</pubDate>
    <itunes:duration>3380</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 32: Hitting a Wall</itunes:title>
    <title>Episode 32: Hitting a Wall</title>
    <itunes:summary><![CDATA[Graham Russell (@colorninja) and Josh Mills (@joshuajmills) join Matt Wolfe (@mattwolfe) to talk about hitting a wall in designs and what to do about it. 
 

1:54 - What's in the Oven?
4:45 - Main topic: Hitting a Wall

 
Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) and Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@joshuajmills</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about hitting a wall in designs and what to do about it.</p>
 
<ul>
<li>1:54 - What&apos;s in the Oven?</li>
<li>4:45 - Main topic: <b>Hitting a Wall</b></li>
</ul>
 
<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) and Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@joshuajmills</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about hitting a wall in designs and what to do about it.</p>
 
<ul>
<li>1:54 - What&apos;s in the Oven?</li>
<li>4:45 - Main topic: <b>Hitting a Wall</b></li>
</ul>
 
<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/518962-episode-32-hitting-a-wall.mp3" length="25061504" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-518962</guid>
    <pubDate>Mon, 29 May 2017 00:00:00 -0400</pubDate>
    <itunes:duration>3127</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 31: The 2017 Cardboard Edison Award</itunes:title>
    <title>Episode 31: The 2017 Cardboard Edison Award</title>
    <itunes:summary><![CDATA[Cardboard Edison (@CardboardEdison) join Burke Drew (@realburkedrew) to talk about the Cardboard Edison Award. 


02:12 - What's in the Oven?
04:42 - Main topic: The 2017 Cardboard Edison Award
50:46:00 - GDofNC news


Things mentioned in this episode: 

The Cardboard Edison Award
Battle for Biternia - The MOBA for Boardgamers


Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Cardboard Edison (<a href='http://www.twitter.com/CardboardEdison'>@CardboardEdison</a>) join Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>) to talk about the Cardboard Edison Award.</p>

<ul>
<li>02:12 - What&apos;s in the Oven?</li>
<li>04:42 - Main topic: <b>The 2017 Cardboard Edison Award</b></li>
<li>50:46:00 - GDofNC news</li>
</ul>

<p>Things mentioned in this episode:</p>
<ul>
<li><a href='http://cardboardedison.com/award'>The Cardboard Edison Award</a></li>
<li><a href='https://www.kickstarter.com/projects/stonecirclegames/battle-for-biternia-the-moba-for-boardgamers?ref=nav_search'>Battle for Biternia - The MOBA for Boardgamers</a></li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Cardboard Edison (<a href='http://www.twitter.com/CardboardEdison'>@CardboardEdison</a>) join Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>) to talk about the Cardboard Edison Award.</p>

<ul>
<li>02:12 - What&apos;s in the Oven?</li>
<li>04:42 - Main topic: <b>The 2017 Cardboard Edison Award</b></li>
<li>50:46:00 - GDofNC news</li>
</ul>

<p>Things mentioned in this episode:</p>
<ul>
<li><a href='http://cardboardedison.com/award'>The Cardboard Edison Award</a></li>
<li><a href='https://www.kickstarter.com/projects/stonecirclegames/battle-for-biternia-the-moba-for-boardgamers?ref=nav_search'>Battle for Biternia - The MOBA for Boardgamers</a></li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/510652-episode-31-the-2017-cardboard-edison-award.mp3" length="25540736" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-510652</guid>
    <pubDate>Mon, 08 May 2017 00:00:00 -0400</pubDate>
    <itunes:duration>3187</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 30: Unpub 7 Recap</itunes:title>
    <title>Episode 30: Unpub 7 Recap</title>
    <itunes:summary><![CDATA[Several of the Game Designers of North Carolina join super awesome host Burke Drew (@realburkedrew) to talk about their experiences at Unpub 7 


0:00:37 - Adam Skelding Interview (@spur_serif)
0:08:27 - Daniel Solis Interview (@DanielSolis)
0:21:26- Drew Hicks Interview (@EvenWeirderMove)
0:36:48 - Graham Russell Interview (@colorninja)
0:47:32 - James Meyers Interview (@apollocontinuum)
0:58:27 - Joshua J Mills Interview (@JoshuaJMills)
1:13:14 - Mark McGee Interview (@mmark40)
1:22:11 - Ma...]]></itunes:summary>
    <description><![CDATA[<p>Several of the Game Designers of North Carolina join super awesome host Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>) to talk about their experiences at Unpub 7</p>

<ul>
<li>0:00:37 - Adam Skelding Interview (<a href='http://www.twitter.com/spur_serif'>@spur_serif</a>)</li>
<li>0:08:27 - Daniel Solis Interview (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>)</li>
<li>0:21:26- Drew Hicks Interview (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>)</li>
<li>0:36:48 - Graham Russell Interview (<a href='http://www.twitter.com/colorninja'>@colorninja</a>)</li>
<li>0:47:32 - James Meyers Interview (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>)</li>
<li>0:58:27 - Joshua J Mills Interview (<a href='http://www.twitter.com/JoshuaJMills'>@JoshuaJMills</a>)</li>
<li>1:13:14 - Mark McGee Interview (<a href='http://www.twitter.com/mmark40'>@mmark40</a>)</li>
<li>1:22:11 - Matt Wolfe Interview (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>)</li>
<li>1:34:56 - GDofNC news</li>
</ul>

<p>Things mentioned in this episode:</p>
<ul>
<li><a href='https://twitter.com/MrTrashWheel'>@MrTrashWheel</a></li>
<li>The blindfolded murder camp game: <a href='”https://tabletop.events/conventions/unpub-7/prototypes/nyctophobia”'>Nyctophobia</a></li>
<li><a href='”https://tabletop.events/conventions/unpub-7/prototypes/prisoner-s-delight”'>Prisoner’s Delight</a></li>
</ul>]]></description>
    <content:encoded><![CDATA[<p>Several of the Game Designers of North Carolina join super awesome host Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>) to talk about their experiences at Unpub 7</p>

<ul>
<li>0:00:37 - Adam Skelding Interview (<a href='http://www.twitter.com/spur_serif'>@spur_serif</a>)</li>
<li>0:08:27 - Daniel Solis Interview (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>)</li>
<li>0:21:26- Drew Hicks Interview (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>)</li>
<li>0:36:48 - Graham Russell Interview (<a href='http://www.twitter.com/colorninja'>@colorninja</a>)</li>
<li>0:47:32 - James Meyers Interview (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>)</li>
<li>0:58:27 - Joshua J Mills Interview (<a href='http://www.twitter.com/JoshuaJMills'>@JoshuaJMills</a>)</li>
<li>1:13:14 - Mark McGee Interview (<a href='http://www.twitter.com/mmark40'>@mmark40</a>)</li>
<li>1:22:11 - Matt Wolfe Interview (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>)</li>
<li>1:34:56 - GDofNC news</li>
</ul>

<p>Things mentioned in this episode:</p>
<ul>
<li><a href='https://twitter.com/MrTrashWheel'>@MrTrashWheel</a></li>
<li>The blindfolded murder camp game: <a href='”https://tabletop.events/conventions/unpub-7/prototypes/nyctophobia”'>Nyctophobia</a></li>
<li><a href='”https://tabletop.events/conventions/unpub-7/prototypes/prisoner-s-delight”'>Prisoner’s Delight</a></li>
</ul>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/502673-episode-30-unpub-7-recap.mp3" length="46266496" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-502673</guid>
    <pubDate>Wed, 19 Apr 2017 00:00:00 -0400</pubDate>
    <itunes:duration>5778</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 29: Designing Large Group Games</itunes:title>
    <title>Episode 29: Designing Large Group Games</title>
    <itunes:summary><![CDATA[Graham Russell (@colorninja) and Drew Hicks (@evenweirdermove) join Matt Wolfe (@mattwolfe) to talk about what they've learned from designing large group games. 


0:00:43 - What's in the Oven?
0:02:58 - Main topic: Designing Large Group Games
1:20:59 - GDofNC news


Things mentioned in this episode: 

Trickster
The Genius


Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) and Drew Hicks (<a href='http://www.twitter.com/evenweirdermove'>@evenweirdermove</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about what they&apos;ve learned from designing large group games.</p>

<ul>
<li>0:00:43 - What&apos;s in the Oven?</li>
<li>0:02:58 - Main topic: <b>Designing Large Group Games</b></li>
<li>1:20:59 - GDofNC news</li>
</ul>

<p>Things mentioned in this episode:</p>
<ul>
<li><a href='https://www.kickstarter.com/projects/actionphasegames/trickster'>Trickster</a></li>
<li><a href='https://www.youtube.com/playlist?list=PL9suu7e7YWZ0rw06g9_cOi_cnzpeXeUCc'>The Genius</a></li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) and Drew Hicks (<a href='http://www.twitter.com/evenweirdermove'>@evenweirdermove</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about what they&apos;ve learned from designing large group games.</p>

<ul>
<li>0:00:43 - What&apos;s in the Oven?</li>
<li>0:02:58 - Main topic: <b>Designing Large Group Games</b></li>
<li>1:20:59 - GDofNC news</li>
</ul>

<p>Things mentioned in this episode:</p>
<ul>
<li><a href='https://www.kickstarter.com/projects/actionphasegames/trickster'>Trickster</a></li>
<li><a href='https://www.youtube.com/playlist?list=PL9suu7e7YWZ0rw06g9_cOi_cnzpeXeUCc'>The Genius</a></li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/487383-episode-29-designing-large-group-games.mp3" length="41767040" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-487383</guid>
    <pubDate>Sun, 12 Mar 2017 00:00:00 -0500</pubDate>
    <itunes:duration>5216</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 28: Returning from a Break</itunes:title>
    <title>Episode 28: Returning from a Break</title>
    <itunes:summary><![CDATA[James Meyers (@apollocontinuum) and Daniel Solis (@DanielSolis) join Matt Wolfe (@mattwolfe) to talk about taking breaks from game design and how to get back in the swing of things when you do. 


1:30 - What's in the Oven?
3:42 - Main topic: Returning from a Break
42:48 - GDofNC news


Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. 
]]></itunes:summary>
    <description><![CDATA[<p>James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) and Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about taking breaks from game design and how to get back in the swing of things when you do.</p>

<ul>
<li>1:30 - What&apos;s in the Oven?</li>
<li>3:42 - Main topic: <b>Returning from a Break</b></li>
<li>42:48 - GDofNC news</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>
]]></description>
    <content:encoded><![CDATA[<p>James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) and Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about taking breaks from game design and how to get back in the swing of things when you do.</p>

<ul>
<li>1:30 - What&apos;s in the Oven?</li>
<li>3:42 - Main topic: <b>Returning from a Break</b></li>
<li>42:48 - GDofNC news</li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>
]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/480425-episode-28-returning-from-a-break.mp3" length="22792320" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-480425</guid>
    <pubDate>Wed, 22 Feb 2017 00:00:00 -0500</pubDate>
    <itunes:duration>2844</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 27: Ludological Arcs</itunes:title>
    <title>Episode 27: Ludological Arcs</title>
    <itunes:summary><![CDATA[Mark McGee (@mmark40) and Josh Mills (@joshuajmills) join Matt Wolfe (@mattwolfe) to talk about ludological arcs in games. 


1:02 - What's in the Oven?
4:00 - Main topic: Ludological Arcs
1:03:17 - GDofNC news


Things mentioned in this episode: 

I Can't Even With These Marvelous Supers
I Can't Even With These Spectacular Supers


Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@joshuajmills</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about ludological arcs in games.</p>

<ul>
<li>1:02 - What&apos;s in the Oven?</li>
<li>4:00 - Main topic: <b>Ludological Arcs</b></li>
<li>1:03:17 - GDofNC news</li>
</ul>

<p>Things mentioned in this episode:</p>
<ul>
<li><a href='http://www.drivethrucards.com/product/200303/I-Cant-Even-With-These-Marvelous-Supers'>I Can&apos;t Even With These Marvelous Supers</a></li>
<li><a href='http://www.drivethrucards.com/product/200087/I-Cant-Even-With-These-Spectacular-Supers'>I Can&apos;t Even With These Spectacular Supers</a></li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@joshuajmills</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about ludological arcs in games.</p>

<ul>
<li>1:02 - What&apos;s in the Oven?</li>
<li>4:00 - Main topic: <b>Ludological Arcs</b></li>
<li>1:03:17 - GDofNC news</li>
</ul>

<p>Things mentioned in this episode:</p>
<ul>
<li><a href='http://www.drivethrucards.com/product/200303/I-Cant-Even-With-These-Marvelous-Supers'>I Can&apos;t Even With These Marvelous Supers</a></li>
<li><a href='http://www.drivethrucards.com/product/200087/I-Cant-Even-With-These-Spectacular-Supers'>I Can&apos;t Even With These Spectacular Supers</a></li>
</ul>

<p>Discuss this episode in our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a>. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/464898-episode-27-ludological-arcs.mp3" length="32497792" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-464898</guid>
    <pubDate>Sun, 22 Jan 2017 00:00:00 -0500</pubDate>
    <itunes:duration>4057</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 26: Games Designers Should Play (2016 Edition)</itunes:title>
    <title>Episode 26: Games Designers Should Play (2016 Edition)</title>
    <itunes:summary><![CDATA[Several members of the group discuss what games released in 2016 they think designers should play and why. 

Games mentioned in the podcast: 


Flamme Rouge
SeaFall
Terraforming Mars
13 Days: The Cuban Missle Crisis
Costa Rica
Star Trek Ascendancy
Arkham Horror: The Card Game
Millions of Dollars


Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Several members of the group discuss what games released in 2016 they think designers should play and why.</p>

<p>Games mentioned in the podcast:</p>

<ul>
<li><a href='https://boardgamegeek.com/boardgame/199478/flamme-rouge'>Flamme Rouge</a></li>
<li><a href='https://boardgamegeek.com/boardgame/148261/seafall'>SeaFall</a></li>
<li><a href='https://boardgamegeek.com/boardgame/167791/terraforming-mars'>Terraforming Mars</a></li>
<li><a href='https://boardgamegeek.com/boardgame/177590/13-days-cuban-missile-crisis'>13 Days: The Cuban Missle Crisis</a></li>
<li><a href='https://boardgamegeek.com/boardgame/194100/costa-rica'>Costa Rica</a></li>
<li><a href='https://boardgamegeek.com/boardgame/193949/star-trek-ascendancy'>Star Trek Ascendancy</a></li>
<li><a href='https://boardgamegeek.com/boardgame/205637/arkham-horror-card-game'>Arkham Horror: The Card Game</a></li>
<li><a href='https://boardgamegeek.com/boardgame/193213/millions-dollars'>Millions of Dollars</a></li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Several members of the group discuss what games released in 2016 they think designers should play and why.</p>

<p>Games mentioned in the podcast:</p>

<ul>
<li><a href='https://boardgamegeek.com/boardgame/199478/flamme-rouge'>Flamme Rouge</a></li>
<li><a href='https://boardgamegeek.com/boardgame/148261/seafall'>SeaFall</a></li>
<li><a href='https://boardgamegeek.com/boardgame/167791/terraforming-mars'>Terraforming Mars</a></li>
<li><a href='https://boardgamegeek.com/boardgame/177590/13-days-cuban-missile-crisis'>13 Days: The Cuban Missle Crisis</a></li>
<li><a href='https://boardgamegeek.com/boardgame/194100/costa-rica'>Costa Rica</a></li>
<li><a href='https://boardgamegeek.com/boardgame/193949/star-trek-ascendancy'>Star Trek Ascendancy</a></li>
<li><a href='https://boardgamegeek.com/boardgame/205637/arkham-horror-card-game'>Arkham Horror: The Card Game</a></li>
<li><a href='https://boardgamegeek.com/boardgame/193213/millions-dollars'>Millions of Dollars</a></li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/457374-episode-26-games-designers-should-play-2016-edition.mp3" length="23662720" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-457374</guid>
    <pubDate>Sun, 01 Jan 2017 00:00:00 -0500</pubDate>
    <itunes:duration>2953</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 25: Turning a Mechanism into a Game</itunes:title>
    <title>Episode 25: Turning a Mechanism into a Game</title>
    <itunes:summary><![CDATA[Adam Skelding (@spur_serif) and Graham Allen (@f3thermoore) join Matt Wolfe (@mattwolfe) to talk about how to turn an idea for a mechanism into a game. 



:58 - GDofNC news
5:19 - What's in the Oven?
9:07 - Main topic part 1: Turning a Mechanism into a Game
27:31 - Main topic part 2: Mechanism Brainstorm Exercise
44:08 - Contact Info


List of things discussed in this episode: 

 2017 Cardboard Edison award


Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on T...]]></itunes:summary>
    <description><![CDATA[<p>Adam Skelding (<a href='http://www.twitter.com/spur_serif'>@spur_serif</a>) and Graham Allen (<a href='http://www.twitter.com/f3thermoore'>@f3thermoore</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about how to turn an idea for a mechanism into a game.</p>


<ul>
<li>:58 - GDofNC news</li>
<li>5:19 - What&apos;s in the Oven?</li>
<li>9:07 - Main topic part 1: <b>Turning a Mechanism into a Game</b></li>
<li>27:31 - Main topic part 2: <b>Mechanism Brainstorm Exercise</b></li>
<li>44:08 - Contact Info</li>
</ul>

<p>List of things discussed in this episode:</p>
<ul>
<li><a href='http://cardboardedison.com/award/'> 2017 Cardboard Edison award</a></li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Adam Skelding (<a href='http://www.twitter.com/spur_serif'>@spur_serif</a>) and Graham Allen (<a href='http://www.twitter.com/f3thermoore'>@f3thermoore</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about how to turn an idea for a mechanism into a game.</p>


<ul>
<li>:58 - GDofNC news</li>
<li>5:19 - What&apos;s in the Oven?</li>
<li>9:07 - Main topic part 1: <b>Turning a Mechanism into a Game</b></li>
<li>27:31 - Main topic part 2: <b>Mechanism Brainstorm Exercise</b></li>
<li>44:08 - Contact Info</li>
</ul>

<p>List of things discussed in this episode:</p>
<ul>
<li><a href='http://cardboardedison.com/award/'> 2017 Cardboard Edison award</a></li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/451085-episode-25-turning-a-mechanism-into-a-game.mp3" length="22263936" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-451085</guid>
    <pubDate>Sun, 11 Dec 2016 00:00:00 -0500</pubDate>
    <itunes:duration>2778</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 24: Reducing Analysis Paralysis</itunes:title>
    <title>Episode 24: Reducing Analysis Paralysis</title>
    <itunes:summary><![CDATA[Mark McGee (@mmark40) and Graham Russell (@colorninja) join Matt Wolfe (@mattwolfe) to talk about analysis paralysis and how to reduce it in your designs. 



1:00 - What's in the Oven?
3:51 - Main topic: Reducing Analysis Paralysis
1:15:31 - GDofNC news



Things mentioned in this episode: 

Button Shy Nano Game Contest
Curse You, Robin Hood!
I Can't Even With These Monsters



Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about analysis paralysis and how to reduce it in your designs.</p>


<ul>
<li>1:00 - What&apos;s in the Oven?</li>
<li>3:51 - Main topic: <b>Reducing Analysis Paralysis</b></li>
<li>1:15:31 - GDofNC news</li>
</ul>


<p>Things mentioned in this episode:</p>
<ul>
<li><a href='https://boardgamegeek.com/thread/1655532/button-shy-nano-game-contest'>Button Shy Nano Game Contest</a></li>
<li><a href='http://www.drivethrucards.com/product/176857/Curse-You-Robin-Hood'>Curse You, Robin Hood!</a></li>
<li><a href='http://www.drivethrucards.com/product/194639/I-Cant-Even-With-These-Monsters'>I Can&apos;t Even With These Monsters</a></li>
</ul>


<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to talk about analysis paralysis and how to reduce it in your designs.</p>


<ul>
<li>1:00 - What&apos;s in the Oven?</li>
<li>3:51 - Main topic: <b>Reducing Analysis Paralysis</b></li>
<li>1:15:31 - GDofNC news</li>
</ul>


<p>Things mentioned in this episode:</p>
<ul>
<li><a href='https://boardgamegeek.com/thread/1655532/button-shy-nano-game-contest'>Button Shy Nano Game Contest</a></li>
<li><a href='http://www.drivethrucards.com/product/176857/Curse-You-Robin-Hood'>Curse You, Robin Hood!</a></li>
<li><a href='http://www.drivethrucards.com/product/194639/I-Cant-Even-With-These-Monsters'>I Can&apos;t Even With These Monsters</a></li>
</ul>


<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/444304-episode-24-reducing-analysis-paralysis.mp3" length="38336640" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-444304</guid>
    <pubDate>Sat, 19 Nov 2016 00:00:00 -0500</pubDate>
    <itunes:duration>4787</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 23: Responsibility for Player Behaviors (Part 2)</itunes:title>
    <title>Episode 23: Responsibility for Player Behaviors (Part 2)</title>
    <itunes:summary><![CDATA[Daniel Solis (@DanielSolis) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) for part 2 of our discussion on how responsible the designer should be for player behavior in their designs. 


1:06 - Twitter Poll
5:17 - Main topic: Responsibility for Player Behaviors (Part 2)


Things mentioned in this episode: 

Atomic Game Theory: Hate Drafting
Homo Ludens


Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>) and Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) for part 2 of our discussion on how responsible the designer should be for player behavior in their designs.</p>

<ul>
<li>1:06 - Twitter Poll</li>
<li>5:17 - Main topic: <b>Responsibility for Player Behaviors (Part 2)</b></li>
</ul>

<p>Things mentioned in this episode:</p>
<ul>
<li><a href='https://youtu.be/hnlX-xtyCPU'>Atomic Game Theory: Hate Drafting</a></li>
<li><a href='https://en.wikipedia.org/wiki/Homo_Ludens'>Homo Ludens</a></li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>) and Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) for part 2 of our discussion on how responsible the designer should be for player behavior in their designs.</p>

<ul>
<li>1:06 - Twitter Poll</li>
<li>5:17 - Main topic: <b>Responsibility for Player Behaviors (Part 2)</b></li>
</ul>

<p>Things mentioned in this episode:</p>
<ul>
<li><a href='https://youtu.be/hnlX-xtyCPU'>Atomic Game Theory: Hate Drafting</a></li>
<li><a href='https://en.wikipedia.org/wiki/Homo_Ludens'>Homo Ludens</a></li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/436589-episode-23-responsibility-for-player-behaviors-part-2.mp3" length="27525248" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-436589</guid>
    <pubDate>Wed, 26 Oct 2016 00:00:00 -0400</pubDate>
    <itunes:duration>3435</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 22: Responsibility for Player Behaviors (Part 1)</itunes:title>
    <title>Episode 22: Responsibility for Player Behaviors (Part 1)</title>
    <itunes:summary><![CDATA[Daniel Solis (@DanielSolis) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) for part 1 of our discussion on how responsible the designer should be for player behavior in their designs. 


0:53 - What's in the Oven?
3:29 - Main topic: Responsibility for Player Behaviors (Part 1)
1:06:17 - GDofNC news


Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>) and Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) for part 1 of our discussion on how responsible the designer should be for player behavior in their designs.</p>

<ul>
<li>0:53 - What&apos;s in the Oven?</li>
<li>3:29 - Main topic: <b>Responsibility for Player Behaviors (Part 1)</b></li>
<li>1:06:17 - GDofNC news</li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>) and Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) for part 1 of our discussion on how responsible the designer should be for player behavior in their designs.</p>

<ul>
<li>0:53 - What&apos;s in the Oven?</li>
<li>3:29 - Main topic: <b>Responsibility for Player Behaviors (Part 1)</b></li>
<li>1:06:17 - GDofNC news</li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/432482-episode-22-responsibility-for-player-behaviors-part-1.mp3" length="33409152" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-432482</guid>
    <pubDate>Sun, 16 Oct 2016 00:00:00 -0400</pubDate>
    <itunes:duration>4171</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 21: Working with Licensed Intellectual Property</itunes:title>
    <title>Episode 21: Working with Licensed Intellectual Property</title>
    <itunes:summary><![CDATA[Special Guest Nate Murray (@natecmurray) joins Matt Wolfe (@mattwolfe) to discuss working with licensed intellectual property (IP). 


4:32 - What's in the Oven?
11:57 - Main topic: Working with Licensed Intellectual Property


Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Special Guest Nate Murray (<a href='http://www.twitter.com/natecmurray'>@natecmurray</a>) joins Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss working with licensed intellectual property (IP).</p>

<ul>
<li>4:32 - What&apos;s in the Oven?</li>
<li>11:57 - Main topic: <b>Working with Licensed Intellectual Property</b></li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Special Guest Nate Murray (<a href='http://www.twitter.com/natecmurray'>@natecmurray</a>) joins Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss working with licensed intellectual property (IP).</p>

<ul>
<li>4:32 - What&apos;s in the Oven?</li>
<li>11:57 - Main topic: <b>Working with Licensed Intellectual Property</b></li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/421837-episode-21-working-with-licensed-intellectual-property.mp3" length="27834496" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-421837</guid>
    <pubDate>Wed, 14 Sep 2016 00:00:00 -0400</pubDate>
    <itunes:duration>3474</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 20: Decision Scales</itunes:title>
    <title>Episode 20: Decision Scales</title>
    <itunes:summary><![CDATA[Graham Allen (@f3thermoore) and Josh Mills (@JoshuaJMills) join Matt Wolfe (@mattwolfe) to discuss decision scales in games. 


1:20 - What's in the Oven?
5:07 - Main topic: Decision Scales
1:07:21 - GDofNC news


Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Graham Allen (<a href='http://www.twitter.com/f3thermoore'>@f3thermoore</a>) and Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@JoshuaJMills</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss decision scales in games.</p>

<ul>
<li>1:20 - What&apos;s in the Oven?</li>
<li>5:07 - Main topic: <b>Decision Scales</b></li>
<li>1:07:21 - GDofNC news</li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Graham Allen (<a href='http://www.twitter.com/f3thermoore'>@f3thermoore</a>) and Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@JoshuaJMills</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss decision scales in games.</p>

<ul>
<li>1:20 - What&apos;s in the Oven?</li>
<li>5:07 - Main topic: <b>Decision Scales</b></li>
<li>1:07:21 - GDofNC news</li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/416181-episode-20-decision-scales.mp3" length="33822848" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-416181</guid>
    <pubDate>Sun, 28 Aug 2016 00:00:00 -0400</pubDate>
    <itunes:duration>4223</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 19: Finding a Publisher</itunes:title>
    <title>Episode 19: Finding a Publisher</title>
    <itunes:summary><![CDATA[Matt Wolfe (@mattwolfe) flies solo on this episode to discuss how to find a publisher for your designs. 

0:49 - Main topic: Finding a Publisher
28:33 - GDofNC news


Links to things mentioned in the podcast: 


Rocky Road a la Mode
Pod-X


Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) flies solo on this episode to discuss how to find a publisher for your designs.</p>
<ul>
<li>0:49 - Main topic: <b>Finding a Publisher</b></li>
<li>28:33 - GDofNC news</li>
</ul>

<p>Links to things mentioned in the podcast:</p>

<ul>
<li><a href='https://boardgamegeek.com/boardgame/200726/rocky-road-la-mode'>Rocky Road a la Mode</a></li>
<li><a href='https://boardgamegeek.com/boardgame/202025/pod-x'>Pod-X</a></li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) flies solo on this episode to discuss how to find a publisher for your designs.</p>
<ul>
<li>0:49 - Main topic: <b>Finding a Publisher</b></li>
<li>28:33 - GDofNC news</li>
</ul>

<p>Links to things mentioned in the podcast:</p>

<ul>
<li><a href='https://boardgamegeek.com/boardgame/200726/rocky-road-la-mode'>Rocky Road a la Mode</a></li>
<li><a href='https://boardgamegeek.com/boardgame/202025/pod-x'>Pod-X</a></li>
</ul>

<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/410558-episode-19-finding-a-publisher.mp3" length="14979200" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-410558</guid>
    <pubDate>Sun, 14 Aug 2016 00:00:00 -0400</pubDate>
    <itunes:duration>1867</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 18: Harvesting Games</itunes:title>
    <title>Episode 18: Harvesting Games</title>
    <itunes:summary><![CDATA[Graham Russell (@colorninja) and Burke Drew (@realburkedrew) join Matt Wolfe (@mattwolfe) to discuss harvesting components and ideas from other games for use in your own designs. 


1:02 - What's in the Oven?
3:37 - Main topic: Harvesting Games
45:50 - GDofNC news


Links to things mentioned in the podcast: 


Rocky Road a la Mode
Palenque Tanga deal
Rage
Rook

Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) and Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss harvesting components and ideas from other games for use in your own designs.</p>

<ul>
<li>1:02 - What&apos;s in the Oven?</li>
<li>3:37 - Main topic: <b>Harvesting Games</b></li>
<li>45:50 - GDofNC news</li>
</ul>

<p>Links to things mentioned in the podcast:</p>

<ul>
<li><a href='https://www.kickstarter.com/projects/2005228768/rocky-road-a-la-mode-from-green-couch-games'>Rocky Road a la Mode</a></li>
<li><a href='https://www.tanga.com/deals/798e8101015e/palenque-board-game'>Palenque Tanga deal</a></li>
<li><a href='https://www.amazon.com/Ideal-0X8-28280-Rage-Card-Game/dp/B00E4H14RI/'>Rage</a></li>
<li><a href='https://www.amazon.com/ROOK-02104-Rook/dp/B001VIWAO4'>Rook</a></li><li>
</li></ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) and Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss harvesting components and ideas from other games for use in your own designs.</p>

<ul>
<li>1:02 - What&apos;s in the Oven?</li>
<li>3:37 - Main topic: <b>Harvesting Games</b></li>
<li>45:50 - GDofNC news</li>
</ul>

<p>Links to things mentioned in the podcast:</p>

<ul>
<li><a href='https://www.kickstarter.com/projects/2005228768/rocky-road-a-la-mode-from-green-couch-games'>Rocky Road a la Mode</a></li>
<li><a href='https://www.tanga.com/deals/798e8101015e/palenque-board-game'>Palenque Tanga deal</a></li>
<li><a href='https://www.amazon.com/Ideal-0X8-28280-Rage-Card-Game/dp/B00E4H14RI/'>Rage</a></li>
<li><a href='https://www.amazon.com/ROOK-02104-Rook/dp/B001VIWAO4'>Rook</a></li><li>
</li></ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/399766-episode-18-harvesting-games.mp3" length="24010880" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-399766</guid>
    <pubDate>Sun, 10 Jul 2016 00:00:00 -0400</pubDate>
    <itunes:duration>2996</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 17: Inspiration</itunes:title>
    <title>Episode 17: Inspiration</title>
    <itunes:summary><![CDATA[Mark McGee (@mmark40) and Adam Skelding (@spur_serif) join Matt Wolfe (@mattwolfe) to discuss inspiration and how it relates to game design. 

:55 - What's in the Oven?
4:32 - Main topic: Inspiration
50:55 - GDofNC news

Links to things mentioned in the podcast: 

Rocky Road a la Mode
Pirate problem
Fire Balloon

Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Adam Skelding (<a href='http://www.twitter.com/spur_serif'>@spur_serif</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss inspiration and how it relates to game design.</p>
<ul>
<li>:55 - What&apos;s in the Oven?</li>
<li>4:32 - Main topic: <b>Inspiration</b></li>
<li>50:55 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://boardgamegeek.com/boardgame/200726/rocky-road-la-mode'>Rocky Road a la Mode</a></li>
<li><a href='https://en.wikipedia.org/wiki/Pirate_game'>Pirate problem</a></li>
<li><a href='https://en.wikipedia.org/wiki/Fire_balloon'>Fire Balloon</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Adam Skelding (<a href='http://www.twitter.com/spur_serif'>@spur_serif</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss inspiration and how it relates to game design.</p>
<ul>
<li>:55 - What&apos;s in the Oven?</li>
<li>4:32 - Main topic: <b>Inspiration</b></li>
<li>50:55 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://boardgamegeek.com/boardgame/200726/rocky-road-la-mode'>Rocky Road a la Mode</a></li>
<li><a href='https://en.wikipedia.org/wiki/Pirate_game'>Pirate problem</a></li>
<li><a href='https://en.wikipedia.org/wiki/Fire_balloon'>Fire Balloon</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to discuss this episode! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/390756-episode-17-inspiration.mp3" length="26851456" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-390756</guid>
    <pubDate>Sun, 19 Jun 2016 00:00:00 -0400</pubDate>
    <itunes:duration>3351</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 16: Running an Unpub Mini</itunes:title>
    <title>Episode 16: Running an Unpub Mini</title>
    <itunes:summary><![CDATA[Matt Wolfe (@mattwolfe) is joined by his lovely wife Marci to discuss creating, organizing, and running an Unpub Mini. 
Links to things mentioned in the podcast: 

Unpub Mini request form
Impressions Game Distribution Services

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) is joined by his lovely wife Marci to discuss creating, organizing, and running an Unpub Mini.</p>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='http://unpub.net/contact/minis/'>Unpub Mini request form</a></li>
<li><a href='http://www.impressionsadv.net/'>Impressions Game Distribution Services</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) is joined by his lovely wife Marci to discuss creating, organizing, and running an Unpub Mini.</p>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='http://unpub.net/contact/minis/'>Unpub Mini request form</a></li>
<li><a href='http://www.impressionsadv.net/'>Impressions Game Distribution Services</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/388944-episode-16-running-an-unpub-mini.mp3" length="32657536" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-388944</guid>
    <pubDate>Sun, 05 Jun 2016 00:00:00 -0400</pubDate>
    <itunes:duration>4077</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 15: Loops in Game Design</itunes:title>
    <title>Episode 15: Loops in Game Design</title>
    <itunes:summary><![CDATA[Burke Drew (@realburkedrew) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) to discuss various loops in game design. 

:50 - What's in the Oven?
2:58 - Main topic: Loops in Game Design
1:28:54 - GDofNC news

Links to things mentioned in the podcast: 

Unpub Mini at Atomic Empire
Trajan
Splendor
The Builders: Middle Ages
Glen More
Power Grid
Dominion
Saint Petersburg
San Juan
The Bloody Inn
The Manhattan Project
Glory to Rome
Innovation
Ticket to Ride

Please join our guild at p...]]></itunes:summary>
    <description><![CDATA[<p>Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>) and Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss various loops in game design.</p>
<ul>
<li>:50 - What&apos;s in the Oven?</li>
<li>2:58 - Main topic: <b>Loops in Game Design</b></li>
<li>1:28:54 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://www.facebook.com/events/1567375896881878/'>Unpub Mini at Atomic Empire</a></li>
<li><a href='https://boardgamegeek.com/boardgame/102680/trajan'>Trajan</a></li>
<li><a href='https://boardgamegeek.com/boardgame/148228/splendor'>Splendor</a></li>
<li><a href='https://boardgamegeek.com/boardgame/144553/builders-middle-ages'>The Builders: Middle Ages</a></li>
<li><a href='https://boardgamegeek.com/boardgame/66362/glen-more'>Glen More</a></li>
<li><a href='https://boardgamegeek.com/boardgame/2651/power-grid'>Power Grid</a></li>
<li><a href='https://boardgamegeek.com/boardgame/36218/dominion'>Dominion</a></li>
<li><a href='https://boardgamegeek.com/boardgame/9217/saint-petersburg'>Saint Petersburg</a></li>
<li><a href='https://boardgamegeek.com/boardgame/8217/san-juan'>San Juan</a></li>
<li><a href='https://boardgamegeek.com/boardgame/180593/bloody-inn'>The Bloody Inn</a></li>
<li><a href='https://boardgamegeek.com/boardgame/63628/manhattan-project'>The Manhattan Project</a></li>
<li><a href='https://boardgamegeek.com/boardgame/19857/glory-rome'>Glory to Rome</a></li>
<li><a href='https://boardgamegeek.com/boardgame/63888/innovation'>Innovation</a></li>
<li><a href='https://boardgamegeek.com/boardgame/9209/ticket-ride'>Ticket to Ride</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>) and Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss various loops in game design.</p>
<ul>
<li>:50 - What&apos;s in the Oven?</li>
<li>2:58 - Main topic: <b>Loops in Game Design</b></li>
<li>1:28:54 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://www.facebook.com/events/1567375896881878/'>Unpub Mini at Atomic Empire</a></li>
<li><a href='https://boardgamegeek.com/boardgame/102680/trajan'>Trajan</a></li>
<li><a href='https://boardgamegeek.com/boardgame/148228/splendor'>Splendor</a></li>
<li><a href='https://boardgamegeek.com/boardgame/144553/builders-middle-ages'>The Builders: Middle Ages</a></li>
<li><a href='https://boardgamegeek.com/boardgame/66362/glen-more'>Glen More</a></li>
<li><a href='https://boardgamegeek.com/boardgame/2651/power-grid'>Power Grid</a></li>
<li><a href='https://boardgamegeek.com/boardgame/36218/dominion'>Dominion</a></li>
<li><a href='https://boardgamegeek.com/boardgame/9217/saint-petersburg'>Saint Petersburg</a></li>
<li><a href='https://boardgamegeek.com/boardgame/8217/san-juan'>San Juan</a></li>
<li><a href='https://boardgamegeek.com/boardgame/180593/bloody-inn'>The Bloody Inn</a></li>
<li><a href='https://boardgamegeek.com/boardgame/63628/manhattan-project'>The Manhattan Project</a></li>
<li><a href='https://boardgamegeek.com/boardgame/19857/glory-rome'>Glory to Rome</a></li>
<li><a href='https://boardgamegeek.com/boardgame/63888/innovation'>Innovation</a></li>
<li><a href='https://boardgamegeek.com/boardgame/9209/ticket-ride'>Ticket to Ride</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/380368-episode-15-loops-in-game-design.mp3" length="44472448" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-380368</guid>
    <pubDate>Mon, 09 May 2016 00:00:00 -0400</pubDate>
    <itunes:duration>5554</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 14: Experiences at Unpub 6</itunes:title>
    <title>Episode 14: Experiences at Unpub 6</title>
    <itunes:summary><![CDATA[Just about everyone who went to Unpub 6 talks about their experiences in this supersized episode. Enjoy! 

0:35 - Daniel Solis (@DanielSolis)
11:55 - Adam Skelding (@spur_serif)
22:58 - James Meyers (@apollocontinuum)
33:00 - Burke Drew (@realburkedrew)
41:45 - Victoria Earl (@vmearl)
57:51 - Graham Russell (@colorninja)
1:15:26 - Mark McGee (@mmark40)
1:29:46 - Drew Hicks (@EvenWeirderMove)
1:47:15 - Josh Mills (@JoshuaJMills)

Links to things mentioned in the podcast: 

 Unpub 6

Please joi...]]></itunes:summary>
    <description><![CDATA[<p>Just about everyone who went to Unpub 6 talks about their experiences in this supersized episode. Enjoy!</p>
<ul>
<li>0:35 - Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>)</li>
<li>11:55 - Adam Skelding (<a href='http://www.twitter.com/spur_serif'>@spur_serif</a>)</li>
<li>22:58 - James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>)</li>
<li>33:00 - Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>)</li>
<li>41:45 - Victoria Earl (<a href='http://www.twitter.com/vmearl'>@vmearl</a>)</li>
<li>57:51 - Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>)</li>
<li>1:15:26 - Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>)</li>
<li>1:29:46 - Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>)</li>
<li>1:47:15 - Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@JoshuaJMills</a>)</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li> <a href='https://unpub.net'>Unpub 6</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Just about everyone who went to Unpub 6 talks about their experiences in this supersized episode. Enjoy!</p>
<ul>
<li>0:35 - Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>)</li>
<li>11:55 - Adam Skelding (<a href='http://www.twitter.com/spur_serif'>@spur_serif</a>)</li>
<li>22:58 - James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>)</li>
<li>33:00 - Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>)</li>
<li>41:45 - Victoria Earl (<a href='http://www.twitter.com/vmearl'>@vmearl</a>)</li>
<li>57:51 - Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>)</li>
<li>1:15:26 - Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>)</li>
<li>1:29:46 - Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>)</li>
<li>1:47:15 - Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@JoshuaJMills</a>)</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li> <a href='https://unpub.net'>Unpub 6</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/375470-episode-14-experiences-at-unpub-6.mp3" length="55814272" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-375470</guid>
    <pubDate>Sun, 24 Apr 2016 00:00:00 -0400</pubDate>
    <itunes:duration>6971</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 13: Accessibility in Game Design</itunes:title>
    <title>Episode 13: Accessibility in Game Design</title>
    <itunes:summary><![CDATA[Victoria Earl (@vmearl) and Daniel Solis (@DanielSolis) join Matt Wolfe (@mattwolfe) to discuss accessibility in game design. 

1:15 - What's in the Oven?
4:31 - Main topic: Accessibility in Game Design
1:19:17 - GDofNC news

Links to things mentioned in the podcast: 

Blind Lady Vs.
 Unpub 6
 That dress

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Victoria Earl (<a href='http://www.twitter.com/vmearl'>@vmearl</a>) and Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss accessibility in game design.</p>
<ul>
<li>1:15 - What&apos;s in the Oven?</li>
<li>4:31 - Main topic: <b>Accessibility in Game Design</b></li>
<li>1:19:17 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='http://feministsonar.com/tag/blind-lady-vs/'>Blind Lady Vs.</a></li>
<li> <a href='https://unpub.net'>Unpub 6</a></li>
<li> <a href='http://www.nytimes.com/interactive/2015/02/28/science/white-or-blue-dress.html'>That dress</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Victoria Earl (<a href='http://www.twitter.com/vmearl'>@vmearl</a>) and Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss accessibility in game design.</p>
<ul>
<li>1:15 - What&apos;s in the Oven?</li>
<li>4:31 - Main topic: <b>Accessibility in Game Design</b></li>
<li>1:19:17 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='http://feministsonar.com/tag/blind-lady-vs/'>Blind Lady Vs.</a></li>
<li> <a href='https://unpub.net'>Unpub 6</a></li>
<li> <a href='http://www.nytimes.com/interactive/2015/02/28/science/white-or-blue-dress.html'>That dress</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/368417-episode-13-accessibility-in-game-design.mp3" length="39336064" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-368417</guid>
    <pubDate>Sat, 02 Apr 2016 00:00:00 -0400</pubDate>
    <itunes:duration>4912</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 12: Player Counts</itunes:title>
    <title>Episode 12: Player Counts</title>
    <itunes:summary><![CDATA[Falcon Arendell (@LO5Games) and Graham Allen (@f3thermoore) join Matt Wolfe (@mattwolfe) to discuss player counts for designs. 

:56 - What's in the Oven?
4:08 - Main topic: Player Counts
42:08 - GDofNC news

Links to things mentioned in the podcast: 

 Unpub 6
Guest Post: The Basic Elements of Solo Variant Design

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Falcon Arendell (<a href='http://www.twitter.com/LO5Games'>@LO5Games</a>) and Graham Allen (<a href='http://www.twitter.com/f3thermoore'>@f3thermoore</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss player counts for designs.</p>
<ul>
<li>:56 - What&apos;s in the Oven?</li>
<li>4:08 - Main topic: <b>Player Counts</b></li>
<li>42:08 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li> <a href='https://unpub.net'>Unpub 6</a></li>
<li><a href='http://cardboardedison.com/blog/guest-post-the-basic-elements-of-solo-variant-design'>Guest Post: The Basic Elements of Solo Variant Design</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Falcon Arendell (<a href='http://www.twitter.com/LO5Games'>@LO5Games</a>) and Graham Allen (<a href='http://www.twitter.com/f3thermoore'>@f3thermoore</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss player counts for designs.</p>
<ul>
<li>:56 - What&apos;s in the Oven?</li>
<li>4:08 - Main topic: <b>Player Counts</b></li>
<li>42:08 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li> <a href='https://unpub.net'>Unpub 6</a></li>
<li><a href='http://cardboardedison.com/blog/guest-post-the-basic-elements-of-solo-variant-design'>Guest Post: The Basic Elements of Solo Variant Design</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/361635-episode-12-player-counts.mp3" length="21684352" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">Buzzsprout-361635</guid>
    <pubDate>Sun, 13 Mar 2016 00:00:00 -0500</pubDate>
    <itunes:duration>2705</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 11: Hooks in Game Designs</itunes:title>
    <title>Episode 11: Hooks in Game Designs</title>
    <itunes:summary><![CDATA[James Meyers (@apollocontinuum) and Josh Mills (@JoshuaJMills) join Matt Wolfe (@mattwolfe) to have a rambling conversation about hooks in game designs. 2:22 - What's in the Oven?4:11 - Main topic: Hooks1:17:24 - GDofNC newsLinks to things mentioned in the podcast: ShushConButtonShy Game of the Month ClubTriskaidekaphobia rules and PnP (Google Doc)Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) and Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@JoshuaJMills</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to have a rambling conversation about hooks in game designs.</p><ul><li>2:22 - What&apos;s in the Oven?</li><li>4:11 - Main topic: <b>Hooks</b></li><li>1:17:24 - GDofNC news</li></ul><p>Links to things mentioned in the podcast:</p><ul><li><a href='https://sites.google.com/site/shushcon/home'>ShushCon</a></li><li><a href='https://www.patreon.com/buttonshy'>ButtonShy Game of the Month Club</a></li><li><a href='https://docs.google.com/document/d/1PU6Qb9DSydir6cOPmXgAWC5hxJIl3kxAITYgChM2ATI/edit?usp=sharing'>Triskaidekaphobia rules and PnP (Google Doc)</a></li></ul><p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>James Meyers (<a href='http://www.twitter.com/apollocontinuum'>@apollocontinuum</a>) and Josh Mills (<a href='http://www.twitter.com/joshuajmills'>@JoshuaJMills</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to have a rambling conversation about hooks in game designs.</p><ul><li>2:22 - What&apos;s in the Oven?</li><li>4:11 - Main topic: <b>Hooks</b></li><li>1:17:24 - GDofNC news</li></ul><p>Links to things mentioned in the podcast:</p><ul><li><a href='https://sites.google.com/site/shushcon/home'>ShushCon</a></li><li><a href='https://www.patreon.com/buttonshy'>ButtonShy Game of the Month Club</a></li><li><a href='https://docs.google.com/document/d/1PU6Qb9DSydir6cOPmXgAWC5hxJIl3kxAITYgChM2ATI/edit?usp=sharing'>Triskaidekaphobia rules and PnP (Google Doc)</a></li></ul><p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/354899-episode-11-hooks-in-game-designs.mp3" length="40456320" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">354899</guid>
    <pubDate>Sun, 21 Feb 2016 00:00:00 -0500</pubDate>
    <itunes:duration>5052</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 10: Playtesting</itunes:title>
    <title>Episode 10: Playtesting</title>
    <itunes:summary><![CDATA[Graham Russell (@colorninja) and Adam Skelding (@spur_serif) join host Matt Wolfe (@mattwolfe) to discuss various aspects of playtesting. 

1:06 - What's in the Oven?
3:51 - Main topic: Playtesting
1:05:33 - GDofNC news

Links to things mentioned in the podcast: 

Seeking Playtesters BGG forum
/r/tabletopgamedesign (reddit)
Board Game Playtesters Guild (Facebook)
Cardboard Edison Patreon project
PlaytestNW Patreon project
Dice Hate Me Games Dexterity Challenge Winners
ButtonShy Game of the Mo...]]></itunes:summary>
    <description><![CDATA[<p>Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) and Adam Skelding (<a href='http://www.twitter.com/spur_serif'>@spur_serif</a>) join host Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss various aspects of playtesting.</p>
<ul>
<li>1:06 - What&apos;s in the Oven?</li>
<li>3:51 - Main topic: <b>Playtesting</b></li>
<li>1:05:33 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://boardgamegeek.com/forum/1530034/boardgamegeek/seeking-play-testers'>Seeking Playtesters BGG forum</a></li>
<li><a href='https://www.reddit.com/r/tabletopgamedesign'>/r/tabletopgamedesign (reddit)</a></li>
<li><a href='https://www.facebook.com/groups/BoardGamePlaytestersGuild/'>Board Game Playtesters Guild (Facebook)</a></li>
<li><a href='https://www.patreon.com/cardboardedison'>Cardboard Edison Patreon project</a></li>
<li><a href='https://www.patreon.com/gamedesignersclubhouse'>PlaytestNW Patreon project</a></li>
<li><a href='http://dicehateme.com/2016/01/dexterity-challenge-winners/'>Dice Hate Me Games Dexterity Challenge Winners</a></li>
<li><a href='https://www.patreon.com/buttonshy'>ButtonShy Game of the Month Club</a></li>
<li><a href='http://www.kidlitdrinknight.com'>KidLit Drink Night podcast</a></li>
</ul>]]></description>
    <content:encoded><![CDATA[<p>Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) and Adam Skelding (<a href='http://www.twitter.com/spur_serif'>@spur_serif</a>) join host Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss various aspects of playtesting.</p>
<ul>
<li>1:06 - What&apos;s in the Oven?</li>
<li>3:51 - Main topic: <b>Playtesting</b></li>
<li>1:05:33 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://boardgamegeek.com/forum/1530034/boardgamegeek/seeking-play-testers'>Seeking Playtesters BGG forum</a></li>
<li><a href='https://www.reddit.com/r/tabletopgamedesign'>/r/tabletopgamedesign (reddit)</a></li>
<li><a href='https://www.facebook.com/groups/BoardGamePlaytestersGuild/'>Board Game Playtesters Guild (Facebook)</a></li>
<li><a href='https://www.patreon.com/cardboardedison'>Cardboard Edison Patreon project</a></li>
<li><a href='https://www.patreon.com/gamedesignersclubhouse'>PlaytestNW Patreon project</a></li>
<li><a href='http://dicehateme.com/2016/01/dexterity-challenge-winners/'>Dice Hate Me Games Dexterity Challenge Winners</a></li>
<li><a href='https://www.patreon.com/buttonshy'>ButtonShy Game of the Month Club</a></li>
<li><a href='http://www.kidlitdrinknight.com'>KidLit Drink Night podcast</a></li>
</ul>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/348935-episode-10-playtesting.mp3" length="34726016" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">348935</guid>
    <pubDate>Tue, 02 Feb 2016 00:00:00 -0500</pubDate>
    <itunes:duration>4335</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 9: BGG.CON 2015</itunes:title>
    <title>Episode 9: BGG.CON 2015</title>
    <itunes:summary><![CDATA[Daniel Solis (@DanielSolis) and Matt Wolfe (@mattwolfe) join awesome temporary host Tom Gurganus (@tomgurg) to discuss their BGG.CON 2015 experiences from a game designer's perspective. 

0:56 - What's in the Oven?
4:47 - Main topic: BGG.CON 2015
53:50 - GDofNC news

Links to things mentioned in the podcast: 

BGG.CON
Curse You, Robin Hood!"

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>) and Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) join awesome temporary host Tom Gurganus (<a href='http://www.twitter.com/tomgurg'>@tomgurg</a>) to discuss their BGG.CON 2015 experiences from a game designer&apos;s perspective.</p>
<ul>
<li>0:56 - What&apos;s in the Oven?</li>
<li>4:47 - Main topic: <b>BGG.CON 2015</b></li>
<li>53:50 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://www.boardgamegeek.com/bggcon/prime'>BGG.CON</a></li>
<li><a href='http://danielsolisblog.blogspot.com/2015/12/curse-you-robin-hood-seeks-playtesters.html'>Curse You, Robin Hood!&quot;</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Daniel Solis (<a href='http://www.twitter.com/DanielSolis'>@DanielSolis</a>) and Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) join awesome temporary host Tom Gurganus (<a href='http://www.twitter.com/tomgurg'>@tomgurg</a>) to discuss their BGG.CON 2015 experiences from a game designer&apos;s perspective.</p>
<ul>
<li>0:56 - What&apos;s in the Oven?</li>
<li>4:47 - Main topic: <b>BGG.CON 2015</b></li>
<li>53:50 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://www.boardgamegeek.com/bggcon/prime'>BGG.CON</a></li>
<li><a href='http://danielsolisblog.blogspot.com/2015/12/curse-you-robin-hood-seeks-playtesters.html'>Curse You, Robin Hood!&quot;</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/343335-episode-9-bgg-con-2015.mp3" length="27146368" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">343335</guid>
    <pubDate>Sun, 17 Jan 2016 00:00:00 -0500</pubDate>
    <itunes:duration>3388</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 8: Holiday Game Design Bonanza</itunes:title>
    <title>Episode 8: Holiday Game Design Bonanza</title>
    <itunes:summary><![CDATA[A whole bunch of group members get together to discuss their ideas for games with a holiday theme. Enjoy! 
Please join our guild at podcast.gdofnc.com to join in on the conversation. Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>A whole bunch of group members get together to discuss their ideas for games with a holiday theme. Enjoy!</p>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>A whole bunch of group members get together to discuss their ideas for games with a holiday theme. Enjoy!</p>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation. Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/335267-episode-8-holiday-game-design-bonanza.mp3" length="24492160" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">335267</guid>
    <pubDate>Sun, 20 Dec 2015 00:00:00 -0500</pubDate>
    <itunes:duration>3056</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 7: What&#39;s Wrong With My Design?</itunes:title>
    <title>Episode 7: What&#39;s Wrong With My Design?</title>
    <itunes:summary><![CDATA[Mark McGee (@mmark40) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) to discuss root cause analysis and determining problems in your designs. 

0:51 - What's in the Oven?
6:26 - Main topic: What's Wrong with My Design?
1:08:22 - GDofNC news

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss root cause analysis and determining problems in your designs.</p>
<ul>
<li>0:51 - What&apos;s in the Oven?</li>
<li>6:26 - Main topic: <b>What&apos;s Wrong with My Design?</b></li>
<li>1:08:22 - GDofNC news</li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Mark McGee (<a href='http://www.twitter.com/mmark40'>@mmark40</a>) and Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss root cause analysis and determining problems in your designs.</p>
<ul>
<li>0:51 - What&apos;s in the Oven?</li>
<li>6:26 - Main topic: <b>What&apos;s Wrong with My Design?</b></li>
<li>1:08:22 - GDofNC news</li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/331444-episode-7-what-s-wrong-with-my-design.mp3" length="34560128" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">331444</guid>
    <pubDate>Sun, 06 Dec 2015 00:00:00 -0500</pubDate>
    <itunes:duration>4315</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 6: Designing with a Partner</itunes:title>
    <title>Episode 6: Designing with a Partner</title>
    <itunes:summary><![CDATA[Graham Allen (@f3thermoore
) and Burke Drew (@realburkedrew) join Matt Wolfe (@mattwolfe) to discuss designing with a partner. 

0:51 - Designer Discovery segment
6:59 - Main topic: Designing with a Partner
46:28 - GDofNC news

Links to things mentioned in the podcast: 

BGG.CON

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Graham Allen (<a href='http://www.twitter.com/f3thermoore'>@f3thermoore
</a>) and Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss designing with a partner.</p>
<ul>
<li>0:51 - Designer Discovery segment</li>
<li>6:59 - Main topic: <b>Designing with a Partner</b></li>
<li>46:28 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://www.boardgamegeek.com/bggcon/prime'>BGG.CON</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Graham Allen (<a href='http://www.twitter.com/f3thermoore'>@f3thermoore
</a>) and Burke Drew (<a href='http://www.twitter.com/realburkedrew'>@realburkedrew</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss designing with a partner.</p>
<ul>
<li>0:51 - Designer Discovery segment</li>
<li>6:59 - Main topic: <b>Designing with a Partner</b></li>
<li>46:28 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://www.boardgamegeek.com/bggcon/prime'>BGG.CON</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/325243-episode-6-designing-with-a-partner.mp3" length="23552128" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">325243</guid>
    <pubDate>Sun, 15 Nov 2015 00:00:00 -0500</pubDate>
    <itunes:duration>2939</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 5: Melding Theme and Mechanisms</itunes:title>
    <title>Episode 5: Melding Theme and Mechanisms</title>
    <itunes:summary><![CDATA[Victoria Earl(@vmearl) and Falcon Arendell (@LO5Games) join Matt Wolfe (@mattwolfe) to discuss melding theme with mechanisms. 

1:04 - Designer Discovery segment
12:42 - Main topic: Melding Theme and Mechanisms
1:06:00 - GDofNC news

Links to things mentioned in the podcast: 

Kodama The Tree Spirits
Hemingway Editor
MACE Con
Unpub Mini at Battlegrounds

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Victoria Earl(<a href='http://www.twitter.com/vmearl'>@vmearl</a>) and Falcon Arendell (<a href='http://www.twitter.com/LO5Games'>@LO5Games</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss melding theme with mechanisms.</p>
<ul>
<li>1:04 - Designer Discovery segment</li>
<li>12:42 - Main topic: <b>Melding Theme and Mechanisms</b></li>
<li>1:06:00 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://www.kickstarter.com/projects/actionphasegames/kodama-the-tree-spirits'>Kodama The Tree Spirits</a></li>
<li><a href='http://www.hemingwayapp.com/'>Hemingway Editor</a></li>
<li><a href='http://www.justusproductions.com/mace/'>MACE Con</a><a></a></li>
<li><a href='http://unpub.net/events/battlegrounds-rva/'>Unpub Mini at Battlegrounds</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Victoria Earl(<a href='http://www.twitter.com/vmearl'>@vmearl</a>) and Falcon Arendell (<a href='http://www.twitter.com/LO5Games'>@LO5Games</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss melding theme with mechanisms.</p>
<ul>
<li>1:04 - Designer Discovery segment</li>
<li>12:42 - Main topic: <b>Melding Theme and Mechanisms</b></li>
<li>1:06:00 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://www.kickstarter.com/projects/actionphasegames/kodama-the-tree-spirits'>Kodama The Tree Spirits</a></li>
<li><a href='http://www.hemingwayapp.com/'>Hemingway Editor</a></li>
<li><a href='http://www.justusproductions.com/mace/'>MACE Con</a><a></a></li>
<li><a href='http://unpub.net/events/battlegrounds-rva/'>Unpub Mini at Battlegrounds</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/321477-episode-5-melding-theme-and-mechanisms.mp3" length="34189440" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">321477</guid>
    <pubDate>Tue, 03 Nov 2015 00:00:00 -0500</pubDate>
    <itunes:duration>4269</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 4: Making Prototypes</itunes:title>
    <title>Episode 4: Making Prototypes</title>
    <itunes:summary><![CDATA[Josh Mills(@JoshuaJMills) and Adam Skelding (@spur_serif) join Matt Wolfe (@mattwolfe) to discuss making prototypes. 

1:03 - Designer Discovery segment
11:40 - Main topic: Making Prototypes
1:08:29 - GDofNC news

Links to things mentioned in the podcast: 

Kodama: The Tree Spirits
thenoteboard.com/
game-icons.net/
Gamers for Cures

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC. ]]></itunes:summary>
    <description><![CDATA[<p>Josh Mills(<a href='http://www.twitter.com/joshuajmills'>@JoshuaJMills</a>) and Adam Skelding (<a href='http://www.twitter.com/spur_serif'>@spur_serif</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss making prototypes.</p>
<ul>
<li>1:03 - Designer Discovery segment</li>
<li>11:40 - Main topic: <b>Making Prototypes</b></li>
<li>1:08:29 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://www.kickstarter.com/projects/actionphasegames/kodama-the-tree-spirits'>Kodama: The Tree Spirits</a></li>
<li><a href='http://thenoteboard.com/'>thenoteboard.com/</a></li>
<li><a href='http://game-icons.net/'>game-icons.net/</a></li>
<li><a href='http://www.gamersforcures.com/'>Gamers for Cures</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>Josh Mills(<a href='http://www.twitter.com/joshuajmills'>@JoshuaJMills</a>) and Adam Skelding (<a href='http://www.twitter.com/spur_serif'>@spur_serif</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss making prototypes.</p>
<ul>
<li>1:03 - Designer Discovery segment</li>
<li>11:40 - Main topic: <b>Making Prototypes</b></li>
<li>1:08:29 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://www.kickstarter.com/projects/actionphasegames/kodama-the-tree-spirits'>Kodama: The Tree Spirits</a></li>
<li><a href='http://thenoteboard.com/'>thenoteboard.com/</a></li>
<li><a href='http://game-icons.net/'>game-icons.net/</a></li>
<li><a href='http://www.gamersforcures.com/'>Gamers for Cures</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation! Follow us on Twitter at <a href='http://www.twitter.com/gdofnc'>@GDofNC</a>.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/316629-episode-4-making-prototypes.mp3" length="35571840" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">316629</guid>
    <pubDate>Sun, 18 Oct 2015 00:00:00 -0400</pubDate>
    <itunes:duration>4441</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 3: Iterating a Design</itunes:title>
    <title>Episode 3: Iterating a Design</title>
    <itunes:summary><![CDATA[Daniel Solis (@DanielSolis) and Graham Russell (@colorninja) join Matt Wolfe (@mattwolfe) to discuss how to iterate a design. 

1:03 - Designer Discovery segment
18:14 - Main topic: Iterating a Design
1:16:44 - GDofNC news

Links to things mentioned in the podcast: 

Avalanche at Yeti Mountain 
Kodama: The Tree Spirits

Please join our guild at podcast.gdofnc.com to join in on the conversation! ]]></itunes:summary>
    <description><![CDATA[<p>Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@DanielSolis</a>) and Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss how to iterate a design.</p>
<ul>
<li>1:03 - Designer Discovery segment</li>
<li>18:14 - Main topic: Iterating a Design</li>
<li>1:16:44 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://boardgamegeek.com/boardgame/179930/avalanche-yeti-mountain'>Avalanche at Yeti Mountain</a> </li>
<li><a href='https://boardgamegeek.com/boardgame/181810/kodama-tree-spirits'>Kodama: The Tree Spirits</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation!</p>]]></description>
    <content:encoded><![CDATA[<p>Daniel Solis (<a href='http://www.twitter.com/danielsolis'>@DanielSolis</a>) and Graham Russell (<a href='http://www.twitter.com/colorninja'>@colorninja</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss how to iterate a design.</p>
<ul>
<li>1:03 - Designer Discovery segment</li>
<li>18:14 - Main topic: Iterating a Design</li>
<li>1:16:44 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li><a href='https://boardgamegeek.com/boardgame/179930/avalanche-yeti-mountain'>Avalanche at Yeti Mountain</a> </li>
<li><a href='https://boardgamegeek.com/boardgame/181810/kodama-tree-spirits'>Kodama: The Tree Spirits</a></li>
</ul>
<p>Please join our guild at <a href='http://podcast.gdofnc.com'>podcast.gdofnc.com</a> to join in on the conversation!</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/312727-episode-3-iterating-a-design.mp3" length="40597632" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">312727</guid>
    <pubDate>Sun, 04 Oct 2015 00:00:00 -0400</pubDate>
    <itunes:duration>5069</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 2: Designing Dexterity Games</itunes:title>
    <title>Episode 2: Designing Dexterity Games</title>
    <itunes:summary><![CDATA[Drew Hicks (@EvenWeirderMove) and James Meyers (@apollocontinuum) join Matt Wolfe (@mattwolfe) to discuss designing dexterity games. 

0:42 - Designer Discovery segment
19:14 - Main topic: Designing Dexterity Games
1:13:01 - GDofNC news

Links to things mentioned in the podcast: 

Avalanche at Yeti Mountain: Avalanche at Yeti Mountain Kickstarter 
Comrades and Patriots: Comrades and Patriots Kickstarter
]]></itunes:summary>
    <description><![CDATA[<p>Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) and James Meyers <a href='http://www.twitter.com/apollocontinuum'>(@apollocontinuum</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss designing dexterity games.</p>
<ul>
<li>0:42 - Designer Discovery segment</li>
<li>19:14 - Main topic: Designing Dexterity Games</li>
<li>1:13:01 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li>Avalanche at Yeti Mountain: <a href='https://www.kickstarter.com/projects/2005228768/avalanche-at-yeti-mountain-from-green-couch-games'>Avalanche at Yeti Mountain Kickstarter</a> </li>
<li>Comrades and Patriots: <a href='https://www.kickstarter.com/projects/thisandthatgames/comrades-and-patriots'>Comrades and Patriots Kickstarter</a></li>
</ul>]]></description>
    <content:encoded><![CDATA[<p>Drew Hicks (<a href='http://www.twitter.com/EvenWeirderMove'>@EvenWeirderMove</a>) and James Meyers <a href='http://www.twitter.com/apollocontinuum'>(@apollocontinuum</a>) join Matt Wolfe (<a href='http://www.twitter.com/mattwolfe'>@mattwolfe</a>) to discuss designing dexterity games.</p>
<ul>
<li>0:42 - Designer Discovery segment</li>
<li>19:14 - Main topic: Designing Dexterity Games</li>
<li>1:13:01 - GDofNC news</li>
</ul>
<p>Links to things mentioned in the podcast:</p>
<ul>
<li>Avalanche at Yeti Mountain: <a href='https://www.kickstarter.com/projects/2005228768/avalanche-at-yeti-mountain-from-green-couch-games'>Avalanche at Yeti Mountain Kickstarter</a> </li>
<li>Comrades and Patriots: <a href='https://www.kickstarter.com/projects/thisandthatgames/comrades-and-patriots'>Comrades and Patriots Kickstarter</a></li>
</ul>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/308980-episode-2-designing-dexterity-games.mp3" length="36819072" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">308980</guid>
    <pubDate>Mon, 21 Sep 2015 00:00:00 -0400</pubDate>
    <itunes:duration>4597</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 1: Getting Started with Designing Tabletop Games</itunes:title>
    <title>Episode 1: Getting Started with Designing Tabletop Games</title>
    <itunes:summary><![CDATA[It’s our first episode! Mark McGee (@mmark40) and Burke Drew (@realburkedrew) join host Matt Wolfe (@mattwolfe) to discuss how to get started with designing tabletop games.]]></itunes:summary>
    <description><![CDATA[It’s our first episode! Mark McGee (@mmark40) and Burke Drew (@realburkedrew) join host Matt Wolfe (@mattwolfe) to discuss how to get started with designing tabletop games.]]></description>
    <content:encoded><![CDATA[It’s our first episode! Mark McGee (@mmark40) and Burke Drew (@realburkedrew) join host Matt Wolfe (@mattwolfe) to discuss how to get started with designing tabletop games.]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/48513/episodes/303947-episode-1-getting-started-with-designing-tabletop-games.mp3" length="38385792" type="audio/mpeg" />
    <itunes:author>GDofNC</itunes:author>
    <guid isPermaLink="false">303947</guid>
    <pubDate>Sat, 05 Sep 2015 00:00:00 -0400</pubDate>
    <itunes:duration>4793</itunes:duration>
    <itunes:keywords>game design, tabletop game design, North Carolina, board games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
</channel>
</rss>
