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  <title>STEREOSCOPE</title>

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  <link>http://stereoscope.video</link>
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  <copyright>© 2026 Stereoscope Productions LLC</copyright>
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  <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
  <itunes:type>episodic</itunes:type>
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  <description><![CDATA[<p>Welcome to the STEREOSCOPE Podcast, the place where we dive deep into everything immersive video. From VR180, 3D360, Spatial Video, Volumetric to Photogrammetry, we cover it all. Our show is dedicated to covering the latest news, best practices, and workflows that are essential to the immersive video community. The VR industry has been a major force behind the rapid growth of this medium and we are excited to showcase how it impacts immersive video. Every episode, we feature two videos created by our talented community members to inspire and showcase the amazing work being done in this space. Join us on the next phase of cinema as we gaze through the STEREOSCOPE.</p>]]></description>
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  <itunes:keywords>VR, Immersive Video, Tech, Mixed Reality, Entertainment, Spatial</itunes:keywords>
  <itunes:owner>
    <itunes:name>Byron Diffenderffer, Anthony Vasiliadis</itunes:name>
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     <title>STEREOSCOPE</title>
     <link>http://stereoscope.video</link>
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  <item>
    <itunes:title>Steam Frame, Explained</itunes:title>
    <title>Steam Frame, Explained</title>
    <itunes:summary><![CDATA[Send us Fan Mail We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience.  • why Valve picked a mobile ARM chip over XR silicon • eye tracking as the key to dynamic foveated rendering gains • PC-hybrid focus with a low-latency wireless streaming puck • openness of the ...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience.<br/><br/>• why Valve picked a mobile ARM chip over XR silicon<br/>• eye tracking as the key to dynamic foveated rendering gains<br/>• PC-hybrid focus with a low-latency wireless streaming puck<br/>• openness of the Steam library and Linux-first SteamOS<br/>• missing features: no hand tracking, monochrome pass-through<br/>• LCD panels vs OLED hopes, and real-world contrast limits<br/>• comfort-first design with balanced weight and modular front<br/>• Steam Machine power, TDP, and tough pricing realities<br/>• controller upgrades: dual trackpads, gyro, community profiles<br/>• future possibilities: gaze input, hybrid compute, OpenXR ports<br/><br/>Tell us what you think. Don’t forget to subscribe, share, hit the like button, you know, all that stuff<br/><br/><br/></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>We dig into Valve’s Steam Frame headset, the revived Steam Machine concept, and the new Steam Controller 2.0, weighing smart tradeoffs against ambitious promises. Comfort, eye tracking, and foveated streaming headline a PC-first strategy that could challenge Quest on user experience.<br/><br/>• why Valve picked a mobile ARM chip over XR silicon<br/>• eye tracking as the key to dynamic foveated rendering gains<br/>• PC-hybrid focus with a low-latency wireless streaming puck<br/>• openness of the Steam library and Linux-first SteamOS<br/>• missing features: no hand tracking, monochrome pass-through<br/>• LCD panels vs OLED hopes, and real-world contrast limits<br/>• comfort-first design with balanced weight and modular front<br/>• Steam Machine power, TDP, and tough pricing realities<br/>• controller upgrades: dual trackpads, gyro, community profiles<br/>• future possibilities: gaze input, hybrid compute, OpenXR ports<br/><br/>Tell us what you think. Don’t forget to subscribe, share, hit the like button, you know, all that stuff<br/><br/><br/></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
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    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Fri, 05 Dec 2025 13:00:00 -0800</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="Setting The Stage: Valve’s Reveal" />
  <psc:chapter start="3:25" title="Steam Machine History And Strategy" />
  <psc:chapter start="5:15" title="Three New Devices At Once" />
  <psc:chapter start="8:20" title="ARM Chip Choice And Performance" />
  <psc:chapter start="11:15" title="Eye Tracking And Foveated Gains" />
  <psc:chapter start="13:50" title="PC-Hybrid Focus Over Standalone" />
  <psc:chapter start="16:45" title="Library Openness And Game Expectations" />
  <psc:chapter start="19:45" title="Missing Features: Pass-Through And Hands" />
  <psc:chapter start="24:20" title="Quality Of Life: Boundaries And Friction" />
  <psc:chapter start="28:05" title="Gaze Input Questions And Roadmap" />
  <psc:chapter start="31:00" title="Wireless Foveated Streaming Dongle" />
  <psc:chapter start="35:10" title="Standalone Limits And Deck Parity" />
  <psc:chapter start="38:30" title="Comfort And Weight Distribution" />
  <psc:chapter start="41:45" title="Modular Front And Straps" />
  <psc:chapter start="44:30" title="Resolution, Optics, And LCD Tradeoffs" />
  <psc:chapter start="50:20" title="Dark Scenes And Contrast Limits" />
</psc:chapters>
    <itunes:duration>3096</itunes:duration>
    <itunes:keywords>steam frame, steam machine, steam controller, valve, VR, virtual reality, ARM, android, FEX, translation layer</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>17</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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  <item>
    <itunes:title>STEREOSCOPE SPOOKYcast Special Halloween Episode! Horror and GalaxyXR!</itunes:title>
    <title>STEREOSCOPE SPOOKYcast Special Halloween Episode! Horror and GalaxyXR!</title>
    <itunes:summary><![CDATA[Send us Fan Mail Three horror fans suit up for a spooky VR tour through Resident Evil 4 VR, Exorcist Legion VR, Phasmophobia, and Blair Witch VR, then shift to a hands‑on breakdown of Samsung’s Galaxy XR specs, price, and promise. We weigh design choices, comfort, and whether premium headsets finally justify their cost.  • why VR amplifies horror with agency and presence • Resident Evil 4 VR’s smart port and melee feel • Exorcist Legion’s chapter format and ritual tools • co‑op tension loops ...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Three horror fans suit up for a spooky VR tour through Resident Evil 4 VR, Exorcist Legion VR, Phasmophobia, and Blair Witch VR, then shift to a hands‑on breakdown of Samsung’s Galaxy XR specs, price, and promise. We weigh design choices, comfort, and whether premium headsets finally justify their cost.<br/><br/>• why VR amplifies horror with agency and presence<br/>• Resident Evil 4 VR’s smart port and melee feel<br/>• Exorcist Legion’s chapter format and ritual tools<br/>• co‑op tension loops in Phasmophobia<br/>• Blair Witch VR’s flashlight, camcorder, and Bullet<br/>• PC VR vs standalone quality gaps narrowing<br/>• Galaxy XR price, controllers, refresh rates<br/>• panels, FOV, pass‑through, and comfort trade‑offs<br/>• day‑one games, Netflix 4K, media codecs<br/>• where Quest, AVP, and Galaxy XR diverge on value<br/><br/><br/></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Three horror fans suit up for a spooky VR tour through Resident Evil 4 VR, Exorcist Legion VR, Phasmophobia, and Blair Witch VR, then shift to a hands‑on breakdown of Samsung’s Galaxy XR specs, price, and promise. We weigh design choices, comfort, and whether premium headsets finally justify their cost.<br/><br/>• why VR amplifies horror with agency and presence<br/>• Resident Evil 4 VR’s smart port and melee feel<br/>• Exorcist Legion’s chapter format and ritual tools<br/>• co‑op tension loops in Phasmophobia<br/>• Blair Witch VR’s flashlight, camcorder, and Bullet<br/>• PC VR vs standalone quality gaps narrowing<br/>• Galaxy XR price, controllers, refresh rates<br/>• panels, FOV, pass‑through, and comfort trade‑offs<br/>• day‑one games, Netflix 4K, media codecs<br/>• where Quest, AVP, and Galaxy XR diverge on value<br/><br/><br/></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/18113199-stereoscope-spookycast-special-halloween-episode-horror-and-galaxyxr.mp3" length="52180013" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Fri, 31 Oct 2025 14:00:00 -0700</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="STEREOSCOPE SPOOKYcast Special Halloween Episode! Horror and GalaxyXR!" />
  <psc:chapter start="0:20" title="Spooky Setup And Episode Plan" />
  <psc:chapter start="2:11" title="Why Horror Works So Well In VR" />
  <psc:chapter start="2:51" title="Resident Evil 4 VR On Quest" />
  <psc:chapter start="5:55" title="Mods, Ports, And Janky Cutscenes" />
  <psc:chapter start="8:16" title="Classic FPS VR Ports And Comfort" />
  <psc:chapter start="10:55" title="Exorcist Legion VR’s Chaptered Terrors" />
  <psc:chapter start="14:18" title="Standalone Headsets Catch Up" />
  <psc:chapter start="16:04" title="PC VR vs Standalone: Blair Witch" />
  <psc:chapter start="18:14" title="Star Trek Horror And Sci‑Fi Frights" />
  <psc:chapter start="20:10" title="Death Horizon Reloaded Co‑Op Chaos" />
  <psc:chapter start="23:15" title="Phasmophobia’s Multiplayer Ghost Hunts" />
  <psc:chapter start="27:02" title="Blair Witch VR: Flashlight, Dog, And Dread" />
  <psc:chapter start="32:46" title="Why VR Amplifies Fear" />
  <psc:chapter start="38:17" title="Pivot To Samsung Galaxy XR" />
  <psc:chapter start="41:24" title="Price, Controllers, And Trade‑Offs" />
  <psc:chapter start="45:02" title="Specs, Refresh Rates, And Eye Tracking" />
  <psc:chapter start="51:31" title="FOV, Comfort, And Use Cases" />
  <psc:chapter start="56:39" title="Apps, Games, And Media Support" />
  <psc:chapter start="1:02:35" title="Pass‑Through, Optics, And Fit" />
  <psc:chapter start="1:06:18" title="Weight, Comfort, And Competition" />
  <psc:chapter start="1:09:38" title="What Consumers Will Actually Buy" />
  <psc:chapter start="1:11:56" title="Closing Thoughts And Sign‑Off" />
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    <itunes:duration>4343</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>16</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>true</itunes:explicit>
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  <item>
    <itunes:title>Samsung’s Galaxy XR, Meta’s Moves, And Avatar’s 3D Return</itunes:title>
    <title>Samsung’s Galaxy XR, Meta’s Moves, And Avatar’s 3D Return</title>
    <itunes:summary><![CDATA[Send us Fan Mail We unpack Samsung’s Galaxy XR strategy, Meta’s push for premium licensed content, and Apple’s VisionOS upgrades that aim to close real usability gaps. Along the way, we test practical tools—from room scanning to video glasses—that make spatial creation and viewing feel ready.  • Samsung Galaxy XR specs, display claims, pricing, launch plan • Android XR platform, Snapdragon XR2+ Gen 2 performance • Sony micro‑OLEDs, persistence and smearing explained • Galaxy phone spatial cap...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>We unpack Samsung’s Galaxy XR strategy, Meta’s push for premium licensed content, and Apple’s VisionOS upgrades that aim to close real usability gaps. Along the way, we test practical tools—from room scanning to video glasses—that make spatial creation and viewing feel ready.<br/><br/>• Samsung Galaxy XR specs, display claims, pricing, launch plan<br/>• Android XR platform, Snapdragon XR2+ Gen 2 performance<br/>• Sony micro‑OLEDs, persistence and smearing explained<br/>• Galaxy phone spatial capture and 4K30 pipeline<br/>• Meta Connect: Blumhouse Enhanced Cinema on Quest<br/>• Avatar 3 teaser quality, frame rate, and MetaTV curation<br/>• MetaTV strategy shift and licensed content implications<br/>• Meta Hyperscape room scanning, fidelity, and workflows<br/>• Ray‑Ban display glasses with EMG wristband input<br/>• VisionOS 2.6: PSVR2 controllers, widgets, 90 Hz hands<br/>• Native 180/360 playback, macOS spatial rendering<br/>• Steam “Frame” standalone rumors and streaming<br/>• Viture Pro XR impressions, stereo preview, and use cases<br/><br/><br/></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>We unpack Samsung’s Galaxy XR strategy, Meta’s push for premium licensed content, and Apple’s VisionOS upgrades that aim to close real usability gaps. Along the way, we test practical tools—from room scanning to video glasses—that make spatial creation and viewing feel ready.<br/><br/>• Samsung Galaxy XR specs, display claims, pricing, launch plan<br/>• Android XR platform, Snapdragon XR2+ Gen 2 performance<br/>• Sony micro‑OLEDs, persistence and smearing explained<br/>• Galaxy phone spatial capture and 4K30 pipeline<br/>• Meta Connect: Blumhouse Enhanced Cinema on Quest<br/>• Avatar 3 teaser quality, frame rate, and MetaTV curation<br/>• MetaTV strategy shift and licensed content implications<br/>• Meta Hyperscape room scanning, fidelity, and workflows<br/>• Ray‑Ban display glasses with EMG wristband input<br/>• VisionOS 2.6: PSVR2 controllers, widgets, 90 Hz hands<br/>• Native 180/360 playback, macOS spatial rendering<br/>• Steam “Frame” standalone rumors and streaming<br/>• Viture Pro XR impressions, stereo preview, and use cases<br/><br/><br/></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/18100803-samsung-s-galaxy-xr-meta-s-moves-and-avatar-s-3d-return.mp3" length="55579335" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Wed, 29 Oct 2025 13:00:00 -0700</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="Samsung’s Galaxy XR, Meta’s Moves, And Avatar’s 3D Return" />
  <psc:chapter start="0:09" title="Back In Studio, XR Heats Up" />
  <psc:chapter start="1:16" title="Samsung’s Galaxy XR: Specs, Screens, Price" />
  <psc:chapter start="6:32" title="Spatial Capture On Galaxy Phones" />
  <psc:chapter start="13:33" title="Meta Connect: Blumhouse Enhanced Cinema" />
  <psc:chapter start="18:30" title="Avatar 3 Trailer: Best-In-Headset 3D Yet" />
  <psc:chapter start="28:22" title="MetaTV Shift And Content Strategy" />
  <psc:chapter start="33:10" title="Meta Hyperscape Room Capture Arrives" />
  <psc:chapter start="39:10" title="Ray‑Ban Display Glasses And EMG Wristband" />
  <psc:chapter start="49:30" title="VisionOS 2.6: Controllers, Widgets, 3D Media" />
  <psc:chapter start="1:02:40" title="Native 180/360 And Mac Spatial Rendering" />
  <psc:chapter start="1:12:20" title="What It Means For Creators And Teams" />
</psc:chapters>
    <itunes:duration>4627</itunes:duration>
    <itunes:keywords>Apple Vision Pro, Quest 3, VR Video, Spatial Video, Apple Immersive Video, Android XR, Project Moohan, SpatialCut, Canon VR, </itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>15</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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  <item>
    <itunes:title>Apple, Google, and Meta go head-to-head while XR finds its footing</itunes:title>
    <title>Apple, Google, and Meta go head-to-head while XR finds its footing</title>
    <itunes:summary><![CDATA[Send us Fan Mail The XR industry is hitting a mature stride with companies making significant investments despite recurring reports of VR's demise. We explore how companies are embracing XR as the evolution of VR technology with broader applications and market potential.  • Meta partners with Xbox to release a branded Quest 3S bundle with Game Pass Ultimate • Cloud streaming games over Quest headsets provides latency benefits when home network conditions are optimal • Meta reportedly courting...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>The XR industry is hitting a mature stride with companies making significant investments despite recurring reports of VR&apos;s demise. We explore how companies are embracing XR as the evolution of VR technology with broader applications and market potential.<br/><br/>• Meta partners with Xbox to release a branded Quest 3S bundle with Game Pass Ultimate<br/>• Cloud streaming games over Quest headsets provides latency benefits when home network conditions are optimal<br/>• Meta reportedly courting Disney and A24 to create high-quality immersive content for next-gen headsets<br/>• DAZN introduces new tabletop experience for watching soccer/football with 3D rendered field visualization <br/>• Snap announces standalone AR glasses with no external puck, targeting late 2024/early 2025 release<br/>• XReal&apos;s Project Aura promises 70-degree field of view with external puck and Android XR compatibility<br/>• Apple Vision OS 26 introduces PlayStation controller support and shared spatial experiences for co-watching<br/>• Google&apos;s Android XR strategy includes monocular display glasses with real-time translation capabilities<br/><br/>Check out our merch store for Stereoscope shirts and mugs. If you enjoy the podcast, please subscribe, share with others in the immersive video community, and help us grow by interacting more in the comments.<br/><br/><br/></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>The XR industry is hitting a mature stride with companies making significant investments despite recurring reports of VR&apos;s demise. We explore how companies are embracing XR as the evolution of VR technology with broader applications and market potential.<br/><br/>• Meta partners with Xbox to release a branded Quest 3S bundle with Game Pass Ultimate<br/>• Cloud streaming games over Quest headsets provides latency benefits when home network conditions are optimal<br/>• Meta reportedly courting Disney and A24 to create high-quality immersive content for next-gen headsets<br/>• DAZN introduces new tabletop experience for watching soccer/football with 3D rendered field visualization <br/>• Snap announces standalone AR glasses with no external puck, targeting late 2024/early 2025 release<br/>• XReal&apos;s Project Aura promises 70-degree field of view with external puck and Android XR compatibility<br/>• Apple Vision OS 26 introduces PlayStation controller support and shared spatial experiences for co-watching<br/>• Google&apos;s Android XR strategy includes monocular display glasses with real-time translation capabilities<br/><br/>Check out our merch store for Stereoscope shirts and mugs. If you enjoy the podcast, please subscribe, share with others in the immersive video community, and help us grow by interacting more in the comments.<br/><br/><br/></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/17439761-apple-google-and-meta-go-head-to-head-while-xr-finds-its-footing.mp3" length="57442620" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Thu, 03 Jul 2025 10:00:00 -0700</pubDate>
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  <psc:chapter start="0:00" title="Apple, Google, and Meta go head-to-head while XR finds its footing" />
  <psc:chapter start="0:05" title="Episode Introduction" />
  <psc:chapter start="0:24" title="Meta and Xbox Team Up" />
  <psc:chapter start="12:42" title="Meta Partners with Disney and A24" />
  <psc:chapter start="21:35" title="DAZN&#39;s Soccer Tabletop Experience" />
  <psc:chapter start="26:20" title="Snap&#39;s AR Glasses &amp; Industry Moves" />
  <psc:chapter start="38:28" title="XReal Project Aura &amp; Immersive Cameras" />
  <psc:chapter start="51:32" title="Apple Vision OS 26 Updates" />
  <psc:chapter start="1:04:36" title="Android XR and Google&#39;s AR Strategy" />
  <psc:chapter start="1:19:24" title="Episode Closing and Channel Updates" />
</psc:chapters>
    <itunes:duration>4782</itunes:duration>
    <itunes:keywords>Apple Vision Pro, Quest 3, VR Video, Spatial Video, Apple Immersive Video, Snap, Specs, Google, Samsung, Project Moohan, DAZN, Football, Soccer, Sports, PSVR2, WWDC, Google I/O, Android XR, Visionos 26</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>14</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Meta Approaches Hypernova! With James Cameron, Apple Immersive, and Blackmagic&#39;s $30K Camera Revolution</itunes:title>
    <title>Meta Approaches Hypernova! With James Cameron, Apple Immersive, and Blackmagic&#39;s $30K Camera Revolution</title>
    <itunes:summary><![CDATA[Send us Fan Mail We explore the evolving landscape of immersive technology, from James Cameron's partnership with Meta to Blackmagic's groundbreaking new camera system. The tech world is shifting toward more integrated, powerful tools for creating and experiencing immersive content.  • James Cameron acknowledges VR headsets as the optimal medium for 3D movies, eliminating issues like crosstalk and brightness loss • Meta's "Hypernova" smart glasses coming in 2025 ($1300-1400) with a monocular ...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>We explore the evolving landscape of immersive technology, from James Cameron&apos;s partnership with Meta to Blackmagic&apos;s groundbreaking new camera system. The tech world is shifting toward more integrated, powerful tools for creating and experiencing immersive content.<br/><br/>• James Cameron acknowledges VR headsets as the optimal medium for 3D movies, eliminating issues like crosstalk and brightness loss<br/>• Meta&apos;s &quot;Hypernova&quot; smart glasses coming in 2025 ($1300-1400) with a monocular display in the lower right corner<br/>• Apple releases Immersive Video Utility for importing and reviewing Vision Pro footage with multi-device playback capabilities <br/>• Third-party developer Ivory enables eye tracking on PSVR2 for PC, allowing for dynamic foveated rendering<br/>• Blackmagic unveils the $30,000 Ursa Immersive camera with dual 8K sensors, 90fps recording, and complete Apple Vision Pro integration<br/>• The camera&apos;s metadata-driven pipeline preserves quality through the entire post-production process<br/><br/><br/></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>We explore the evolving landscape of immersive technology, from James Cameron&apos;s partnership with Meta to Blackmagic&apos;s groundbreaking new camera system. The tech world is shifting toward more integrated, powerful tools for creating and experiencing immersive content.<br/><br/>• James Cameron acknowledges VR headsets as the optimal medium for 3D movies, eliminating issues like crosstalk and brightness loss<br/>• Meta&apos;s &quot;Hypernova&quot; smart glasses coming in 2025 ($1300-1400) with a monocular display in the lower right corner<br/>• Apple releases Immersive Video Utility for importing and reviewing Vision Pro footage with multi-device playback capabilities <br/>• Third-party developer Ivory enables eye tracking on PSVR2 for PC, allowing for dynamic foveated rendering<br/>• Blackmagic unveils the $30,000 Ursa Immersive camera with dual 8K sensors, 90fps recording, and complete Apple Vision Pro integration<br/>• The camera&apos;s metadata-driven pipeline preserves quality through the entire post-production process<br/><br/><br/></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/17200616-meta-approaches-hypernova-with-james-cameron-apple-immersive-and-blackmagic-s-30k-camera-revolution.mp3" length="40153879" type="audio/mpeg" />
    <itunes:author></itunes:author>
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    <pubDate>Fri, 23 May 2025 09:00:00 -0700</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="Episode Introduction" />
  <psc:chapter start="1:12" title="James Cameron and Meta&#39;s 3D Video Future" />
  <psc:chapter start="16:15" title="Meta&#39;s Smart Glasses with Display" />
  <psc:chapter start="24:54" title="Apple Immersive Video Utility" />
  <psc:chapter start="27:28" title="PSVR2 Eye Tracking on PC" />
  <psc:chapter start="35:13" title="Blackmagic Ursa Immersive Camera Revealed" />
  <psc:chapter start="59:16" title="Episode Closing" />
</psc:chapters>
    <itunes:duration>3341</itunes:duration>
    <itunes:keywords>Boz, James Cameron, Hypernova, blackmagic, Ursa Immersive, 16k, PSVR2, AI, Apple Immersive Video Utility</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>13</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>The Human Within Review: Exploring the Frontier of Interactive VR Storytelling - PLUS: Deckard, Viverse, PSVR2, and BONO!</itunes:title>
    <title>The Human Within Review: Exploring the Frontier of Interactive VR Storytelling - PLUS: Deckard, Viverse, PSVR2, and BONO!</title>
    <itunes:summary><![CDATA[Send us Fan Mail PlayStation VR 2 just received a substantial $150 price cut, bringing the headset down to $399 - a revealing move that speaks volumes about its sluggish sales. Despite quality hardware and impressive OLED displays, Sony's VR platform has struggled against Meta's dominance, with no exclusive titles released in nearly a year. The situation draws uncomfortable parallels to Sony's ill-fated PS Vita, another promising device abandoned after underwhelming market performance.  Meanw...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>PlayStation VR 2 just received a substantial $150 price cut, bringing the headset down to $399 - a revealing move that speaks volumes about its sluggish sales. Despite quality hardware and impressive OLED displays, Sony&apos;s VR platform has struggled against Meta&apos;s dominance, with no exclusive titles released in nearly a year. The situation draws uncomfortable parallels to Sony&apos;s ill-fated PS Vita, another promising device abandoned after underwhelming market performance.<br/><br/>Meanwhile, excitement builds around Valve&apos;s long-rumored Deckard headset. Leaked information suggests a late 2025 launch at approximately $1,200, featuring eye-tracking technology and potentially 4K micro-OLED displays. Most intriguing is the possibility that Deckard could function as a &quot;Steam Deck for your face,&quot; allowing users to play their entire Steam library in VR - not just dedicated VR games. Newly leaked controller designs featuring a d-pad further support this theory, potentially revolutionizing how we think about VR gaming.<br/><br/>On the content front, Apple&apos;s immersive video ecosystem continues expanding with Bono&apos;s upcoming feature-length documentary and Prima, a new app that claims to deliver cleaner video than Apple&apos;s own immersive format. We follow up the second half of the show with our deep-dive review of &quot;The Human Within,&quot; a $20 interactive VR film that blends live action, 360 video, and Unity environments into a cohesive 90-minute cyberpunk thriller with multiple branching pathways. Check out our 3D Gameplay embedded in the review! It&apos;s Stereoscope-ception!<br/><br/>The VR landscape continues evolving rapidly, with each platform fighting for its place in this emerging medium. Whether you&apos;re a hardware enthusiast tracking the next breakthrough device or a content creator navigating these new storytelling possibilities, join us as we explore what&apos;s working, what&apos;s not, and what might define the future of virtual reality.<br/><br/>Want more specialized content? Check out our new companion show Z-Axis, featuring in-depth reviews with 3D gameplay footage that showcases VR experiences in their native format.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>PlayStation VR 2 just received a substantial $150 price cut, bringing the headset down to $399 - a revealing move that speaks volumes about its sluggish sales. Despite quality hardware and impressive OLED displays, Sony&apos;s VR platform has struggled against Meta&apos;s dominance, with no exclusive titles released in nearly a year. The situation draws uncomfortable parallels to Sony&apos;s ill-fated PS Vita, another promising device abandoned after underwhelming market performance.<br/><br/>Meanwhile, excitement builds around Valve&apos;s long-rumored Deckard headset. Leaked information suggests a late 2025 launch at approximately $1,200, featuring eye-tracking technology and potentially 4K micro-OLED displays. Most intriguing is the possibility that Deckard could function as a &quot;Steam Deck for your face,&quot; allowing users to play their entire Steam library in VR - not just dedicated VR games. Newly leaked controller designs featuring a d-pad further support this theory, potentially revolutionizing how we think about VR gaming.<br/><br/>On the content front, Apple&apos;s immersive video ecosystem continues expanding with Bono&apos;s upcoming feature-length documentary and Prima, a new app that claims to deliver cleaner video than Apple&apos;s own immersive format. We follow up the second half of the show with our deep-dive review of &quot;The Human Within,&quot; a $20 interactive VR film that blends live action, 360 video, and Unity environments into a cohesive 90-minute cyberpunk thriller with multiple branching pathways. Check out our 3D Gameplay embedded in the review! It&apos;s Stereoscope-ception!<br/><br/>The VR landscape continues evolving rapidly, with each platform fighting for its place in this emerging medium. Whether you&apos;re a hardware enthusiast tracking the next breakthrough device or a content creator navigating these new storytelling possibilities, join us as we explore what&apos;s working, what&apos;s not, and what might define the future of virtual reality.<br/><br/>Want more specialized content? Check out our new companion show Z-Axis, featuring in-depth reviews with 3D gameplay footage that showcases VR experiences in their native format.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/16812575-the-human-within-review-exploring-the-frontier-of-interactive-vr-storytelling-plus-deckard-viverse-psvr2-and-bono.mp3" length="40658200" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Tue, 18 Mar 2025 06:00:00 -0700</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="PlayStation VR 2 Price Drop" />
  <psc:chapter start="6:53" title="Valve Deckard Headset Leaks" />
  <psc:chapter start="17:11" title="Bono&#39;s Immersive Documentary" />
  <psc:chapter start="23:32" title="HTC&#39;s Viverse WebXR Platform" />
  <psc:chapter start="28:49" title="Prima App for Apple Vision Pro" />
  <psc:chapter start="36:12" title="The Human Within VR Film Review" />
  <psc:chapter start="56:00" title="Z-Axis Show Announcement" />
</psc:chapters>
    <itunes:duration>3383</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>CES 2025 Recap: XR Scramble, Google’s HTC Gambit, and Samsung’s Muhan Odyssey!</itunes:title>
    <title>CES 2025 Recap: XR Scramble, Google’s HTC Gambit, and Samsung’s Muhan Odyssey!</title>
    <itunes:summary><![CDATA[Send us Fan Mail What if the future of screens is no screen at all? We explore the revolutionary world of XR and AR smart glasses—straight from CES—highlighting innovations like the groundbreaking XR glasses scramble and cyberpunk-inspired touch boards. These technological marvels promise to transform how we interact with digital environments, offering virtual displays that hover seamlessly around us. For those looking to blend the virtual with the real, this episode reveals how these advance...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>What if the future of screens is no screen at all? We explore the revolutionary world of XR and AR smart glasses—straight from CES—highlighting innovations like the groundbreaking XR glasses scramble and cyberpunk-inspired touch boards. These technological marvels promise to transform how we interact with digital environments, offering virtual displays that hover seamlessly around us. For those looking to blend the virtual with the real, this episode reveals how these advancements are reshaping user interactions through familiar interfaces like keyboards and mice.<br/><br/>Join us as XR glasses scramble, covering the various XR glasses announced at CES 2025. Imagine lightweight, prescription-friendly glasses that offer turn-by-turn navigation and real-time translation, all while staying unobtrusive. We dissect the competitive landscape stirred by upcoming releases, like the Meta Ray-Ban event, and introduce you to innovative hands-free controls using a ring. These glasses are not just about seeing differently—they’re about living smarter. Get ready to appreciate how technology once relegated to sci-fi is becoming a part of everyday life. We cover the shockingly relevant Play For Dream MR, an Android headset coming from a Chinese company later this year.<br/><br/>We wrap up with a glimpse into the future landscape of VR and AR technology, fueled by major industry moves like Google&apos;s acquisition of HTC&apos;s VR team. Dive into Samsung&apos;s ambitious Muhan project and its challenges, while considering the broader implications of non-Meta innovations. Plus, we breakdown two &quot;new&quot; VR180 consumer cameras with Quoocam Ultra 3 VR180 Mod and the Slam Xcam coming VERY Soon.  Whether you&apos;re a tech enthusiast or a casual listener, this episode promises to keep you informed and eager for what&apos;s next in the realm of immersive technology.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>What if the future of screens is no screen at all? We explore the revolutionary world of XR and AR smart glasses—straight from CES—highlighting innovations like the groundbreaking XR glasses scramble and cyberpunk-inspired touch boards. These technological marvels promise to transform how we interact with digital environments, offering virtual displays that hover seamlessly around us. For those looking to blend the virtual with the real, this episode reveals how these advancements are reshaping user interactions through familiar interfaces like keyboards and mice.<br/><br/>Join us as XR glasses scramble, covering the various XR glasses announced at CES 2025. Imagine lightweight, prescription-friendly glasses that offer turn-by-turn navigation and real-time translation, all while staying unobtrusive. We dissect the competitive landscape stirred by upcoming releases, like the Meta Ray-Ban event, and introduce you to innovative hands-free controls using a ring. These glasses are not just about seeing differently—they’re about living smarter. Get ready to appreciate how technology once relegated to sci-fi is becoming a part of everyday life. We cover the shockingly relevant Play For Dream MR, an Android headset coming from a Chinese company later this year.<br/><br/>We wrap up with a glimpse into the future landscape of VR and AR technology, fueled by major industry moves like Google&apos;s acquisition of HTC&apos;s VR team. Dive into Samsung&apos;s ambitious Muhan project and its challenges, while considering the broader implications of non-Meta innovations. Plus, we breakdown two &quot;new&quot; VR180 consumer cameras with Quoocam Ultra 3 VR180 Mod and the Slam Xcam coming VERY Soon.  Whether you&apos;re a tech enthusiast or a casual listener, this episode promises to keep you informed and eager for what&apos;s next in the realm of immersive technology.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/16640972-ces-2025-recap-xr-scramble-google-s-htc-gambit-and-samsung-s-muhan-odyssey.mp3" length="40584725" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Wed, 19 Feb 2025 08:00:00 -0800</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="CES 2025 Recap: XR Scramble, Google’s HTC Gambit, and Samsung’s Muhan Odyssey!" />
  <psc:chapter start="0:09" title="Discussion on Latest Smart Glasses Technology" />
  <psc:chapter start="7:12" title="Comparing AR Glasses Technologies" />
  <psc:chapter start="19:35" title="Impressive New Mixed Reality Headsets" />
  <psc:chapter start="26:40" title="Future of VR/AR Technology" />
  <psc:chapter start="40:55" title="Innovative Camera Mod Kit Discussion" />
  <psc:chapter start="46:54" title="Discussion on QoCam Mods and Features" />
  <psc:chapter start="54:16" title="Upcoming Product Reviews and Projects" />
</psc:chapters>
    <itunes:duration>3377</itunes:duration>
    <itunes:keywords>xreal one pro,concert,meta,pacific northwest,android xr,future technologies,gadgets you can,vr180,quoocam ultra 3 vr180 mod,qu3,halliday,meta ray ban,inair glasses,rokid ar spatial,halliday ar smart glasses,rokid glasses,play for dream mr,slam xcam</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>11</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>The Next Era: &quot;The Talent Stealer&quot; with Jared Payne, Android XR, James Cameron &amp; VR180 editing w/SpatialCut</itunes:title>
    <title>The Next Era: &quot;The Talent Stealer&quot; with Jared Payne, Android XR, James Cameron &amp; VR180 editing w/SpatialCut</title>
    <itunes:summary><![CDATA[Send us Fan Mail What if the world of cinema could be completely revolutionized by immersive technology? Join us as we uncover this potential with Jared Payne, the actor and co-producer of the sci-fi VR film "The Talent Stealer." Jared shares fascinating insights into the challenges and breakthroughs that come with crafting a narrative in the VR180 format, offering listeners an inside look at the cutting-edge techniques that are reshaping the film industry's landscape. Discover how his team s...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>What if the world of cinema could be completely revolutionized by immersive technology? Join us as we uncover this potential with Jared Payne, the actor and co-producer of the sci-fi VR film &quot;The Talent Stealer.&quot; Jared shares fascinating insights into the challenges and breakthroughs that come with crafting a narrative in the VR180 format, offering listeners an inside look at the cutting-edge techniques that are reshaping the film industry&apos;s landscape. Discover how his team skillfully navigated the complexities of multi-camera setups and collaborative creativity, emphasizing the vibrant spirit of the Vancouver film community.<br/><br/>In this milestone 10th episode of the Stereoscope podcast, we dissect the latest whispers and leaks that are stirring the VR and AR industry. From Canon&apos;s intriguing patent of AR VR glasses—which might signal a move into a full immersive camera platform—to Apple&apos;s potential integration of PSVR 2 controllers into the Vision Pro, we explore the ripple effects these innovations could have on technology enthusiasts and creators alike. Plus, we spotlight a game-changing in-headset video editing app SpatialCut, designed to enhance content creation within the Apple Vision Pro ecosystem, streamlining processes and fueling creativity.<br/><br/>As we navigate the evolving landscape of immersive technology, we peel back the layers of Google&apos;s collaboration with Samsung on Project MooHan and the Android XR platform. Explore the role of AI, especially Google&apos;s Gemini, and its implications for XR apps amid concerns about AI’s influence on the film industry. With Google&apos;s strategic resources like YouTube, we ponder the competitive dynamics at play as Samsung and Google position themselves against Apple&apos;s Vision Pro and MetaQuest. This episode is a captivating exploration of the technological advances and industry dynamics shaping the future of VR and AR.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>What if the world of cinema could be completely revolutionized by immersive technology? Join us as we uncover this potential with Jared Payne, the actor and co-producer of the sci-fi VR film &quot;The Talent Stealer.&quot; Jared shares fascinating insights into the challenges and breakthroughs that come with crafting a narrative in the VR180 format, offering listeners an inside look at the cutting-edge techniques that are reshaping the film industry&apos;s landscape. Discover how his team skillfully navigated the complexities of multi-camera setups and collaborative creativity, emphasizing the vibrant spirit of the Vancouver film community.<br/><br/>In this milestone 10th episode of the Stereoscope podcast, we dissect the latest whispers and leaks that are stirring the VR and AR industry. From Canon&apos;s intriguing patent of AR VR glasses—which might signal a move into a full immersive camera platform—to Apple&apos;s potential integration of PSVR 2 controllers into the Vision Pro, we explore the ripple effects these innovations could have on technology enthusiasts and creators alike. Plus, we spotlight a game-changing in-headset video editing app SpatialCut, designed to enhance content creation within the Apple Vision Pro ecosystem, streamlining processes and fueling creativity.<br/><br/>As we navigate the evolving landscape of immersive technology, we peel back the layers of Google&apos;s collaboration with Samsung on Project MooHan and the Android XR platform. Explore the role of AI, especially Google&apos;s Gemini, and its implications for XR apps amid concerns about AI’s influence on the film industry. With Google&apos;s strategic resources like YouTube, we ponder the competitive dynamics at play as Samsung and Google position themselves against Apple&apos;s Vision Pro and MetaQuest. This episode is a captivating exploration of the technological advances and industry dynamics shaping the future of VR and AR.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/16336709-the-next-era-the-talent-stealer-with-jared-payne-android-xr-james-cameron-vr180-editing-w-spatialcut.mp3" length="41026541" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis, Sean Tarjyoto</itunes:author>
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    <pubDate>Thu, 26 Dec 2024 06:00:00 -0800</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="The Next Era: &quot;The Talent Stealer&quot; with Jared Payne, Android XR, James Cameron &amp; VR180 editing w/SpatialCut" />
  <psc:chapter start="0:08" title="Exploring VR Innovations in Entertainment" />
  <psc:chapter start="15:18" title="Google and Samsung&#39;s Project MooHan" />
  <psc:chapter start="28:28" title="Immersive Sci-Fi VR Film Production" />
  <psc:chapter start="35:20" title="The Challenges of VR Filmmaking" />
  <psc:chapter start="44:57" title="Innovative VR Filmmaking" />
</psc:chapters>
    <itunes:duration>3414</itunes:duration>
    <itunes:keywords>Apple Vision Pro, Quest 3, VR Video, Spatial Video, Apple Immersive Video, Android XR, Project Moohan, SpatialCut, Canon VR, </itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>10</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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  <item>
    <itunes:title>Exploring Interactive Video Futures: Human Within, Theater Elsewhere, and VR180 Storytelling with Kuya Quatro!</itunes:title>
    <title>Exploring Interactive Video Futures: Human Within, Theater Elsewhere, and VR180 Storytelling with Kuya Quatro!</title>
    <itunes:summary><![CDATA[Send us Fan Mail How do groundbreaking interactive video experiences like the upcoming Human Within shape the future of storytelling? Join us as we engage with Kuya Quatro to explore the fascinating evolution of immersive media. We delve into the nuances of VR storytelling and discuss how genres such as sci-fi, horror, and fantasy offer unparalleled opportunities for world-building and audience engagement. We contemplate the ongoing journey toward seamlessly blending video games with cinemati...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>How do groundbreaking interactive video experiences like the upcoming Human Within shape the future of storytelling? Join us as we engage with Kuya Quatro to explore the fascinating evolution of immersive media. We delve into the nuances of VR storytelling and discuss how genres such as sci-fi, horror, and fantasy offer unparalleled opportunities for world-building and audience engagement. We contemplate the ongoing journey toward seamlessly blending video games with cinematic experiences.<br/><br/>Our conversation shines a light on Meta&apos;s innovative animation platform, Theater Elsewhere, and its transformative impact on 3D animation experiences. We discuss how tools like Quill are revolutionizing VR storytelling by blending traditional 2D painting with immersive 3D environments. Highlighting the creative potential these platforms offer, we discuss the influence they have on creators like Matt Celia and explore emerging platforms like Space Vibes, Rival, and DEOVR, which are setting new standards for interaction with VR and AR content.<br/><br/>Shifting gears, we dive into the art of VR180 storytelling with insights from Kuya, exploring the cultural dimensions that elevate VR180 content beyond mere technical achievements. We challenge creators to think critically about the motivations and impacts of their work, moving the focus from the &apos;how-to&apos; to the &apos;why&apos;. This episode promises a thought-provoking exploration of the deeper layers of creativity and cultural significance within the innovative VR180 space.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>How do groundbreaking interactive video experiences like the upcoming Human Within shape the future of storytelling? Join us as we engage with Kuya Quatro to explore the fascinating evolution of immersive media. We delve into the nuances of VR storytelling and discuss how genres such as sci-fi, horror, and fantasy offer unparalleled opportunities for world-building and audience engagement. We contemplate the ongoing journey toward seamlessly blending video games with cinematic experiences.<br/><br/>Our conversation shines a light on Meta&apos;s innovative animation platform, Theater Elsewhere, and its transformative impact on 3D animation experiences. We discuss how tools like Quill are revolutionizing VR storytelling by blending traditional 2D painting with immersive 3D environments. Highlighting the creative potential these platforms offer, we discuss the influence they have on creators like Matt Celia and explore emerging platforms like Space Vibes, Rival, and DEOVR, which are setting new standards for interaction with VR and AR content.<br/><br/>Shifting gears, we dive into the art of VR180 storytelling with insights from Kuya, exploring the cultural dimensions that elevate VR180 content beyond mere technical achievements. We challenge creators to think critically about the motivations and impacts of their work, moving the focus from the &apos;how-to&apos; to the &apos;why&apos;. This episode promises a thought-provoking exploration of the deeper layers of creativity and cultural significance within the innovative VR180 space.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/16150214-exploring-interactive-video-futures-human-within-theater-elsewhere-and-vr180-storytelling-with-kuya-quatro.mp3" length="41323904" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Fri, 22 Nov 2024 13:00:00 -0800</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="Exploring Interactive Video Futures: Human Within, Theater Elsewhere, and VR180 Storytelling with Kuya Quatro!" />
  <psc:chapter start="0:08" title="Future of Immersive Media Conversations" />
  <psc:chapter start="11:42" title="Exploring Immersive Media Platforms" />
  <psc:chapter start="17:44" title="Discussion on Immersive Media Platforms" />
  <psc:chapter start="32:19" title="The Art of VR180 Storytelling" />
</psc:chapters>
    <itunes:duration>3439</itunes:duration>
    <itunes:keywords>tech, vr, spatial video, immersive video, vr180, movies, filmmaking, human within, canon, theater elsewhere, kuya quatro, power glove, duck hunt</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>9</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Snap into the Future with Spectacles: iPhone Spatial Video, Calf, Immersed, and Meta Orion Chaos!</itunes:title>
    <title>Snap into the Future with Spectacles: iPhone Spatial Video, Calf, Immersed, and Meta Orion Chaos!</title>
    <itunes:summary><![CDATA[Send us Fan Mail Is the iPhone 16 revolutionizing how we capture and share our lives? Tune in to our latest episode of the Stereoscope Podcast, where we welcome our new host, Sean Tarjyoto, and dive deep into the groundbreaking advancements from the Meta Connect 2024 event. We'll unpack the incredible new features of the iPhone 16 and iPhone 16 Pro, including spatial photos and videos now available across the entire lineup. Discover how the advanced MV-HEVC codec is changing the game for vide...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Is the iPhone 16 revolutionizing how we capture and share our lives? Tune in to our latest episode of the Stereoscope Podcast, where we welcome our new host, Sean Tarjyoto, and dive deep into the groundbreaking advancements from the Meta Connect 2024 event. We&apos;ll unpack the incredible new features of the iPhone 16 and iPhone 16 Pro, including spatial photos and videos now available across the entire lineup. Discover how the advanced MV-HEVC codec is changing the game for video compression. Plus, we unpack the weirdness surrounding the new 180-degree stereo camera from a Chinese social media company. <br/><br/>Ready to upgrade your camera gear? This episode&apos;s got you covered with a comprehensive look at the latest trends in camera technology.  We also pit Canon&apos;s C80 against the C70, examining their sensor sizes and VR shooting compatibility. Whether you&apos;re a seasoned filmmaker or a tech enthusiast, this discussion on the evolving landscape of video production tools offers valuable insights and practical advice.<br/><br/>But that’s not all! We also traverse the whirlwind world of AR and VR with a special focus on Snap&apos;s latest Spectacles and the tumultuous story of Immersed&apos;s VR headset launch. From Snap&apos;s ambitious AR glasses with four cameras and a spatial engine to Immersed&apos;s keynote debacle, we analyze the broader implications for the industry and what these developments mean for the future of immersive technology. Wrap up the episode with our recap of the new Watch Party episode, appreciating the fantastic setup and space provided by our collaborators. Don’t miss this action-packed episode filled with the latest tech updates, expert analysis, and a touch of behind-the-scenes fun!<br/><br/><a href='https://www.amazon.com/shop/stereoscope/list/27D4C2F5OIW3F?ref_=cm_sw_r_cp_ud_aipsflist_aipsfstereoscope_F6EB9SP9W4AP0K1KEHGZ'>And don&apos;t forget to check out our VR180 Starter Pack on Amazon for some affiliate-sponsored lulz.</a><br/>Hey, we have to pay the bills somehow. Do you want us to start a Patreon? Because we will.  No? Then just click the Amazon link. You know you&apos;re gonna buy some socks or like, a lamp shaped like a mushroom or something.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Is the iPhone 16 revolutionizing how we capture and share our lives? Tune in to our latest episode of the Stereoscope Podcast, where we welcome our new host, Sean Tarjyoto, and dive deep into the groundbreaking advancements from the Meta Connect 2024 event. We&apos;ll unpack the incredible new features of the iPhone 16 and iPhone 16 Pro, including spatial photos and videos now available across the entire lineup. Discover how the advanced MV-HEVC codec is changing the game for video compression. Plus, we unpack the weirdness surrounding the new 180-degree stereo camera from a Chinese social media company. <br/><br/>Ready to upgrade your camera gear? This episode&apos;s got you covered with a comprehensive look at the latest trends in camera technology.  We also pit Canon&apos;s C80 against the C70, examining their sensor sizes and VR shooting compatibility. Whether you&apos;re a seasoned filmmaker or a tech enthusiast, this discussion on the evolving landscape of video production tools offers valuable insights and practical advice.<br/><br/>But that’s not all! We also traverse the whirlwind world of AR and VR with a special focus on Snap&apos;s latest Spectacles and the tumultuous story of Immersed&apos;s VR headset launch. From Snap&apos;s ambitious AR glasses with four cameras and a spatial engine to Immersed&apos;s keynote debacle, we analyze the broader implications for the industry and what these developments mean for the future of immersive technology. Wrap up the episode with our recap of the new Watch Party episode, appreciating the fantastic setup and space provided by our collaborators. Don’t miss this action-packed episode filled with the latest tech updates, expert analysis, and a touch of behind-the-scenes fun!<br/><br/><a href='https://www.amazon.com/shop/stereoscope/list/27D4C2F5OIW3F?ref_=cm_sw_r_cp_ud_aipsflist_aipsfstereoscope_F6EB9SP9W4AP0K1KEHGZ'>And don&apos;t forget to check out our VR180 Starter Pack on Amazon for some affiliate-sponsored lulz.</a><br/>Hey, we have to pay the bills somehow. Do you want us to start a Patreon? Because we will.  No? Then just click the Amazon link. You know you&apos;re gonna buy some socks or like, a lamp shaped like a mushroom or something.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/15858343-snap-into-the-future-with-spectacles-iphone-spatial-video-calf-immersed-and-meta-orion-chaos.mp3" length="33027857" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Fri, 04 Oct 2024 03:00:00 -0700</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="Snap into the Future with Spectacles: iPhone Spatial Video, Calf, Immersed, and Meta Orion Chaos!" />
  <psc:chapter start="0:08" title="iPhone 16 Spatial Video and Kalf Viscence" />
  <psc:chapter start="9:14" title="Camera Technology Updates and Comparisons" />
  <psc:chapter start="20:32" title="Snap Spectacles and Immersedor Disappointments" />
  <psc:chapter start="27:49" title="Immersed Keynote Debacle and Backlash" />
  <psc:chapter start="34:36" title="Virtual Reality Device Updates and Reviews" />
  <psc:chapter start="45:10" title="Watch Party Episode Recap and Thanks" />
</psc:chapters>
    <itunes:duration>2748</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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  <item>
    <itunes:title>Canon EOS R5 Mark II Unveiled, Quest 3 HDMI Link, Xreal Beam Pro, and Pico 4 Ultra!</itunes:title>
    <title>Canon EOS R5 Mark II Unveiled, Quest 3 HDMI Link, Xreal Beam Pro, and Pico 4 Ultra!</title>
    <itunes:summary><![CDATA[Send us Fan Mail This episode of the Stereoscope Podcast, we’re recording from our brand-new studio space, a major upgrade from our old basement setup, and we’re diving into the hot topics of the photography and VR worlds. We start by scrutinizing the freshly released Canon EOS R5 Mark II, weighing its 45-megapixel full-frame sensor, built-in autofocus for the dual fisheye lens, and digital image stabilization against its predecessor and our current R5C cinema variant. Despite some initial pe...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>This episode of the Stereoscope Podcast, we’re recording from our brand-new studio space, a major upgrade from our old basement setup, and we’re diving into the hot topics of the photography and VR worlds. We start by scrutinizing the freshly released Canon EOS R5 Mark II, weighing its 45-megapixel full-frame sensor, built-in autofocus for the dual fisheye lens, and digital image stabilization against its predecessor and our current R5C cinema variant. Despite some initial performance hitches and its notorious overheating issues, we discuss how the addition of c-log2 could revolutionize dynamic range for new shooters.<br/><br/>Next, we tackle the evolving landscape of VR and AR devices with a spotlight on the Xreal Beam Pro + Xreal Ultra AR video glasses. We delve into the Quest 3&apos;s HDMI link feature, showing how it allows for seamless, low-latency video streaming from external devices like an Xbox console. While there’s skepticism around their effectiveness for productivity tasks, the potential to elevate media consumption is undeniable. We also dive into the practical challenges of using VR headsets with devices like the Nintendo Switch and the potential for Meta to create tailored solutions for video app usability.<br/><br/>Finally, we explore the cutting-edge world of VR gaming and competition in the market with the Pico 4 Ultra, a new Chinese competitor for the Meta Quest 3 and Apple Vision Pro. New VR leg trackers from Pico are launching with the Pico 4 Ultra with IMUs and 12 LED lights, pushing the boundaries of immersive gaming. We weigh the advancements against traditional setups like the VIVE tracker and speculate about Meta&apos;s strategy with their upcoming Meta Horizon OS, which focuses on productivity, fitness, and gaming. What does the future hold for VR headsets, and could the rumored Quest 3S headset be the game-changer we&apos;ve been waiting for? Join us as we unpack these developments, emphasizing the critical need for minimum spec standards to prevent market fragmentation and ensure a seamless VR experience for all.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>This episode of the Stereoscope Podcast, we’re recording from our brand-new studio space, a major upgrade from our old basement setup, and we’re diving into the hot topics of the photography and VR worlds. We start by scrutinizing the freshly released Canon EOS R5 Mark II, weighing its 45-megapixel full-frame sensor, built-in autofocus for the dual fisheye lens, and digital image stabilization against its predecessor and our current R5C cinema variant. Despite some initial performance hitches and its notorious overheating issues, we discuss how the addition of c-log2 could revolutionize dynamic range for new shooters.<br/><br/>Next, we tackle the evolving landscape of VR and AR devices with a spotlight on the Xreal Beam Pro + Xreal Ultra AR video glasses. We delve into the Quest 3&apos;s HDMI link feature, showing how it allows for seamless, low-latency video streaming from external devices like an Xbox console. While there’s skepticism around their effectiveness for productivity tasks, the potential to elevate media consumption is undeniable. We also dive into the practical challenges of using VR headsets with devices like the Nintendo Switch and the potential for Meta to create tailored solutions for video app usability.<br/><br/>Finally, we explore the cutting-edge world of VR gaming and competition in the market with the Pico 4 Ultra, a new Chinese competitor for the Meta Quest 3 and Apple Vision Pro. New VR leg trackers from Pico are launching with the Pico 4 Ultra with IMUs and 12 LED lights, pushing the boundaries of immersive gaming. We weigh the advancements against traditional setups like the VIVE tracker and speculate about Meta&apos;s strategy with their upcoming Meta Horizon OS, which focuses on productivity, fitness, and gaming. What does the future hold for VR headsets, and could the rumored Quest 3S headset be the game-changer we&apos;ve been waiting for? Join us as we unpack these developments, emphasizing the critical need for minimum spec standards to prevent market fragmentation and ensure a seamless VR experience for all.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/15651965-canon-eos-r5-mark-ii-unveiled-quest-3-hdmi-link-xreal-beam-pro-and-pico-4-ultra.mp3" length="31041685" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Tue, 27 Aug 2024 12:00:00 -0700</pubDate>
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    <podcast:soundbite startTime="882.445" duration="60.0" />
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    <psc:chapters>
  <psc:chapter start="0:00" title="Canon EOS R5 Mark II Unveiled, Quest 3 HDMI Link, Xreal Beam Pro, and Pico 4 Ultra!" />
  <psc:chapter start="0:09" title="Podcast Discussion" />
  <psc:chapter start="10:39" title="Quest 3 HDMI Link Discussion" />
  <psc:chapter start="23:31" title="Pico 4 Ultra Discussion" />
  <psc:chapter start="34:21" title="Virtual Reality Market Competition Discussion" />
</psc:chapters>
    <itunes:duration>2582</itunes:duration>
    <itunes:keywords>tech, vr, spatial video, immersive video, vr180, movies, filmmaking, xreal beam pro, xreal ultra, hdmi link, pico 4 ultra</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>7</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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    <itunes:title>Blackmagic 12K Ursa Immersive, Gracia Volumetric Capture, Logitech Ink for Meta Quest, and Apple TV+ Immersive Content Rollout</itunes:title>
    <title>Blackmagic 12K Ursa Immersive, Gracia Volumetric Capture, Logitech Ink for Meta Quest, and Apple TV+ Immersive Content Rollout</title>
    <itunes:summary><![CDATA[Send us Fan Mail Curious about how the latest tech advances are shaping the future of VR storytelling Immersive Video? Tune in to the sixth iteration of the Stereoscope podcast, where we eschew our usual studio setting to embrace the fresh air of Portland. We'll explore Apple's groundbreaking announcements from WWDC, engage with the Gracia volumetric capture platform, and share our experiences using the Luma AI app's Gaussian splatting technology. With industry giants like DEOVR showing inter...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Curious about how the latest tech advances are shaping the future of VR storytelling Immersive Video? Tune in to the sixth iteration of the Stereoscope podcast, where we eschew our usual studio setting to embrace the fresh air of Portland. We&apos;ll explore Apple&apos;s groundbreaking announcements from WWDC, engage with the Gracia volumetric capture platform, and share our experiences using the Luma AI app&apos;s Gaussian splatting technology. With industry giants like DEOVR showing interest, we&apos;ll also ponder the potential and challenges of volumetric capture in various media forms.<br/><br/>Ever wondered what Apple&apos;s next move in the VR market might be? This episode takes a deep dive into the next iteration of Apple Vision Pro (AVP), including potential design tweaks and supply chain hurdles. We also spotlight Apple TV+&apos;s foray into immersive video content, featuring a highly anticipated documentary series and a significant fictional project directed by Oscar-winner Edward Berger. These advancements signal a pivotal moment for scripted VR content and set the stage for a new era of immersive storytelling.<br/><br/>Looking to stay ahead in immersive video production? We cover the latest from Blackmagic, highlighting their soon-to-be-released 12K Ursa Immersive camera and its seamless integration with DaVinci Resolve. From tackling the evolving landscape of high-resolution cameras to discussing Apple&apos;s strategic ties with Vimeo for professional content distribution, this episode is packed with insights. We also share a few crumbs about our ambitious new project. Join us on this journey and support our vision for the Stereoscope podcast as your go-to resource for cutting-edge immersive filmmaking insights.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Curious about how the latest tech advances are shaping the future of VR storytelling Immersive Video? Tune in to the sixth iteration of the Stereoscope podcast, where we eschew our usual studio setting to embrace the fresh air of Portland. We&apos;ll explore Apple&apos;s groundbreaking announcements from WWDC, engage with the Gracia volumetric capture platform, and share our experiences using the Luma AI app&apos;s Gaussian splatting technology. With industry giants like DEOVR showing interest, we&apos;ll also ponder the potential and challenges of volumetric capture in various media forms.<br/><br/>Ever wondered what Apple&apos;s next move in the VR market might be? This episode takes a deep dive into the next iteration of Apple Vision Pro (AVP), including potential design tweaks and supply chain hurdles. We also spotlight Apple TV+&apos;s foray into immersive video content, featuring a highly anticipated documentary series and a significant fictional project directed by Oscar-winner Edward Berger. These advancements signal a pivotal moment for scripted VR content and set the stage for a new era of immersive storytelling.<br/><br/>Looking to stay ahead in immersive video production? We cover the latest from Blackmagic, highlighting their soon-to-be-released 12K Ursa Immersive camera and its seamless integration with DaVinci Resolve. From tackling the evolving landscape of high-resolution cameras to discussing Apple&apos;s strategic ties with Vimeo for professional content distribution, this episode is packed with insights. We also share a few crumbs about our ambitious new project. Join us on this journey and support our vision for the Stereoscope podcast as your go-to resource for cutting-edge immersive filmmaking insights.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/15329746-blackmagic-12k-ursa-immersive-gracia-volumetric-capture-logitech-ink-for-meta-quest-and-apple-tv-immersive-content-rollout.mp3" length="39837534" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Fri, 28 Jun 2024 14:00:00 -0700</pubDate>
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  <psc:chapter start="0:00" title="Blackmagic 12K Ursa Immersive, Gracia Volumetric Capture, Logitech Ink for Meta Quest, and Apple TV+ Immersive Content Rollout" />
  <psc:chapter start="0:08" title="New Trends in Volumetric Capture" />
  <psc:chapter start="13:34" title="Upcoming Apple Immersive Video Content" />
  <psc:chapter start="19:06" title="Apple&#39;s Immersive Video Production Strategy" />
  <psc:chapter start="28:48" title="Revolutionary 12K Blackmagic Camera" />
  <psc:chapter start="35:39" title="Future of Immersive Video Content" />
  <psc:chapter start="49:30" title="Future Crowdfunding for Filmmaking Project" />
  <psc:chapter start="54:07" title="Immersive Video Filmmaking Collaboration" />
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    <itunes:duration>3315</itunes:duration>
    <itunes:keywords>Apple Vision Pro, Quest 3, VR Video, Spatial Video, Apple Immersive Video, blackmagic, da vinci resolve, volumetric capture, gaussian splatting</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>6</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
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  <item>
    <itunes:title>VR Storytelling Revolution: &quot;The Faceless Lady&quot; with Matt Celia, Elliot Page&#39;s XR Endeavors, GUNDAM VR Film, and Spatialfy 4k</itunes:title>
    <title>VR Storytelling Revolution: &quot;The Faceless Lady&quot; with Matt Celia, Elliot Page&#39;s XR Endeavors, GUNDAM VR Film, and Spatialfy 4k</title>
    <itunes:summary><![CDATA[Send us Fan Mail Embark on a voyage through the mesmerizing realms of immersive VR storytelling with our esteemed guest, Matthew Celia from LightSail VR and Co-Executive Producer on "The Faceless Lady" the newest immersive episodic series from Eli Roth, Crypt TV, and Meta, -who guides us through the latest advancements shaking up narrative and history. We delve into the powerful documentary potential of VR, especially as showcased in Elliot Page's project on queer Brooklyn's past. As giants l...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Embark on a voyage through the mesmerizing realms of immersive VR storytelling with our esteemed guest, Matthew Celia from LightSail VR and Co-Executive Producer on &quot;The Faceless Lady&quot; the newest immersive episodic series from Eli Roth, Crypt TV, and Meta, -who guides us through the latest advancements shaking up narrative and history. We delve into the powerful documentary potential of VR, especially as showcased in Elliot Page&apos;s project on queer Brooklyn&apos;s past. As giants like Eli Roth empower these ventures, we dissect the fusion of spatial videos with 3D content, leading to unprecedented narrative opportunities.<br/><br/>Join us as we pull back the curtain on the production labyrinth of VR filmmaking. We share the finer points of using Sony Venice cameras and Entaniya lenses, and how live stereoscopic previews have revolutionized the director&apos;s chair, allowing for immediate and cohesive on-set decisions. Listen to the meticulous care that crafts experiences like &quot;The Faceless Lady,&quot; on which Matthew was Co-Executive Producer, and consider the implications of episodic VR content as a means to push creative limits and refine production techniques.<br/><br/>Finally, we tackle the post-production maze, revealing how even the most ornate locations like Charleville Castle present unique challenges when viewed through the lens of VR. With the help of innovative tools like Assimilate Live Effects and Andrew Hazelden&apos;s VR post-production wizardry, we reveal how we bring the director&apos;s vision to life, offering a rare peek at the impressive results that emerge from this complex process. This episode is not just a journey through the technical side of VR—it&apos;s an exploration of the artistic heartbeat that drives the industry forward.<br/><br/>And stay tuned for an exclusive clip from the &quot;The Faceless Lady&quot; episode one in the last part of the show. We were wowed! The next generation of immersive filmmaking is here, NOW.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Embark on a voyage through the mesmerizing realms of immersive VR storytelling with our esteemed guest, Matthew Celia from LightSail VR and Co-Executive Producer on &quot;The Faceless Lady&quot; the newest immersive episodic series from Eli Roth, Crypt TV, and Meta, -who guides us through the latest advancements shaking up narrative and history. We delve into the powerful documentary potential of VR, especially as showcased in Elliot Page&apos;s project on queer Brooklyn&apos;s past. As giants like Eli Roth empower these ventures, we dissect the fusion of spatial videos with 3D content, leading to unprecedented narrative opportunities.<br/><br/>Join us as we pull back the curtain on the production labyrinth of VR filmmaking. We share the finer points of using Sony Venice cameras and Entaniya lenses, and how live stereoscopic previews have revolutionized the director&apos;s chair, allowing for immediate and cohesive on-set decisions. Listen to the meticulous care that crafts experiences like &quot;The Faceless Lady,&quot; on which Matthew was Co-Executive Producer, and consider the implications of episodic VR content as a means to push creative limits and refine production techniques.<br/><br/>Finally, we tackle the post-production maze, revealing how even the most ornate locations like Charleville Castle present unique challenges when viewed through the lens of VR. With the help of innovative tools like Assimilate Live Effects and Andrew Hazelden&apos;s VR post-production wizardry, we reveal how we bring the director&apos;s vision to life, offering a rare peek at the impressive results that emerge from this complex process. This episode is not just a journey through the technical side of VR—it&apos;s an exploration of the artistic heartbeat that drives the industry forward.<br/><br/>And stay tuned for an exclusive clip from the &quot;The Faceless Lady&quot; episode one in the last part of the show. We were wowed! The next generation of immersive filmmaking is here, NOW.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/14849644-vr-storytelling-revolution-the-faceless-lady-with-matt-celia-elliot-page-s-xr-endeavors-gundam-vr-film-and-spatialfy-4k.mp3" length="48722901" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Mon, 08 Apr 2024 09:00:00 -0700</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="VR Storytelling Revolution: &quot;The Faceless Lady&quot; with Matt Celia, Elliot Page&#39;s XR Endeavors, GUNDAM VR Film, and Spatialfy 4k" />
  <psc:chapter start="0:08" title="Immersive VR Projects in the Works" />
  <psc:chapter start="12:24" title="Discussion on Spatialify in Immersive Videos" />
  <psc:chapter start="18:19" title="Evolution of Narrative Storytelling in VR" />
  <psc:chapter start="26:26" title="Exploring Interactive Immersive Storytelling in VR" />
  <psc:chapter start="31:27" title="Exploring Immersive Media and VR Storytelling" />
  <psc:chapter start="44:59" title="Pushing the Limits of VR Filmmaking" />
  <psc:chapter start="54:48" title="Post Production Challenges and Solutions" />
  <psc:chapter start="1:00:59" title="Live Preview and VR Stereoscopic Filmmaking" />
</psc:chapters>
    <itunes:duration>4055</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>5</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Apple Vision Pro Woes, Quest 3 Props, and the VR Content Hustle with Adam from Virtual Presence Productions</itunes:title>
    <title>Apple Vision Pro Woes, Quest 3 Props, and the VR Content Hustle with Adam from Virtual Presence Productions</title>
    <itunes:summary><![CDATA[Send us Fan Mail Come with us as we unpack our experience with the much-anticipated Apple Vision Pro VR headset, alongside the insights of Adam Kontras from Virtual Presence Productions. We didn't hold back on our initial excitement turned to dismay, facing a slew of technical issues like pixel smearing that led us to question if this device is truly market-ready. It was an unexpected twist to find ourselves tipping our hats to the Quest 3 for its versatility and comfort, making it a surprisi...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Come with us as we unpack our experience with the much-anticipated Apple Vision Pro VR headset, alongside the insights of Adam Kontras from Virtual Presence Productions. We didn&apos;t hold back on our initial excitement turned to dismay, facing a slew of technical issues like pixel smearing that led us to question if this device is truly market-ready. It was an unexpected twist to find ourselves tipping our hats to the Quest 3 for its versatility and comfort, making it a surprisingly practical tool for everyday work in virtual environments. <br/><br/>Creating immersive content isn&apos;t just about having the right tools; it&apos;s about resonating with your audience and turning your vision into reality. This episode isn&apos;t just a tech review; it&apos;s a deep dive into the creative process and the hustle of making it in VR content production while juggling day jobs. We discuss the absence of a dedicated platform for VR content creators and ponder how VR could be the frontier for video sharing, drawing parallels to the success stories of YouTube and Vimeo. <br/><br/>Our conversation doesn&apos;t shy away from the gritty details of VR cinematography—the challenges of storytelling, the art of guiding viewers in a 360-degree world, and the tough lessons learned from setbacks like a derailed Super Bowl production. We share the resilience required to keep pushing boundaries in this innovative yet demanding industry. Join us for an honest look at the trials, errors, and triumphs of bringing virtual reality to life, all through the experienced lens of our guest Adam.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Come with us as we unpack our experience with the much-anticipated Apple Vision Pro VR headset, alongside the insights of Adam Kontras from Virtual Presence Productions. We didn&apos;t hold back on our initial excitement turned to dismay, facing a slew of technical issues like pixel smearing that led us to question if this device is truly market-ready. It was an unexpected twist to find ourselves tipping our hats to the Quest 3 for its versatility and comfort, making it a surprisingly practical tool for everyday work in virtual environments. <br/><br/>Creating immersive content isn&apos;t just about having the right tools; it&apos;s about resonating with your audience and turning your vision into reality. This episode isn&apos;t just a tech review; it&apos;s a deep dive into the creative process and the hustle of making it in VR content production while juggling day jobs. We discuss the absence of a dedicated platform for VR content creators and ponder how VR could be the frontier for video sharing, drawing parallels to the success stories of YouTube and Vimeo. <br/><br/>Our conversation doesn&apos;t shy away from the gritty details of VR cinematography—the challenges of storytelling, the art of guiding viewers in a 360-degree world, and the tough lessons learned from setbacks like a derailed Super Bowl production. We share the resilience required to keep pushing boundaries in this innovative yet demanding industry. Join us for an honest look at the trials, errors, and triumphs of bringing virtual reality to life, all through the experienced lens of our guest Adam.</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/14556844-apple-vision-pro-woes-quest-3-props-and-the-vr-content-hustle-with-adam-from-virtual-presence-productions.mp3" length="38555676" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Thu, 22 Feb 2024 13:00:00 -0800</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="Reviewing Apple Vision Pro VR Experience" />
  <psc:chapter start="7:27" title="Discussion on VR Technology and Products" />
  <psc:chapter start="15:09" title="Immersive Video Platforms and Content Creation" />
  <psc:chapter start="23:37" title="Discussion on Immersive Video Quality" />
  <psc:chapter start="33:08" title="Discussion on Virtual Reality Cinematography" />
  <psc:chapter start="42:33" title="Navigating Setbacks in Business and Technology" />
  <psc:chapter start="52:21" title="Content Creation Struggles and Strategies" />
</psc:chapters>
    <itunes:duration>3208</itunes:duration>
    <itunes:keywords>Apple Vision Pro, Quest 3, VR Video, Spatial Video, Apple Immersive Video</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>4</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
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  <item>
    <itunes:title>CE-YES! Apple Vison Pro, New Headset Scramble, Red Rocks VR180 Concerts, and guests Matt Rowell and Thomas Hayden from 360 Labs!</itunes:title>
    <title>CE-YES! Apple Vison Pro, New Headset Scramble, Red Rocks VR180 Concerts, and guests Matt Rowell and Thomas Hayden from 360 Labs!</title>
    <itunes:summary><![CDATA[Send us Fan Mail Our interview with Matt Rowell and Thomas Hayden, the co-founders of 360 Labs starts at exactly 44:00!  CES is over! It's a big time for VR and VR Video, with a host of new headsets to bring immersive video to more people than ever. Get ready to explore the thrilling intersection of 360 video, dome-based experiences, and the promise of Wi-Fi 7 for VR tech that could trim latency down to nearly invisible threads. This episode promises to be a journey through the evolution of V...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Our interview with Matt Rowell and Thomas Hayden, the co-founders of 360 Labs starts at exactly 44:00!<br/><br/>CES is over! It&apos;s a big time for VR and VR Video, with a host of new headsets to bring immersive video to more people than ever. Get ready to explore the thrilling intersection of 360 video, dome-based experiences, and the promise of Wi-Fi 7 for VR tech that could trim latency down to nearly invisible threads. This episode promises to be a journey through the evolution of VR design, where style meets functionality in a dance that aims to outfit the masses with sleek, lifestyle-friendly headsets, all without sacrificing an ounce of immersive bliss.<br/><br/>As we navigate the pulsating world of virtual concerts, witness how Blackpink, Alison Wonderland, Doja Cat, and the VR180 team at Red Rocks are setting the stage for the future of VR events with their top-notch production. With our first guests Matt Rowell and Thomas Hayden, the co-founders of 360 Labs out of Portland, OR joining us, get the inside scoop on the craft of creating immersive video content and the hurdles of bringing such innovative experiences to the hungry eyes of viewers worldwide. We even cast a critical eye on the Visor by Immersed and the Snapdragon XR2 plus Gen2 chipset, heralding a new era where tech meets trend.<br/><br/>But that&apos;s not all – we&apos;re also peering into the looking glass of the Apple Vision Pro&apos;s debut, casting a discerning glance at its potential to transform productivity in the Apple ecosystem. Plus, we&apos;ll debate the practicality and design choices of the latest AR glasses and 3D TVs unveiled around CES. So, buckle up for a ride into the dynamic, ever-shifting landscape of immersive content, where we&apos;re saving a front-row seat for you to experience the power and presence of virtual reality.<br/><br/>As usual, show notes here: <a href='https://docs.google.com/document/d/1fZPfSpn0OvvPkJp9Lhr6jor2EmlfHd3ZmqNvLPNDF_g/edit?usp=sharing'><b>Stereoscope Podcast Notes #3</b></a><br/><br/></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Our interview with Matt Rowell and Thomas Hayden, the co-founders of 360 Labs starts at exactly 44:00!<br/><br/>CES is over! It&apos;s a big time for VR and VR Video, with a host of new headsets to bring immersive video to more people than ever. Get ready to explore the thrilling intersection of 360 video, dome-based experiences, and the promise of Wi-Fi 7 for VR tech that could trim latency down to nearly invisible threads. This episode promises to be a journey through the evolution of VR design, where style meets functionality in a dance that aims to outfit the masses with sleek, lifestyle-friendly headsets, all without sacrificing an ounce of immersive bliss.<br/><br/>As we navigate the pulsating world of virtual concerts, witness how Blackpink, Alison Wonderland, Doja Cat, and the VR180 team at Red Rocks are setting the stage for the future of VR events with their top-notch production. With our first guests Matt Rowell and Thomas Hayden, the co-founders of 360 Labs out of Portland, OR joining us, get the inside scoop on the craft of creating immersive video content and the hurdles of bringing such innovative experiences to the hungry eyes of viewers worldwide. We even cast a critical eye on the Visor by Immersed and the Snapdragon XR2 plus Gen2 chipset, heralding a new era where tech meets trend.<br/><br/>But that&apos;s not all – we&apos;re also peering into the looking glass of the Apple Vision Pro&apos;s debut, casting a discerning glance at its potential to transform productivity in the Apple ecosystem. Plus, we&apos;ll debate the practicality and design choices of the latest AR glasses and 3D TVs unveiled around CES. So, buckle up for a ride into the dynamic, ever-shifting landscape of immersive content, where we&apos;re saving a front-row seat for you to experience the power and presence of virtual reality.<br/><br/>As usual, show notes here: <a href='https://docs.google.com/document/d/1fZPfSpn0OvvPkJp9Lhr6jor2EmlfHd3ZmqNvLPNDF_g/edit?usp=sharing'><b>Stereoscope Podcast Notes #3</b></a><br/><br/></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/14335049-ce-yes-apple-vison-pro-new-headset-scramble-red-rocks-vr180-concerts-and-guests-matt-rowell-and-thomas-hayden-from-360-labs.mp3" length="64307830" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
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    <pubDate>Thu, 18 Jan 2024 15:00:00 -0800</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="VR Industry and Immersive Wi-Fi Content" />
  <psc:chapter start="11:56" title="VR Concerts and Snapdragon XR2 Chipset" />
  <psc:chapter start="25:49" title="Apple Vision Pro Release and Features" />
  <psc:chapter start="38:17" title="New AR Glasses and 3D TVs" />
  <psc:chapter start="44:00" title="Interview with Matt Rowell and Thomas Hayden of 360 Labs!" />
  <psc:chapter start="55:06" title="The Future of Immersive Video/Virtual Reality" />
  <psc:chapter start="1:05:51" title="The Future of Immersive Content" />
  <psc:chapter start="1:14:17" title="Challenges and Frustrations in Immersive Video" />
  <psc:chapter start="1:28:22" title="360-Degree Cameras and Immersive Media Creation" />
</psc:chapters>
    <itunes:duration>5354</itunes:duration>
    <itunes:keywords>tech, vr, spatial video, immersive video, vr180, movies, filmmaking</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>3</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Cameras! Co-Watching! VR Phones- Oh my! Xtadium - LumePad 2 Tablet - ImmerGallery - iPhone Spatial Video - Slam Phone</itunes:title>
    <title>Cameras! Co-Watching! VR Phones- Oh my! Xtadium - LumePad 2 Tablet - ImmerGallery - iPhone Spatial Video - Slam Phone</title>
    <itunes:summary><![CDATA[Send us Fan Mail Ever dreamt of exploring the world, attending concerts, or watching sports games from the comfort of your home? Pack your virtual bags, folks, because, in this episode, we're taking a journey into the pulsing heart of VR Video technology. From the game-changing LumePad tablet by Leia Inc. to the innovative pass-through video recording feature of Oculus Quest 3, we're discussing exciting developments and questioning their potential drawbacks.  We're taking an in-depth look at ...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Ever dreamt of exploring the world, attending concerts, or watching sports games from the comfort of your home? Pack your virtual bags, folks, because, in this episode, we&apos;re taking a journey into the pulsing heart of VR Video technology. From the game-changing LumePad tablet by Leia Inc. to the innovative pass-through video recording feature of Oculus Quest 3, we&apos;re discussing exciting developments and questioning their potential drawbacks.<br/><br/>We&apos;re taking an in-depth look at the iPhone 15 Pro&apos;s spatial video capabilities and how this tech titan could transform stereo video content. But hold your horses - we&apos;re not just singing praises! We&apos;re also expressing some well-warranted skepticism, as we underscore the need for further improvements. Don&apos;t miss out as we also discuss the Slam Phone and its potential to democratize VR content creation.<br/><br/>In our featured videos this week we have: <br/><a href='https://deovr.com/cjdd5a'><b>Wonders of Xochimilco - Mexico | DeoVR</b></a><b> - VRO Films<br/></b><a href='https://deovr.com/avwkz'><b>ROMANSHORN - SWITZERLAND - DRONE FLIGHT 8K | DeoVR</b></a><b> - </b><a href='https://deovr.com/channel/jussuf-lieberherr'><b>Jussuf Lieberherr</b></a><b><br/></b><br/>Finally, we&apos;re stepping into the world of co-watching sports games like you&apos;ve never seen before. Xtadium, an app that offers a unique experience for sports enthusiasts, giving you a virtual front-row seat to the action. But how does it stack up against competitors like Apple&apos;s Next VR? We&apos;ll break it down for you. We&apos;re wrapping up by highlighting the exciting potential of VR in reshaping travel experiences and storytelling. So buckle up, tune in, and let&apos;s explore the virtual world together!<br/><br/><a href='https://docs.google.com/document/d/1qxD5NFXBmaYrWIO3H7Xp65uam_-qdp9p67poT67Eujg/edit?usp=sharing'>Show Notes</a></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Ever dreamt of exploring the world, attending concerts, or watching sports games from the comfort of your home? Pack your virtual bags, folks, because, in this episode, we&apos;re taking a journey into the pulsing heart of VR Video technology. From the game-changing LumePad tablet by Leia Inc. to the innovative pass-through video recording feature of Oculus Quest 3, we&apos;re discussing exciting developments and questioning their potential drawbacks.<br/><br/>We&apos;re taking an in-depth look at the iPhone 15 Pro&apos;s spatial video capabilities and how this tech titan could transform stereo video content. But hold your horses - we&apos;re not just singing praises! We&apos;re also expressing some well-warranted skepticism, as we underscore the need for further improvements. Don&apos;t miss out as we also discuss the Slam Phone and its potential to democratize VR content creation.<br/><br/>In our featured videos this week we have: <br/><a href='https://deovr.com/cjdd5a'><b>Wonders of Xochimilco - Mexico | DeoVR</b></a><b> - VRO Films<br/></b><a href='https://deovr.com/avwkz'><b>ROMANSHORN - SWITZERLAND - DRONE FLIGHT 8K | DeoVR</b></a><b> - </b><a href='https://deovr.com/channel/jussuf-lieberherr'><b>Jussuf Lieberherr</b></a><b><br/></b><br/>Finally, we&apos;re stepping into the world of co-watching sports games like you&apos;ve never seen before. Xtadium, an app that offers a unique experience for sports enthusiasts, giving you a virtual front-row seat to the action. But how does it stack up against competitors like Apple&apos;s Next VR? We&apos;ll break it down for you. We&apos;re wrapping up by highlighting the exciting potential of VR in reshaping travel experiences and storytelling. So buckle up, tune in, and let&apos;s explore the virtual world together!<br/><br/><a href='https://docs.google.com/document/d/1qxD5NFXBmaYrWIO3H7Xp65uam_-qdp9p67poT67Eujg/edit?usp=sharing'>Show Notes</a></p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/14065860-cameras-co-watching-vr-phones-oh-my-xtadium-lumepad-2-tablet-immergallery-iphone-spatial-video-slam-phone.mp3" length="32962693" type="audio/mpeg" />
    <itunes:author>Byron Diffenderffer, Anthony Vasiliadis</itunes:author>
    <guid isPermaLink="false">Buzzsprout-14065860</guid>
    <pubDate>Thu, 30 Nov 2023 12:00:00 -0800</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="Stereoscope Podcast" />
  <psc:chapter start="9:27" title="Exploring Camera Stabilization and Spatial Video" />
  <psc:chapter start="16:31" title="VR Technology and Concerts Impact" />
  <psc:chapter start="29:50" title="VR Travel Videos and Drone Work" />
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    <itunes:duration>2742</itunes:duration>
    <itunes:keywords>tech, vr, spatial video, immersive video, vr180, movies, filmmaking</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>2</itunes:episode>
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    <itunes:title>The Beginning - iPhone 15 Pro Spatial Video - Canon Consumer VR180/360 - Quest 3 </itunes:title>
    <title>The Beginning - iPhone 15 Pro Spatial Video - Canon Consumer VR180/360 - Quest 3 </title>
    <itunes:summary><![CDATA[Send us Fan Mail Welcome to the first episode of the STEREOSCOPE Podcast, in this episode we introduce ourselves (Anthony Vasiliadis and Byron Diffenderffer) and dive into the world of Immersive Video. Our News Topics are Quest 3, Canon's new Consumer Hybrid VR180/360 camera, and The Sphere in Las Vegas. This month we're featuring videos by FirstVlogger aka Live Adam and LucidTripper. Our Main topic is the announcement of Spatial Video support in every iPhone 15 Pro launching before the end o...]]></itunes:summary>
    <description><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Welcome to the first episode of the STEREOSCOPE Podcast, in this episode we introduce ourselves (Anthony Vasiliadis and Byron Diffenderffer) and dive into the world of Immersive Video. Our News Topics are Quest 3, Canon&apos;s new Consumer Hybrid VR180/360 camera, and The Sphere in Las Vegas. This month we&apos;re featuring videos by FirstVlogger aka Live Adam and LucidTripper. Our Main topic is the announcement of Spatial Video support in every iPhone 15 Pro launching before the end of 2023. <br/><br/>You can access our show notes with links here:<br/><br/>https://docs.google.com/document/d/15PwIpH68LI373BW23VnVgsyqgDCB7s8R7v46Z6KN3h4/edit?usp=drivesdk</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a target="_blank" href="https://www.buzzsprout.com/2274143/fan_mail/new">Send us Fan Mail</a></p><p>Welcome to the first episode of the STEREOSCOPE Podcast, in this episode we introduce ourselves (Anthony Vasiliadis and Byron Diffenderffer) and dive into the world of Immersive Video. Our News Topics are Quest 3, Canon&apos;s new Consumer Hybrid VR180/360 camera, and The Sphere in Las Vegas. This month we&apos;re featuring videos by FirstVlogger aka Live Adam and LucidTripper. Our Main topic is the announcement of Spatial Video support in every iPhone 15 Pro launching before the end of 2023. <br/><br/>You can access our show notes with links here:<br/><br/>https://docs.google.com/document/d/15PwIpH68LI373BW23VnVgsyqgDCB7s8R7v46Z6KN3h4/edit?usp=drivesdk</p><p><a rel="payment" href="https://www.buzzsprout.com/2274143/support">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2274143/episodes/13936190-the-beginning-iphone-15-pro-spatial-video-canon-consumer-vr180-360-quest-3.mp3" length="47263848" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/qrauz2qxh2q5gq3i05a6mo4abnwj?.jpg" />
    <itunes:author>Byron</itunes:author>
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    <pubDate>Wed, 08 Nov 2023 13:00:00 -0800</pubDate>
    <itunes:duration>3934</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>1</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
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