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  <title>After Office Hours Podcast</title>

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  <copyright>© 2026 After Office Hours Podcast</copyright>
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  <itunes:author>Shaun Eide &amp; Hayden Garrick</itunes:author>
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  <description><![CDATA[<p>The workday is over, but the conversation is just getting started. <b>After Office Hours</b> brings together a professor and former student, now a business practitioner, to explore business, technology, pop culture, and the hobbies we love through the lenses of both theory and real-world experience. Smart insights, spirited debates, and fun conversations—after office hours.</p>]]></description>
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    <itunes:name>Shaun Eide &amp; Hayden Garrick</itunes:name>
    <itunes:email>afterofficehourspodcast@gmail.com</itunes:email>
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     <title>After Office Hours Podcast</title>
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  <itunes:category text="Business">
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  <podcast:person role="host">Hayden Garrick</podcast:person>
  <podcast:person role="host">Shaun Eide</podcast:person>
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    <itunes:title>Can AI Be Art? A Creative Director&#39;s Case Against the Machine</itunes:title>
    <title>Can AI Be Art? A Creative Director&#39;s Case Against the Machine</title>
    <itunes:summary><![CDATA[Send us Fan Mail  Tyga's recent album drew a 0/10 review for using AI-generated sounds — and it sparked a bigger question: does using AI in your craft disqualify the result from being "art"? This episode, Shaun and Hayden bring in their first-ever guest, creative director Elieana Garrick, to push back on both of them. Elieana lays out her case that generative AI "poisons" a creative work the moment it's introduced — whether that's a script, a soundtrack, or a Photoshop edit — and the thr...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2631542/fan_mail/new">Send us Fan Mail</a></p><p> Tyga&apos;s recent album drew a 0/10 review for using AI-generated sounds — and it sparked a bigger question: does using AI in your craft disqualify the result from being &quot;art&quot;? This episode, Shaun and Hayden bring in their first-ever guest, creative director Elieana Garrick, to push back on both of them. Elieana lays out her case that generative AI &quot;poisons&quot; a creative work the moment it&apos;s introduced — whether that&apos;s a script, a soundtrack, or a Photoshop edit — and the three debate where the line actually sits, whether disclosure should be legally required, and what happens to creative careers (and creative degrees) in an industry being reshaped by tools that can now out-produce human artists on speed alone </p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2631542/fan_mail/new">Send us Fan Mail</a></p><p> Tyga&apos;s recent album drew a 0/10 review for using AI-generated sounds — and it sparked a bigger question: does using AI in your craft disqualify the result from being &quot;art&quot;? This episode, Shaun and Hayden bring in their first-ever guest, creative director Elieana Garrick, to push back on both of them. Elieana lays out her case that generative AI &quot;poisons&quot; a creative work the moment it&apos;s introduced — whether that&apos;s a script, a soundtrack, or a Photoshop edit — and the three debate where the line actually sits, whether disclosure should be legally required, and what happens to creative careers (and creative degrees) in an industry being reshaped by tools that can now out-produce human artists on speed alone </p>]]></content:encoded>
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    <itunes:author>Shaun Eide &amp; Hayden Garrick</itunes:author>
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    <pubDate>Mon, 17 Aug 2026 01:00:00 -0400</pubDate>
    <itunes:duration>1912</itunes:duration>
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    <itunes:season>1</itunes:season>
    <itunes:episode>4</itunes:episode>
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    <itunes:title>Part 2: Where Would Apple be without Toy Story?  Steve Jobs Return to Apple</itunes:title>
    <title>Part 2: Where Would Apple be without Toy Story?  Steve Jobs Return to Apple</title>
    <itunes:summary><![CDATA[Send us Fan Mail  Part 2 picks up with Jobs' return — Apple buying NeXT in 1998 for its software and its founder, Jobs stepping back in as advisor and then CEO, and the four-quadrant overhaul that cut Apple's bloated product line down to four machines. It traces how the lessons from his Pixar and NeXT years — patience, design as functional (not just decorative), and building products around emotional connection rather than specs — shaped the design-forward, experience-driven Apple that g...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2631542/fan_mail/new">Send us Fan Mail</a></p><p> Part 2 picks up with Jobs&apos; return — Apple buying NeXT in 1998 for its software and its founder, Jobs stepping back in as advisor and then CEO, and the four-quadrant overhaul that cut Apple&apos;s bloated product line down to four machines. It traces how the lessons from his Pixar and NeXT years — patience, design as functional (not just decorative), and building products around emotional connection rather than specs — shaped the design-forward, experience-driven Apple that gave us the iMac G3, the iPod, and the iPhone. </p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2631542/fan_mail/new">Send us Fan Mail</a></p><p> Part 2 picks up with Jobs&apos; return — Apple buying NeXT in 1998 for its software and its founder, Jobs stepping back in as advisor and then CEO, and the four-quadrant overhaul that cut Apple&apos;s bloated product line down to four machines. It traces how the lessons from his Pixar and NeXT years — patience, design as functional (not just decorative), and building products around emotional connection rather than specs — shaped the design-forward, experience-driven Apple that gave us the iMac G3, the iPod, and the iPhone. </p>]]></content:encoded>
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    <itunes:author>Shaun Eide &amp; Hayden Garrick</itunes:author>
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    <pubDate>Mon, 10 Aug 2026 01:00:00 -0400</pubDate>
    <itunes:duration>2178</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>3</itunes:episode>
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    <itunes:title>Where Would Apple be without Toy Story?  Steve Jobs Exile Years</itunes:title>
    <title>Where Would Apple be without Toy Story?  Steve Jobs Exile Years</title>
    <itunes:summary><![CDATA[Send us Fan Mail We trace Steve Jobs from his 1985 ouster at Apple through his ten years away — founding NeXT, buying Lucasfilm's graphics division and turning it into Pixar, both companies struggling before Pixar's software pivot (RenderMan) and Toy Story's 1995 breakout — up through the NeXT-Apple merger and Jobs' return, framed as the "formation years" where he grew from a difficult visionary into someone with real business judgment. ]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2631542/fan_mail/new">Send us Fan Mail</a></p><p>We trace Steve Jobs from his 1985 ouster at Apple through his ten years away — founding NeXT, buying Lucasfilm&apos;s graphics division and turning it into Pixar, both companies struggling before Pixar&apos;s software pivot (RenderMan) and Toy Story&apos;s 1995 breakout — up through the NeXT-Apple merger and Jobs&apos; return, framed as the &quot;formation years&quot; where he grew from a difficult visionary into someone with real business judgment.</p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2631542/fan_mail/new">Send us Fan Mail</a></p><p>We trace Steve Jobs from his 1985 ouster at Apple through his ten years away — founding NeXT, buying Lucasfilm&apos;s graphics division and turning it into Pixar, both companies struggling before Pixar&apos;s software pivot (RenderMan) and Toy Story&apos;s 1995 breakout — up through the NeXT-Apple merger and Jobs&apos; return, framed as the &quot;formation years&quot; where he grew from a difficult visionary into someone with real business judgment.</p>]]></content:encoded>
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    <itunes:author>Shaun Eide &amp; Hayden Garrick</itunes:author>
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    <pubDate>Mon, 03 Aug 2026 01:00:00 -0400</pubDate>
    <itunes:duration>2703</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>2</itunes:episode>
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    <itunes:title>Toy Story 5: To Data Collection and Beyond</itunes:title>
    <title>Toy Story 5: To Data Collection and Beyond</title>
    <itunes:summary><![CDATA[Send us Fan Mail  In the first episode of After Office Hours, Hayden and Shaun use Toy Story 5 as a launchpad to dig into how technology is reshaping childhood. Hayden brings a tech and strategy lens from his work at Microsoft, while Shaun draws on his background in educational psychology to unpack smart toys, data privacy, and the trade-off between screen time and imaginative play. It's theory, real-world application, and pop culture, all in one conversation.  ]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2631542/fan_mail/new">Send us Fan Mail</a></p><p> In the first episode of <em>After Office Hours</em>, Hayden and Shaun use Toy Story 5 as a launchpad to dig into how technology is reshaping childhood. Hayden brings a tech and strategy lens from his work at Microsoft, while Shaun draws on his background in educational psychology to unpack smart toys, data privacy, and the trade-off between screen time and imaginative play. It&apos;s theory, real-world application, and pop culture, all in one conversation. </p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2631542/fan_mail/new">Send us Fan Mail</a></p><p> In the first episode of <em>After Office Hours</em>, Hayden and Shaun use Toy Story 5 as a launchpad to dig into how technology is reshaping childhood. Hayden brings a tech and strategy lens from his work at Microsoft, while Shaun draws on his background in educational psychology to unpack smart toys, data privacy, and the trade-off between screen time and imaginative play. It&apos;s theory, real-world application, and pop culture, all in one conversation. </p>]]></content:encoded>
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    <itunes:author>Shaun Eide</itunes:author>
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    <pubDate>Mon, 20 Jul 2026 16:00:00 -0400</pubDate>
    <itunes:duration>1896</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>1</itunes:episode>
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