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    <itunes:title>SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning</itunes:title>
    <title>SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning</title>
    <itunes:summary><![CDATA[SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Apple‘s uncertain path beyond the iPhone. They also discuss Google‘s agentic pivot at Google I/O, a surge in DuckDuckGo 
The post SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning appeared first on Software Engineering Daily. ]]></itunes:summary>
    <description><![CDATA[<p>SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Apple‘s uncertain path beyond the iPhone. They also discuss Google‘s agentic pivot at Google I/O, a surge in DuckDuckGo</p>
<p>The post <a href='https://softwareengineeringdaily.com/2026/06/09/sed-news-apples-ai-problem-the-real-business-model-of-ai-and-token-cost-reckoning/'>SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning</a> appeared first on <a href='https://softwareengineeringdaily.com'>Software Engineering Daily</a>.</p>]]></description>
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<p>The post <a href='https://softwareengineeringdaily.com/2026/06/09/sed-news-apples-ai-problem-the-real-business-model-of-ai-and-token-cost-reckoning/'>SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning</a> appeared first on <a href='https://softwareengineeringdaily.com'>Software Engineering Daily</a>.</p>]]></content:encoded>
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    <itunes:summary><![CDATA[The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints 
The post Web Native Game Development appeared first on Software Engineering Daily. ]]></itunes:summary>
    <description><![CDATA[<p>The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints</p>
<p>The post <a href='https://softwareengineeringdaily.com/2026/06/04/web-native-game-development/'>Web Native Game Development</a> appeared first on <a href='https://softwareengineeringdaily.com'>Software Engineering Daily</a>.</p>]]></description>
    <content:encoded><![CDATA[<p>The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints</p>
<p>The post <a href='https://softwareengineeringdaily.com/2026/06/04/web-native-game-development/'>Web Native Game Development</a> appeared first on <a href='https://softwareengineeringdaily.com'>Software Engineering Daily</a>.</p>]]></content:encoded>
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    <pubDate>Thu, 04 Jun 2026 05:00:28 -0400</pubDate>
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