<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet href="https://rss.buzzsprout.com/styles.xsl" type="text/xsl"?>
<rss version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:psc="http://podlove.org/simple-chapters" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
  <atom:link href="https://rss.buzzsprout.com/2612082.rss" rel="self" type="application/rss+xml" />
  <atom:link href="https://pubsubhubbub.appspot.com/" rel="hub" xmlns="http://www.w3.org/2005/Atom" />
  <title>HOGmented</title>

  <lastBuildDate>Wed, 22 Apr 2026 16:54:00 +0200</lastBuildDate>
  <link>https://flyingwildhog.com</link>
  <language>en</language>
  <copyright>© 2026 Flying Wild Hog</copyright>
  <podcast:locked>yes</podcast:locked>
    <podcast:guid>e01f7315-2991-5fe1-90af-9d337fdad6c6</podcast:guid>
  <itunes:author>Flying Wild Hog</itunes:author>
  <itunes:type>episodic</itunes:type>
  <itunes:explicit>false</itunes:explicit>
  <description><![CDATA[<p><b>Welcome to HOGmented – a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills. Different stories. One goal: create games players love. This is where you meet the people behind it all – talented, passionate, smart, and just the right amount of wild.<br>The kind of team that makes this place feel like the best spot on earth to build games.</b></p><p><b>We are proud of who we are, and we’d like to show you why.</b></p><p><b>The podcast is available on major streaming platforms.</b></p>]]></description>
  <generator>Buzzsprout (https://www.buzzsprout.com)</generator>
  <itunes:keywords>game development, video games, games, video game, game dev, gamedev, game publishing, game creation, making games, game production, game producer</itunes:keywords>
  <itunes:owner>
    <itunes:name>Flying Wild Hog</itunes:name>
  </itunes:owner>
  <image>
     <url>https://storage.buzzsprout.com/aokad1nh4pizitmsz9h8s4512yaz?.jpg</url>
     <title>HOGmented</title>
     <link>https://flyingwildhog.com</link>
  </image>
  <itunes:image href="https://storage.buzzsprout.com/aokad1nh4pizitmsz9h8s4512yaz?.jpg" />
  <itunes:category text="Technology" />
  <itunes:category text="Business">
    <itunes:category text="Careers" />
  </itunes:category>
  <item>
    <itunes:title>HOGmented Podcast Episode 1 - Brad Auty, Associate Game Director</itunes:title>
    <title>HOGmented Podcast Episode 1 - Brad Auty, Associate Game Director</title>
    <itunes:summary><![CDATA[How do you direct a game? Brad Auty, Associate Game Director, shares his unique perspective on crafting game direction and pushing past the typical 'silos' of expertise. Get ready for a conversation about relentless drive and amazing opportunities he found at Flying Wild Hog.  HOGmented is a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills. Different stories. One goal: create game...]]></itunes:summary>
    <description><![CDATA[<p>How do you direct a game? Brad Auty, Associate Game Director, shares his unique perspective on crafting game direction and pushing past the typical &apos;silos&apos; of expertise. Get ready for a conversation about relentless drive and amazing opportunities he found at Flying Wild Hog.<br/><br/>HOGmented is a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills. Different stories. One goal: create games players love. This is where you meet the people behind it all – talented, passionate, smart, and just the right amount of wild.<br/>The kind of team that makes this place feel like the best spot on earth to build games.<br/><br/>We are proud of who we are, and we’d like to show you why.</p><p>------<br/><br/>CHAPTERS:<br/><br/>00:00 Intro<br/>00:52 Welcome Brad Auty!<br/>01:47 Espresso<br/>04:49 Brad’s gamedev background<br/>06:21 Brad on joining Hogs<br/>07:06 Animation and feedback<br/>10:43 Reaching outside your domain<br/>14:50 Becoming a game director<br/>16:57 Building the right team<br/>20:10 Management VS remote work<br/>25:24 Advice for beginners<br/>27:14 Game direction and IP<br/>30:10 Working with Tomb Raider IP<br/>31:15 Executing the vision and sustaining it<br/>33:35 We’re leaving preproduction, or are we?<br/>34:53 Development stages<br/>37:15 Conversation with the game<br/>38:55 The myth of vertical slice<br/>40:26 Missing the deadlines<br/>42:11 Art and struggle of letting go<br/>45:34 Brad’s take on present/future of Hogs<br/>50:37 Thanks and goodbyes</p>]]></description>
    <content:encoded><![CDATA[<p>How do you direct a game? Brad Auty, Associate Game Director, shares his unique perspective on crafting game direction and pushing past the typical &apos;silos&apos; of expertise. Get ready for a conversation about relentless drive and amazing opportunities he found at Flying Wild Hog.<br/><br/>HOGmented is a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills. Different stories. One goal: create games players love. This is where you meet the people behind it all – talented, passionate, smart, and just the right amount of wild.<br/>The kind of team that makes this place feel like the best spot on earth to build games.<br/><br/>We are proud of who we are, and we’d like to show you why.</p><p>------<br/><br/>CHAPTERS:<br/><br/>00:00 Intro<br/>00:52 Welcome Brad Auty!<br/>01:47 Espresso<br/>04:49 Brad’s gamedev background<br/>06:21 Brad on joining Hogs<br/>07:06 Animation and feedback<br/>10:43 Reaching outside your domain<br/>14:50 Becoming a game director<br/>16:57 Building the right team<br/>20:10 Management VS remote work<br/>25:24 Advice for beginners<br/>27:14 Game direction and IP<br/>30:10 Working with Tomb Raider IP<br/>31:15 Executing the vision and sustaining it<br/>33:35 We’re leaving preproduction, or are we?<br/>34:53 Development stages<br/>37:15 Conversation with the game<br/>38:55 The myth of vertical slice<br/>40:26 Missing the deadlines<br/>42:11 Art and struggle of letting go<br/>45:34 Brad’s take on present/future of Hogs<br/>50:37 Thanks and goodbyes</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2612082/episodes/19045998-hogmented-podcast-episode-1-brad-auty-associate-game-director.mp3" length="36952185" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/lwqrdtonkgo4a97qn32fmhkqjd49?.jpg" />
    <itunes:author>Flying Wild Hog</itunes:author>
    <guid isPermaLink="false">Buzzsprout-19045998</guid>
    <pubDate>Wed, 22 Apr 2026 10:00:00 +0200</pubDate>
    <itunes:duration>3075</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
</channel>
</rss>
