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  <title>Halo 2: Artifacts</title>

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  <description><![CDATA[<p>The untold stories of Halo 2's multiplayer development. Andy “Bravo” Dudynsky sits down with Max Hoberman, Lead Multiplayer Designer for the revolutionary video game Halo 2, to finally reveal what's hidden within the game's original, never-before-seen design documents. A four-episode limited series.&nbsp;</p>]]></description>
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    <itunes:title>Episode 4 - The Cutting Room Floor</itunes:title>
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    <itunes:summary><![CDATA[In the final episode of the series, we dive into Halo 2’s cut features - sprint, cut weapons and vehicles, tournaments and observer mode, cut multiplayer medals and voice lines (with help from a special guest), the "overhead map," and more. ]]></itunes:summary>
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    <pubDate>Fri, 26 Nov 2021 04:00:00 -0800</pubDate>
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    <itunes:title>Episode 3 - Legendary Map Design</itunes:title>
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    <itunes:summary><![CDATA[We dig into the stories behind Halo 2's incredible multiplayer maps, cut and abandoned maps that didn't make it into the final game, never-before-seen features like Force Walls, and lots more.  ]]></itunes:summary>
    <description><![CDATA[<p>We dig into the stories behind Halo 2&apos;s incredible multiplayer maps, cut and abandoned maps that didn&apos;t make it into the final game, never-before-seen features like Force Walls, and lots more. </p>]]></description>
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    <pubDate>Fri, 19 Nov 2021 04:00:00 -0800</pubDate>
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    <itunes:title>Episode 2 - The Social Revolution</itunes:title>
    <title>Episode 2 - The Social Revolution</title>
    <itunes:summary><![CDATA[Max and a special guest dive into the stories behind what it took to deliver Halo 2’s groundbreaking online innovations - parties, clans, matchmaking, the ranking system, cut features, and much more.  ]]></itunes:summary>
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    <pubDate>Fri, 12 Nov 2021 06:00:00 -0800</pubDate>
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    <itunes:title>Episode 1 - The Beginning </itunes:title>
    <title>Episode 1 - The Beginning </title>
    <itunes:summary><![CDATA[In the series premiere, we cover Max's early days at Bungie, the first Halo multiplayer prototypes, Halo 2’s “Warfare” game mode, Halo 2 design decisions, cut multiplayer modes, and more. ]]></itunes:summary>
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    <pubDate>Fri, 05 Nov 2021 07:00:00 -0700</pubDate>
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    <itunes:title>Halo 2: Artifacts - Trailer</itunes:title>
    <title>Halo 2: Artifacts - Trailer</title>
    <itunes:summary><![CDATA[Welcome to Halo 2: Artifacts. In this limited series, Andy “Bravo” Dudynsky sits down with Max Hoberman, Lead Multiplayer Designer for the revolutionary video game Halo 2, to finally reveal what's hidden within the game's original, never-before-seen design documents. Series premiere November 5.  ]]></itunes:summary>
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    <pubDate>Fri, 29 Oct 2021 10:00:00 -0700</pubDate>
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