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  <title>Ship &amp; Lead - Beyond the Roadmap: The Podcast</title>

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  <description><![CDATA[<p>Ship &amp; Lead: Beyond the Roadmap is the podcast for product leaders who want to think bigger than backlogs and sprints.</p><p>Each episode explores the strategic, human, and organizational dimensions of modern product leadership - from AI-driven product strategy and PLG to post-acquisition transformation and building high-performance teams.</p><p>Whether you're a Product Lead, a VP Product at a scale-up, a CPO navigating PE-backed growth, or a senior PM ready for the next level: this is the conversation you've been missing.</p><p><b>Ship &amp; Lead. Product Leadership Beyond the Roadmap.</b></p>]]></description>
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    <itunes:title>How Microsoft Handed Valve and Linux Its Biggest Win</itunes:title>
    <title>How Microsoft Handed Valve and Linux Its Biggest Win</title>
    <itunes:summary><![CDATA[Valve didn't set out to challenge Windows. They were forced to. When Microsoft signaled it might lock third-party storefronts out of Windows, Valve's CEO — a former Microsoft insider — recognized the platform control playbook. He had helped build Windows. He knew exactly where it was heading. The result was Proton. A compatibility layer that quietly made Windows optional for millions of gamers. Built not from ambition, but from strategic necessity. This episode breaks down one of the most ins...]]></itunes:summary>
    <description><![CDATA[<p><b>Valve didn&apos;t set out to challenge Windows. They were forced to.</b></p><p>When Microsoft signaled it might lock third-party storefronts out of Windows, Valve&apos;s CEO — a former Microsoft insider — recognized the platform control playbook. He had helped build Windows. He knew exactly where it was heading.</p><p>The result was Proton. A compatibility layer that quietly made Windows optional for millions of gamers. Built not from ambition, but from strategic necessity.</p><p>This episode breaks down one of the most instructive platform strategy stories in tech: how aggressive distribution control creates the alternatives it seeks to prevent, why the most powerful lock-in is the kind nobody talks about, and what Christensen&apos;s Innovator&apos;s Dilemma looks like when it plays out in real time.</p><p><b>Essential listening for product leaders who think beyond the roadmap.</b></p><p>📖 <a href='https://www.shipandlead.com/product-strategy/microsoft-valve-proton-linux-gaming-disruption/'>Read the full article</a></p><p>Further resources for product leaders at: <a href='https://www.shipandlead.com/'>www.shipandlead.com</a></p><p><br/></p>]]></description>
    <content:encoded><![CDATA[<p><b>Valve didn&apos;t set out to challenge Windows. They were forced to.</b></p><p>When Microsoft signaled it might lock third-party storefronts out of Windows, Valve&apos;s CEO — a former Microsoft insider — recognized the platform control playbook. He had helped build Windows. He knew exactly where it was heading.</p><p>The result was Proton. A compatibility layer that quietly made Windows optional for millions of gamers. Built not from ambition, but from strategic necessity.</p><p>This episode breaks down one of the most instructive platform strategy stories in tech: how aggressive distribution control creates the alternatives it seeks to prevent, why the most powerful lock-in is the kind nobody talks about, and what Christensen&apos;s Innovator&apos;s Dilemma looks like when it plays out in real time.</p><p><b>Essential listening for product leaders who think beyond the roadmap.</b></p><p>📖 <a href='https://www.shipandlead.com/product-strategy/microsoft-valve-proton-linux-gaming-disruption/'>Read the full article</a></p><p>Further resources for product leaders at: <a href='https://www.shipandlead.com/'>www.shipandlead.com</a></p><p><br/></p>]]></content:encoded>
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    <pubDate>Fri, 15 May 2026 10:00:00 +0200</pubDate>
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    <itunes:keywords>Product Management, Product Leadership, Platform Strategy, Innovator&#39;s Dilemma, Clayton Christensen, Microsoft, Valve, Steam, Linux, Proton, Tech History, Distribution Strategy, Lock-in, M&amp;A, Product Strategy, Steam Deck, Gabe Newell, Windows, Competitive</itunes:keywords>
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