<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet href="https://rss.buzzsprout.com/styles.xsl" type="text/xsl"?>
<rss version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:psc="http://podlove.org/simple-chapters" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
  <atom:link href="https://rss.buzzsprout.com/2188057.rss" rel="self" type="application/rss+xml" />
  <atom:link href="https://pubsubhubbub.appspot.com/" rel="hub" xmlns="http://www.w3.org/2005/Atom" />
  <title>Skyrim.AI&#39;s Expert Series</title>

  <lastBuildDate>Tue, 05 May 2026 10:05:31 -0400</lastBuildDate>
  <link>https://skyrimai.buzzsprout.com</link>
  <language>en-us</language>
  <copyright>© 2026 Skyrim.AI&#39;s Expert Series</copyright>
  <podcast:locked>yes</podcast:locked>
    <podcast:guid>624ea139-97d9-5e93-ae8a-b8775db5a271</podcast:guid>
  <itunes:author>Skyrim.AI </itunes:author>
  <itunes:type>episodic</itunes:type>
  <itunes:explicit>false</itunes:explicit>
  <description><![CDATA[<p>The Skyrim.ai Expert Series is a comprehensive summer initiative designed to educate and empower professionals through the transformative shift from traditional 2D broadcasting to spatial, 3D sports media. Featuring weekly podcasts, videos, and interviews, this series addresses critical topics including production workflows, AI integration, fan engagement, and industry-wide impacts. Join the conversation and help shape the revolutionary future of sports storytelling.&nbsp;</p>]]></description>
  <generator>Buzzsprout (https://www.buzzsprout.com)</generator>
  <itunes:owner>
    <itunes:name>Skyrim.AI </itunes:name>
  </itunes:owner>
  <image>
     <url>https://storage.buzzsprout.com/x96roroyc3nj493xzoxqehb86puv?.jpg</url>
     <title>Skyrim.AI&#39;s Expert Series</title>
     <link></link>
  </image>
  <itunes:image href="https://storage.buzzsprout.com/x96roroyc3nj493xzoxqehb86puv?.jpg" />
  <itunes:category text="Technology" />
  <itunes:category text="Business" />
  <itunes:category text="Sports" />
  <item>
    <itunes:title>Sports Fans: The Engine Behind Tech Adoption in Sports Media</itunes:title>
    <title>Sports Fans: The Engine Behind Tech Adoption in Sports Media</title>
    <itunes:summary><![CDATA[Sports fans aren’t just spectators, they’re the engine behind every major media tech shift. From cable TV and HDTV to streaming and now spatial media, fans’ passion has driven adoption at every step. In this episode, we explore how sports have been the “killer app” for new technology, and why the next big leap, immersive 3D sports experiences, will be no different. Tune in to see why the future of watching sports may change forever Follow us on linked in at https://www.linkedin.com/company/sk...]]></itunes:summary>
    <description><![CDATA[<p>Sports fans aren’t just spectators, they’re the engine behind every major media tech shift. From cable TV and HDTV to streaming and now spatial media, fans’ passion has driven adoption at every step. In this episode, we explore how sports have been the “killer app” for new technology, and why the next big leap, immersive 3D sports experiences, will be no different. <b>Tune in to see why the future of watching sports may change forever</b></p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Sports fans aren’t just spectators, they’re the engine behind every major media tech shift. From cable TV and HDTV to streaming and now spatial media, fans’ passion has driven adoption at every step. In this episode, we explore how sports have been the “killer app” for new technology, and why the next big leap, immersive 3D sports experiences, will be no different. <b>Tune in to see why the future of watching sports may change forever</b></p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17821348-sports-fans-the-engine-behind-tech-adoption-in-sports-media.mp3" length="12147287" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/0i4xfq70uv39labhdlln5346xfk4?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17821348</guid>
    <pubDate>Wed, 10 Sep 2025 08:00:00 -0400</pubDate>
    <podcast:soundbite startTime="104.0" duration="30.0" />
    <itunes:duration>1004</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>2</itunes:season>
    <itunes:episode>1</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Expert Series Season 1 key take aways</itunes:title>
    <title>Expert Series Season 1 key take aways</title>
    <itunes:summary><![CDATA[Across these 14 episodes, the Skyrim.AI Expert Series has painted a comprehensive picture of the future of sports media, one that is more immersive, interactive, and individualized than ever. Key themes emerged: Spatial Sports Media (volumetric capture and 3D interactivity) will fundamentally transform viewing, making fans active participants rather than passive watchers. The convergence of sports with technology from Hollywood, video games, and social media is elevating production quality an...]]></itunes:summary>
    <description><![CDATA[<p>Across these 14 episodes, the <em>Skyrim.AI Expert Series</em> has painted a comprehensive picture of the future of sports media, one that is more immersive, interactive, and individualized than ever. Key themes emerged: Spatial Sports Media (volumetric capture and 3D interactivity) will fundamentally transform viewing, making fans active participants rather than passive watchers. The convergence of sports with technology from Hollywood, video games, and social media is elevating production quality and tailoring content to diverse audiences. Leagues and broadcasters are breaking old molds, whether through global streaming deals (Netflix/YouTube/Apple), alternate broadcasts (cartoon games, influencer streams), or new league formats, all in service of meeting fans where they are and how they like to engage. Personalization came up again and again: from AI agents curating each fan’s experience, to personalized ads and custom camera angles, to tiered offerings for different fan segments. The industry is recognizing that a one-size-fits-all approach is giving way to a more dynamic, fan-centric ecosystem.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Across these 14 episodes, the <em>Skyrim.AI Expert Series</em> has painted a comprehensive picture of the future of sports media, one that is more immersive, interactive, and individualized than ever. Key themes emerged: Spatial Sports Media (volumetric capture and 3D interactivity) will fundamentally transform viewing, making fans active participants rather than passive watchers. The convergence of sports with technology from Hollywood, video games, and social media is elevating production quality and tailoring content to diverse audiences. Leagues and broadcasters are breaking old molds, whether through global streaming deals (Netflix/YouTube/Apple), alternate broadcasts (cartoon games, influencer streams), or new league formats, all in service of meeting fans where they are and how they like to engage. Personalization came up again and again: from AI agents curating each fan’s experience, to personalized ads and custom camera angles, to tiered offerings for different fan segments. The industry is recognizing that a one-size-fits-all approach is giving way to a more dynamic, fan-centric ecosystem.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17778561-expert-series-season-1-key-take-aways.mp3" length="22193179" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/ic4da8dn325i16oh0zf58b8ft4p3?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17778561</guid>
    <pubDate>Wed, 03 Sep 2025 09:00:00 -0400</pubDate>
    <podcast:soundbite startTime="41.543" duration="33.0" />
    <itunes:duration>1843</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>15</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>From Pirates to Paying fans</itunes:title>
    <title>From Pirates to Paying fans</title>
    <itunes:summary><![CDATA[Sports piracy costs the industry billions each year, but history shows fans don’t pirate because they want to, they do it because they feel priced out or shut out. In this episode, we explore how a fan-first strategy can change the equation. We look at lessons from the music and film industries, where Spotify and Netflix turned piracy into subscriptions through fair access and flexible tiers. And we dive into how new technologies like spatial sports media can give leagues and broadcasters the...]]></itunes:summary>
    <description><![CDATA[<p>Sports piracy costs the industry billions each year, but history shows fans don’t pirate because they want to, they do it because they feel priced out or shut out. In this episode, we explore how a <em>fan-first strategy</em> can change the equation.</p><p>We look at lessons from the music and film industries, where Spotify and Netflix turned piracy into subscriptions through fair access and flexible tiers. And we dive into how new technologies like <b>spatial sports media</b> can give leagues and broadcasters the ability to offer multiple tiers of fan experiences, from premium interactive replays to affordable, ad-supported options, all protected by industry-grade DRM.</p><p>The result? A more secure ecosystem for rights holders and a fairer deal for fans.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Sports piracy costs the industry billions each year, but history shows fans don’t pirate because they want to, they do it because they feel priced out or shut out. In this episode, we explore how a <em>fan-first strategy</em> can change the equation.</p><p>We look at lessons from the music and film industries, where Spotify and Netflix turned piracy into subscriptions through fair access and flexible tiers. And we dive into how new technologies like <b>spatial sports media</b> can give leagues and broadcasters the ability to offer multiple tiers of fan experiences, from premium interactive replays to affordable, ad-supported options, all protected by industry-grade DRM.</p><p>The result? A more secure ecosystem for rights holders and a fairer deal for fans.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17736426-from-pirates-to-paying-fans.mp3" length="15284991" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/4fhb3a1zqt07gdwjryw30e096g06?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17736426</guid>
    <pubDate>Wed, 27 Aug 2025 09:00:00 -0400</pubDate>
    <podcast:soundbite startTime="24.15" duration="25.5" />
    <itunes:duration>1268</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>14</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>One Stadium, Infinite Broadcasts: The Globalization of Sports Streaming</itunes:title>
    <title>One Stadium, Infinite Broadcasts: The Globalization of Sports Streaming</title>
    <itunes:summary><![CDATA[Sports broadcasting is undergoing a paradigm shift as leagues embrace truly global distribution. In the past, live games were carved up by region, each with a single broadcast feed. Today, tech giants are breaking those silos, streaming games worldwide on digital platforms. This means a single game can now reach fans in hundreds of countries simultaneously – and not just with a generic feed, but with tailored commentary, camera angles, and experiences for each audience. In this deep dive, we ...]]></itunes:summary>
    <description><![CDATA[<p>Sports broadcasting is undergoing a paradigm shift as leagues embrace truly global distribution. In the past, live games were carved up by region, each with a single broadcast feed. Today, tech giants are breaking those silos, streaming games worldwide on digital platforms. This means a single game can now reach fans in hundreds of countries <em>simultaneously</em> – and not just with a generic feed, but with tailored commentary, camera angles, and experiences for each audience. In this deep dive, we explore how one capture of a live sporting event can spawn unlimited localized broadcasts, thanks to emerging spatial media technologies and innovative streaming strategies. We’ll look at real examples from the NFL, MLS, esports, and more, showing how an upfront investment in capture yields massive payoff in global fan engagement.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Sports broadcasting is undergoing a paradigm shift as leagues embrace truly global distribution. In the past, live games were carved up by region, each with a single broadcast feed. Today, tech giants are breaking those silos, streaming games worldwide on digital platforms. This means a single game can now reach fans in hundreds of countries <em>simultaneously</em> – and not just with a generic feed, but with tailored commentary, camera angles, and experiences for each audience. In this deep dive, we explore how one capture of a live sporting event can spawn unlimited localized broadcasts, thanks to emerging spatial media technologies and innovative streaming strategies. We’ll look at real examples from the NFL, MLS, esports, and more, showing how an upfront investment in capture yields massive payoff in global fan engagement.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17697546-one-stadium-infinite-broadcasts-the-globalization-of-sports-streaming.mp3" length="27585084" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/u8p7sa7goa1l88xamjm9xtufisiw?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17697546</guid>
    <pubDate>Wed, 20 Aug 2025 09:00:00 -0400</pubDate>
    <itunes:duration>2291</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>13</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>From 2K to Real Play: Bringing Video Game Ad Personalization to Live Sports</itunes:title>
    <title>From 2K to Real Play: Bringing Video Game Ad Personalization to Live Sports</title>
    <itunes:summary><![CDATA[Sports franchises and broadcasters have long admired the engagement levels seen in sports video games. Now, with spatial sports media, the line between game and reality is blurring, and advertising stands to become more personal and impactful in the process. Gamers have shown that dynamic, personalized ads can be accepted, even appreciated, when done thoughtfully and in context. Bringing that philosophy to live sports means each fan could see a version of the game that speaks directly to them...]]></itunes:summary>
    <description><![CDATA[<p>Sports franchises and broadcasters have long admired the engagement levels seen in sports video games. Now, with spatial sports media, the line between game and reality is blurring, and <b>advertising stands to become more personal and impactful in the process</b>. Gamers have shown that <b>dynamic, personalized ads can be accepted, even appreciated, when done thoughtfully and in context.</b> Bringing that philosophy to live sports means each fan could see a version of the game that speaks directly to them, from the camera angles they choose to the sponsor messages that fit their profile. It’s a future where a million people might be watching the same match, but <b>the branding and experience can feel one-in-a-million for each of them</b>.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Sports franchises and broadcasters have long admired the engagement levels seen in sports video games. Now, with spatial sports media, the line between game and reality is blurring, and <b>advertising stands to become more personal and impactful in the process</b>. Gamers have shown that <b>dynamic, personalized ads can be accepted, even appreciated, when done thoughtfully and in context.</b> Bringing that philosophy to live sports means each fan could see a version of the game that speaks directly to them, from the camera angles they choose to the sponsor messages that fit their profile. It’s a future where a million people might be watching the same match, but <b>the branding and experience can feel one-in-a-million for each of them</b>.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17652048-from-2k-to-real-play-bringing-video-game-ad-personalization-to-live-sports.mp3" length="12920639" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/o5s6fgi4r6oi7znb4wn0lqw0fod3?.jpg" />
    <itunes:author></itunes:author>
    <guid isPermaLink="false">Buzzsprout-17652048</guid>
    <pubDate>Wed, 13 Aug 2025 09:00:00 -0400</pubDate>
    <podcast:soundbite startTime="98.0" duration="27.5" />
    <itunes:duration>1070</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>12</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Destination Viewing in the Short-Form Era</itunes:title>
    <title>Destination Viewing in the Short-Form Era</title>
    <itunes:summary><![CDATA[In the battle for audience attention, the dynamics of sports and short-form digital content are not oppositional but increasingly synergistic. Destination viewing is far from dead, it’s evolving into new forms that blend the live, collective excitement of traditional broadcasts with the interactive, personalized engagement of the social media age. Sports, as a content genre, continues to dominate live viewership and capture cultural moments in a way few other things can. At the same time, the...]]></itunes:summary>
    <description><![CDATA[<p>In the battle for audience attention, the dynamics of <b>sports and short-form digital content</b> are not oppositional but increasingly synergistic. <em>Destination viewing is far from dead</em>, it’s evolving into new forms that blend the <b>live, collective excitement</b> of traditional broadcasts with the <b>interactive, personalized engagement</b> of the social media age. Sports, as a content genre, continues to dominate live viewership and capture cultural moments in a way few other things can. At the same time, the rise of influencers and short-form platforms has fundamentally changed how especially young audiences consume and relate to content. The future of media will not be about one defeating the other, but about <b>cross-pollination and innovation</b> that leverages the strengths of both.</p><p>For media industry stakeholders, whether in sports, TV, or film, several takeaways are clear. First, <b>community matters</b>. People still seek communal experiences around content, but the community might gather on Discord or YouTube rather than in front of a cable TV. Fostering that sense of belonging and real-time interaction (through alternate streams, social features, etc.) is crucial to keep audiences invested. Second, <b>personalization is key</b>. One-size-fits-all content is losing ground to content that adapts to individual preferences, be it customized highlights, chosen camera angles, or favorite commentators. Embracing technologies like spatial media and AI-driven content curation will be vital to meet these expectations at scale. Third, <b>collaboration with creators</b> is a winning strategy. The influencer ecosystem isn’t a threat to sports and media, it’s an enhancement and a new distribution channel. When a sports league empowers creators to tell its stories or a streaming platform recruits internet personalities for live events, they are effectively supercharging their reach and relevance. The result can be a bigger, younger, and more global audience than traditional marketing alone could achieve.</p><p>Finally, this convergence underscores a broader point: <b>the definition of “broadcasting” is expanding</b>. It’s no longer just TV networks sending out a feed to passive viewers. It’s now a multi-channel, many-to-many conversation, where fans might be broadcasters themselves (repackaging content), and professionals curate experiences that feel bespoke. Yet, amid all this change, the human desire to share in an exciting moment, to have <em>“I was there, we all watched it happen”</em> experiences, remains constant. Sports provided that in the 20th century through radio and TV; now sports, along with forward-thinking creators, will continue to provide that through the internet and emerging media. By learning from each other, they are ensuring that even in an age of endless distractions, there will still be occasions when millions come together, in real time, to be part of a story as it unfolds. And whether that’s cheering a game-winning goal or donating en masse in a livestream for charity, those destination moments will be all the more powerful for having been reimagined for a new era.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>In the battle for audience attention, the dynamics of <b>sports and short-form digital content</b> are not oppositional but increasingly synergistic. <em>Destination viewing is far from dead</em>, it’s evolving into new forms that blend the <b>live, collective excitement</b> of traditional broadcasts with the <b>interactive, personalized engagement</b> of the social media age. Sports, as a content genre, continues to dominate live viewership and capture cultural moments in a way few other things can. At the same time, the rise of influencers and short-form platforms has fundamentally changed how especially young audiences consume and relate to content. The future of media will not be about one defeating the other, but about <b>cross-pollination and innovation</b> that leverages the strengths of both.</p><p>For media industry stakeholders, whether in sports, TV, or film, several takeaways are clear. First, <b>community matters</b>. People still seek communal experiences around content, but the community might gather on Discord or YouTube rather than in front of a cable TV. Fostering that sense of belonging and real-time interaction (through alternate streams, social features, etc.) is crucial to keep audiences invested. Second, <b>personalization is key</b>. One-size-fits-all content is losing ground to content that adapts to individual preferences, be it customized highlights, chosen camera angles, or favorite commentators. Embracing technologies like spatial media and AI-driven content curation will be vital to meet these expectations at scale. Third, <b>collaboration with creators</b> is a winning strategy. The influencer ecosystem isn’t a threat to sports and media, it’s an enhancement and a new distribution channel. When a sports league empowers creators to tell its stories or a streaming platform recruits internet personalities for live events, they are effectively supercharging their reach and relevance. The result can be a bigger, younger, and more global audience than traditional marketing alone could achieve.</p><p>Finally, this convergence underscores a broader point: <b>the definition of “broadcasting” is expanding</b>. It’s no longer just TV networks sending out a feed to passive viewers. It’s now a multi-channel, many-to-many conversation, where fans might be broadcasters themselves (repackaging content), and professionals curate experiences that feel bespoke. Yet, amid all this change, the human desire to share in an exciting moment, to have <em>“I was there, we all watched it happen”</em> experiences, remains constant. Sports provided that in the 20th century through radio and TV; now sports, along with forward-thinking creators, will continue to provide that through the internet and emerging media. By learning from each other, they are ensuring that even in an age of endless distractions, there will still be occasions when millions come together, in real time, to be part of a story as it unfolds. And whether that’s cheering a game-winning goal or donating en masse in a livestream for charity, those destination moments will be all the more powerful for having been reimagined for a new era.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17624033-destination-viewing-in-the-short-form-era.mp3" length="42973769" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/cn58vd2vz9nt3fs7o6s3x2mm69a2?.jpg" />
    <itunes:author></itunes:author>
    <guid isPermaLink="false">Buzzsprout-17624033</guid>
    <pubDate>Wed, 06 Aug 2025 09:00:00 -0400</pubDate>
    <podcast:soundbite startTime="2.058" duration="46.0" />
    <itunes:duration>3575</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>11</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Emerging Sports Leagues: Captivating Fans</itunes:title>
    <title>Emerging Sports Leagues: Captivating Fans</title>
    <itunes:summary><![CDATA[In the last five years, a wave of up-and-coming sports leagues has surged in popularity, driven by fans’ appetite for fresh, immersive experiences. Unlike traditional leagues, these new sports ventures blend athletic competition with technology, interactivity, and unprecedented access to players. Fans still crave live sports, but they also love seeing athletes in new perspectives,  for example, hearing competitors mic’d up or watching from unique angles. This desire for a closer connecti...]]></itunes:summary>
    <description><![CDATA[<p>In the last five years, a wave of <b>up-and-coming sports leagues</b> has surged in popularity, driven by fans’ appetite for fresh, immersive experiences. Unlike traditional leagues, these new sports ventures blend athletic competition with technology, interactivity, and unprecedented access to players. Fans still crave live sports, but they also love seeing athletes in <b>new perspectives</b>,  for example, hearing competitors mic’d up or watching from unique angles. This desire for a closer connection has fueled the rise of innovative leagues such as Tiger Woods’ tech-driven TGL golf league and Gerard Piqué’s Kings League in soccer. These properties are attracting significant viewership and younger audiences by reimagining the sports experience for the digital age. Below, we explore several notable new leagues, the reasons behind their rapid growth in fan engagement, and how <b>Spatial Sports Media</b> could accelerate their momentum.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>In the last five years, a wave of <b>up-and-coming sports leagues</b> has surged in popularity, driven by fans’ appetite for fresh, immersive experiences. Unlike traditional leagues, these new sports ventures blend athletic competition with technology, interactivity, and unprecedented access to players. Fans still crave live sports, but they also love seeing athletes in <b>new perspectives</b>,  for example, hearing competitors mic’d up or watching from unique angles. This desire for a closer connection has fueled the rise of innovative leagues such as Tiger Woods’ tech-driven TGL golf league and Gerard Piqué’s Kings League in soccer. These properties are attracting significant viewership and younger audiences by reimagining the sports experience for the digital age. Below, we explore several notable new leagues, the reasons behind their rapid growth in fan engagement, and how <b>Spatial Sports Media</b> could accelerate their momentum.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17584224-emerging-sports-leagues-captivating-fans.mp3" length="29449416" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/34bqyj0f77ywlzlwgqpxraxjbpoe?.jpg" />
    <itunes:author></itunes:author>
    <guid isPermaLink="false">Buzzsprout-17584224</guid>
    <pubDate>Wed, 30 Jul 2025 09:00:00 -0400</pubDate>
    <podcast:soundbite startTime="130.803" duration="60.0" />
    <itunes:duration>2448</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>10</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Spatial Sports Media in the Living Room: A New Era of Interactive Viewing</itunes:title>
    <title>Spatial Sports Media in the Living Room: A New Era of Interactive Viewing</title>
    <itunes:summary><![CDATA[Imagine it’s Sunday afternoon and a family is gathered in the living room to watch a big game on their 75- inch smart TV. Suddenly, a spectacular play happens – say a wide receiver makes a leaping catch at the sideline. In a traditional broadcast, you’d have to wait for whatever replay the director chooses to show, from the angle the network cameras captured. But with spatial media enabled, the viewer at home can grab the TV remote and become the director for that moment. Follow us on linked ...]]></itunes:summary>
    <description><![CDATA[<p>Imagine it’s Sunday afternoon and a family is gathered in the living room to watch a big game on their 75- inch smart TV. Suddenly, a spectacular play happens – say a wide receiver makes a leaping catch at the sideline. In a traditional broadcast, you’d have to wait for whatever replay the director chooses to show, from the angle the network cameras captured. But with spatial media enabled, the viewer at home can grab the TV remote and become the director for that moment.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Imagine it’s Sunday afternoon and a family is gathered in the living room to watch a big game on their 75- inch smart TV. Suddenly, a spectacular play happens – say a wide receiver makes a leaping catch at the sideline. In a traditional broadcast, you’d have to wait for whatever replay the director chooses to show, from the angle the network cameras captured. But with spatial media enabled, the viewer at home can grab the TV remote and become the director for that moment.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17545009-spatial-sports-media-in-the-living-room-a-new-era-of-interactive-viewing.mp3" length="12361684" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/f8ru78joupk9bmdv0hkx7td6do1y?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17545009</guid>
    <pubDate>Wed, 23 Jul 2025 09:00:00 -0400</pubDate>
    <podcast:soundbite startTime="167.617" duration="58.5" />
    <itunes:duration>1023</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>9</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Sports AI Agents: Personalizing the Fan Experience</itunes:title>
    <title>Sports AI Agents: Personalizing the Fan Experience</title>
    <itunes:summary><![CDATA[Enter the Sports AI Agent, an AI-powered personal companion that enhances your game-day experience in real time. Think of it as your own digital co-pilot for sports, tuned to what you care about. For example, Skyrim.AI, a leader in immersive sports tech, describes its Sports AI Agent as a "virtual companion" that learns your preferences and tailors the broadcast accordingly. This means if you're the type who craves analytics, the agent lets you "dive into detailed stats" on command. Prefer ey...]]></itunes:summary>
    <description><![CDATA[<p>Enter the Sports AI Agent, an AI-powered personal companion that enhances your game-day experience in real time. Think of it as your own digital co-pilot for sports, tuned to what you care about. For example, <a href='http://Skyrim.AI'>Skyrim.AI</a>, a leader in immersive sports tech, describes its Sports AI Agent as a &quot;virtual companion&quot; that learns your preferences and tailors the broadcast accordingly. This means if you&apos;re the type who craves analytics, the agent lets you &quot;dive into detailed stats&quot; on command. Prefer eye-popping visuals? It can serve up &quot;visually enhanced highlights&quot; with augmented reality effects whenever your team makes a big play. And at any moment, you can even tell it to &quot;switch perspectives effortlessly&quot;, for instance, seeing the action from a goalkeeper’s viewpoint or a wide aerial angle, just by asking. In short, a Sports AI Agent is an interactive, personalized feed of the game that makes every fan feel like the experience was made just for them.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Enter the Sports AI Agent, an AI-powered personal companion that enhances your game-day experience in real time. Think of it as your own digital co-pilot for sports, tuned to what you care about. For example, <a href='http://Skyrim.AI'>Skyrim.AI</a>, a leader in immersive sports tech, describes its Sports AI Agent as a &quot;virtual companion&quot; that learns your preferences and tailors the broadcast accordingly. This means if you&apos;re the type who craves analytics, the agent lets you &quot;dive into detailed stats&quot; on command. Prefer eye-popping visuals? It can serve up &quot;visually enhanced highlights&quot; with augmented reality effects whenever your team makes a big play. And at any moment, you can even tell it to &quot;switch perspectives effortlessly&quot;, for instance, seeing the action from a goalkeeper’s viewpoint or a wide aerial angle, just by asking. In short, a Sports AI Agent is an interactive, personalized feed of the game that makes every fan feel like the experience was made just for them.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17259908-sports-ai-agents-personalizing-the-fan-experience.mp3" length="15244626" type="audio/mpeg" />
    <link>https://www.skyrim.ai/post/sports-ai-agents-personalizing-the-fan-experience</link>
    <itunes:image href="https://storage.buzzsprout.com/2jrh27v85iyk2lo4sd9w02zjy92n?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17259908</guid>
    <pubDate>Wed, 16 Jul 2025 09:00:00 -0400</pubDate>
    <itunes:duration>1264</itunes:duration>
    <itunes:keywords>AI Agents, AI Sports Agents, Skyrim.AI</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>8</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Cartoon Craze in Sports: How Animated Broadcasts Are Captivating New Audiences</itunes:title>
    <title>Cartoon Craze in Sports: How Animated Broadcasts Are Captivating New Audiences</title>
    <itunes:summary><![CDATA[Imagine tuning into a football game and seeing Woody and Buzz Lightyear celebrating a touchdown, or flipping on a hockey match where Bugs Bunny is skating on the ice. It sounds like a kid’s cartoon special, yet it’s actually happening in live sports broadcasts. Major leagues are embracing animated alternate telecasts that place real games into virtual cartoon worlds. This playful twist isn’t just for laughs; it’s a strategic move to hook new generations of fans. In this post, we dive into the...]]></itunes:summary>
    <description><![CDATA[<p>Imagine tuning into a football game and seeing Woody and Buzz Lightyear celebrating a touchdown, or flipping on a hockey match where Bugs Bunny is skating on the ice. It sounds like a kid’s cartoon special, yet it’s actually happening in live sports broadcasts. Major leagues are embracing animated alternate telecasts that place real games into virtual cartoon worlds. This playful twist isn’t just for laughs; it’s a strategic move to hook new generations of fans. In this post, we dive into the trend of animated sports broadcasts – how it started, how the tech works, how fans are reacting, and why it’s becoming serious business for sports media execs.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Imagine tuning into a football game and seeing Woody and Buzz Lightyear celebrating a touchdown, or flipping on a hockey match where Bugs Bunny is skating on the ice. It sounds like a kid’s cartoon special, yet it’s actually happening in live sports broadcasts. Major leagues are embracing animated alternate telecasts that place real games into virtual cartoon worlds. This playful twist isn’t just for laughs; it’s a strategic move to hook new generations of fans. In this post, we dive into the trend of animated sports broadcasts – how it started, how the tech works, how fans are reacting, and why it’s becoming serious business for sports media execs.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17259560-cartoon-craze-in-sports-how-animated-broadcasts-are-captivating-new-audiences.mp3" length="13098450" type="audio/mpeg" />
    <link>https://www.skyrim.ai/post/cartoon-craze-in-sports-how-animated-broadcasts-are-captivating-new-audiences</link>
    <itunes:image href="https://storage.buzzsprout.com/jkq2yph3oghuagb9hyefbpxvnszp?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17259560</guid>
    <pubDate>Wed, 09 Jul 2025 09:00:00 -0400</pubDate>
    <podcast:soundbite startTime="50.0" duration="30.5" />
    <itunes:duration>1085</itunes:duration>
    <itunes:keywords>Expert Series, Skryim.AI, Sports Alt Casts</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>7</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Demystifying Spatial Media Formats: From Point Clouds to Neural Fields</itunes:title>
    <title>Demystifying Spatial Media Formats: From Point Clouds to Neural Fields</title>
    <itunes:summary><![CDATA[Volumetric video is essentially the art of capturing 3D movement over time, think of it as filming a performance in a way that you can later walk around it. Instead of watching shadows on a wall, as in traditional flat video, we’re capturing the entire sculpture in motion, with depth and volume. In practice, volumetric capture uses many cameras to record a subject from all angles, then reconstructs a full 3D video of that subject. The result is video you can experience from any viewpoint, as ...]]></itunes:summary>
    <description><![CDATA[<p>Volumetric video is essentially the art of capturing 3D movement over time, think of it as filming a performance in a way that you can later walk around it. Instead of watching shadows on a wall, as in traditional flat video, we’re capturing the entire sculpture in motion, with depth and volume. In practice, volumetric capture uses many cameras to record a subject from all angles, then reconstructs a full 3D video of that subject. The result is video you can experience from any viewpoint, as if you’re in the scene rather than looking through a window.</p><p>Why do volumetric formats matter so much? The way this 3D data is represented affects everything – file size, visual quality, how easily you can edit or stream it, and the latency or speed of playback. Early approaches produced huge files that were hard to manage, but preserved detail; newer approaches aim to shrink data and speed up rendering, sometimes at the cost of certain details. Choosing the right format is a balancing act between fidelity and practicality. For instance, a format that stores every tiny detail might look great but be too heavy to use live, whereas a more efficient format might stream in real-time but with some loss of texture. Understanding the evolution from point clouds and meshes to neural fields will shed light on how we arrived at today’s solutions – and why a new generation of spatial media is unlocking truly scalable 3D video.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Volumetric video is essentially the art of capturing 3D movement over time, think of it as filming a performance in a way that you can later walk around it. Instead of watching shadows on a wall, as in traditional flat video, we’re capturing the entire sculpture in motion, with depth and volume. In practice, volumetric capture uses many cameras to record a subject from all angles, then reconstructs a full 3D video of that subject. The result is video you can experience from any viewpoint, as if you’re in the scene rather than looking through a window.</p><p>Why do volumetric formats matter so much? The way this 3D data is represented affects everything – file size, visual quality, how easily you can edit or stream it, and the latency or speed of playback. Early approaches produced huge files that were hard to manage, but preserved detail; newer approaches aim to shrink data and speed up rendering, sometimes at the cost of certain details. Choosing the right format is a balancing act between fidelity and practicality. For instance, a format that stores every tiny detail might look great but be too heavy to use live, whereas a more efficient format might stream in real-time but with some loss of texture. Understanding the evolution from point clouds and meshes to neural fields will shed light on how we arrived at today’s solutions – and why a new generation of spatial media is unlocking truly scalable 3D video.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17259335-demystifying-spatial-media-formats-from-point-clouds-to-neural-fields.mp3" length="50484969" type="audio/mpeg" />
    <link>https://www.skyrim.ai/post/demystifying-spatial-media-formats-from-point-clouds-to-neural-fields</link>
    <itunes:image href="https://storage.buzzsprout.com/5d6xwrihbvr06ig080734cv5chmt?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17259335</guid>
    <pubDate>Wed, 02 Jul 2025 09:00:00 -0400</pubDate>
    <itunes:duration>4201</itunes:duration>
    <itunes:keywords>Gaussian Splats, 3DGS, NeRF, 4DGS, </itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>6</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>The RSN Reckoning: How Teams Are Adapting with Direct-to-Consumer Streaming</itunes:title>
    <title>The RSN Reckoning: How Teams Are Adapting with Direct-to-Consumer Streaming</title>
    <itunes:summary><![CDATA[Remember when regional sports networks (RSNs) were cash cows? That era is ending fast. Cord-cutting has gutted the once-lucrative RSN business as millions of households cancel cable each year 1. Subscriber declines, combined with costly rights fees, have pushed RSN operators to the brink. Diamond Sports Group – which runs the Bally Sports RSNs – even filed for bankruptcy in 2023 under $8 billion of debt, a collapse few imagined just a few years ago 2. Warner Bros. Discovery likewise exited th...]]></itunes:summary>
    <description><![CDATA[<p>Remember when regional sports networks (RSNs) were cash cows? That era is ending fast. Cord-cutting has gutted the once-lucrative RSN business as millions of households cancel cable each year <b>1</b>. Subscriber declines, combined with costly rights fees, have pushed RSN operators to the brink. Diamond Sports Group – which runs the Bally Sports RSNs – even filed for bankruptcy in 2023 under $8 billion of debt, a collapse few imagined just a few years ago 2. Warner Bros. Discovery likewise exited the RSN business, leaving teams scrambling for alternative</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Remember when regional sports networks (RSNs) were cash cows? That era is ending fast. Cord-cutting has gutted the once-lucrative RSN business as millions of households cancel cable each year <b>1</b>. Subscriber declines, combined with costly rights fees, have pushed RSN operators to the brink. Diamond Sports Group – which runs the Bally Sports RSNs – even filed for bankruptcy in 2023 under $8 billion of debt, a collapse few imagined just a few years ago 2. Warner Bros. Discovery likewise exited the RSN business, leaving teams scrambling for alternative</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17259166-the-rsn-reckoning-how-teams-are-adapting-with-direct-to-consumer-streaming.mp3" length="16883688" type="audio/mpeg" />
    <link>https://www.skyrim.ai/post/the-rsn-reckoning-how-teams-are-adapting-with-direct-to-consumer-streaming</link>
    <itunes:image href="https://storage.buzzsprout.com/nxyg4vbcxwlo847biphl91wxrykc?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17259166</guid>
    <pubDate>Wed, 25 Jun 2025 09:00:00 -0400</pubDate>
    <podcast:soundbite startTime="25.533" duration="35.5" />
    <itunes:duration>1401</itunes:duration>
    <itunes:keywords>Regional Sports Networks, Sports Broadcasting, Spatial Sports Media, Skryim.AI, Expert Series</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>5</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title> Engaging Gen Z: Short-Form, Social, and the Future of Sports Viewing</itunes:title>
    <title> Engaging Gen Z: Short-Form, Social, and the Future of Sports Viewing</title>
    <itunes:summary><![CDATA[In this episode we will examine shifting consumption habits among Gen Z sports fans and how sports media can adapt. It will note research showing young fans’ declining interest in live full-game broadcasts (only 31% of global fans 18–24 watch live matches vs 75% of those 55+ ) and their preference for highlights, social media, and interactive content. Aimed at sports executives and content directors, the post will discuss strategies like snackable content, documentaries, and gamification to w...]]></itunes:summary>
    <description><![CDATA[<p>In this episode we will examine shifting consumption habits among Gen Z<br/>sports fans and how sports media can adapt. It will note research showing young fans’ declining interest in live full-game broadcasts (only 31% of global fans 18–24 watch live matches vs 75% of those 55+ ) and their preference for highlights, social media, and interactive content. Aimed at sports executives and content directors, the post will discuss strategies like snackable content, documentaries, and gamification to win Gen Z’s attention.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>In this episode we will examine shifting consumption habits among Gen Z<br/>sports fans and how sports media can adapt. It will note research showing young fans’ declining interest in live full-game broadcasts (only 31% of global fans 18–24 watch live matches vs 75% of those 55+ ) and their preference for highlights, social media, and interactive content. Aimed at sports executives and content directors, the post will discuss strategies like snackable content, documentaries, and gamification to win Gen Z’s attention.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17242312-engaging-gen-z-short-form-social-and-the-future-of-sports-viewing.mp3" length="10771025" type="audio/mpeg" />
    <link>https://www.skyrim.ai/post/engaging-gen-z-short-form-social-and-the-future-of-sports-viewing</link>
    <itunes:image href="https://storage.buzzsprout.com/wobjpej0qv8u2qhq0qlb0z7q42cw?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17242312</guid>
    <pubDate>Wed, 18 Jun 2025 09:00:00 -0400</pubDate>
    <podcast:soundbite startTime="24.905" duration="25.0" />
    <itunes:duration>891</itunes:duration>
    <itunes:keywords>Expert Series, Skyrim.AI, Gen Z and Sports, Sports Broadcast, Spatial Media</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>4</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>United for Immersion: How the XR Sports Alliance Is Shaping Sports’ Future</itunes:title>
    <title>United for Immersion: How the XR Sports Alliance Is Shaping Sports’ Future</title>
    <itunes:summary><![CDATA[Sports fans have always craved deeper engagement, and a new wave of extended reality (XR) technologies promises to deliver it. Imagine experiencing a live match not just on a screen, but all around you – with 3D replays, holographic overlays, and virtual vantage points. Achieving this level of immersion at scale will take more than cool gadgets; it demands unity across the sports and tech industries. Enter the XR Sports Alliance (XRSA), a groundbreaking coalition that is bringing together div...]]></itunes:summary>
    <description><![CDATA[<p>Sports fans have always craved deeper engagement, and a new wave of extended reality (XR) technologies promises to deliver it. Imagine experiencing a live match not just on a screen, but all around you – with 3D replays, holographic overlays, and virtual vantage points. Achieving this level of immersion at scale will take more than cool gadgets; it demands unity across the sports and tech industries. Enter the XR Sports Alliance (XRSA), a groundbreaking coalition that is bringing together diverse players to accelerate the rollout of immersive sports experiences. In an arena long marked by fragmented experiments, XRSA is fostering the cross-industry collaboration needed to turn XR sports from novelty into mainstream reality.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Sports fans have always craved deeper engagement, and a new wave of extended reality (XR) technologies promises to deliver it. Imagine experiencing a live match not just on a screen, but all around you – with 3D replays, holographic overlays, and virtual vantage points. Achieving this level of immersion at scale will take more than cool gadgets; it demands unity across the sports and tech industries. Enter the XR Sports Alliance (XRSA), a groundbreaking coalition that is bringing together diverse players to accelerate the rollout of immersive sports experiences. In an arena long marked by fragmented experiments, XRSA is fostering the cross-industry collaboration needed to turn XR sports from novelty into mainstream reality.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17258958-united-for-immersion-how-the-xr-sports-alliance-is-shaping-sports-future.mp3" length="10559266" type="audio/mpeg" />
    <link>https://www.skyrim.ai/post/united-for-immersion-how-the-xr-sports-alliance-is-shaping-sports-future</link>
    <itunes:image href="https://storage.buzzsprout.com/7qm8uhvv6t9juqy4nbxh87e83av7?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17258958</guid>
    <pubDate>Tue, 10 Jun 2025 12:00:00 -0400</pubDate>
    <podcast:soundbite startTime="18.568" duration="29.0" />
    <itunes:duration>874</itunes:duration>
    <itunes:keywords>XRSA, AWE, Expert Series, Skyrim.AI</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>3</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Hollywood Meets Sports: Production Techniques Crossing Over</itunes:title>
    <title>Hollywood Meets Sports: Production Techniques Crossing Over</title>
    <itunes:summary><![CDATA[Sports broadcasts are starting to look and feel more like Hollywood productions. From cinematic camera work that mimics film and TV, to virtual production techniques straight out of VFX-heavy movies, to AI tools that streamline editing and commentary, the worlds of Hollywood and sports media are converging. This executive overview explores how innovations from film/TV production are being adapted to live sports coverage – and how they’re elevating storytelling and audience engagement in event...]]></itunes:summary>
    <description><![CDATA[<p>Sports broadcasts are starting to look and feel more like Hollywood productions. From cinematic camera work that mimics film and TV, to virtual production techniques straight out of VFX-heavy movies, to AI tools that streamline editing and commentary, the worlds of Hollywood and sports media are converging. This executive overview explores how innovations from film/TV production are being adapted to live sports coverage – and how they’re elevating storytelling and audience engagement in events like the Super Bowl, Olympics, NBA finals and more.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Sports broadcasts are starting to look and feel more like Hollywood productions. From cinematic camera work that mimics film and TV, to virtual production techniques straight out of VFX-heavy movies, to AI tools that streamline editing and commentary, the worlds of Hollywood and sports media are converging. This executive overview explores how innovations from film/TV production are being adapted to live sports coverage – and how they’re elevating storytelling and audience engagement in events like the Super Bowl, Olympics, NBA finals and more.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17258520-hollywood-meets-sports-production-techniques-crossing-over.mp3" length="14393416" type="audio/mpeg" />
    <link>https://www.skyrim.ai/post/hollywood-meets-sports-production-techniques-crossing-over</link>
    <itunes:image href="https://storage.buzzsprout.com/e4henfkji82nu79mt7u4h71dtap1?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17258520</guid>
    <pubDate>Tue, 03 Jun 2025 09:00:00 -0400</pubDate>
    <podcast:soundbite startTime="31.317" duration="32.0" />
    <itunes:duration>1193</itunes:duration>
    <itunes:keywords>Expert Series, Hollywood, Virtual Production, AI, Sports Broadcasting, Spatial Media</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>2</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Spatial Sports Media 101: What It Is and Why It Matters</itunes:title>
    <title>Spatial Sports Media 101: What It Is and Why It Matters</title>
    <itunes:summary><![CDATA[Spatial Sports Media refers to capturing sports action in three dimensions, allowing fans to experience content from any angle with rich interactivity.  In essence, it’s the evolution of volumetric video into a fully immersive format. Unlike a traditional broadcast that confines viewers to the angles chosen by a director, spatial media enables viewers to move freely within the scene, as if they were on the field or court alongside the players. For example, a fan could use their smartphon...]]></itunes:summary>
    <description><![CDATA[<p>Spatial Sports Media refers to capturing sports action in three dimensions, allowing fans to experience content from any angle with rich interactivity.  In essence, it’s the evolution of volumetric video into a fully immersive format. Unlike a traditional broadcast that confines viewers to the angles chosen by a director, spatial media enables viewers to move freely within the scene, as if they were on the field or court alongside the players. For example, a fan could use their smartphone, tablet, or VR headset to pause, rewind, and replay a pivotal moment from any perspective, even zooming in to see the action up close.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Spatial Sports Media refers to capturing sports action in three dimensions, allowing fans to experience content from any angle with rich interactivity.  In essence, it’s the evolution of volumetric video into a fully immersive format. Unlike a traditional broadcast that confines viewers to the angles chosen by a director, spatial media enables viewers to move freely within the scene, as if they were on the field or court alongside the players. For example, a fan could use their smartphone, tablet, or VR headset to pause, rewind, and replay a pivotal moment from any perspective, even zooming in to see the action up close.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/17236867-spatial-sports-media-101-what-it-is-and-why-it-matters.mp3" length="10287608" type="audio/mpeg" />
    <link>https://www.skyrim.ai/post/spatial-sports-media-101-what-it-is-and-why-it-matters</link>
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-17236867</guid>
    <pubDate>Wed, 28 May 2025 09:00:00 -0400</pubDate>
    <podcast:soundbite startTime="0.0" duration="30.0" />
    <itunes:duration>853</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>2</itunes:season>
    <itunes:episode>1</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>The 2024 State Of Spatial Media Report by Skyrim.AI</itunes:title>
    <title>The 2024 State Of Spatial Media Report by Skyrim.AI</title>
    <itunes:summary><![CDATA[Explore how cutting-edge technology is transforming sports and media in The State of Spatial Sports Media Podcast. Hosted by experts and thought leaders, each episode dives into the latest trends, innovations, and insights shaping the future of sports storytelling. From personalized fan experiences to game-changing advancements in spatial media, this podcast is your guide to the next frontier of sports entertainment.   Download the full 50 page State of Spatial Media 2024 Report here htt...]]></itunes:summary>
    <description><![CDATA[<p>Explore how cutting-edge technology is transforming sports and media in The State of Spatial Sports Media Podcast. Hosted by experts and thought leaders, each episode dives into the latest trends, innovations, and insights shaping the future of sports storytelling. From personalized fan experiences to game-changing advancements in spatial media, this podcast is your guide to the next frontier of sports entertainment. <br/><br/>Download the full 50 page State of Spatial Media 2024 Report here https://www.skyrim.ai/about/state-of-spatial-media<br/><br/>Want to work together  on Spatial Sports Media contact let us know at contact@skyrim.ai</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Explore how cutting-edge technology is transforming sports and media in The State of Spatial Sports Media Podcast. Hosted by experts and thought leaders, each episode dives into the latest trends, innovations, and insights shaping the future of sports storytelling. From personalized fan experiences to game-changing advancements in spatial media, this podcast is your guide to the next frontier of sports entertainment. <br/><br/>Download the full 50 page State of Spatial Media 2024 Report here https://www.skyrim.ai/about/state-of-spatial-media<br/><br/>Want to work together  on Spatial Sports Media contact let us know at contact@skyrim.ai</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/16301657-the-2024-state-of-spatial-media-report-by-skyrim-ai.mp3" length="13680366" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/t2111xxtls4avtcrw1hkafy9b0z3?.jpg" />
    <itunes:author>Skyrim.AI </itunes:author>
    <guid isPermaLink="false">Buzzsprout-16301657</guid>
    <pubDate>Wed, 18 Dec 2024 11:00:00 -0500</pubDate>
    <podcast:transcript url="https://www.buzzsprout.com/2188057/16301657/transcript" type="text/html" />
    <podcast:chapters url="https://www.buzzsprout.com/2188057/16301657/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="The 2024 State Of Spatial Media Report by Skyrim.AI" />
  <psc:chapter start="0:18" title="Who is Skyrim.AI" />
  <psc:chapter start="1:32" title="What is Spatial Media" />
  <psc:chapter start="3:02" title="The Three Generations of Spatial Media &amp; Generation 1.0" />
  <psc:chapter start="3:56" title="Download Skyrim.AI&#39;s State of Spatial Media 2024 Reprot" />
  <psc:chapter start="4:03" title="Generation 2.0" />
  <psc:chapter start="6:08" title="Generation 3.0" />
  <psc:chapter start="6:59" title="The Spatial Media Roadmap - Q1 &amp; Q2 2026" />
  <psc:chapter start="8:44" title="The Spatial Media Roadmap - Q3 2025 to Q3 2026" />
  <psc:chapter start="11:02" title="The Spatial Media Roadmap - 2026 and Beyond" />
  <psc:chapter start="12:04" title="How Spatial Media&#39;s AI foundation impacts sports" />
  <psc:chapter start="13:20" title="How Spatial Media becomes the new media format" />
</psc:chapters>
    <itunes:duration>1136</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>1</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Fearless Filmmaking with Volumetric, AI &amp; Bold 2024 Predictions - Part 2</itunes:title>
    <title>Fearless Filmmaking with Volumetric, AI &amp; Bold 2024 Predictions - Part 2</title>
    <itunes:summary><![CDATA[We continue our conversation with Snehal Patel (Fearless Productions) as we discuss AI and volumetric production. We also make bold predictions for 2024! Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>We continue our conversation with Snehal Patel (Fearless Productions) as we discuss AI and volumetric production. We also make bold predictions for 2024!</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>We continue our conversation with Snehal Patel (Fearless Productions) as we discuss AI and volumetric production. We also make bold predictions for 2024!</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/14283543-fearless-filmmaking-with-volumetric-ai-bold-2024-predictions-part-2.mp3" length="27696989" type="audio/mpeg" />
    <itunes:author>Dengenuity Labs</itunes:author>
    <guid isPermaLink="false">Buzzsprout-14283543</guid>
    <pubDate>Wed, 31 Jan 2024 00:00:00 -0500</pubDate>
    <itunes:duration>2304</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>2</itunes:season>
    <itunes:episode>2</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Fearless Filmmaking with Volumetric &amp; More! Part 1</itunes:title>
    <title>Fearless Filmmaking with Volumetric &amp; More! Part 1</title>
    <itunes:summary><![CDATA[Learn how to be fearless when using new technologies to tell your story! We chat with Snehal Patel (Fearless Productions) about how he converges multiple technologies - volumetric, virtual production, AI, robotics -  together to produce a high tech music video.  This is part 1 of a 2 part series. A can't miss for all creatives learning about new emerging technologies. Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>Learn how to be fearless when using new technologies to tell your story! We chat with Snehal Patel (Fearless Productions) about how he converges multiple technologies - volumetric, virtual production, AI, robotics -  together to produce a high tech music video.  This is part 1 of a 2 part series. A can&apos;t miss for all creatives learning about new emerging technologies.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Learn how to be fearless when using new technologies to tell your story! We chat with Snehal Patel (Fearless Productions) about how he converges multiple technologies - volumetric, virtual production, AI, robotics -  together to produce a high tech music video.  This is part 1 of a 2 part series. A can&apos;t miss for all creatives learning about new emerging technologies.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/14058983-fearless-filmmaking-with-volumetric-more-part-1.mp3" length="21872014" type="audio/mpeg" />
    <itunes:author></itunes:author>
    <guid isPermaLink="false">Buzzsprout-14058983</guid>
    <pubDate>Thu, 11 Jan 2024 00:00:00 -0500</pubDate>
    <itunes:duration>1818</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>2</itunes:season>
    <itunes:episode>1</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Volumetric Streaming is here!</itunes:title>
    <title>Volumetric Streaming is here!</title>
    <itunes:summary><![CDATA[In this podcast talk about the revolutionary Volumetric Player Specifications created by the members of the Volumetric Format Association. We discuss how all verticals in the volumetric pipeline benefits from the format, including capture, processing, encoding and rendering. Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>In this podcast talk about the revolutionary Volumetric Player Specifications created by the members of the Volumetric Format Association. We discuss how all verticals in the volumetric pipeline benefits from the format, including capture, processing, encoding and rendering.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>In this podcast talk about the revolutionary Volumetric Player Specifications created by the members of the Volumetric Format Association. We discuss how all verticals in the volumetric pipeline benefits from the format, including capture, processing, encoding and rendering.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/13984889-volumetric-streaming-is-here.mp3" length="19488268" type="audio/mpeg" />
    <itunes:author>Dengenuity Labs</itunes:author>
    <guid isPermaLink="false">Buzzsprout-13984889</guid>
    <pubDate>Fri, 17 Nov 2023 21:00:00 -0500</pubDate>
    <itunes:duration>1620</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>What do the Taylor Swift &amp; the Floor is Lava have in Common? Hint: Meta Quest 3</itunes:title>
    <title>What do the Taylor Swift &amp; the Floor is Lava have in Common? Hint: Meta Quest 3</title>
    <itunes:summary><![CDATA[In this episode we give our initial reactions to the new Meta Quest 3 XR headset. We also talk about the need for realistic 3D content for all forms of entertainment: sports, concerts, movies and games. Future headsets such as the Apple Vision Pro will need more than just CG 3D content.  We also spotlight Project Chimera, a new immersive media project from producer and filmmaker, Snehal Patel ( Fearless Productions). Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>In this episode we give our initial reactions to the new Meta Quest 3 XR headset. We also talk about the need for realistic 3D content for all forms of entertainment: sports, concerts, movies and games. Future headsets such as the Apple Vision Pro will need more than just CG 3D content.  We also spotlight Project Chimera, a new immersive media project from producer and filmmaker, Snehal Patel ( Fearless Productions).</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>In this episode we give our initial reactions to the new Meta Quest 3 XR headset. We also talk about the need for realistic 3D content for all forms of entertainment: sports, concerts, movies and games. Future headsets such as the Apple Vision Pro will need more than just CG 3D content.  We also spotlight Project Chimera, a new immersive media project from producer and filmmaker, Snehal Patel ( Fearless Productions).</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/13840060-what-do-the-taylor-swift-the-floor-is-lava-have-in-common-hint-meta-quest-3.mp3" length="17216655" type="audio/mpeg" />
    <itunes:author>Dengenuity Labs</itunes:author>
    <guid isPermaLink="false">Buzzsprout-13840060</guid>
    <pubDate>Wed, 25 Oct 2023 11:00:00 -0400</pubDate>
    <itunes:duration>1430</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>11</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>NerF, Splats, &amp; Slime! How to Keep up with the Latest Volumetric Rendering Trends</itunes:title>
    <title>NerF, Splats, &amp; Slime! How to Keep up with the Latest Volumetric Rendering Trends</title>
    <itunes:summary><![CDATA[We look at the renewed interest in radiance fields, and how to make sense of all the different variations of volumetric rendering. Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>We look at the renewed interest in radiance fields, and how to make sense of all the different variations of volumetric rendering.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>We look at the renewed interest in radiance fields, and how to make sense of all the different variations of volumetric rendering.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/13729908-nerf-splats-slime-how-to-keep-up-with-the-latest-volumetric-rendering-trends.mp3" length="13007803" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/uwkuc1gh508kkyxa9apbm70gcn7w?.jpg" />
    <itunes:author></itunes:author>
    <guid isPermaLink="false">Buzzsprout-13729908</guid>
    <pubDate>Fri, 06 Oct 2023 13:00:00 -0400</pubDate>
    <itunes:duration>1082</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>10</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Why the Time for New Media Formats is Now</itunes:title>
    <title>Why the Time for New Media Formats is Now</title>
    <itunes:summary><![CDATA[This episode is a can't miss, if you want to know how media formats and interoperability have a positive impact on emerging technology.  We discuss how a trade assocations like the VFA benefit everyone in involved, including companies, creators, and the consumers.  We also talk about how the VFA takes an active role in driving the industry and how you can be a part of it. Interopablity  Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>This episode is a can&apos;t miss, if you want to know how media formats and interoperability have a positive impact on emerging technology.<br/> We discuss how a trade assocations like the VFA benefit everyone in involved, including companies, creators, and the consumers.  We also talk about how the VFA takes an active role in driving the industry and how you can be a part of it. Interopablity </p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>This episode is a can&apos;t miss, if you want to know how media formats and interoperability have a positive impact on emerging technology.<br/> We discuss how a trade assocations like the VFA benefit everyone in involved, including companies, creators, and the consumers.  We also talk about how the VFA takes an active role in driving the industry and how you can be a part of it. Interopablity </p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/13641113-why-the-time-for-new-media-formats-is-now.mp3" length="28147214" type="audio/mpeg" />
    <itunes:author></itunes:author>
    <guid isPermaLink="false">Buzzsprout-13641113</guid>
    <pubDate>Fri, 22 Sep 2023 14:00:00 -0400</pubDate>
    <itunes:duration>2341</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>9</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>true</itunes:explicit>
  </item>
  <item>
    <itunes:title>How are Pumpkins and Volumetric Related?</itunes:title>
    <title>How are Pumpkins and Volumetric Related?</title>
    <itunes:summary><![CDATA[The season is changing and so is volumetric. In this episode we: Recap the VFA NeRF Summit, including Fearless Productions, Arcturus, and Kino FLO Volumetric Triva! We learn about the origins of XBox Kinect Technology and where you can find it today. Hint: you might have one in your house right now.Make parallels between the yesterday's Kinect community and today's NeRF community.Discuss the new Gaussian Splat technology.Preview the upcoming  volumetric tech conferences in the fall ...]]></itunes:summary>
    <description><![CDATA[<p>The season is changing and so is volumetric. In this episode we:</p><ul><li>Recap the VFA NeRF Summit, including Fearless Productions, Arcturus, and Kino FLO </li><li>Volumetric Triva! We learn about the origins of XBox Kinect Technology and where you can find it today. Hint: you might have one in your house right now.</li><li>Make parallels between the yesterday&apos;s Kinect community and today&apos;s NeRF community.</li><li>Discuss the new Gaussian Splat technology.</li><li>Preview the upcoming  volumetric tech conferences in the fall of 2023</li></ul><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>The season is changing and so is volumetric. In this episode we:</p><ul><li>Recap the VFA NeRF Summit, including Fearless Productions, Arcturus, and Kino FLO </li><li>Volumetric Triva! We learn about the origins of XBox Kinect Technology and where you can find it today. Hint: you might have one in your house right now.</li><li>Make parallels between the yesterday&apos;s Kinect community and today&apos;s NeRF community.</li><li>Discuss the new Gaussian Splat technology.</li><li>Preview the upcoming  volumetric tech conferences in the fall of 2023</li></ul><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/13535813-how-are-pumpkins-and-volumetric-related.mp3" length="19189425" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/fe50dyt9o23m0omlz7y7tzy0sjq8?.jpg" />
    <itunes:author>Dengenuity Labs</itunes:author>
    <guid isPermaLink="false">Buzzsprout-13535813</guid>
    <pubDate>Tue, 05 Sep 2023 20:00:00 -0400</pubDate>
    <itunes:duration>1597</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>8</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>SIGGRAPH 2023 Recap - NeRF and More!</itunes:title>
    <title>SIGGRAPH 2023 Recap - NeRF and More!</title>
    <itunes:summary><![CDATA[We recap the volumetric and NeRF talks and exhibitions at SIGGRAPH 2023. There were lots of research papers, panels and presentations focused on the development of NeRF technology as well as discussions about how NeRF can be fit into the VFX pipeline.  We also discuss the NVIDIA's hardware announcements and how it will impact the world of 3D, AI and volumetric. Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>We recap the volumetric and NeRF talks and exhibitions at SIGGRAPH 2023. There were lots of research papers, panels and presentations focused on the development of NeRF technology as well as discussions about how NeRF can be fit into the VFX pipeline.  We also discuss the NVIDIA&apos;s hardware announcements and how it will impact the world of 3D, AI and volumetric.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>We recap the volumetric and NeRF talks and exhibitions at SIGGRAPH 2023. There were lots of research papers, panels and presentations focused on the development of NeRF technology as well as discussions about how NeRF can be fit into the VFX pipeline.  We also discuss the NVIDIA&apos;s hardware announcements and how it will impact the world of 3D, AI and volumetric.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/13425422-siggraph-2023-recap-nerf-and-more.mp3" length="8965072" type="audio/mpeg" />
    <itunes:author></itunes:author>
    <guid isPermaLink="false">Buzzsprout-13425422</guid>
    <pubDate>Thu, 17 Aug 2023 17:00:00 -0400</pubDate>
    <itunes:duration>743</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>7</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Your Volumetric Guide to Siggraph 2023</itunes:title>
    <title>Your Volumetric Guide to Siggraph 2023</title>
    <itunes:summary><![CDATA[Volumetric will make a splash at the Siggraph 2023 computer graphics conference. In this episode we discuss all the papers, panels, and presentations related to volumetric you can expect to see during the conference. If you're attending the conference in person or even virtually, you won't want to miss this one!  Core Tech Stack Improvement Neural Fields for Visual ComputingDeformable Neural Radiance Fields for Object Motion Blur Removal Efficient 3D Reconstruction of NeRF using Camera P...]]></itunes:summary>
    <description><![CDATA[<p>Volumetric will make a splash at the Siggraph 2023 computer graphics conference. In this episode we discuss all the papers, panels, and presentations related to volumetric you can expect to see during the conference. If you&apos;re attending the conference in person or even virtually, you won&apos;t want to miss this one!<br/><br/>Core Tech Stack Improvement</p><ul><li><a href='https://s2023.siggraph.org/presentation/?id=gensub_131&amp;sess=sess148'>Neural Fields for Visual Computing</a></li><li><a href='https://s2023.siggraph.org/presentation/?id=pos_258&amp;sess=sess386'>Deformable Neural Radiance Fields for Object Motion Blur Removal</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=pos_257&amp;sess=sess389'> Efficient 3D Reconstruction of NeRF using Camera Pose Interpolation and Photometric Bundle Adjustment</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1843&amp;sess=sess385'> </a><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=pos_145&amp;sess=sess385'>NeRFs for Medical Volume Rendering</a></li></ul><p>Improving Human Capturing Rendering</p><ul><li> <a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=papers_882&amp;sess=sess129'>AvatarMAV: Fast 3D Head Avatar Reconstruction</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=papers_848&amp;sess=sess114'>NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=papers_193&amp;sess=sess114'>AvatarReX: Real-time Expressive Full-body Avatars</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=papers_186&amp;sess=sess114'>SketchFaceNeRF</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=papers_560&amp;sess=sess114'>HumanRF</a></li></ul><p>Immersive Volumetric </p><ul><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=exs142&amp;sess=sess487'>Immersive NeRFs in the Enterprise: A Game Changer for Commercial Reality Capture and Sharing</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=gensubcur_120&amp;sess=sess328'> FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality</a></li></ul><p><br/><br/></p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Volumetric will make a splash at the Siggraph 2023 computer graphics conference. In this episode we discuss all the papers, panels, and presentations related to volumetric you can expect to see during the conference. If you&apos;re attending the conference in person or even virtually, you won&apos;t want to miss this one!<br/><br/>Core Tech Stack Improvement</p><ul><li><a href='https://s2023.siggraph.org/presentation/?id=gensub_131&amp;sess=sess148'>Neural Fields for Visual Computing</a></li><li><a href='https://s2023.siggraph.org/presentation/?id=pos_258&amp;sess=sess386'>Deformable Neural Radiance Fields for Object Motion Blur Removal</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=pos_257&amp;sess=sess389'> Efficient 3D Reconstruction of NeRF using Camera Pose Interpolation and Photometric Bundle Adjustment</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1843&amp;sess=sess385'> </a><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=pos_145&amp;sess=sess385'>NeRFs for Medical Volume Rendering</a></li></ul><p>Improving Human Capturing Rendering</p><ul><li> <a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=papers_882&amp;sess=sess129'>AvatarMAV: Fast 3D Head Avatar Reconstruction</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=papers_848&amp;sess=sess114'>NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=papers_193&amp;sess=sess114'>AvatarReX: Real-time Expressive Full-body Avatars</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=papers_186&amp;sess=sess114'>SketchFaceNeRF</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=papers_560&amp;sess=sess114'>HumanRF</a></li></ul><p>Immersive Volumetric </p><ul><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=exs142&amp;sess=sess487'>Immersive NeRFs in the Enterprise: A Game Changer for Commercial Reality Capture and Sharing</a></li><li><a href='https://s2023.siggraph.org/?post_type=page&amp;p=1842&amp;id=gensubcur_120&amp;sess=sess328'> FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality</a></li></ul><p><br/><br/></p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/13347858-your-volumetric-guide-to-siggraph-2023.mp3" length="10837742" type="audio/mpeg" />
    <itunes:author></itunes:author>
    <guid isPermaLink="false">Buzzsprout-13347858</guid>
    <pubDate>Fri, 04 Aug 2023 02:00:00 -0400</pubDate>
    <itunes:duration>899</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>6</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Volumetric and Virtual Production Business Part 2 of 2</itunes:title>
    <title>Volumetric and Virtual Production Business Part 2 of 2</title>
    <itunes:summary><![CDATA[Part 2 of 2. We continue our discussion of scaling and growing the volumetric and virtual production businesses. They give their insights on how to keep up with fast changing tech while maintaining a competitive advantage in a booming space. Special guests: Piotr Uzarowicz from Arcturus and JT Rooney from XR Studios. Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>Part 2 of 2. We continue our discussion of scaling and growing the volumetric and virtual production businesses. They give their insights on how to keep up with fast changing tech while maintaining a competitive advantage in a booming space.<br/>Special guests: Piotr Uzarowicz from Arcturus and JT Rooney from XR Studios.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Part 2 of 2. We continue our discussion of scaling and growing the volumetric and virtual production businesses. They give their insights on how to keep up with fast changing tech while maintaining a competitive advantage in a booming space.<br/>Special guests: Piotr Uzarowicz from Arcturus and JT Rooney from XR Studios.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/13169046-volumetric-and-virtual-production-business-part-2-of-2.mp3" length="16843611" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/jed492eq1pzxkvwqmh9pa51v9wr6?.jpg" />
    <itunes:author>Dengenuity Labs</itunes:author>
    <guid isPermaLink="false">Buzzsprout-13169046</guid>
    <pubDate>Thu, 20 Jul 2023 03:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/2188057/13169046/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Volumetric and Virtual Production Business Part 2 of 2" />
  <psc:chapter start="0:03" title="Intro" />
  <psc:chapter start="0:34" title=" Time Jumps: Tech Accelerating Business" />
  <psc:chapter start="2:39" title="Maintaining A Competitive Advantage in a Free for All" />
  <psc:chapter start="5:45" title="Investing in Tech in Fast Moving Industry" />
  <psc:chapter start="8:40" title="Scalability and Time" />
  <psc:chapter start="12:32" title="Advice on Getting into the Industry - Flexibility" />
  <psc:chapter start="15:58" title=" Production Disruption" />
  <psc:chapter start="17:38" title="Two Revolutions at Once" />
  <psc:chapter start="20:36" title="The 3D Generation" />
  <psc:chapter start="21:04" title="Learning from this Roller Coaster" />
  <psc:chapter start="22:26" title="This is the Way" />
  <psc:chapter start="23:05" title="Outro" />
</psc:chapters>
    <itunes:duration>1400</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>5</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Volumetric and Virtual Production Business  Part 1 of 2</itunes:title>
    <title>Volumetric and Virtual Production Business  Part 1 of 2</title>
    <itunes:summary><![CDATA[We learn about the recent boom in virtual production stages and its similarities to  the business of volumetric production. We also discuss the importance of educating the industry on new technology and chat about he democratization of immersive media. Special guests: Piotr Uzarowicz from Arcturus and JT Rooney from XR Studios. Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>We learn about the recent boom in virtual production stages and its similarities to <br/>the business of volumetric production. We also discuss the importance of educating the industry on new technology and chat about he democratization of immersive media. Special guests: Piotr Uzarowicz from Arcturus and JT Rooney from XR Studios.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>We learn about the recent boom in virtual production stages and its similarities to <br/>the business of volumetric production. We also discuss the importance of educating the industry on new technology and chat about he democratization of immersive media. Special guests: Piotr Uzarowicz from Arcturus and JT Rooney from XR Studios.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/13168898-volumetric-and-virtual-production-business-part-1-of-2.mp3" length="13701110" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/sm6dpfc3j6ka4jkrtbr97mqk6luk?.jpg" />
    <itunes:author>Dengenuity Labs</itunes:author>
    <guid isPermaLink="false">Buzzsprout-13168898</guid>
    <pubDate>Thu, 06 Jul 2023 05:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/2188057/13168898/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Intro" />
  <psc:chapter start="1:41" title="Intro: JT Rooney, XR Studios" />
  <psc:chapter start="2:47" title="Intro: Piotr Uzarowicz, Arcturus" />
  <psc:chapter start="3:50" title="Recent Boom of Volumetric and Virtual Production Business" />
  <psc:chapter start="7:45" title="Educating the Industry" />
  <psc:chapter start="13:45" title="Democratization of Immersive" />
  <psc:chapter start="15:44" title="The Need For Standards?" />
  <psc:chapter start="17:56" title="Outro" />
</psc:chapters>
    <itunes:duration>1137</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>4</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Lens Metadata will Create Better Volumetric Captures </itunes:title>
    <title>Lens Metadata will Create Better Volumetric Captures </title>
    <itunes:summary><![CDATA[We learn why cameras lenses and metadata are critical for the evolution of volumetric video capture. Today's expert is Tony Wisniewski,  Senior Marketing Manager for Zeiss Photography and Cinematography Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>We learn why cameras lenses and metadata are critical for the evolution of volumetric video capture. Today&apos;s expert is Tony Wisniewski,  Senior Marketing Manager for Zeiss Photography and Cinematography</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>We learn why cameras lenses and metadata are critical for the evolution of volumetric video capture. Today&apos;s expert is Tony Wisniewski,  Senior Marketing Manager for Zeiss Photography and Cinematography</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/13074181-lens-metadata-will-create-better-volumetric-captures.mp3" length="23293534" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/2vlf91s831grn3jfdnmyj06khlxk?.jpg" />
    <itunes:author>Dengenuity Labs</itunes:author>
    <guid isPermaLink="false">Buzzsprout-13074181</guid>
    <pubDate>Thu, 22 Jun 2023 05:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/2188057/13074181/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Intro" />
  <psc:chapter start="2:01" title="Why Lens Data is More Important Than You Think" />
  <psc:chapter start="5:52" title="Data During Live (and Dynamic!) Events" />
  <psc:chapter start="12:06" title="RGB Cameras vs IR Cameras in Volumetric?" />
  <psc:chapter start="15:00" title="Improving Volumetric Capture with Cinematic Cameras" />
  <psc:chapter start="16:26" title="Creating Without Lens - Data Tables!" />
  <psc:chapter start="19:33" title="Databases Can Save You Big $" />
  <psc:chapter start="23:12" title="Taking Volumetric Out of a Small Box" />
  <psc:chapter start="27:33" title="Making a Good First Impression - Better Captures Start Now" />
  <psc:chapter start="29:06" title="Outro" />
</psc:chapters>
    <itunes:duration>1938</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>3</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Revolutionizing the Sports Fan Experience with 3D Data &amp; Volumetric - Guest: Simon Thompson CEO of Trickshot</itunes:title>
    <title>Revolutionizing the Sports Fan Experience with 3D Data &amp; Volumetric - Guest: Simon Thompson CEO of Trickshot</title>
    <itunes:summary><![CDATA[Simon Thompson, founder of Trickshot, discusses how volumetric captures will revolutionize the fan experience and how 3D data is about to become the most valuable assets for rights holders. His company collaborated with Canon to create innovative fan experiences using volumetric data from live NBA games. Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>Simon Thompson, founder of Trickshot, discusses how volumetric captures will revolutionize the fan experience and how 3D data is about to become the most valuable assets for rights holders. His company collaborated with Canon to create innovative fan experiences using volumetric data from live NBA games.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Simon Thompson, founder of Trickshot, discusses how volumetric captures will revolutionize the fan experience and how 3D data is about to become the most valuable assets for rights holders. His company collaborated with Canon to create innovative fan experiences using volumetric data from live NBA games.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/12977810-revolutionizing-the-sports-fan-experience-with-3d-data-volumetric-guest-simon-thompson-ceo-of-trickshot.mp3" length="18483107" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/gb6xmbl3ux6etka62uo4510g49ko?.jpg" />
    <itunes:author>Dengenuity Labs</itunes:author>
    <guid isPermaLink="false">Buzzsprout-12977810</guid>
    <pubDate>Thu, 08 Jun 2023 04:00:00 -0400</pubDate>
    <podcast:soundbite startTime="498.0" duration="46.5" />
    <podcast:chapters url="https://www.buzzsprout.com/2188057/12977810/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Intro - Courtside at the NBA Finals?" />
  <psc:chapter start="1:30" title="Welcome Simon Thompson, founder of Trickshot" />
  <psc:chapter start="2:34" title="What is Trickshot doing? Canon &amp; NBA" />
  <psc:chapter start="5:13" title="The Trickshot Creative Process " />
  <psc:chapter start="6:50" title="Reaching a New Audience through 3D Data" />
  <psc:chapter start="8:01" title="Benefits for the Fans? What&#39;s the &quot;Verb&quot;?" />
  <psc:chapter start="10:29" title="3D Sports &amp;  the Multichannel Experience" />
  <psc:chapter start="11:50" title="Benefits for the Business" />
  <psc:chapter start="13:49" title="Monetization &amp; Recovering 20 Billion?" />
  <psc:chapter start="16:31" title="Which Sports are Exciting in Volumetric?" />
  <psc:chapter start="18:26" title="Storytelling in Volumetric -  Tools for Drama &amp; Memes" />
  <psc:chapter start="21:12" title="Benefits for Players &amp; Coaches" />
  <psc:chapter start="22:12" title="Can YOU score? Recreating Your Favorite Sports Moments" />
  <psc:chapter start="24:14" title="Outro - Volumetric Format Association" />
</psc:chapters>
    <itunes:duration>1535</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>2</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Recap: Volumetric at NAB Show Las Vegas - This Changes Everything</itunes:title>
    <title>Recap: Volumetric at NAB Show Las Vegas - This Changes Everything</title>
    <itunes:summary><![CDATA[Volumetric technology was all over the show floor at the NAB Industry Conference in Las Vegas. We recap what demos we saw, including Canon's volumetric capture system in NBA stadiums, Sony's holographic display and photogrammetry capture booth. We also discuss virtual production from Magic Box and markerless motion capture from Disguise. Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>Volumetric technology was all over the show floor at the NAB Industry Conference in Las Vegas. We recap what demos we saw, including Canon&apos;s volumetric capture system in NBA stadiums, Sony&apos;s holographic display and photogrammetry capture booth. We also discuss virtual production from Magic Box and markerless motion capture from Disguise.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>Volumetric technology was all over the show floor at the NAB Industry Conference in Las Vegas. We recap what demos we saw, including Canon&apos;s volumetric capture system in NBA stadiums, Sony&apos;s holographic display and photogrammetry capture booth. We also discuss virtual production from Magic Box and markerless motion capture from Disguise.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/12826305-recap-volumetric-at-nab-show-las-vegas-this-changes-everything.mp3" length="11824774" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/jsyvqkbiojsr99sdtk5k18jklmi4?.jpg" />
    <itunes:author>Dengenuity Labs</itunes:author>
    <guid isPermaLink="false">Buzzsprout-12826305</guid>
    <pubDate>Wed, 10 May 2023 20:00:00 -0400</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/2188057/12826305/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Intro - Scoring goals- who wins?" />
  <psc:chapter start="1:00" title="Showcase: VFA members at NAB" />
  <psc:chapter start="4:40" title="Companies embracing birtual &amp; bolumetric production" />
  <psc:chapter start="9:44" title="Immersive tech that enhances the audience experience" />
  <psc:chapter start="14:15" title="Outro - the audience wins!" />
</psc:chapters>
    <itunes:duration>980</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>1</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>What is Volumetric &amp; Why is It the New Revolution in Video Technology?</itunes:title>
    <title>What is Volumetric &amp; Why is It the New Revolution in Video Technology?</title>
    <itunes:summary><![CDATA[We explain the technology behind volumetric video, a revolutionary way to convert the real world into 3D world.  We also discuss the advantages of this technology and how it can benefit industries such as sports, entertainment, virtual production in filmmaking, education and disaster relief. Follow us on linked in at https://www.linkedin.com/company/skyrim-ai ]]></itunes:summary>
    <description><![CDATA[<p>We explain the technology behind volumetric video, a revolutionary way to convert the real world into 3D world.  We also discuss the advantages of this technology and how it can benefit industries such as sports, entertainment, virtual production in filmmaking, education and disaster relief.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></description>
    <content:encoded><![CDATA[<p>We explain the technology behind volumetric video, a revolutionary way to convert the real world into 3D world.  We also discuss the advantages of this technology and how it can benefit industries such as sports, entertainment, virtual production in filmmaking, education and disaster relief.</p><p>Follow us on linked in at https://www.linkedin.com/company/skyrim-ai</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/2188057/episodes/12825112-what-is-volumetric-why-is-it-the-new-revolution-in-video-technology.mp3" length="17212049" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/2xt4wh6jspl602ril158j0fro4qg?.jpg" />
    <itunes:author>Dengenuity Labs</itunes:author>
    <guid isPermaLink="false">Buzzsprout-12825112</guid>
    <pubDate>Wed, 10 May 2023 20:00:00 -0400</pubDate>
    <podcast:soundbite startTime="122.623" duration="15.0" />
    <podcast:chapters url="https://www.buzzsprout.com/2188057/12825112/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Intro - Following the White Rabbit" />
  <psc:chapter start="1:31" title="What is Volumetric Video?" />
  <psc:chapter start="3:07" title="4 Advantages of Volumetric" />
  <psc:chapter start="10:00" title="Impact on Virtual Production" />
  <psc:chapter start="15:00" title="Impact on Education" />
  <psc:chapter start="16:47" title="Impact on Disasters" />
  <psc:chapter start="18:13" title="How to Get Started" />
  <psc:chapter start="20:46" title="Volumetric Format Association" />
  <psc:chapter start="22:53" title="Outro - Arrival of the White Rabbit " />
</psc:chapters>
    <itunes:duration>1428</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>0</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
</channel>
</rss>
