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  <title>Player Lair Podcast</title>

  <lastBuildDate>Mon, 22 Jun 2026 06:45:53 -0400</lastBuildDate>
  <link>http://playerlair.net/</link>
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  <copyright>© 2026 Player Lair Podcast</copyright>
  <podcast:locked>yes</podcast:locked>
  <podcast:funding url="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support this Podcast</podcast:funding>
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  <itunes:author>Ivan Alexiev</itunes:author>
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  <description><![CDATA[<p>In the Player Lair podcast, we delve into the process of making games and interview various game designers, publishers and people involved in the gaming community.&nbsp;</p>]]></description>
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  <itunes:keywords>board games, game design, kickstarter, board game design</itunes:keywords>
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    <itunes:name>Ivan Alexiev</itunes:name>
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  <itunes:category text="Leisure">
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  <podcast:person role="host">Ivan Alexiev</podcast:person>
  <item>
    <itunes:title>42: Designing Complex and Successful Games with Dávid Turczi</itunes:title>
    <title>42: Designing Complex and Successful Games with Dávid Turczi</title>
    <itunes:summary><![CDATA[You can watch this episode with video on YouTube! Check it out here: https://www.youtube.com/watch?v=paxJFQ90qAY I sat down with David Turczi to talk about his approach to game design, working with other designers, and what goes into making amazing games.  Sponsors:  Hero Time Manufacturing (5% discount + free quote): https://herotime1.com/?utm_source=ivanalexiev Omnibus Gaming: https://omnibusgaming.com  My Upcoming Games:  Siege Perilous: https://playsiegeperilous.com Grimbrew: https://grim...]]></itunes:summary>
    <description><![CDATA[<p>You can watch this episode with video on YouTube! Check it out here: <a href='https://www.youtube.com/watch?v=paxJFQ90qAY'>https://www.youtube.com/watch?v=paxJFQ90qAY</a></p><p>I sat down with David Turczi to talk about his approach to game design, working with other designers, and what goes into making amazing games.<br/><br/>Sponsors:<br/><br/>Hero Time Manufacturing (5% discount + free quote): <a href='https://herotime1.com/?utm_source=ivanalexiev'>https://herotime1.com/?utm_source=ivanalexiev</a><br/>Omnibus Gaming: <a href='https://omnibusgaming.com'>https://omnibusgaming.com</a><br/><br/>My Upcoming Games:<br/><br/>Siege Perilous: <a href='https://playsiegeperilous.com'>https://playsiegeperilous.com</a><br/>Grimbrew: <a href='https://grimbrewgame.com'>https://grimbrewgame.com</a><br/>Song of the Wildkin: <a href='https://songofthewildkin.com'>https://songofthewildkin.com</a><br/><br/>Book a call with me: <a href='https://calendly.com/ivanalexievv/5x55gamedesign'>https://calendly.com/ivanalexievv/5x55gamedesign</a><br/>Join the Discord server: <a href='https://discord.com/invite/AeJmRJaEV3'>https://discord.com/invite/AeJmRJaEV3 </a><br/>Get your game professionally playtested (fill in bottom of the form): <a href='https://playerlair.net/playtesting-and-design-consultations/'>https://playerlair.net/playtesting-and-design-consultations/</a><br/><br/></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>You can watch this episode with video on YouTube! Check it out here: <a href='https://www.youtube.com/watch?v=paxJFQ90qAY'>https://www.youtube.com/watch?v=paxJFQ90qAY</a></p><p>I sat down with David Turczi to talk about his approach to game design, working with other designers, and what goes into making amazing games.<br/><br/>Sponsors:<br/><br/>Hero Time Manufacturing (5% discount + free quote): <a href='https://herotime1.com/?utm_source=ivanalexiev'>https://herotime1.com/?utm_source=ivanalexiev</a><br/>Omnibus Gaming: <a href='https://omnibusgaming.com'>https://omnibusgaming.com</a><br/><br/>My Upcoming Games:<br/><br/>Siege Perilous: <a href='https://playsiegeperilous.com'>https://playsiegeperilous.com</a><br/>Grimbrew: <a href='https://grimbrewgame.com'>https://grimbrewgame.com</a><br/>Song of the Wildkin: <a href='https://songofthewildkin.com'>https://songofthewildkin.com</a><br/><br/>Book a call with me: <a href='https://calendly.com/ivanalexievv/5x55gamedesign'>https://calendly.com/ivanalexievv/5x55gamedesign</a><br/>Join the Discord server: <a href='https://discord.com/invite/AeJmRJaEV3'>https://discord.com/invite/AeJmRJaEV3 </a><br/>Get your game professionally playtested (fill in bottom of the form): <a href='https://playerlair.net/playtesting-and-design-consultations/'>https://playerlair.net/playtesting-and-design-consultations/</a><br/><br/></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
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    <itunes:author>Ivan Alexiev</itunes:author>
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    <pubDate>Wed, 22 Apr 2026 11:00:00 +0300</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="Intro" />
  <psc:chapter start="2:42" title="Great Game vs. Clever Game and Cutting Ideas" />
  <psc:chapter start="5:20" title="How Ideas Become Games" />
  <psc:chapter start="12:23" title="Co-Designing &amp; Learning from Others" />
  <psc:chapter start="15:06" title="Sponsor: Omnibus Gaming" />
  <psc:chapter start="16:06" title="Does Game Design Need to be Fun?" />
  <psc:chapter start="21:09" title="Why Complex Games Can Still Succeed" />
  <psc:chapter start="29:28" title="UI, Icons &amp; Information Design" />
  <psc:chapter start="31:00" title="Sponsor: Hero Time Manufacturing" />
  <psc:chapter start="33:11" title="Playtesting, Pitching &amp; Breaking In" />
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    <itunes:duration>3494</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>42</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
    <podcast:person role="guest" href="https://boardgamegeek.com/boardgamedesigner/76227/david-turczi">Dávid Turczi</podcast:person>
    <podcast:person role="host">Ivan Alexiev</podcast:person>
  </item>
  <item>
    <itunes:title>41: Making an EPIC 4X game with Preben Møller</itunes:title>
    <title>41: Making an EPIC 4X game with Preben Møller</title>
    <itunes:summary><![CDATA[Danish game designer and publisher Preben Møller joins me to talk about the long road of creating and publishing his ambitious 4X board game Sky Empire. We discuss how the project evolved over two years of development, the lessons learned from canceling a first crowdfunding campaign, and what changed before launching again successfully. Preben also shares insights into marketing board games, designing meaningful solo modes, gathering honest playtesting feedback, and why designers should decid...]]></itunes:summary>
    <description><![CDATA[<p>Danish game designer and publisher <a href='https://boardgamegeek.com/boardgamedesigner/160286/preben-moller'>Preben Møller</a> joins me to talk about the long road of creating and publishing his ambitious 4X board game <a href='https://boardgamegeek.com/boardgame/414316/sky-empire'><b>Sky Empire</b></a>. We discuss how the project evolved over two years of development, the lessons learned from canceling a first crowdfunding campaign, and what changed before launching again successfully. Preben also shares insights into marketing board games, designing meaningful solo modes, gathering honest playtesting feedback, and why designers should decide early whether they want to pitch their games or publish them themselves. </p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Danish game designer and publisher <a href='https://boardgamegeek.com/boardgamedesigner/160286/preben-moller'>Preben Møller</a> joins me to talk about the long road of creating and publishing his ambitious 4X board game <a href='https://boardgamegeek.com/boardgame/414316/sky-empire'><b>Sky Empire</b></a>. We discuss how the project evolved over two years of development, the lessons learned from canceling a first crowdfunding campaign, and what changed before launching again successfully. Preben also shares insights into marketing board games, designing meaningful solo modes, gathering honest playtesting feedback, and why designers should decide early whether they want to pitch their games or publish them themselves. </p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
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    <itunes:author>Ivan Alexiev</itunes:author>
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    <pubDate>Mon, 09 Mar 2026 15:00:00 +0200</pubDate>
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    <psc:chapters>
  <psc:chapter start="0:00" title="Intro: Preben Møller, Sky Empire, Greymarsh Games" />
  <psc:chapter start="1:28" title="Inspiration for Sky Empire" />
  <psc:chapter start="5:17" title="Why the first crowdfunding campaign was cancelled" />
  <psc:chapter start="11:14" title="What changed in the second campaign to make it succeed" />
  <psc:chapter start="14:41" title="Choosing between being a designer or becoming a publisher" />
  <psc:chapter start="21:30" title="Staying motivated after failure" />
  <psc:chapter start="23:18" title="Designing a solo mode for a 4X game" />
  <psc:chapter start="36:04" title="Essen, networking, and building trust as a first-time publisher" />
  <psc:chapter start="1:00:07" title="The “Herman Curve”: emotion, tension, and what makes games fun" />
</psc:chapters>
    <itunes:duration>4402</itunes:duration>
    <itunes:keywords>Game design, board game design, sky empire, greymarsh games</itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>40: Finding your game&#39;s hook FAST with Renato Simões</itunes:title>
    <title>40: Finding your game&#39;s hook FAST with Renato Simões</title>
    <itunes:summary><![CDATA[Brazilian designer and publisher Renato Simões (FlipToons, Piratas, OZOB: A Cyberpunk Board Game) joins me to talk about the importance of finding the hook in game design. We discuss his journey from King of Tokyo fan to publishing Brazil’s best-selling card game, how FlipToons went from idea to contract in just a month, and why OZOB became a $1,000,000+ crowdfunding success. Renato also shares insights into collaboration, the Brazilian market, and why networking is just as vital as design.&n...]]></itunes:summary>
    <description><![CDATA[<p>Brazilian designer and publisher <a href='https://boardgamegeek.com/boardgamedesigner/87462/renato-simoes'><b>Renato Simões</b></a> (<a href='https://boardgamegeek.com/boardgame/449185/fliptoons'>FlipToons</a>, <a href='https://boardgamegeek.com/boardgame/311702/piratas-3a-edicao'>Piratas</a>, <a href='https://boardgamegeek.com/boardgame/423579/ozob-a-cyberpunk-board-game'>OZOB: A Cyberpunk Board Game</a>) joins me to talk about the importance of finding the <em>hook</em> in game design. We discuss his journey from <em>King of Tokyo</em> fan to publishing Brazil’s best-selling card game, how <em>FlipToons</em> went from idea to contract in just a month, and why <em>OZOB</em> became a $1,000,000+ crowdfunding success. Renato also shares insights into collaboration, the Brazilian market, and why networking is just as vital as design. </p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Brazilian designer and publisher <a href='https://boardgamegeek.com/boardgamedesigner/87462/renato-simoes'><b>Renato Simões</b></a> (<a href='https://boardgamegeek.com/boardgame/449185/fliptoons'>FlipToons</a>, <a href='https://boardgamegeek.com/boardgame/311702/piratas-3a-edicao'>Piratas</a>, <a href='https://boardgamegeek.com/boardgame/423579/ozob-a-cyberpunk-board-game'>OZOB: A Cyberpunk Board Game</a>) joins me to talk about the importance of finding the <em>hook</em> in game design. We discuss his journey from <em>King of Tokyo</em> fan to publishing Brazil’s best-selling card game, how <em>FlipToons</em> went from idea to contract in just a month, and why <em>OZOB</em> became a $1,000,000+ crowdfunding success. Renato also shares insights into collaboration, the Brazilian market, and why networking is just as vital as design. </p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
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    <itunes:author>Ivan Alexiev</itunes:author>
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    <pubDate>Wed, 10 Sep 2025 11:00:00 +0300</pubDate>
    <podcast:transcript url="https://www.buzzsprout.com/1062763/17774041/transcript" type="text/html" />
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    <psc:chapters>
  <psc:chapter start="0:00" title="Intro" />
  <psc:chapter start="5:20" title="First Pitches" />
  <psc:chapter start="12:05" title="The Brazilian Market" />
  <psc:chapter start="27:04" title="Collaborating with other game designers" />
  <psc:chapter start="40:07" title="Trends in modern board game design" />
  <psc:chapter start="45:07" title="OZOB: A Cyberpunk Board Game" />
</psc:chapters>
    <itunes:duration>3800</itunes:duration>
    <itunes:keywords>Board Game Design, Game Design, FlipToons, Thunderworks, Piratas, Boardgamegeek, Pitching Games, Game Hooks, board games</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>40</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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  <item>
    <itunes:title>39: Co-Design, Pitching, and Elegant Mechanics with David Gordon</itunes:title>
    <title>39: Co-Design, Pitching, and Elegant Mechanics with David Gordon</title>
    <itunes:summary><![CDATA[ I chat with designer David Gordon (Floristry, Finspan, Making Monsters) about co-designing, filtering feedback, pitching to publishers, and crafting tense, elegant mechanics like Floristry’s Dutch auction. We also dive into his process, inspiration, and lessons from working with top publishers like Stonemaier Games.  Support the show ]]></itunes:summary>
    <description><![CDATA[<p> I chat with designer <a href='https://boardgamegeek.com/boardgamedesigner/19444/david-gordon-i'><b>David Gordon</b> </a>(<em>Floristry</em>, <em>Finspan</em>, <em>Making Monsters</em>) about co-designing, filtering feedback, pitching to publishers, and crafting tense, elegant mechanics like <em>Floristry</em>’s Dutch auction. We also dive into his process, inspiration, and lessons from working with top publishers like Stonemaier Games. </p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p> I chat with designer <a href='https://boardgamegeek.com/boardgamedesigner/19444/david-gordon-i'><b>David Gordon</b> </a>(<em>Floristry</em>, <em>Finspan</em>, <em>Making Monsters</em>) about co-designing, filtering feedback, pitching to publishers, and crafting tense, elegant mechanics like <em>Floristry</em>’s Dutch auction. We also dive into his process, inspiration, and lessons from working with top publishers like Stonemaier Games. </p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
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    <itunes:author>Ivan Alexiev</itunes:author>
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    <pubDate>Tue, 12 Aug 2025 20:00:00 +0300</pubDate>
    <podcast:transcript url="https://www.buzzsprout.com/1062763/17659689/transcript" type="text/html" />
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    <psc:chapters>
  <psc:chapter start="0:00" title="39: Co-Design, Pitching, and Elegant Mechanics with David Gordon" />
  <psc:chapter start="1:58" title="Early game design journey &amp; joining NYC Playtest" />
  <psc:chapter start="3:41" title="First prototypes &amp; learning modern game design vocabulary" />
  <psc:chapter start="6:15" title="What “pitch ready” means &amp; convention pitching strategies" />
  <psc:chapter start="11:25" title="Finding publishers &amp; remote pitching options" />
  <psc:chapter start="13:33" title="Floristry’s Dutch auction origins &amp; refinement" />
  <psc:chapter start="21:18" title="Working with Stonemaier Games on Fin Span" />
  <psc:chapter start="26:08" title="Theme vs mechanics in design inspiration" />
  <psc:chapter start="31:25" title="Co-design" />
  <psc:chapter start="41:00" title="Playtesting habits &amp; finding the right audience" />
  <psc:chapter start="47:14" title="Advice for new designers" />
</psc:chapters>
    <itunes:duration>2947</itunes:duration>
    <itunes:keywords>Board Game Design, Game Design, Finspan, Stonemaier Games, Floristry, Boardgamegeek, Pitching Games</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>39</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>38: Creating Simple-to-Play Games with Cole Smith</itunes:title>
    <title>38: Creating Simple-to-Play Games with Cole Smith</title>
    <itunes:summary><![CDATA[In this episode of the Player Lair Podcast, we sit down with Cole Smith, designer of Tanuki, 3 Magi, and Sauros, to talk about his journey from pandemic hobbyist to published game designer. We dive into his roots in childhood rule-bending, how being a graphic designer informs his prototypes, and why sometimes it's better to shelve a game, or fight for it. Cole shares insights on pitching, playtesting, balancing creativity with feedback, and why quick overview videos might be more important th...]]></itunes:summary>
    <description><![CDATA[<p>In this episode of the Player Lair Podcast, we sit down with Cole Smith, designer of <a href='https://boardgamegeek.com/boardgame/375923/tanuki'><em>Tanuki</em></a><em>, </em><a href='https://boardgamegeek.com/boardgame/410086/3-magi'><em>3 Magi</em></a><em>,</em> and <a href='https://boardgamegeek.com/boardgame/438733/sauros'><em>Sauros</em></a>, to talk about his journey from pandemic hobbyist to published game designer. We dive into his roots in childhood rule-bending, how being a graphic designer informs his prototypes, and why sometimes it&apos;s better to shelve a game, or fight for it.</p><p>Cole shares insights on pitching, playtesting, balancing creativity with feedback, and why quick overview videos might be more important than your rulebook. We also explore his latest game <em>Sauros</em>, a clever blend of trick-taking and puzzly tile placement… with dinosaurs.</p><p>Whether you&apos;re just getting into game design or looking to refine your pitch process, this episode is packed with honest advice, practical tools, and a good dose of creative encouragement.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>In this episode of the Player Lair Podcast, we sit down with Cole Smith, designer of <a href='https://boardgamegeek.com/boardgame/375923/tanuki'><em>Tanuki</em></a><em>, </em><a href='https://boardgamegeek.com/boardgame/410086/3-magi'><em>3 Magi</em></a><em>,</em> and <a href='https://boardgamegeek.com/boardgame/438733/sauros'><em>Sauros</em></a>, to talk about his journey from pandemic hobbyist to published game designer. We dive into his roots in childhood rule-bending, how being a graphic designer informs his prototypes, and why sometimes it&apos;s better to shelve a game, or fight for it.</p><p>Cole shares insights on pitching, playtesting, balancing creativity with feedback, and why quick overview videos might be more important than your rulebook. We also explore his latest game <em>Sauros</em>, a clever blend of trick-taking and puzzly tile placement… with dinosaurs.</p><p>Whether you&apos;re just getting into game design or looking to refine your pitch process, this episode is packed with honest advice, practical tools, and a good dose of creative encouragement.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
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    <itunes:author>Ivan Alexiev</itunes:author>
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    <pubDate>Wed, 11 Jun 2025 15:00:00 +0300</pubDate>
    <podcast:transcript url="https://www.buzzsprout.com/1062763/17303906/transcript" type="text/html" />
    <podcast:chapters url="https://www.buzzsprout.com/1062763/17303906/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Intro" />
  <psc:chapter start="2:00" title="Childhood Games and Rule-Bending Beginnings" />
  <psc:chapter start="3:30" title="From Pandemic Hobby to First Signed Game" />
  <psc:chapter start="6:00" title="Graphic Design as a Prototyping Superpower" />
  <psc:chapter start="10:00" title="Theme-First Design and Inspirations" />
  <psc:chapter start="13:00" title="Development, Playtesting, and the Nitty Gritty" />
  <psc:chapter start="16:45" title="Inside Sauros: Dinosaurs, Mahjong Tiles &amp; Puzzles" />
  <psc:chapter start="20:20" title="Design Style: Light, Elegant, and Evolving" />
  <psc:chapter start="25:00" title=" Pitching Process &amp; Pro Tips" />
  <psc:chapter start="42:00" title="Creative Confidence and Knowing When a Game is &quot;Done&quot;" />
</psc:chapters>
    <itunes:duration>3289</itunes:duration>
    <itunes:keywords>cole smith, 3 magi, tanuki, sauros, board games, board game design, game design, simple games, board game geek, game conventions</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>38</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>37: Publishing and Pitching with Zev Shlasinger</itunes:title>
    <title>37: Publishing and Pitching with Zev Shlasinger</title>
    <itunes:summary><![CDATA[Zev Shlasinger has been in the hobby game industry for almost 30 years. He founded Z-Man Games in 1999, sold it in 2011, then worked for the new owners until mid-January 2016. At the end of January, he took the position of Director of Board Games with Wizkids. Some of the titles you might be familiar with are: Pandemic, Fantasy Realms, Agricola, Sidereal Confluence, Clash of Cultures, Merchants &amp; Marauders, Tales of the Arabian Nights, Shadow Hunters, Arboretum, Tragedy Looper, Grave Robb...]]></itunes:summary>
    <description><![CDATA[<p>Zev Shlasinger has been in the hobby game industry for almost 30 years. He founded Z-Man Games in 1999, sold it in 2011, then worked for the new owners until mid-January 2016. At the end of January, he took the position of Director of Board Games with Wizkids. Some of the titles you might be familiar with are: Pandemic, Fantasy Realms, Agricola, Sidereal Confluence, Clash of Cultures, Merchants &amp; Marauders, Tales of the Arabian Nights, Shadow Hunters, Arboretum, Tragedy Looper, Grave Robbers from Outer Space, Tournament at Camelot, Super Skill Pinball, and a host of others.<br/><br/>Check out Zev&apos;s new publishing company <a href='https://www.playtozgames.com/'>Play to Z here</a>!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Zev Shlasinger has been in the hobby game industry for almost 30 years. He founded Z-Man Games in 1999, sold it in 2011, then worked for the new owners until mid-January 2016. At the end of January, he took the position of Director of Board Games with Wizkids. Some of the titles you might be familiar with are: Pandemic, Fantasy Realms, Agricola, Sidereal Confluence, Clash of Cultures, Merchants &amp; Marauders, Tales of the Arabian Nights, Shadow Hunters, Arboretum, Tragedy Looper, Grave Robbers from Outer Space, Tournament at Camelot, Super Skill Pinball, and a host of others.<br/><br/>Check out Zev&apos;s new publishing company <a href='https://www.playtozgames.com/'>Play to Z here</a>!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/16192995-37-publishing-and-pitching-with-zev-shlasinger.mp3" length="54848679" type="audio/mpeg" />
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    <itunes:author></itunes:author>
    <guid isPermaLink="false">Buzzsprout-16192995</guid>
    <pubDate>Tue, 25 Feb 2025 16:00:00 +0200</pubDate>
    <podcast:transcript url="https://www.buzzsprout.com/1062763/16192995/transcript" type="text/html" />
    <podcast:chapters url="https://www.buzzsprout.com/1062763/16192995/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="37: Publishing and Pitching with Zev Shlasinger" />
  <psc:chapter start="1:17" title="Zev&#39;s Board Game Journey" />
  <psc:chapter start="5:29" title="Z-man and Pandemic" />
  <psc:chapter start="12:34" title="Pitching to Publishers" />
  <psc:chapter start="20:34" title="Play to Z Games" />
  <psc:chapter start="30:25" title="23 Knives" />
  <psc:chapter start="34:18" title="Why self-publish?" />
  <psc:chapter start="43:25" title="Components" />
  <psc:chapter start="56:17" title="Tales of the Arabian Nights" />
  <psc:chapter start="1:02:00" title="Crowdfunding" />
</psc:chapters>
    <itunes:duration>4568</itunes:duration>
    <itunes:keywords>Board game publishing, Board game Design, Board Game Pitching, Pitching your board game, Pitching board games, Board Games, Gaming, Board Game Industry, Pandemic, Z-man Games, Wizkids, Play to Z, </itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>37</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>36: Finding Your Board Game&#39;s Superfans with Ori Kagan</itunes:title>
    <title>36: Finding Your Board Game&#39;s Superfans with Ori Kagan</title>
    <itunes:summary><![CDATA[Ori Kagan is the creative force behind Kagan Productions, a renowned agency specializing in high-quality animated trailers for board games. With a proven track record of helping campaigns raise over $19 million, Ori collaborates with both established publishers and first-time creators to bring their tabletop games to life with captivating storytelling and marketing expertise.   Main Kagan Productions website: https://kaganproductions.com/  Kickstarter Health Scorecard: https://ori-y8ghfgfd.sc...]]></itunes:summary>
    <description><![CDATA[<p>Ori Kagan is the creative force behind Kagan Productions, a renowned agency specializing in high-quality animated trailers for board games. With a proven track record of helping campaigns raise over $19 million, Ori collaborates with both established publishers and first-time creators to bring their tabletop games to life with captivating storytelling and marketing expertise.<br/><br/><br/>Main Kagan Productions website: <a href='https://kaganproductions.com/'>https://kaganproductions.com/</a> <br/>Kickstarter Health Scorecard: <a href='https://ori-y8ghfgfd.scoreapp.com/'>https://ori-y8ghfgfd.scoreapp.com/</a> <br/>Kagan Duckademy Waitlist sign up: <a href='https://kaganproductions.com/lp-kagan-duckademy/'>https://kaganproductions.com/lp-kagan-duckademy/</a><br/><br/><br/></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Ori Kagan is the creative force behind Kagan Productions, a renowned agency specializing in high-quality animated trailers for board games. With a proven track record of helping campaigns raise over $19 million, Ori collaborates with both established publishers and first-time creators to bring their tabletop games to life with captivating storytelling and marketing expertise.<br/><br/><br/>Main Kagan Productions website: <a href='https://kaganproductions.com/'>https://kaganproductions.com/</a> <br/>Kickstarter Health Scorecard: <a href='https://ori-y8ghfgfd.scoreapp.com/'>https://ori-y8ghfgfd.scoreapp.com/</a> <br/>Kagan Duckademy Waitlist sign up: <a href='https://kaganproductions.com/lp-kagan-duckademy/'>https://kaganproductions.com/lp-kagan-duckademy/</a><br/><br/><br/></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/15397741-36-finding-your-board-game-s-superfans-with-ori-kagan.mp3" length="56521371" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/n5zyfm0xg4wq18s2hcqvdc26s3wv?.jpg" />
    <itunes:author>Ori Kagan</itunes:author>
    <guid isPermaLink="false">Buzzsprout-15397741</guid>
    <pubDate>Thu, 18 Jul 2024 11:00:00 +0300</pubDate>
    <podcast:transcript url="https://www.buzzsprout.com/1062763/15397741/transcript" type="text/html" />
    <podcast:soundbite startTime="3533.533" duration="39.0" />
    <podcast:chapters url="https://www.buzzsprout.com/1062763/15397741/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="Intro" />
  <psc:chapter start="1:03" title="How Ori Got into the Board Game Industry" />
  <psc:chapter start="7:05" title="Game Designer&#39;s Achilles Heel" />
  <psc:chapter start="15:25" title="Reaching New Audiences" />
  <psc:chapter start="19:42" title="Kickstarter Scorecard" />
  <psc:chapter start="21:28" title="Casting a Wide Net" />
  <psc:chapter start="26:20" title="Superfans" />
  <psc:chapter start="32:49" title="What is Your ACTUAL Goal?" />
  <psc:chapter start="38:00" title="Previews, Reviews, and Video Content" />
  <psc:chapter start="39:53" title="Reaching Out to People in the Industry" />
  <psc:chapter start="44:25" title="Games Are Saving Lives" />
  <psc:chapter start="48:23" title="Rise of Babel" />
  <psc:chapter start="58:50" title="An Establishing Shot" />
  <psc:chapter start="1:05:53" title="Having Courage to Put Yourself Out There" />
  <psc:chapter start="1:13:31" title="Closing Advice" />
</psc:chapters>
    <itunes:duration>4707</itunes:duration>
    <itunes:keywords>Board Games, Board Game Marketing, Board Game Crowdfunding, Board Game Kickstarter, Game Design, Boardgamegeek, Board Game Audience</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>36</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>35: Andrew Bosley</itunes:title>
    <title>35: Andrew Bosley</title>
    <itunes:summary><![CDATA[Andrew Bosley is one of the co-designers of Planecrafters by Paisley Board Games and the artist behind Everdell, The River, Mission: Red Planet, and Citadels. He is a freelance illustrator, game designer, and writer working primarily in the board and video game industries. Support the show ]]></itunes:summary>
    <description><![CDATA[<p>Andrew Bosley is one of the co-designers of Planecrafters by Paisley Board Games and the artist behind Everdell, The River, Mission: Red Planet, and Citadels. He is a freelance illustrator, game designer, and writer working primarily in the board and video game industries.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Andrew Bosley is one of the co-designers of Planecrafters by Paisley Board Games and the artist behind Everdell, The River, Mission: Red Planet, and Citadels. He is a freelance illustrator, game designer, and writer working primarily in the board and video game industries.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/14877879-35-andrew-bosley.mp3" length="45580461" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/pup25eer3z54oqzwbwf87uwk9muo?.jpg" />
    <itunes:author>Ivan Alexiev</itunes:author>
    <guid isPermaLink="false">Buzzsprout-14877879</guid>
    <pubDate>Fri, 12 Apr 2024 19:00:00 +0300</pubDate>
    <podcast:transcript url="https://www.buzzsprout.com/1062763/14877879/transcript" type="text/html" />
    <podcast:soundbite startTime="0.0" duration="34.0" />
    <podcast:chapters url="https://www.buzzsprout.com/1062763/14877879/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="35: Andrew Bosley" />
  <psc:chapter start="0:45" title="How Andrew Got Started" />
  <psc:chapter start="9:19" title="Transitioning from Video Games to Board Games" />
  <psc:chapter start="17:35" title="Good Practices when Working with an Artist" />
  <psc:chapter start="27:54" title="How to Give and Take Feedback" />
  <psc:chapter start="35:02" title="Biggest Lessons" />
  <psc:chapter start="41:18" title="Being a Yes man" />
  <psc:chapter start="46:02" title="Game Design Goals" />
  <psc:chapter start="54:21" title="Turning a Hobby into a Profession" />
</psc:chapters>
    <itunes:duration>3795</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>35</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>34: Richard Garfield</itunes:title>
    <title>34: Richard Garfield</title>
    <itunes:summary><![CDATA[Richard Garfield is a game designer and mathematics professor known for creating the immensely popular card game Magic: The Gathering. In our conversation, we delve into topics such as game design, discovering fun where we don't initially feel it, playtesting, auto battlers, and much more! Additionally, we explore some of his other games, including Keyforge, Treasure Hunter, The Hunger, and, of course, Magic. Support the show ]]></itunes:summary>
    <description><![CDATA[<p><a href='https://boardgamegeek.com/boardgamedesigner/14/richard-garfield'>Richard Garfield</a> is a game designer and mathematics professor known for creating the immensely popular card game Magic: The Gathering.</p><p>In our conversation, we delve into topics such as game design, discovering fun where we don&apos;t initially feel it, playtesting, auto battlers, and much more! Additionally, we explore some of his other games, including <a href='https://boardgamegeek.com/boardgame/257501/keyforge-call-archons'>Keyforge</a>, <a href='https://boardgamegeek.com/boardgame/182189/treasure-hunter'>Treasure Hunter</a>, <a href='https://boardgamegeek.com/boardgame/339906/hunger'>The Hunger</a>, and, of course, Magic.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a href='https://boardgamegeek.com/boardgamedesigner/14/richard-garfield'>Richard Garfield</a> is a game designer and mathematics professor known for creating the immensely popular card game Magic: The Gathering.</p><p>In our conversation, we delve into topics such as game design, discovering fun where we don&apos;t initially feel it, playtesting, auto battlers, and much more! Additionally, we explore some of his other games, including <a href='https://boardgamegeek.com/boardgame/257501/keyforge-call-archons'>Keyforge</a>, <a href='https://boardgamegeek.com/boardgame/182189/treasure-hunter'>Treasure Hunter</a>, <a href='https://boardgamegeek.com/boardgame/339906/hunger'>The Hunger</a>, and, of course, Magic.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/14769602-34-richard-garfield.mp3" length="47820106" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/znc6b6t57xd8700dw5cmx1u2o49c?.jpg" />
    <itunes:author></itunes:author>
    <guid isPermaLink="false">Buzzsprout-14769602</guid>
    <pubDate>Tue, 26 Mar 2024 14:00:00 +0200</pubDate>
    <podcast:transcript url="https://www.buzzsprout.com/1062763/14769602/transcript" type="text/html" />
    <podcast:soundbite startTime="0.0" duration="28.0" />
    <podcast:chapters url="https://www.buzzsprout.com/1062763/14769602/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="34: Richard Garfield" />
  <psc:chapter start="0:33" title="Richard&#39;s Earliest Games" />
  <psc:chapter start="10:20" title="Working with Restrictions" />
  <psc:chapter start="12:31" title="Good Games vs. Great Games" />
  <psc:chapter start="18:11" title="Playtesting" />
  <psc:chapter start="27:52" title="Game Balancing" />
  <psc:chapter start="31:11" title="Twists in Games and Future Innovation (Autobattlers)" />
  <psc:chapter start="36:53" title="Games Richard is Most Proud of Designing" />
  <psc:chapter start="42:06" title="Working on Multiple Games and When to Shelf a Game Design" />
  <psc:chapter start="49:54" title="When to Disregard Player Feedback" />
  <psc:chapter start="54:56" title="Richard&#39;s Favorite Game Designers" />
  <psc:chapter start="1:03:47" title="Advice for Game Designers" />
</psc:chapters>
    <itunes:duration>3982</itunes:duration>
    <itunes:keywords>Magic: The Gathering, Sid Sackson, Challengers!, Wolfgang Kramer, Antoine Bauza, Vlaada Chvatil, AntDigital games vs. board games, Keyforge, board game design, autobattler board game,  Game design, </itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>34</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>33: Andrew Stiles</itunes:title>
    <title>33: Andrew Stiles</title>
    <itunes:summary><![CDATA[Andrew is an American game designer and co-host of the Tabletop Submarine podcast. His new game Wine Cellar is coming to Kickstarter in April 2024. Support the show ]]></itunes:summary>
    <description><![CDATA[<p>Andrew is an American game designer and co-host of the <a href='https://www.facebook.com/tabletopsub/'>Tabletop Submarine podcast</a>. His new game <a href='https://boardgamegeek.com/boardgame/411033/wine-cellar'>Wine Cellar</a> is coming to Kickstarter in April 2024.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Andrew is an American game designer and co-host of the <a href='https://www.facebook.com/tabletopsub/'>Tabletop Submarine podcast</a>. His new game <a href='https://boardgamegeek.com/boardgame/411033/wine-cellar'>Wine Cellar</a> is coming to Kickstarter in April 2024.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/14691403-33-andrew-stiles.mp3" length="38901777" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/764qs5pd7ewa9qlwb0r1t6yjuhnm?.jpg" />
    <itunes:author>Ivan Alexiev</itunes:author>
    <guid isPermaLink="false">Buzzsprout-14691403</guid>
    <pubDate>Thu, 14 Mar 2024 19:00:00 +0200</pubDate>
    <podcast:soundbite startTime="0.0" duration="27.0" />
    <podcast:chapters url="https://www.buzzsprout.com/1062763/14691403/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="33: Andrew Stiles" />
  <psc:chapter start="0:35" title="How Andrew Found Board Games" />
  <psc:chapter start="5:27" title="Wine Cellar" />
  <psc:chapter start="10:49" title="The Creative Process" />
  <psc:chapter start="13:02" title="Codesigning" />
  <psc:chapter start="16:19" title="Accessibility in Games" />
  <psc:chapter start="18:50" title="Playtesting" />
  <psc:chapter start="24:13" title="Playtesting at Conventions" />
  <psc:chapter start="25:20" title="Tabletop Mentorship Program" />
  <psc:chapter start="27:00" title="Pitching to Publishers" />
  <psc:chapter start="35:27" title="Games Andrew Wants to Make in the Future" />
  <psc:chapter start="42:39" title="Inspiration and Published Games" />
  <psc:chapter start="50:30" title="Advice for Game Designers" />
</psc:chapters>
    <itunes:duration>3238</itunes:duration>
    <itunes:keywords>board game design, wine cellar, viticulture board game, game design, boardgamegeek</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>33</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>32: Daniel Piechnick</itunes:title>
    <title>32: Daniel Piechnick</title>
    <itunes:summary><![CDATA[Daniel is a former Magic: The Gathering external developer and designer of Radlands. He also writes illuminating board game design articles, which can be found at daniel.games.   "This (referring to daniel.games) is an excellent resource for people who want to get into game design; it is filled with great language for them to learn the craft, and the hard truths of getting something to be worth publishing." - Richard Garfield, designer of Magic: The Gathering.   Support the show ]]></itunes:summary>
    <description><![CDATA[<p>Daniel is a former Magic: The Gathering external developer and designer of <a href='https://boardgamegeek.com/boardgame/329082/radlands'>Radlands</a>.<br/>He also writes illuminating board game design articles, which can be found at <a href='https://daniel.games/'>daniel.games</a>. <br/><br/>&quot;This (referring to daniel.games) is an excellent resource for people who want to get into game design; it is filled with great language for them to learn the craft, and the hard truths of getting something to be worth publishing.&quot; - Richard Garfield, designer of Magic: The Gathering.<br/><br/></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Daniel is a former Magic: The Gathering external developer and designer of <a href='https://boardgamegeek.com/boardgame/329082/radlands'>Radlands</a>.<br/>He also writes illuminating board game design articles, which can be found at <a href='https://daniel.games/'>daniel.games</a>. <br/><br/>&quot;This (referring to daniel.games) is an excellent resource for people who want to get into game design; it is filled with great language for them to learn the craft, and the hard truths of getting something to be worth publishing.&quot; - Richard Garfield, designer of Magic: The Gathering.<br/><br/></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/14645220-32-daniel-piechnick.mp3" length="69652946" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/lv9arst9fm03diagjiw5m1ak9gcs?.jpg" />
    <itunes:author>Ivan Alexiev</itunes:author>
    <guid isPermaLink="false">Buzzsprout-14645220</guid>
    <pubDate>Thu, 07 Mar 2024 14:00:00 +0200</pubDate>
    <podcast:soundbite startTime="0.0" duration="27.0" />
    <podcast:chapters url="https://www.buzzsprout.com/1062763/14645220/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="32: Daniel Piechnick" />
  <psc:chapter start="0:40" title="How Daniel Got into the Board Game Hobby" />
  <psc:chapter start="1:41" title="Daniel&#39;s First Prototype" />
  <psc:chapter start="4:16" title="The Biggest Game Design Mistakes" />
  <psc:chapter start="5:06" title="Constraints" />
  <psc:chapter start="7:40" title="Depth to Complexity Ratio" />
  <psc:chapter start="9:10" title="Simple vs. Complex Design and Radlands" />
  <psc:chapter start="10:13" title="Pacing" />
  <psc:chapter start="15:24" title="Games Mirroring Life" />
  <psc:chapter start="16:35" title="Predictability" />
  <psc:chapter start="19:35" title="Points" />
  <psc:chapter start="21:40" title="Game Development" />
  <psc:chapter start="26:50" title="Games Daniel wants to Design" />
  <psc:chapter start="32:10" title="Being Honest About Why you Design Games" />
  <psc:chapter start="35:29" title="Your First Game Design" />
  <psc:chapter start="39:07" title="What is Your Game NOT About" />
  <psc:chapter start="44:00" title="What is a Complexity Budget" />
  <psc:chapter start="51:25" title="Receiving Feedback" />
  <psc:chapter start="55:02" title="Designing for New Players" />
  <psc:chapter start="58:23" title="Find the Fun and Make the Game About That" />
  <psc:chapter start="59:58" title="Game Balance (and why it&#39;s not important)" />
  <psc:chapter start="1:07:11" title="Replayability" />
  <psc:chapter start="1:11:47" title="Building Tension in Games" />
  <psc:chapter start="1:16:36" title="Board Game Design Business" />
  <psc:chapter start="1:32:39" title="Daniel&#39;s Advice for Game Designers" />
</psc:chapters>
    <itunes:duration>5801</itunes:duration>
    <itunes:keywords>radlands, board game design, game design, game balancing, prototyping, pacing in games, replayability, tension in games, turn structure</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>32</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>31: Chris Backe</itunes:title>
    <title>31: Chris Backe</title>
    <itunes:summary><![CDATA[Chris Backe (rhymes with hockey) is the founder of Entro Games. His games typically play in under 30 minutes, feature a wide variety of player counts, and a diverse range of themes. The thing they all have in common: they're easy to learn, easy to play, and offer plenty of strategy and replayability. Chris is the co-creator of No Box Games alongside Kristian Fosh and Roque A. Deleon, and Virtual Playtesting alongside Ian Brocklebank. He also runs Tabletop Publishers, a database of publishers ...]]></itunes:summary>
    <description><![CDATA[<p>Chris Backe (rhymes with hockey) is the founder of <a href='https://entrogames.com/'>Entro Games</a>. His games typically play in under 30 minutes, feature a wide variety of player counts, and a diverse range of themes. The thing they all have in common: they&apos;re easy to learn, easy to play, and offer plenty of strategy and replayability.</p><p>Chris is the co-creator of <a href='https://boardgamegeek.com/boardgamepublisher/52224/no-box-games'>No Box Games</a> alongside <a href='https://boardgamegeek.com/boardgamedesigner/127319/kristian-fosh'>Kristian Fosh</a> and Roque A. Deleon, and <a href='https://virtualplaytesting.com/'>Virtual Playtesting</a> alongside Ian Brocklebank. He also runs <a href='https://tabletoppublishers.com/'>Tabletop Publishers</a>, a database of publishers to help designers pitch their games better.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Chris Backe (rhymes with hockey) is the founder of <a href='https://entrogames.com/'>Entro Games</a>. His games typically play in under 30 minutes, feature a wide variety of player counts, and a diverse range of themes. The thing they all have in common: they&apos;re easy to learn, easy to play, and offer plenty of strategy and replayability.</p><p>Chris is the co-creator of <a href='https://boardgamegeek.com/boardgamepublisher/52224/no-box-games'>No Box Games</a> alongside <a href='https://boardgamegeek.com/boardgamedesigner/127319/kristian-fosh'>Kristian Fosh</a> and Roque A. Deleon, and <a href='https://virtualplaytesting.com/'>Virtual Playtesting</a> alongside Ian Brocklebank. He also runs <a href='https://tabletoppublishers.com/'>Tabletop Publishers</a>, a database of publishers to help designers pitch their games better.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/14502564-31-chris-backe.mp3" length="45271965" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/73iz76tzlvezk1ngtmndbhepi4ln?.jpg" />
    <itunes:author>Ivan Alexiev</itunes:author>
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    <pubDate>Wed, 14 Feb 2024 17:00:00 +0200</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/1062763/14502564/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="31: Chris Backe" />
  <psc:chapter start="2:24" title="Chris&#39;s Backstory" />
  <psc:chapter start="16:12" title="Staying Organized while Busy" />
  <psc:chapter start="20:43" title="Solomon Paradox" />
  <psc:chapter start="27:29" title="Pitching at Conventions" />
  <psc:chapter start="36:43" title="At What Stage Should you Start Pitching Your Game?" />
  <psc:chapter start="43:31" title="Receiving Feedback from Publishers" />
  <psc:chapter start="46:20" title="How to Make Reference Cards and Player Aids" />
  <psc:chapter start="49:53" title="The Most Important Thing Chris has Learned About Game Design" />
  <psc:chapter start="59:10" title="Chris&#39;s Advice to New Board Game Designers" />
</psc:chapters>
    <itunes:duration>3770</itunes:duration>
    <itunes:keywords>board game design, Chris Backe, Entro Games, Ivan Alexiev, game design, boardgamegeek, Conventions, pitching a board game, Making games, boardgames, Kickstarter, Publishing games, </itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>31</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>30: Daryl Andrews</itunes:title>
    <title>30: Daryl Andrews</title>
    <itunes:summary><![CDATA[Daryl is a game designer and a member of the Game Artisans of Canada (GAC).  He has published over 30 board games, actively visits conventions, offers consultations, and much more! Twitter: http://twitter.com/darylmandrews Instagram: http://www.instagram.com/darylandrews/ Website: http://www.darylmandrews.com/ Support the show ]]></itunes:summary>
    <description><![CDATA[<p>Daryl is a game designer and a member of the Game Artisans of Canada (GAC).<br/><br/>He has published over 30 board games, actively visits conventions, offers consultations, and much more!</p><p>Twitter: <a href='http://twitter.com/darylmandrews'>http://twitter.com/darylmandrews</a><br/>Instagram: <a href='http://www.instagram.com/darylandrews/'>http://www.instagram.com/darylandrews/</a><br/>Website: <a href='http://www.darylmandrews.com/'>http://www.darylmandrews.com/</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Daryl is a game designer and a member of the Game Artisans of Canada (GAC).<br/><br/>He has published over 30 board games, actively visits conventions, offers consultations, and much more!</p><p>Twitter: <a href='http://twitter.com/darylmandrews'>http://twitter.com/darylmandrews</a><br/>Instagram: <a href='http://www.instagram.com/darylandrews/'>http://www.instagram.com/darylandrews/</a><br/>Website: <a href='http://www.darylmandrews.com/'>http://www.darylmandrews.com/</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/14234873-30-daryl-andrews.mp3" length="45278632" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/hr90i7wm14fimsfole5ba0prrt68?.jpg" />
    <itunes:author>Ivan Alexiev</itunes:author>
    <guid isPermaLink="false">Buzzsprout-14234873</guid>
    <pubDate>Tue, 02 Jan 2024 18:00:00 +0200</pubDate>
    <podcast:soundbite startTime="0.0" duration="15.5" />
    <podcast:chapters url="https://www.buzzsprout.com/1062763/14234873/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="30: Daryl Andrews" />
  <psc:chapter start="0:28" title="Introduction" />
  <psc:chapter start="9:25" title="Game Design Process" />
  <psc:chapter start="14:35" title="Producing SO MANY games" />
  <psc:chapter start="20:16" title="Playing Games" />
  <psc:chapter start="28:22" title="Favorite Mechanics" />
  <psc:chapter start="33:00" title="Top Down vs. Bottom Up game design" />
  <psc:chapter start="40:37" title="Making Legacy Games" />
  <psc:chapter start="45:17" title="Game Design Goals" />
  <psc:chapter start="47:52" title="Games that Make New Gamers" />
  <psc:chapter start="1:00:48" title="Advice for Game Designers" />
</psc:chapters>
    <itunes:duration>3770</itunes:duration>
    <itunes:keywords>board game design, sagrada, sagrada artisans, mistwind, Daryl Andrews, Game design, </itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>30</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>29: Brett J. Gilbert and Trevor Benjamin</itunes:title>
    <title>29: Brett J. Gilbert and Trevor Benjamin</title>
    <itunes:summary><![CDATA[Brett and Trevor are both board game designers, who have an amazing portfolio of games.  Mandala, Undaunted, Guild of Merchant Explorers are all games one or both of them have worked on. In this episode, we talked about their community of game designers, and how they design and co-design games. If you listen closely you're sure to hear some well-kept secrets of board game success. Support the show ]]></itunes:summary>
    <description><![CDATA[<p><a href='https://boardgamegeek.com/boardgamedesigner/56058/brett-j-gilbert'>Brett</a> and <a href='https://boardgamegeek.com/boardgamedesigner/90410/trevor-benjamin'>Trevor</a> are both board game designers, who have an amazing portfolio of games.  <a href='https://boardgamegeek.com/boardgame/264241/mandala'>Mandala</a>, <a href='https://boardgamegeek.com/boardgame/268864/undaunted-normandy'>Undaunted</a>, <a href='https://boardgamegeek.com/boardgame/350933/guild-merchant-explorers'>Guild of Merchant Explorers</a> are all games one or both of them have worked on. In this episode, we talked about their community of game designers, and how they design and co-design games. If you listen closely you&apos;re sure to hear some well-kept secrets of board game success.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a href='https://boardgamegeek.com/boardgamedesigner/56058/brett-j-gilbert'>Brett</a> and <a href='https://boardgamegeek.com/boardgamedesigner/90410/trevor-benjamin'>Trevor</a> are both board game designers, who have an amazing portfolio of games.  <a href='https://boardgamegeek.com/boardgame/264241/mandala'>Mandala</a>, <a href='https://boardgamegeek.com/boardgame/268864/undaunted-normandy'>Undaunted</a>, <a href='https://boardgamegeek.com/boardgame/350933/guild-merchant-explorers'>Guild of Merchant Explorers</a> are all games one or both of them have worked on. In this episode, we talked about their community of game designers, and how they design and co-design games. If you listen closely you&apos;re sure to hear some well-kept secrets of board game success.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/14086730-29-brett-j-gilbert-and-trevor-benjamin.mp3" length="57839271" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/l0c063ds4vyfb3rfvr3ve9yb8exx?.jpg" />
    <itunes:author>Ivan Alexiev</itunes:author>
    <guid isPermaLink="false">Buzzsprout-14086730</guid>
    <pubDate>Mon, 04 Dec 2023 21:00:00 +0200</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/1062763/14086730/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="29: Brett J. Gilbert and Trevor Benjamin" />
  <psc:chapter start="0:37" title="How Brett and Trevor Started Making Games" />
  <psc:chapter start="8:06" title="Having a Board Game Design Community" />
  <psc:chapter start="11:34" title="Tabletop Simulator" />
  <psc:chapter start="23:40" title="Evolution of Game Preference" />
  <psc:chapter start="32:17" title="Heavy vs. Light Games" />
  <psc:chapter start="40:56" title="Further Developing a Game" />
  <psc:chapter start="57:22" title="Game Influences" />
  <psc:chapter start="1:09:40" title="Advice for Game Designers" />
</psc:chapters>
    <itunes:duration>4817</itunes:duration>
    <itunes:keywords>board game design, Ivan Alexiev, game design, boardgamegeek, Making games, Reiner Knizia, boardgames, Kickstarter, Publishing games, Mandala, Undaunted, Guild of Merchant Explorers, </itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>29</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>true</itunes:explicit>
  </item>
  <item>
    <itunes:title>28: Joe Slack</itunes:title>
    <title>28: Joe Slack</title>
    <itunes:summary><![CDATA[Check out Mayan Curse on Kickstarter!  Joe Slack is the designer and publisher of Relics of Rajavihara and the Montalo's Revenge expansion, the designer of King of Indecision and Zoo Year's Eve, and the co-designer of Four Word Thinking, and Kingdom's Candy: Monsters. Many of his current designs are on display at www.crazylikeabox.com. Joe is also a game design instructor and author of 4 books on game design, including the #1 best-seller, The Board Game Designer's Guide. He previously taught ...]]></itunes:summary>
    <description><![CDATA[<p>Check out <a href='https://www.kickstarter.com/projects/crazylikeabox/mayan-curse'>Mayan Curse on Kickstarter!</a><br/><br/>Joe Slack is the designer and publisher of Relics of Rajavihara and the Montalo&apos;s Revenge expansion, the designer of King of Indecision and Zoo Year&apos;s Eve, and the co-designer of Four Word Thinking, and Kingdom&apos;s Candy: Monsters.</p><p>Many of his current designs are on display at www.crazylikeabox.com.</p><p>Joe is also a game design instructor and author of 4 books on game design, including the #1 best-seller, The Board Game Designer&apos;s Guide. He previously taught at Laurier University in the Game Design &amp; Development Program and now runs his own online course for new game designers, The Board Game Design Course.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Check out <a href='https://www.kickstarter.com/projects/crazylikeabox/mayan-curse'>Mayan Curse on Kickstarter!</a><br/><br/>Joe Slack is the designer and publisher of Relics of Rajavihara and the Montalo&apos;s Revenge expansion, the designer of King of Indecision and Zoo Year&apos;s Eve, and the co-designer of Four Word Thinking, and Kingdom&apos;s Candy: Monsters.</p><p>Many of his current designs are on display at www.crazylikeabox.com.</p><p>Joe is also a game design instructor and author of 4 books on game design, including the #1 best-seller, The Board Game Designer&apos;s Guide. He previously taught at Laurier University in the Game Design &amp; Development Program and now runs his own online course for new game designers, The Board Game Design Course.</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/13934748-28-joe-slack.mp3" length="39886736" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/7y5mwwwrbpuqzygcl87foybunn0t?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-13934748</guid>
    <pubDate>Wed, 08 Nov 2023 19:00:00 +0200</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/1062763/13934748/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="28: Joe Slack" />
  <psc:chapter start="0:46" title="Mayan Curse Kickstarter Campaign" />
  <psc:chapter start="1:55" title="What Makes a Good Puzzle?" />
  <psc:chapter start="6:45" title="Playtesting and Development" />
  <psc:chapter start="13:29" title="Publishing a Board Game" />
  <psc:chapter start="23:37" title="Teaching and Learning Game Design" />
  <psc:chapter start="35:09" title="Co-designing Board Games" />
  <psc:chapter start="49:19" title="Solo Mode Design" />
  <psc:chapter start="53:57" title="Advice for Game Designers" />
</psc:chapters>
    <itunes:duration>3321</itunes:duration>
    <itunes:keywords>board game design, Ivan Alexiev, game design, boardgamegeek, Making games, Kickstarter, Publishing games, Joe Slack, Relics of Rajavihara, Mayan Curse, Crazy Like a Box</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>28</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>27: Scott Rogers</itunes:title>
    <title>27: Scott Rogers</title>
    <itunes:summary><![CDATA[Scott Rogers has helped design many successful video games including: Pac-Man World, the Maximo series, God of War, Drawn to Life series and Darksiders. A former Disney Imagineer and VR designer, Scott currently teaches game design at the New York Film Academy and the University of Southern California's interactive media department. His segment "Biography of a Board Game" can be heard on the award-winning Ludology Podcast (and back episodes of the Dice Tower Podcast).  Link to Scott's Amazon ...]]></itunes:summary>
    <description><![CDATA[<p>Scott Rogers has helped design many successful video games including: Pac-Man World, the Maximo series, God of War, Drawn to Life series and Darksiders. A former Disney Imagineer and VR designer, Scott currently teaches game design at the New York Film Academy and the University of Southern California&apos;s interactive media department. His segment &quot;Biography of a Board Game&quot; can be heard on the award-winning Ludology Podcast (and back episodes of the Dice Tower Podcast).<br/><br/>Link to <a href='https://www.amazon.com/stores/Scott-Rogers/author/B003XNIQIO?ref=ap_rdr&amp;store_ref=ap_rdr&amp;isDramIntegrated=true&amp;shoppingPortalEnabled=true'>Scott&apos;s Amazon page</a>. Be sure to check out Scott&apos;s new book <a href='https://www.amazon.com/Your-Turn-Guide-Tabletop-Design/dp/111998159X'>&quot;Your Turn! The Guide to Great Tabletop Game Design&quot;</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Scott Rogers has helped design many successful video games including: Pac-Man World, the Maximo series, God of War, Drawn to Life series and Darksiders. A former Disney Imagineer and VR designer, Scott currently teaches game design at the New York Film Academy and the University of Southern California&apos;s interactive media department. His segment &quot;Biography of a Board Game&quot; can be heard on the award-winning Ludology Podcast (and back episodes of the Dice Tower Podcast).<br/><br/>Link to <a href='https://www.amazon.com/stores/Scott-Rogers/author/B003XNIQIO?ref=ap_rdr&amp;store_ref=ap_rdr&amp;isDramIntegrated=true&amp;shoppingPortalEnabled=true'>Scott&apos;s Amazon page</a>. Be sure to check out Scott&apos;s new book <a href='https://www.amazon.com/Your-Turn-Guide-Tabletop-Design/dp/111998159X'>&quot;Your Turn! The Guide to Great Tabletop Game Design&quot;</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/13879915-27-scott-rogers.mp3" length="62283083" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/dt1x3khjwpt66sty9j7m3bpsoc8o?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-13879915</guid>
    <pubDate>Tue, 31 Oct 2023 13:00:00 +0200</pubDate>
    <podcast:chapters url="https://www.buzzsprout.com/1062763/13879915/chapters.json" type="application/json" />
    <psc:chapters>
  <psc:chapter start="0:00" title="27: Scott Rogers" />
  <psc:chapter start="0:09" title="Advice from Famous Designers" />
  <psc:chapter start="4:50" title="How Scott Started Making Games" />
  <psc:chapter start="15:26" title="Video Games vs. Board Games" />
  <psc:chapter start="22:01" title="Learning from Other Games" />
  <psc:chapter start="29:14" title="Working with Intellectual Properties" />
  <psc:chapter start="40:55" title="Practical Game Design Exercises" />
  <psc:chapter start="48:53" title="Who to Playtest with?" />
  <psc:chapter start="1:02:23" title="The Most Difficult Thing About Game Design" />
  <psc:chapter start="1:16:51" title="Scott&#39;s Favorite Games" />
  <psc:chapter start="1:23:34" title="Advice for Game Designers" />
</psc:chapters>
    <itunes:duration>5187</itunes:duration>
    <itunes:keywords>board game design, Ivan Alexiev, game design, boardgamegeek, Making games, Alien, Pantone, Rayguns and rocketships,  boardgames, Kickstarter, Publishing games, ludology, Scott Rogers, Texas Chainsaw Massacre, </itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>27</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>26: Adrian Adamescu</itunes:title>
    <title>26: Adrian Adamescu</title>
    <itunes:summary><![CDATA[Adrian Adamescu has been designing games for the last decade! He is known for designing light-to-midweight games with clean mechanics. He co-designed Sagrada, Dice Theme Park,  Mistwind, and so many more great games! Enjoy the conversation!   Check out my games! : 99 Ninja - Currently on Kickstarter! Rise of Babel - Coming Q1-Q2 2024 Support the show ]]></itunes:summary>
    <description><![CDATA[<p><a href='https://boardgamegeek.com/boardgamedesigner/88370/adrian-adamescu'>Adrian Adamescu</a> has been designing games for the last decade! He is known for designing light-to-midweight games with clean mechanics. He co-designed <a href='https://boardgamegeek.com/boardgame/199561/sagrada'>Sagrada</a>, <a href='https://boardgamegeek.com/boardgame/311725/dice-theme-park'>Dice Theme Park</a>,  <a href='https://boardgamegeek.com/boardgame/366251/mistwind'>Mistwind</a>, and so many more great games! Enjoy the conversation!<br/><br/><br/>Check out my games! :<br/><a href='https://www.kickstarter.com/projects/prometheus-gamelabs/99-ninja?ref=ajwglg'>99 Ninja - Currently on Kickstarter!</a><br/><a href='https://www.kickstarter.com/projects/bedouingames/rise-of-babel'>Rise of Babel - Coming Q1-Q2 2024</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a href='https://boardgamegeek.com/boardgamedesigner/88370/adrian-adamescu'>Adrian Adamescu</a> has been designing games for the last decade! He is known for designing light-to-midweight games with clean mechanics. He co-designed <a href='https://boardgamegeek.com/boardgame/199561/sagrada'>Sagrada</a>, <a href='https://boardgamegeek.com/boardgame/311725/dice-theme-park'>Dice Theme Park</a>,  <a href='https://boardgamegeek.com/boardgame/366251/mistwind'>Mistwind</a>, and so many more great games! Enjoy the conversation!<br/><br/><br/>Check out my games! :<br/><a href='https://www.kickstarter.com/projects/prometheus-gamelabs/99-ninja?ref=ajwglg'>99 Ninja - Currently on Kickstarter!</a><br/><a href='https://www.kickstarter.com/projects/bedouingames/rise-of-babel'>Rise of Babel - Coming Q1-Q2 2024</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/13819383-26-adrian-adamescu.mp3" length="41549511" type="audio/mpeg" />
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    <itunes:author>Player Lair</itunes:author>
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    <pubDate>Sat, 21 Oct 2023 18:00:00 +0300</pubDate>
    <itunes:duration>3459</itunes:duration>
    <itunes:keywords>board game design, sagrada, sagrada artisans, mistwind, dice theme park, Rival Kings, Ivan Alexiev, adrian adamescu, game design, boardgamegeek, Titanic, Making games, boardgames, Blokus, Daryl Andrews, Kickstarter, Publishing games, </itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>26</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
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    <itunes:title>Episode 25: Sandy Petersen</itunes:title>
    <title>Episode 25: Sandy Petersen</title>
    <itunes:summary><![CDATA[Sandy Petersen has been creating RPGs, video games, and board games for over 40 years!   He's been on the team of successful video games like Age of Empires, Civilization, Doom, and Quake.   In 2013 he returned to the tabletop realm with the successful Kickstarter project Cthulhu Wars. He is now the founder of Petersen Games, and in addition to the Cthulhu Wars game line, has designed the Orcs Must Die board game, Glorantha: The Gods War, and upcoming projects.  Episode hosted by Ivan Alexiev...]]></itunes:summary>
    <description><![CDATA[<p><a href='https://en.wikipedia.org/wiki/Sandy_Petersen'>Sandy Petersen</a> has been creating RPGs, video games, and board games for over 40 years! <br/><br/>He&apos;s been on the team of successful video games like Age of Empires, Civilization, Doom, and Quake. <br/><br/>In 2013 he returned to the tabletop realm with the successful Kickstarter project <a href='https://boardgamegeek.com/boardgame/139976/cthulhu-wars'>Cthulhu Wars</a>.</p><p>He is now the founder of <a href='https://petersengames.com/'>Petersen Games</a>, and in addition to the Cthulhu Wars game line, has designed the<a href='https://boardgamegeek.com/boardgame/174584/orcs-must-die-board-game-order-edition'> Orcs Must Die </a>board game, <a href='https://boardgamegeek.com/boardgame/164702/glorantha-gods-war'>Glorantha: The Gods War</a>, and upcoming projects.<br/><br/>Episode hosted by Ivan Alexiev and Nikola Petrov. Thanks for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a href='https://en.wikipedia.org/wiki/Sandy_Petersen'>Sandy Petersen</a> has been creating RPGs, video games, and board games for over 40 years! <br/><br/>He&apos;s been on the team of successful video games like Age of Empires, Civilization, Doom, and Quake. <br/><br/>In 2013 he returned to the tabletop realm with the successful Kickstarter project <a href='https://boardgamegeek.com/boardgame/139976/cthulhu-wars'>Cthulhu Wars</a>.</p><p>He is now the founder of <a href='https://petersengames.com/'>Petersen Games</a>, and in addition to the Cthulhu Wars game line, has designed the<a href='https://boardgamegeek.com/boardgame/174584/orcs-must-die-board-game-order-edition'> Orcs Must Die </a>board game, <a href='https://boardgamegeek.com/boardgame/164702/glorantha-gods-war'>Glorantha: The Gods War</a>, and upcoming projects.<br/><br/>Episode hosted by Ivan Alexiev and Nikola Petrov. Thanks for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/9787180-episode-25-sandy-petersen.mp3" length="44458050" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/yofflwb2k4o4c2tbla95b0uh7en4?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-9787180</guid>
    <pubDate>Sat, 25 Dec 2021 18:00:00 +0200</pubDate>
    <itunes:duration>3702</itunes:duration>
    <itunes:keywords>sandy petersen, petersen games, cthulhu wars, game design, age of empires, board games</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>25</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 24: Megapulse with Nicolas Fournier</itunes:title>
    <title>Episode 24: Megapulse with Nicolas Fournier</title>
    <itunes:summary><![CDATA[We talk to Nicolas Fournier about game design, loss aversion, player interaction, racing and his debut board game - Megapulse.   Learn more about Megapulse here! - www.jeux-orion.com/megapulse   Support the show ]]></itunes:summary>
    <description><![CDATA[<p>We talk to <a href='https://boardgamegeek.com/boardgamedesigner/123885/nicolas-fournier'>Nicolas Fournier</a> about game design, loss aversion, player interaction, racing and his debut board game - <a href='https://boardgamegeek.com/boardgame/299594/megapulse'>Megapulse</a>. <br/><br/>Learn more about Megapulse here! - <a href='http://www.jeux-orion.com/megapulse?fbclid=IwAR1VlZU2xsdaRFCFyrnuilgZKglJIemhASa-DZWA_FS4j0sHmGTq8U7pTYA'>www.jeux-orion.com/megapulse</a><br/><br/></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>We talk to <a href='https://boardgamegeek.com/boardgamedesigner/123885/nicolas-fournier'>Nicolas Fournier</a> about game design, loss aversion, player interaction, racing and his debut board game - <a href='https://boardgamegeek.com/boardgame/299594/megapulse'>Megapulse</a>. <br/><br/>Learn more about Megapulse here! - <a href='http://www.jeux-orion.com/megapulse?fbclid=IwAR1VlZU2xsdaRFCFyrnuilgZKglJIemhASa-DZWA_FS4j0sHmGTq8U7pTYA'>www.jeux-orion.com/megapulse</a><br/><br/></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/9436896-episode-24-megapulse-with-nicolas-fournier.mp3" length="47055744" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/lj0ij05x8aj1qe7j1siv6ic9we9b?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-9436896</guid>
    <pubDate>Tue, 26 Oct 2021 18:00:00 +0300</pubDate>
    <podcast:soundbite startTime="1260.25" duration="31.0" />
    <itunes:duration>3918</itunes:duration>
    <itunes:keywords>megapulse, board game design, board games, racing game, hyperdrive, nicolas fournier, game development</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>24</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 23: Circadians: Chaos Order with Sam and Zach</itunes:title>
    <title>Episode 23: Circadians: Chaos Order with Sam and Zach</title>
    <itunes:summary><![CDATA[Zachary Smith and Sam Macdonald tell us about their upcoming game - Circadians: Chaos Order. We talk about game design, development, player interaction, and making a game feel balanced for both new and experienced players.    Circadians: Chaos Order is coming to Kickstarter on October 19th, along with a second printing of Circadians: First Light.   Thank you for listening! Support the show ]]></itunes:summary>
    <description><![CDATA[<p><a href='https://boardgamegeek.com/boardgamedesigner/133311/zach-smith'>Zachary Smith</a> and <a href='https://boardgamegeek.com/boardgamedesigner/103821/s-j-macdonald'>Sam Macdonald</a> tell us about their upcoming game - <a href='https://boardgamegeek.com/boardgame/329226/circadians-chaos-order'>Circadians: Chaos Order</a>. We talk about game design, development, player interaction, and making a game feel balanced for both new and experienced players.  <br/><br/>Circadians: Chaos Order is coming to Kickstarter on October 19th, along with a second printing of<a href='https://boardgamegeek.com/boardgame/264052/circadians-first-light'> Circadians: First Light</a>. <br/><br/>Thank you for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a href='https://boardgamegeek.com/boardgamedesigner/133311/zach-smith'>Zachary Smith</a> and <a href='https://boardgamegeek.com/boardgamedesigner/103821/s-j-macdonald'>Sam Macdonald</a> tell us about their upcoming game - <a href='https://boardgamegeek.com/boardgame/329226/circadians-chaos-order'>Circadians: Chaos Order</a>. We talk about game design, development, player interaction, and making a game feel balanced for both new and experienced players.  <br/><br/>Circadians: Chaos Order is coming to Kickstarter on October 19th, along with a second printing of<a href='https://boardgamegeek.com/boardgame/264052/circadians-first-light'> Circadians: First Light</a>. <br/><br/>Thank you for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/9240015-episode-23-circadians-chaos-order-with-sam-and-zach.mp3" length="70154137" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/71xr7ffuzcswq0pafxpetipq0qxs?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-9240015</guid>
    <pubDate>Wed, 22 Sep 2021 14:00:00 +0300</pubDate>
    <podcast:soundbite startTime="1321.033" duration="33.0" />
    <itunes:duration>5843</itunes:duration>
    <itunes:keywords>garphill games, sam macdonald, zachary smith, shem phillips, circadians, circadians: Chaos Order, The West Kingdom, Boad game design, game design, board games, board game publishing</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>23</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
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    <itunes:title>Episode 22: Renegade Legion with Budgie Smuggler Games</itunes:title>
    <title>Episode 22: Renegade Legion with Budgie Smuggler Games</title>
    <itunes:summary><![CDATA[Matt and Josh from Budgie Smuggler Games tell us about their upcoming project Renegade Legion: Centurion. We talked about acquiring intellectual property, working in a team, war games and much more!  Check them out on their social media platforms: Twitter:                                                 https://twitter.com/GamesBudgie Facebook:      &nbsp...]]></itunes:summary>
    <description><![CDATA[<p>Matt and Josh from <a href='https://budgiesmugglergames.com/ '>Budgie Smuggler Games</a> tell us about their upcoming project <a href='https://boardgamegeek.com/boardgame/333997/renegade-legion-centurion'>Renegade Legion: Centurion</a>. We talked about acquiring intellectual property, working in a team, war games and much more!<br/><br/>Check them out on their social media platforms:</p><p>Twitter:                                                 <a href='https://twitter.com/GamesBudgie'>https://twitter.com/GamesBudgie<br/></a>Facebook:                                             <a href='https://www.facebook.com/budgiesmugglergames/'>https://www.facebook.com/budgiesmugglergames/<br/></a>Instagram:                                           <a href='https://www.instagram.com/budgiesmugglergames/'>https://www.instagram.com/budgiesmugglergames/</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Matt and Josh from <a href='https://budgiesmugglergames.com/ '>Budgie Smuggler Games</a> tell us about their upcoming project <a href='https://boardgamegeek.com/boardgame/333997/renegade-legion-centurion'>Renegade Legion: Centurion</a>. We talked about acquiring intellectual property, working in a team, war games and much more!<br/><br/>Check them out on their social media platforms:</p><p>Twitter:                                                 <a href='https://twitter.com/GamesBudgie'>https://twitter.com/GamesBudgie<br/></a>Facebook:                                             <a href='https://www.facebook.com/budgiesmugglergames/'>https://www.facebook.com/budgiesmugglergames/<br/></a>Instagram:                                           <a href='https://www.instagram.com/budgiesmugglergames/'>https://www.instagram.com/budgiesmugglergames/</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/8936807-episode-22-renegade-legion-with-budgie-smuggler-games.mp3" length="42091319" type="audio/mpeg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8936807</guid>
    <pubDate>Wed, 28 Jul 2021 14:00:00 +0300</pubDate>
    <itunes:duration>3504</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>22</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
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    <itunes:title>Episode 21: Micro Games with Ben Downton</itunes:title>
    <title>Episode 21: Micro Games with Ben Downton</title>
    <itunes:summary><![CDATA[Ben is the creator of Micro Dojo and Prometheus Game Labs. We talked about his process running his first successful Kickstarter project and what he learned in the past year of making Micro Dojo.  Thank you for listening! Support the show ]]></itunes:summary>
    <description><![CDATA[<p>Ben is the creator of <a href='https://boardgamegeek.com/boardgame/319592/micro-dojo'>Micro Dojo</a> and <a href='https://boardgamegeek.com/boardgamepublisher/46696/prometheus-game-labs'>Prometheus Game Labs</a>. We talked about his process running his first successful Kickstarter project and what he learned in the past year of making Micro Dojo.<br/><br/>Thank you for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Ben is the creator of <a href='https://boardgamegeek.com/boardgame/319592/micro-dojo'>Micro Dojo</a> and <a href='https://boardgamegeek.com/boardgamepublisher/46696/prometheus-game-labs'>Prometheus Game Labs</a>. We talked about his process running his first successful Kickstarter project and what he learned in the past year of making Micro Dojo.<br/><br/>Thank you for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/8856186-episode-21-micro-games-with-ben-downton.mp3" length="41379010" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/5bf7f1439ogi90ecbvmuwaqgrxaa?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8856186</guid>
    <pubDate>Tue, 13 Jul 2021 14:00:00 +0300</pubDate>
    <itunes:duration>3445</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>21</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
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    <itunes:title>Episode 20: Making Artwork with The Mico</itunes:title>
    <title>Episode 20: Making Artwork with The Mico</title>
    <itunes:summary><![CDATA[Mihajlo Dimitrievski shares his experience making artwork for board games, comic books, animated movies and more! He's worked on games like The North Sea Trilogy, The West Kingdom Trilogy, Endless Winter and many more!   Check out his work on Facebook and Instagram!  Support the show ]]></itunes:summary>
    <description><![CDATA[<div><a href='https://boardgamegeek.com/boardgameartist/70533/mihajlo-dimitrievski'>Mihajlo Dimitrievski</a> shares his experience making artwork for board games, comic books, animated movies and more! He&apos;s worked on games like <a href='https://boardgamegeek.com/boardgame/75547/shipwrights-north-sea'>The North Sea Trilogy</a>, <a href='https://boardgamegeek.com/boardgame/236457/architects-west-kingdom'>The West Kingdom Trilogy</a>, <a href='https://boardgamegeek.com/boardgame/305096/endless-winter-paleoamericans'>Endless Winter</a> and many more! <br/><br/>Check out his work on <a href='https://www.facebook.com/%D0%A2%D1%85%D0%B5-%D0%9C%D0%B8%D1%87%D0%BE-198918470118215/'>Facebook</a> and <a href='https://www.instagram.com/txemico/?hl=bg'>Instagram</a>!<br/><br/></div><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<div><a href='https://boardgamegeek.com/boardgameartist/70533/mihajlo-dimitrievski'>Mihajlo Dimitrievski</a> shares his experience making artwork for board games, comic books, animated movies and more! He&apos;s worked on games like <a href='https://boardgamegeek.com/boardgame/75547/shipwrights-north-sea'>The North Sea Trilogy</a>, <a href='https://boardgamegeek.com/boardgame/236457/architects-west-kingdom'>The West Kingdom Trilogy</a>, <a href='https://boardgamegeek.com/boardgame/305096/endless-winter-paleoamericans'>Endless Winter</a> and many more! <br/><br/>Check out his work on <a href='https://www.facebook.com/%D0%A2%D1%85%D0%B5-%D0%9C%D0%B8%D1%87%D0%BE-198918470118215/'>Facebook</a> and <a href='https://www.instagram.com/txemico/?hl=bg'>Instagram</a>!<br/><br/></div><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/8550299-episode-20-making-artwork-with-the-mico.mp3" length="38400319" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/49ghrqlh5ytde6okdgj9xh4h4i30?.jpg" />
    <itunes:author></itunes:author>
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    <pubDate>Wed, 19 May 2021 20:00:00 +0300</pubDate>
    <itunes:duration>3197</itunes:duration>
    <itunes:keywords>The Mico, Mihajlo Dimitrievski, Board Game Art, Illustrator, Board Game Illustrator, West Kingdom, North Sea, Garphill Games</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>20</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 19: Bruno Faidutti</itunes:title>
    <title>Episode 19: Bruno Faidutti</title>
    <itunes:summary><![CDATA[Bruno Faidutti joins us to talk game design! Bruno has worked on games including Citadels, Mission: Red Planet, Raptor,  Queen's Necklace and many more!  Get a free quote from Hero Time using promo code "playerlair"    Support the show ]]></itunes:summary>
    <description><![CDATA[<p>Bruno Faidutti joins us to talk game design! Bruno has worked on games including <a href='https://boardgamegeek.com/boardgame/478/citadels'>Citadels</a>, <a href='https://boardgamegeek.com/boardgame/18258/mission-red-planet'>Mission: Red Planet</a>, <a href='https://boardgamegeek.com/boardgame/177639/raptor'>Raptor</a>,  <a href='https://boardgamegeek.com/boardgame/6068/queens-necklace'>Queen&apos;s Necklace</a> and many more!<br/><br/><a href='https://herotime1.com/contact-us/'>Get a free quote from Hero Time using promo code &quot;playerlair&quot;</a><br/><br/><br/></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Bruno Faidutti joins us to talk game design! Bruno has worked on games including <a href='https://boardgamegeek.com/boardgame/478/citadels'>Citadels</a>, <a href='https://boardgamegeek.com/boardgame/18258/mission-red-planet'>Mission: Red Planet</a>, <a href='https://boardgamegeek.com/boardgame/177639/raptor'>Raptor</a>,  <a href='https://boardgamegeek.com/boardgame/6068/queens-necklace'>Queen&apos;s Necklace</a> and many more!<br/><br/><a href='https://herotime1.com/contact-us/'>Get a free quote from Hero Time using promo code &quot;playerlair&quot;</a><br/><br/><br/></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/8280127-episode-19-bruno-faidutti.mp3" length="34593822" type="audio/mpeg" />
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    <pubDate>Tue, 06 Apr 2021 10:00:00 +0300</pubDate>
    <podcast:soundbite startTime="278.971" duration="34.0" />
    <itunes:duration>2880</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>19</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Bonus Episode: Questeros with Wes Woodbury</itunes:title>
    <title>Bonus Episode: Questeros with Wes Woodbury</title>
    <itunes:summary><![CDATA[Wes comes on the Player Lair Podcast to tell us about his new project - Questeros. Wes runs FunDaNental Games, hosts a podcast and a YouTube channel about games.  Check out Questeros - http://kck.st/3rl8u5G  Thank you for listening! Support the show ]]></itunes:summary>
    <description><![CDATA[<p>Wes comes on the Player Lair Podcast to tell us about his new project - <a href='https://boardgamegeek.com/boardgame/319767/questeros'>Questeros</a>. Wes runs <a href='https://boardgamegeek.com/boardgamepublisher/39515/fundamental-games'>FunDaNental Games</a>, hosts a podcast and a <a href='https://www.youtube.com/channel/UC-Krq7qzjnL70Qrfstr6dYw/featured'>YouTube channel</a> about games.<br/><br/>Check out Questeros - <a href='https://www.youtube.com/redirect?event=video_description&amp;redir_token=QUFFLUhqbnN4ei0tSzhvYWEzSXREbFd1aDZlOE9GcHV0QXxBQ3Jtc0ttcV9YZmNjYURscV9aLXV6NXR3RnRZYXVNLWFuazF2YjV1dzh3TDhORnZaUlI2aWRQSkZ6QVdZVFAyRHhaX0lPS3YwZWJDbENRYUZOUURMZzZuRi1OS1RIMHFzSWN6b0RmOGpUUHQ3b2tXckVydVQyZw&amp;q=http%3A%2F%2Fkck.st%2F3rl8u5G'>http://kck.st/3rl8u5G</a><br/><br/>Thank you for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Wes comes on the Player Lair Podcast to tell us about his new project - <a href='https://boardgamegeek.com/boardgame/319767/questeros'>Questeros</a>. Wes runs <a href='https://boardgamegeek.com/boardgamepublisher/39515/fundamental-games'>FunDaNental Games</a>, hosts a podcast and a <a href='https://www.youtube.com/channel/UC-Krq7qzjnL70Qrfstr6dYw/featured'>YouTube channel</a> about games.<br/><br/>Check out Questeros - <a href='https://www.youtube.com/redirect?event=video_description&amp;redir_token=QUFFLUhqbnN4ei0tSzhvYWEzSXREbFd1aDZlOE9GcHV0QXxBQ3Jtc0ttcV9YZmNjYURscV9aLXV6NXR3RnRZYXVNLWFuazF2YjV1dzh3TDhORnZaUlI2aWRQSkZ6QVdZVFAyRHhaX0lPS3YwZWJDbENRYUZOUURMZzZuRi1OS1RIMHFzSWN6b0RmOGpUUHQ3b2tXckVydVQyZw&amp;q=http%3A%2F%2Fkck.st%2F3rl8u5G'>http://kck.st/3rl8u5G</a><br/><br/>Thank you for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/8260998-bonus-episode-questeros-with-wes-woodbury.mp3" length="19989823" type="audio/mpeg" />
    <itunes:author>Player Lair</itunes:author>
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    <pubDate>Fri, 02 Apr 2021 17:00:00 +0300</pubDate>
    <itunes:duration>1662</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 18: Targi with Andy Steiger</itunes:title>
    <title>Episode 18: Targi with Andy Steiger</title>
    <itunes:summary><![CDATA[We talk to Andreas Steiger, designer of Targi and Targi: The Expansion. Andy shares the story of how  he created this fantastic game, his ideas for future projects, advice for new designers and much more!   Check out the recommended Kickstarter - Dawn  Some games mentioned in episode:  Targi Architects of the West Kingdom Paladins of the West Kingdom Viscounts of the West Kingdom Raiders of the North Sea Coraquest Gloomhaven: Jaws of the Lion 7 Wonders Duel My City and more!  Thanks for ...]]></itunes:summary>
    <description><![CDATA[<p>We talk to <a href='https://boardgamegeek.com/boardgamedesigner/57305/andreas-steiger'>Andreas Steiger</a>, designer of<a href='https://boardgamegeek.com/boardgame/118048/targi'> Targi </a>and<a href='https://boardgamegeek.com/boardgame/202453/targi-expansion'> Targi: The Expansion</a>. Andy shares the story of how  he created this fantastic game, his ideas for future projects, advice for new designers and much more! <br/><br/><a href='https://tinyurl.com/Dawncardgame'>Check out the recommended Kickstarter - Dawn</a><br/><br/>Some games mentioned in episode:<br/><br/>Targi<br/><a href='https://boardgamegeek.com/boardgame/236457/architects-west-kingdom'>Architects of the West Kingdom</a><br/><a href='https://boardgamegeek.com/boardgame/266810/paladins-west-kingdom'>Paladins of the West Kingdom</a><br/><a href='https://boardgamegeek.com/boardgame/296151/viscounts-west-kingdom'>Viscounts of the West Kingdom</a><br/><a href='https://boardgamegeek.com/boardgame/170042/raiders-north-sea'>Raiders of the North Sea</a><br/><a href='https://boardgamegeek.com/boardgame/318546/coraquest'>Coraquest</a><br/><a href='https://boardgamegeek.com/boardgame/291457/gloomhaven-jaws-lion'>Gloomhaven: Jaws of the Lion</a><br/><a href='https://boardgamegeek.com/boardgame/173346/7-wonders-duel'>7 Wonders Duel</a><br/><a href='https://boardgamegeek.com/boardgame/295486/my-city'>My City</a><br/>and more!<br/><br/>Thanks for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>We talk to <a href='https://boardgamegeek.com/boardgamedesigner/57305/andreas-steiger'>Andreas Steiger</a>, designer of<a href='https://boardgamegeek.com/boardgame/118048/targi'> Targi </a>and<a href='https://boardgamegeek.com/boardgame/202453/targi-expansion'> Targi: The Expansion</a>. Andy shares the story of how  he created this fantastic game, his ideas for future projects, advice for new designers and much more! <br/><br/><a href='https://tinyurl.com/Dawncardgame'>Check out the recommended Kickstarter - Dawn</a><br/><br/>Some games mentioned in episode:<br/><br/>Targi<br/><a href='https://boardgamegeek.com/boardgame/236457/architects-west-kingdom'>Architects of the West Kingdom</a><br/><a href='https://boardgamegeek.com/boardgame/266810/paladins-west-kingdom'>Paladins of the West Kingdom</a><br/><a href='https://boardgamegeek.com/boardgame/296151/viscounts-west-kingdom'>Viscounts of the West Kingdom</a><br/><a href='https://boardgamegeek.com/boardgame/170042/raiders-north-sea'>Raiders of the North Sea</a><br/><a href='https://boardgamegeek.com/boardgame/318546/coraquest'>Coraquest</a><br/><a href='https://boardgamegeek.com/boardgame/291457/gloomhaven-jaws-lion'>Gloomhaven: Jaws of the Lion</a><br/><a href='https://boardgamegeek.com/boardgame/173346/7-wonders-duel'>7 Wonders Duel</a><br/><a href='https://boardgamegeek.com/boardgame/295486/my-city'>My City</a><br/>and more!<br/><br/>Thanks for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/8013050-episode-18-targi-with-andy-steiger.mp3" length="50016176" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/vpdid4g1bg1qqv8qo0tu0eoi9x4y?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8013050</guid>
    <pubDate>Tue, 23 Feb 2021 15:00:00 +0200</pubDate>
    <podcast:soundbite startTime="2293.033" duration="60.0" />
    <itunes:duration>4166</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>18</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 17: Eduardo Baraf and Pencil First Games</itunes:title>
    <title>Episode 17: Eduardo Baraf and Pencil First Games</title>
    <itunes:summary><![CDATA[Eduardo Baraf from Pencil First Games joins us to share his experience as a seasoned game maker. He is a game designer, publisher, reviewer and much more! He has experience in both tabletop and digital games and gives a very unique perspective on "game-making".  Some mentioned games: Herbaceous Skulk Hollow Biblios  Edo's video about Mechanics, Dynamics, Aesthetics   Thank you for listening! Support the show ]]></itunes:summary>
    <description><![CDATA[<p><a href='https://boardgamegeek.com/boardgamedesigner/62511/eduardo-baraf'>Eduardo Baraf</a> from <a href='https://boardgamegeek.com/boardgamepublisher/28987/pencil-first-games-llc'>Pencil First Games</a> joins us to share his experience as a seasoned game maker. He is a game designer, publisher, reviewer and much more! He has experience in both tabletop and digital games and gives a very unique perspective on &quot;game-making&quot;.<br/><br/>Some mentioned games:<br/><a href='https://boardgamegeek.com/boardgame/195314/herbaceous'>Herbaceous</a><a href='https://boardgamegeek.com/boardgame/232595/skulk-hollow'><br/>Skulk Hollow<br/></a><a href='https://boardgamegeek.com/boardgame/34219/biblios'>Biblios</a><br/><br/>Edo&apos;s video about <a href='https://www.youtube.com/watch?v=qDdKZ3X2Oho'>Mechanics, Dynamics, Aesthetics<br/></a><br/><br/>Thank you for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a href='https://boardgamegeek.com/boardgamedesigner/62511/eduardo-baraf'>Eduardo Baraf</a> from <a href='https://boardgamegeek.com/boardgamepublisher/28987/pencil-first-games-llc'>Pencil First Games</a> joins us to share his experience as a seasoned game maker. He is a game designer, publisher, reviewer and much more! He has experience in both tabletop and digital games and gives a very unique perspective on &quot;game-making&quot;.<br/><br/>Some mentioned games:<br/><a href='https://boardgamegeek.com/boardgame/195314/herbaceous'>Herbaceous</a><a href='https://boardgamegeek.com/boardgame/232595/skulk-hollow'><br/>Skulk Hollow<br/></a><a href='https://boardgamegeek.com/boardgame/34219/biblios'>Biblios</a><br/><br/>Edo&apos;s video about <a href='https://www.youtube.com/watch?v=qDdKZ3X2Oho'>Mechanics, Dynamics, Aesthetics<br/></a><br/><br/>Thank you for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/7874407-episode-17-eduardo-baraf-and-pencil-first-games.mp3" length="43143377" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/z56hw8kj5qvhuj9eao0j237xszzp?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-7874407</guid>
    <pubDate>Mon, 15 Feb 2021 14:00:00 +0200</pubDate>
    <itunes:duration>3593</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>17</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 16: Dexterity games with Aron West</itunes:title>
    <title>Episode 16: Dexterity games with Aron West</title>
    <itunes:summary><![CDATA[Aron West, co-designer of Catacombs and CEO of Elzra Games, joins us to share his experience from over 10 years in the industry. We talk about dexterity games, publishing, Kickstarter, and more. We also talk about their upcoming Kickstarter project- Catacombs: Monster Pit  Thanks for listening! Support the show ]]></itunes:summary>
    <description><![CDATA[<p>Aron West, co-designer of <a href='https://boardgamegeek.com/boardgame/195137/catacombs-third-edition'>Catacombs</a> and CEO of<a href='https://elzra.com/'> Elzra Games</a>, joins us to share his experience from over 10 years in the industry. We talk about dexterity games, publishing, Kickstarter, and more. We also talk about their upcoming Kickstarter project-<a href='https://boardgamegeek.com/boardgame/241726/catacombs-monster-pit'> Catacombs: Monster Pit</a><br/><br/>Thanks for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Aron West, co-designer of <a href='https://boardgamegeek.com/boardgame/195137/catacombs-third-edition'>Catacombs</a> and CEO of<a href='https://elzra.com/'> Elzra Games</a>, joins us to share his experience from over 10 years in the industry. We talk about dexterity games, publishing, Kickstarter, and more. We also talk about their upcoming Kickstarter project-<a href='https://boardgamegeek.com/boardgame/241726/catacombs-monster-pit'> Catacombs: Monster Pit</a><br/><br/>Thanks for listening!</p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/7348972-episode-16-dexterity-games-with-aron-west.mp3" length="47100586" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/30yj9ufnz9anr363fedce21ptqlu?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-7348972</guid>
    <pubDate>Mon, 18 Jan 2021 13:00:00 +0200</pubDate>
    <itunes:duration>3922</itunes:duration>
    <itunes:keywords>game design, catacombs, monster pit, aron west, elzra games, board game design, dexterity games</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>16</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 15: Spirit Island with R. Eric Reuss</itunes:title>
    <title>Episode 15: Spirit Island with R. Eric Reuss</title>
    <itunes:summary><![CDATA[We chat with R. Eric Reuss, designer of Spirit Island, about game design. He tells us about the process he went through in the making of Spirit Island and it's expansions, his new game- For Science! and all of the in's and out's of game design!    Thanks for listening!   Intro music- "Madness is everywhere" by Lobo Loco is licensed under CC BY 2.0 Support the show ]]></itunes:summary>
    <description><![CDATA[<p>We chat with R. Eric Reuss, designer of <a href='https://boardgamegeek.com/boardgame/162886/spirit-island'>Spirit Island</a>, about game design. He tells us about the process he went through in the making of Spirit Island and it&apos;s expansions, his new game- <a href='https://boardgamegeek.com/boardgame/280834/science'>For Science! </a>and all of the in&apos;s and out&apos;s of game design!<br/> <br/><br/>Thanks for listening!<br/><br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>We chat with R. Eric Reuss, designer of <a href='https://boardgamegeek.com/boardgame/162886/spirit-island'>Spirit Island</a>, about game design. He tells us about the process he went through in the making of Spirit Island and it&apos;s expansions, his new game- <a href='https://boardgamegeek.com/boardgame/280834/science'>For Science! </a>and all of the in&apos;s and out&apos;s of game design!<br/> <br/><br/>Thanks for listening!<br/><br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/6510058-episode-15-spirit-island-with-r-eric-reuss.mp3" length="46960159" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/ee74gc6s54rtsa59qkhxs1jl65s5?.jpg" />
    <itunes:author></itunes:author>
    <guid isPermaLink="false">Buzzsprout-6510058</guid>
    <pubDate>Mon, 23 Nov 2020 14:00:00 +0200</pubDate>
    <podcast:soundbite startTime="2899.0" duration="40.0" />
    <itunes:duration>3910</itunes:duration>
    <itunes:keywords>spirit island, board game design, r. eric reuss, player lair, game design podcast, playerlair.net, for science!, game design</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>15</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 14: Bruno Cathala</itunes:title>
    <title>Episode 14: Bruno Cathala</title>
    <itunes:summary><![CDATA[Bruno Cathala joins us to give us his views on game design, with over 20 years of experience in making games. We talk about his processes on games like Kingdomino, 7 Wonders Duel, 5 Tribes and more. We also talk about his collaborations, where he finds inspiration and ideas.   Thanks for listening!  If you have a game which you want playtested go to playerlair.net. We have an experienced team and we will do our best to help your game become the best it can be. All playtests are recorded and y...]]></itunes:summary>
    <description><![CDATA[<p><a href='https://boardgamegeek.com/boardgamedesigner/1727/bruno-cathala'>Bruno Cathala</a> joins us to give us his views on game design, with over 20 years of experience in making games. We talk about his processes on games like Kingdomino, 7 Wonders Duel, 5 Tribes and more. We also talk about his collaborations, where he finds inspiration and ideas.<br/><br/> Thanks for listening!<br/><br/>If you have a game which you want playtested go to <a href='http://playerlair.net/playtesting-and-design-consultations/'>playerlair.net</a>. We have an experienced team and we will do our best to help your game become the best it can be. All playtests are recorded and you will receive video of the session and a written overview with our thoughts and suggestions.<br/><br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p><a href='https://boardgamegeek.com/boardgamedesigner/1727/bruno-cathala'>Bruno Cathala</a> joins us to give us his views on game design, with over 20 years of experience in making games. We talk about his processes on games like Kingdomino, 7 Wonders Duel, 5 Tribes and more. We also talk about his collaborations, where he finds inspiration and ideas.<br/><br/> Thanks for listening!<br/><br/>If you have a game which you want playtested go to <a href='http://playerlair.net/playtesting-and-design-consultations/'>playerlair.net</a>. We have an experienced team and we will do our best to help your game become the best it can be. All playtests are recorded and you will receive video of the session and a written overview with our thoughts and suggestions.<br/><br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/6183130-episode-14-bruno-cathala.mp3" length="51361083" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/jnai5pjrw2mbn9dmuw56vsfgxlw3?.jpg" />
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    <pubDate>Mon, 02 Nov 2020 15:00:00 +0200</pubDate>
    <itunes:duration>4278</itunes:duration>
    <itunes:keywords>Bruno Cathala, 7 wonders duel, yamatai, kingdomino, queendomino, raptor, codesign, board game design, 5 tribes, board games</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>14</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 13: Under Falling Skies with Tomáš Uhlíř</itunes:title>
    <title>Episode 13: Under Falling Skies with Tomáš Uhlíř</title>
    <itunes:summary><![CDATA[Tomáš Uhlíř tells us about Under Falling Skies - a game that started out as a 9-card print and play contest winner and went on to be picked up by Czech Games Edition.  We also talk about his work as a developer on Sanctum and his views on game design.   Thanks for listening!  If you have a game which you want playtested go to playerlair.net. We have an experienced team and we will do our best to help your game become the best it can be. All playtests are recorded and you will r...]]></itunes:summary>
    <description><![CDATA[<h1><a href='https://boardgamegeek.com/boardgamedesigner/9217/tomas-uhlir'>Tomáš Uhlíř</a> tells us about <a href='https://boardgamegeek.com/boardgame/306735/under-falling-skies'>Under Falling Skies</a> - a game that started out as a 9-card print and play contest winner and went on to be picked up by <a href='https://boardgamegeek.com/boardgamepublisher/7345/czech-games-edition'>Czech Games Edition</a>.  We also talk about his work as a developer on <a href='https://boardgamegeek.com/boardgame/276830/sanctum'>Sanctum</a> and his views on game design. </h1><p> <br/>Thanks for listening!<br/><br/>If you have a game which you want playtested go to <a href='http://playerlair.net/playtesting-and-design-consultations/'>playerlair.net</a>. We have an experienced team and we will do our best to help your game become the best it can be. All playtests are recorded and you will receive video of the session and a written overview with our thoughts and suggestions.<br/><br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><br/><br/></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<h1><a href='https://boardgamegeek.com/boardgamedesigner/9217/tomas-uhlir'>Tomáš Uhlíř</a> tells us about <a href='https://boardgamegeek.com/boardgame/306735/under-falling-skies'>Under Falling Skies</a> - a game that started out as a 9-card print and play contest winner and went on to be picked up by <a href='https://boardgamegeek.com/boardgamepublisher/7345/czech-games-edition'>Czech Games Edition</a>.  We also talk about his work as a developer on <a href='https://boardgamegeek.com/boardgame/276830/sanctum'>Sanctum</a> and his views on game design. </h1><p> <br/>Thanks for listening!<br/><br/>If you have a game which you want playtested go to <a href='http://playerlair.net/playtesting-and-design-consultations/'>playerlair.net</a>. We have an experienced team and we will do our best to help your game become the best it can be. All playtests are recorded and you will receive video of the session and a written overview with our thoughts and suggestions.<br/><br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><br/><br/></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/6011545-episode-13-under-falling-skies-with-tomas-uhlir.mp3" length="27421725" type="audio/mpeg" />
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    <itunes:author>Player Lair</itunes:author>
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    <pubDate>Thu, 22 Oct 2020 13:00:00 +0300</pubDate>
    <itunes:duration>2282</itunes:duration>
    <itunes:keywords>Under Falling Skies, Sanctum, Czech Games Edition, board game design, game design, game design podcast, player lair, playerlair.net</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>13</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 12: Deck of Wonders with Dennis Furia</itunes:title>
    <title>Episode 12: Deck of Wonders with Dennis Furia</title>
    <itunes:summary><![CDATA[First-time kickstarter creator Dennis Furia talks about his project Deck of Wonders. Deck of Wonders is a solo-first expandable card game with legacy elements. It captures the feel of games like Hearthstone and MTG, but in a solo/co-op format.  Deck of Wonders on Kickstarter!   Thanks for listening!    We post bonus content and early access to future episodes on our Patreon page.  You can also help us by purchasing Amazon products through this link.  Intro music- "Madness is everywhere" by Lo...]]></itunes:summary>
    <description><![CDATA[<p>First-time kickstarter creator Dennis Furia talks about his project <a href='https://boardgamegeek.com/boardgame/299151/deck-wonders'>Deck of Wonders</a>. <b><em>Deck of Wonders</em></b> is a solo-first expandable card game with legacy elements. It captures the feel of games like Hearthstone and MTG, but in a solo/co-op format.<br/><br/><a href='https://www.kickstarter.com/projects/dennisfuria/deck-of-wonders?ref=nav_search&amp;result=project&amp;term=deck%20of%20wonders'>Deck of Wonders on Kickstarter!</a><br/><br/> Thanks for listening!<br/><br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>You can also help us by purchasing Amazon products through <a href='https://www.amazon.com/dp/B01E9539HM/ref=as_sl_pc_tf_til?tag=playerlair09-20&amp;linkCode=w00&amp;linkId=5f558ee5217f1ba9301a8aa8958c5fca&amp;creativeASIN=B01E9539HM'>this link</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>First-time kickstarter creator Dennis Furia talks about his project <a href='https://boardgamegeek.com/boardgame/299151/deck-wonders'>Deck of Wonders</a>. <b><em>Deck of Wonders</em></b> is a solo-first expandable card game with legacy elements. It captures the feel of games like Hearthstone and MTG, but in a solo/co-op format.<br/><br/><a href='https://www.kickstarter.com/projects/dennisfuria/deck-of-wonders?ref=nav_search&amp;result=project&amp;term=deck%20of%20wonders'>Deck of Wonders on Kickstarter!</a><br/><br/> Thanks for listening!<br/><br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>You can also help us by purchasing Amazon products through <a href='https://www.amazon.com/dp/B01E9539HM/ref=as_sl_pc_tf_til?tag=playerlair09-20&amp;linkCode=w00&amp;linkId=5f558ee5217f1ba9301a8aa8958c5fca&amp;creativeASIN=B01E9539HM'>this link</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/5451115-episode-12-deck-of-wonders-with-dennis-furia.mp3" length="29832048" type="audio/mpeg" />
    <itunes:author>Dennis Furia</itunes:author>
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    <pubDate>Tue, 15 Sep 2020 18:00:00 +0300</pubDate>
    <itunes:duration>2483</itunes:duration>
    <itunes:keywords>Dennis Furia, Deck of wonders, game design, board games, board game design, player lair</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>12</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 11: Treasure Island with Marc Paquien</itunes:title>
    <title>Episode 11: Treasure Island with Marc Paquien</title>
    <itunes:summary><![CDATA[Marc Paquien, designer of Treasure Island and Yamatai, joins us to talk about his game design process. He tells us how he went from thinking about designing a board game to actually doing it. He also talked about working with Bruno Cathala and the publisher Matagot.   Thanks for listening!  Check out the Board Game Design Virtual Summit which will feature interviews with various experts in the board game industry on September 14th-20th!  Arcana Magica on Kickstarter!   We post bonus content a...]]></itunes:summary>
    <description><![CDATA[<p>Marc Paquien, designer of <a href='https://boardgamegeek.com/boardgame/242639/treasure-island'>Treasure Island</a> and <a href='https://boardgamegeek.com/boardgame/213893/yamatai'>Yamatai</a>, joins us to talk about his game design process. He tells us how he went from thinking about designing a board game to actually doing it. He also talked about working with Bruno Cathala and the publisher <a href='https://www.matagot.com/'>Matagot</a>.<br/><br/> Thanks for listening!<br/><br/>Check out the <a href='https://bgdc-2.ultracartstore.com/aff/DE7198129475BB017443B8A2F51EF900/index.html'>Board Game Design Virtual Summit</a> which will feature interviews with various experts in the board game industry on September 14th-20th!<br/><br/><a href='https://www.kickstarter.com/projects/mihail-ivanov/arcana-magica?ref=clipboard-prelaunch&amp;fbclid=IwAR0ouSpoKwvsWMxY7z7j6PhslzMy_Sx4bgDwFaJtxRyuJ47cqVpZwPs3mF0'>Arcana Magica on Kickstarter!</a><br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>You can also help us by purchasing Amazon products through <a href='https://www.amazon.com/dp/B01E9539HM/ref=as_sl_pc_tf_til?tag=playerlair09-20&amp;linkCode=w00&amp;linkId=5f558ee5217f1ba9301a8aa8958c5fca&amp;creativeASIN=B01E9539HM'>this link</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Marc Paquien, designer of <a href='https://boardgamegeek.com/boardgame/242639/treasure-island'>Treasure Island</a> and <a href='https://boardgamegeek.com/boardgame/213893/yamatai'>Yamatai</a>, joins us to talk about his game design process. He tells us how he went from thinking about designing a board game to actually doing it. He also talked about working with Bruno Cathala and the publisher <a href='https://www.matagot.com/'>Matagot</a>.<br/><br/> Thanks for listening!<br/><br/>Check out the <a href='https://bgdc-2.ultracartstore.com/aff/DE7198129475BB017443B8A2F51EF900/index.html'>Board Game Design Virtual Summit</a> which will feature interviews with various experts in the board game industry on September 14th-20th!<br/><br/><a href='https://www.kickstarter.com/projects/mihail-ivanov/arcana-magica?ref=clipboard-prelaunch&amp;fbclid=IwAR0ouSpoKwvsWMxY7z7j6PhslzMy_Sx4bgDwFaJtxRyuJ47cqVpZwPs3mF0'>Arcana Magica on Kickstarter!</a><br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>You can also help us by purchasing Amazon products through <a href='https://www.amazon.com/dp/B01E9539HM/ref=as_sl_pc_tf_til?tag=playerlair09-20&amp;linkCode=w00&amp;linkId=5f558ee5217f1ba9301a8aa8958c5fca&amp;creativeASIN=B01E9539HM'>this link</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/5316043-episode-11-treasure-island-with-marc-paquien.mp3" length="35450090" type="audio/mpeg" />
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    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-5316043</guid>
    <pubDate>Sun, 06 Sep 2020 18:00:00 +0300</pubDate>
    <itunes:duration>2952</itunes:duration>
    <itunes:keywords>Treasure Island, Marc Paquien, Bruno Cathala, Yamatai, board game design, game design</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>11</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 10: Festivals, Contests and Game Design with Vassil Lozanov</itunes:title>
    <title>Episode 10: Festivals, Contests and Game Design with Vassil Lozanov</title>
    <itunes:summary><![CDATA[Vassil Lozanov is the designer of Among Thieves, as well as one of the organizers of Sofia Board Game Weekend. We talk about the history of the festival, design groups, hosting and judging prototype contests and more!  Thanks for listening!  Check out the Board Game Design Virtual Summit which will feature interviews with various experts in the board game industry on September 14th-20th!   We post bonus content and early access to future episodes on our Patreon page.  You can also help us by ...]]></itunes:summary>
    <description><![CDATA[<p>Vassil Lozanov is the designer of <a href='https://boardgamegeek.com/boardgame/194966/among-thieves'>Among Thieves</a>, as well as one of the organizers of <a href='https://www.sofiaboardgame.com/'>Sofia Board Game Weekend</a>. We talk about the history of the festival, design groups, hosting and judging prototype contests and more!<br/><br/>Thanks for listening!<br/><br/>Check out the <a href='https://bgdc-2.ultracartstore.com/aff/DE7198129475BB017443B8A2F51EF900/index.html'>Board Game Design Virtual Summit</a> which will feature interviews with various experts in the board game industry on September 14th-20th!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>You can also help us by purchasing Amazon products through <a href='https://www.amazon.com/dp/B01E9539HM/ref=as_sl_pc_tf_til?tag=playerlair09-20&amp;linkCode=w00&amp;linkId=5f558ee5217f1ba9301a8aa8958c5fca&amp;creativeASIN=B01E9539HM'>this link</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Vassil Lozanov is the designer of <a href='https://boardgamegeek.com/boardgame/194966/among-thieves'>Among Thieves</a>, as well as one of the organizers of <a href='https://www.sofiaboardgame.com/'>Sofia Board Game Weekend</a>. We talk about the history of the festival, design groups, hosting and judging prototype contests and more!<br/><br/>Thanks for listening!<br/><br/>Check out the <a href='https://bgdc-2.ultracartstore.com/aff/DE7198129475BB017443B8A2F51EF900/index.html'>Board Game Design Virtual Summit</a> which will feature interviews with various experts in the board game industry on September 14th-20th!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>You can also help us by purchasing Amazon products through <a href='https://www.amazon.com/dp/B01E9539HM/ref=as_sl_pc_tf_til?tag=playerlair09-20&amp;linkCode=w00&amp;linkId=5f558ee5217f1ba9301a8aa8958c5fca&amp;creativeASIN=B01E9539HM'>this link</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/5222896-episode-10-festivals-contests-and-game-design-with-vassil-lozanov.mp3" length="38387500" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/e5mvdlrj9wl4p733p7hbavgthp7u?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-5222896</guid>
    <pubDate>Mon, 31 Aug 2020 14:00:00 +0300</pubDate>
    <itunes:duration>3197</itunes:duration>
    <itunes:keywords>board game design, Vassil Lozanov, Board Game Design Virtual Summit, among thieves, sofia board game weekend, Board game conventions, game design, game design podcast</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>10</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 9: Dining with Dracula</itunes:title>
    <title>Episode 9: Dining with Dracula</title>
    <itunes:summary><![CDATA[Giuliano Draguleanu, from 2Fat2Fly Games, joins us to talk about Dining with Dracula. We talked about how they approach making games and the twists they've added to the worker placement genre in Dining with Dracula.    Thanks for listening!   We post bonus content and early access to future episodes on our Patreon page.  You can also help us by purchasing Amazon products through this link.  Intro music- "Madness is everywhere" by Lobo Loco is licensed under CC BY 2.0 Support the show ]]></itunes:summary>
    <description><![CDATA[<p>Giuliano Draguleanu, from <a href='https://2fat2flygames.com/'>2Fat2Fly Games</a>, joins us to talk about <a href='https://boardgamegeek.com/boardgame/313130/dining-dracula'>Dining with Dracula</a>. We talked about how they approach making games and the twists they&apos;ve added to the worker placement genre in Dining with Dracula. <br/><br/> Thanks for listening!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>You can also help us by purchasing Amazon products through <a href='https://www.amazon.com/dp/B01E9539HM/ref=as_sl_pc_tf_til?tag=playerlair09-20&amp;linkCode=w00&amp;linkId=5f558ee5217f1ba9301a8aa8958c5fca&amp;creativeASIN=B01E9539HM'>this link</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Giuliano Draguleanu, from <a href='https://2fat2flygames.com/'>2Fat2Fly Games</a>, joins us to talk about <a href='https://boardgamegeek.com/boardgame/313130/dining-dracula'>Dining with Dracula</a>. We talked about how they approach making games and the twists they&apos;ve added to the worker placement genre in Dining with Dracula. <br/><br/> Thanks for listening!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>You can also help us by purchasing Amazon products through <a href='https://www.amazon.com/dp/B01E9539HM/ref=as_sl_pc_tf_til?tag=playerlair09-20&amp;linkCode=w00&amp;linkId=5f558ee5217f1ba9301a8aa8958c5fca&amp;creativeASIN=B01E9539HM'>this link</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/5045678-episode-9-dining-with-dracula.mp3" length="20113562" type="audio/mpeg" />
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    <itunes:author>Player Lair</itunes:author>
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    <pubDate>Tue, 18 Aug 2020 15:00:00 +0300</pubDate>
    <itunes:duration>1673</itunes:duration>
    <itunes:keywords>dining with dracula, worker placement, time management, kickstarter, 2fat2fly, mechanics, game design, player lair, board game design</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>9</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 8: Lore, Gore and More with John De Campos</itunes:title>
    <title>Episode 8: Lore, Gore and More with John De Campos</title>
    <itunes:summary><![CDATA[John de Campos of Terrible games joins us to talk about his game Token Terrors Battlegrounds. John is co-designer and illustrator of the project and walks us through the process of making miniatures, lore, mechanics and kickstarting the game. Token Terrors has been a passion project of John and the team behind Terrible Games for the past 3 years and is now on Kickstarter!  Thanks for listening!   We post bonus content and early access to future episodes on our Patreon page.  You can also help...]]></itunes:summary>
    <description><![CDATA[<p>John de Campos of <a href='https://www.tokenterrors.com/'>Terrible games</a> joins us to talk about his game <a href='https://www.kickstarter.com/projects/tokenterrors/token-terrors-battlegrounds'>Token Terrors Battlegrounds</a>. John is co-designer and illustrator of the project and walks us through the process of making miniatures, lore, mechanics and kickstarting the game. Token Terrors has been a passion project of John and the team behind Terrible Games for the past 3 years and is now on Kickstarter!<br/><br/>Thanks for listening!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>You can also help us by purchasing Amazon products through <a href='https://www.amazon.com/dp/B01E9539HM/ref=as_sl_pc_tf_til?tag=playerlair09-20&amp;linkCode=w00&amp;linkId=5f558ee5217f1ba9301a8aa8958c5fca&amp;creativeASIN=B01E9539HM'>this link</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>John de Campos of <a href='https://www.tokenterrors.com/'>Terrible games</a> joins us to talk about his game <a href='https://www.kickstarter.com/projects/tokenterrors/token-terrors-battlegrounds'>Token Terrors Battlegrounds</a>. John is co-designer and illustrator of the project and walks us through the process of making miniatures, lore, mechanics and kickstarting the game. Token Terrors has been a passion project of John and the team behind Terrible Games for the past 3 years and is now on Kickstarter!<br/><br/>Thanks for listening!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>You can also help us by purchasing Amazon products through <a href='https://www.amazon.com/dp/B01E9539HM/ref=as_sl_pc_tf_til?tag=playerlair09-20&amp;linkCode=w00&amp;linkId=5f558ee5217f1ba9301a8aa8958c5fca&amp;creativeASIN=B01E9539HM'>this link</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/4899155-episode-8-lore-gore-and-more-with-john-de-campos.mp3" length="33760926" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/au1nwgrwa1e7bt0ovs6j4w9uvwax?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-4899155</guid>
    <pubDate>Fri, 07 Aug 2020 19:00:00 +0300</pubDate>
    <itunes:duration>2811</itunes:duration>
    <itunes:keywords>terrible games, token terrors, john de campos, game design, kickstarter, player lair, </itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>8</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 7: Making and Marketing a Mail-in Mystery with Lisa and Anna</itunes:title>
    <title>Episode 7: Making and Marketing a Mail-in Mystery with Lisa and Anna</title>
    <itunes:summary><![CDATA[Lisa Levina and Anna Lysova join me to talk about Scarlet Envelope: a series of mail-in mystery games. They went from an initial idea for a game to 25 times over their funding goal in just 4 months! Though it’s their first Kickstarter, they both have a background in marketing and they really go in depth on their approach to making and marketing the game.  Thanks for listening!   We post bonus content and early access to future episodes on our Patreon page.  Intro music- "Madness is everywhere...]]></itunes:summary>
    <description><![CDATA[<p>Lisa Levina and Anna Lysova join me to talk about <a href='https://www.kickstarter.com/projects/elivy/scarlet-envelope'>Scarlet Envelope</a>: a series of mail-in mystery games. They went from an initial idea for a game to 25 times over their funding goal in just 4 months! Though it’s their first Kickstarter, they both have a background in marketing and they really go in depth on their approach to making and marketing the game.<br/><br/>Thanks for listening!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Lisa Levina and Anna Lysova join me to talk about <a href='https://www.kickstarter.com/projects/elivy/scarlet-envelope'>Scarlet Envelope</a>: a series of mail-in mystery games. They went from an initial idea for a game to 25 times over their funding goal in just 4 months! Though it’s their first Kickstarter, they both have a background in marketing and they really go in depth on their approach to making and marketing the game.<br/><br/>Thanks for listening!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/4668911-episode-7-making-and-marketing-a-mail-in-mystery-with-lisa-and-anna.mp3" length="39404610" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/42wll2np2qk5gfxmwi01pj0nv9rs?.jpg" />
    <itunes:author>Player Lair, Anna Lysova, Lisa Levina</itunes:author>
    <guid isPermaLink="false">Buzzsprout-4668911</guid>
    <pubDate>Wed, 22 Jul 2020 14:00:00 +0300</pubDate>
    <itunes:duration>3281</itunes:duration>
    <itunes:keywords>Kickstarter, Marketing, Mail-in Mystery, Mail-in games, Mystery, Escape room, board games, game design, Scarlet Envelope</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>7</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 6: Joe Slack: Making Puzzles and Teaching Design</itunes:title>
    <title>Episode 6: Joe Slack: Making Puzzles and Teaching Design</title>
    <itunes:summary><![CDATA[Joe Slack, game designer and game design teacher, joins us to talk about his project Relics of Rajavihara, which is live on Kickstarter. We also talk about the design community, which he has built through his books and courses, his design process, pitching to publishers and more. You can find out more about his projects at his website- Board Game Design Course.   Thanks for listening!   We post bonus content and early access to future episodes on our Patreon page.  Intro music- "Madness is ev...]]></itunes:summary>
    <description><![CDATA[<p>Joe Slack, game designer and game design teacher, joins us to talk about his project <a href='https://www.kickstarter.com/projects/crazylikeabox/relics-of-rajavihara'>Relics of Rajavihara</a>, which is live on Kickstarter. We also talk about the design community, which he has built through his books and courses, his design process, pitching to publishers and more. You can find out more about his projects at his website- <a href='https://boardgamedesigncourse.com/bgdc/'>Board Game Design Course</a>.<br/><br/> Thanks for listening!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Joe Slack, game designer and game design teacher, joins us to talk about his project <a href='https://www.kickstarter.com/projects/crazylikeabox/relics-of-rajavihara'>Relics of Rajavihara</a>, which is live on Kickstarter. We also talk about the design community, which he has built through his books and courses, his design process, pitching to publishers and more. You can find out more about his projects at his website- <a href='https://boardgamedesigncourse.com/bgdc/'>Board Game Design Course</a>.<br/><br/> Thanks for listening!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/4654274-episode-6-joe-slack-making-puzzles-and-teaching-design.mp3" length="30833640" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/wv9yhup1fy4mgf8ma72jaailfe5f?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-4654274</guid>
    <pubDate>Tue, 21 Jul 2020 14:00:00 +0300</pubDate>
    <itunes:duration>2567</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>6</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 5: Sam Macdonald: Focusing on Player Interaction</itunes:title>
    <title>Episode 5: Sam Macdonald: Focusing on Player Interaction</title>
    <itunes:summary><![CDATA[Sam Macdonald, designer of Circadians and codesigner of all of the West Kingdom games, joins us to talk about his experience in game design. He's been designing games for only 3 years, but already many of his games are extremely popular and have some great aspects to their designs.   Thanks for listening!   We post bonus content and early access to future episodes on our Patreon page.  Intro music- "Madness is everywhere" by Lobo Loco is licensed under CC BY 2.0 Support the show ]]></itunes:summary>
    <description><![CDATA[<p>Sam Macdonald, designer of Circadians and codesigner of all of the West Kingdom games, joins us to talk about his experience in game design. He&apos;s been designing games for only 3 years, but already many of his games are extremely popular and have some great aspects to their designs. <br/><br/>Thanks for listening!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Sam Macdonald, designer of Circadians and codesigner of all of the West Kingdom games, joins us to talk about his experience in game design. He&apos;s been designing games for only 3 years, but already many of his games are extremely popular and have some great aspects to their designs. <br/><br/>Thanks for listening!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/4457426-episode-5-sam-macdonald-focusing-on-player-interaction.mp3" length="34863636" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/kujdjge9ri8328s6xe7tn713q4t1?.jpg" />
    <itunes:author>Sam Macdonald</itunes:author>
    <guid isPermaLink="false">Buzzsprout-4457426</guid>
    <pubDate>Mon, 06 Jul 2020 16:00:00 +0300</pubDate>
    <podcast:soundbite startTime="1724.617" duration="25.0" />
    <itunes:duration>2903</itunes:duration>
    <itunes:keywords>Sam McDonald, game design, podcast, The West Kingdom, Garphill Games, Player Lair, Circadians, board games, boardgamegeek, kickstarter, game design</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>5</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 4: Keith Matejka and Thunderworks Games</itunes:title>
    <title>Episode 4: Keith Matejka and Thunderworks Games</title>
    <itunes:summary><![CDATA[We talk to Keith Matejka from Thunderworks Games. Keith has a ton of experience in board games as well as video games. We talk about game design, Kickstarter, game manufacturing and publishing. Some notable games he's worked on include: Roll Player, Cartographers: A Roll Player Tale, Bullfrogs, Lockup: A Roll Player Tale and Dual Powers: Revolution 1917.  Keith's latest game, Roll Player Adventures, is coming to kickstarter on June 23rd.   Thank you for listening!   We post bonus content...]]></itunes:summary>
    <description><![CDATA[<p>We talk to Keith Matejka from <a href='https://www.thunderworksgames.com/'>Thunderworks Games</a>. Keith has a ton of experience in board games as well as video games. We talk about game design, Kickstarter, game manufacturing and publishing. Some notable games he&apos;s worked on include: <a href='https://boardgamegeek.com/boardgame/169426/roll-player'>Roll Player</a>, <a href='https://boardgamegeek.com/boardgame/263918/cartographers-roll-player-tale'>Cartographers: A Roll Player Tale</a>, <a href='https://boardgamegeek.com/boardgame/149853/bullfrogs'>Bullfrogs</a>, <a href='https://boardgamegeek.com/boardgame/240855/lockup-roll-player-tale'>Lockup: A Roll Player Tale</a> and <a href='https://boardgamegeek.com/boardgame/241987/dual-powers-revolution-1917'>Dual Powers: Revolution 1917</a>.  Keith&apos;s latest game, <a href='https://boardgamegeek.com/boardgame/254708/roll-player-adventures'>Roll Player Adventures</a>, is coming to kickstarter on June 23rd.<br/><br/> Thank you for listening!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>We talk to Keith Matejka from <a href='https://www.thunderworksgames.com/'>Thunderworks Games</a>. Keith has a ton of experience in board games as well as video games. We talk about game design, Kickstarter, game manufacturing and publishing. Some notable games he&apos;s worked on include: <a href='https://boardgamegeek.com/boardgame/169426/roll-player'>Roll Player</a>, <a href='https://boardgamegeek.com/boardgame/263918/cartographers-roll-player-tale'>Cartographers: A Roll Player Tale</a>, <a href='https://boardgamegeek.com/boardgame/149853/bullfrogs'>Bullfrogs</a>, <a href='https://boardgamegeek.com/boardgame/240855/lockup-roll-player-tale'>Lockup: A Roll Player Tale</a> and <a href='https://boardgamegeek.com/boardgame/241987/dual-powers-revolution-1917'>Dual Powers: Revolution 1917</a>.  Keith&apos;s latest game, <a href='https://boardgamegeek.com/boardgame/254708/roll-player-adventures'>Roll Player Adventures</a>, is coming to kickstarter on June 23rd.<br/><br/> Thank you for listening!<br/><br/> We post bonus content and early access to future episodes on <a href='https://www.patreon.com/playerlair'>our Patreon page</a>.<br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/4223477-episode-4-keith-matejka-and-thunderworks-games.mp3" length="45722468" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/6ovndh49v3t06blhibv6wl9bag7l?.jpg" />
    <itunes:author>Player Lair</itunes:author>
    <guid isPermaLink="false">Buzzsprout-4223477</guid>
    <pubDate>Thu, 18 Jun 2020 14:00:00 +0300</pubDate>
    <podcast:soundbite startTime="779.0" duration="21.5" />
    <itunes:duration>3808</itunes:duration>
    <itunes:keywords>roll player, keith matejka, cartographers, roll player adventures, bullfrogs, herbaceous, sunset over water, skulk hollow, the whatnot cabinet, thunderworks, lockup, dual powers, game design podcast,kickstarter, board games</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>4</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 3: Nikola Petrov and The King of All Bards</itunes:title>
    <title>Episode 3: Nikola Petrov and The King of All Bards</title>
    <itunes:summary><![CDATA[ Ivan from The Player Lair sits down with Nikola Petrov to talk about game design. Nikola is a full time game designer and shares his experience working with publishers. He is also the narrative director for ZenART VR and has experience working in both analogue and digital gaming.    You can find bonus content, where Nikola shares his experience in the video game industry on our Patreon Page. Thank you for listening!   Intro music- "Madness is everywhere" by Lobo Loco is licensed un...]]></itunes:summary>
    <description><![CDATA[<p> Ivan from The Player Lair sits down with Nikola Petrov to talk about game design. Nikola is a full time game designer and shares his experience working with publishers. He is also the narrative director for ZenART VR and has experience working in both analogue and digital gaming.  <br/><br/>You can find bonus content, where Nikola shares his experience in the video game industry on our <a href='https://www.patreon.com/playerlair'>Patreon Page</a>.<br/>Thank you for listening!<br/> <br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p> Ivan from The Player Lair sits down with Nikola Petrov to talk about game design. Nikola is a full time game designer and shares his experience working with publishers. He is also the narrative director for ZenART VR and has experience working in both analogue and digital gaming.  <br/><br/>You can find bonus content, where Nikola shares his experience in the video game industry on our <a href='https://www.patreon.com/playerlair'>Patreon Page</a>.<br/>Thank you for listening!<br/> <br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1062763/episodes/4052648-episode-3-nikola-petrov-and-the-king-of-all-bards.mp3" length="33292556" type="audio/mpeg" />
    <itunes:image href="https://storage.buzzsprout.com/z6xdkon93p60qwaaklw3ucvpglgv?.jpg" />
    <itunes:author>Nikola Petrov</itunes:author>
    <guid isPermaLink="false">Buzzsprout-4052648</guid>
    <pubDate>Fri, 05 Jun 2020 12:00:00 +0300</pubDate>
    <podcast:soundbite startTime="1011.55" duration="19.0" />
    <itunes:duration>2772</itunes:duration>
    <itunes:keywords>king of all bards, game design, board games, fantasmagoria, nikola petrov, boasting barbarians</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>3</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Episode 2: Garphill Games and Shem Phillips</itunes:title>
    <title>Episode 2: Garphill Games and Shem Phillips</title>
    <itunes:summary><![CDATA[Ivan from The Player Lair talks to Shem Phillips from Garphill Games. We talk about various challenges that he's faced in his experience, which spans longer than a decade. We discuss the general design process and differences between working by yourself and sharing the creative process.   Support us on Patreon  Intro music- "Madness is everywhere" by Lobo Loco is licensed under CC BY 2.0 Support the show ]]></itunes:summary>
    <description><![CDATA[<p>Ivan from <a href='http://playerlair.net/'>The Player Lair</a> talks to Shem Phillips from <a href='https://garphill.com/'>Garphill Games</a>. We talk about various challenges that he&apos;s faced in his experience, which spans longer than a decade. We discuss the general design process and differences between working by yourself and sharing the creative process. <br/><br/><a href='https://www.patreon.com/playerlair'>Support us on Patreon</a><br/> Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Ivan from <a href='http://playerlair.net/'>The Player Lair</a> talks to Shem Phillips from <a href='https://garphill.com/'>Garphill Games</a>. We talk about various challenges that he&apos;s faced in his experience, which spans longer than a decade. We discuss the general design process and differences between working by yourself and sharing the creative process. <br/><br/><a href='https://www.patreon.com/playerlair'>Support us on Patreon</a><br/> Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
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    <itunes:author>Shem Phillips</itunes:author>
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    <pubDate>Fri, 15 May 2020 13:00:00 +0300</pubDate>
    <itunes:duration>3507</itunes:duration>
    <itunes:keywords>Shem Phillips, game design, podcast, The West Kingdom, The North Sea, Garphill Games, Player Lair, raiders of scythia, circadians, age of empires, board games, boardgamegeek, kickstarter</itunes:keywords>
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    <itunes:title>Episode 1: Arcana Magica and Mihail Ivanov</itunes:title>
    <title>Episode 1: Arcana Magica and Mihail Ivanov</title>
    <itunes:summary><![CDATA[Ivan from The Player Lair welcomes Mihail Ivanov, designer of Arcana Magica. We talk about his creative process when designing board games, kickstarting projects, narrative in games and the influence of gaming in culture throughout history. He is currently doing a PhD in narrative in the digital age and shares many insights throughout the episode.   Support for this podcast comes from donations by listeners like you. If you want to support this podcast, you can do so by donating to www.player...]]></itunes:summary>
    <description><![CDATA[<p>Ivan from <a href='http://playerlair.net/'>The Player Lair </a>welcomes Mihail Ivanov, designer of <a href='https://arcana-magica.com/'>Arcana Magica</a>. We talk about his creative process when designing board games, kickstarting projects, narrative in games and the influence of gaming in culture throughout history. He is currently doing a PhD in narrative in the digital age and shares many insights throughout the episode.<br/> <br/>Support for this podcast comes from donations by listeners like you. If you want to support this podcast, you can do so by donating to <a href='http://playerlair.net/'>www.playerlair.net</a><br/><br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></description>
    <content:encoded><![CDATA[<p>Ivan from <a href='http://playerlair.net/'>The Player Lair </a>welcomes Mihail Ivanov, designer of <a href='https://arcana-magica.com/'>Arcana Magica</a>. We talk about his creative process when designing board games, kickstarting projects, narrative in games and the influence of gaming in culture throughout history. He is currently doing a PhD in narrative in the digital age and shares many insights throughout the episode.<br/> <br/>Support for this podcast comes from donations by listeners like you. If you want to support this podcast, you can do so by donating to <a href='http://playerlair.net/'>www.playerlair.net</a><br/><br/><br/>Intro music- <a href='https://freemusicarchive.org/music/Lobo_Loco/Salad_Mixed/Madness_is_Everywhere_ID_1228'>&quot;Madness is everywhere&quot;</a> by <a href='https://freemusicarchive.org/music/Lobo_Loco'>Lobo Loco</a> is licensed under <a href='https://creativecommons.org/licenses/by/2.0/'>CC BY 2.0</a></p><p><a rel="payment" href="https://www.paypal.com/paypalme/playerlair?locale.x=en_US">Support the show</a></p>]]></content:encoded>
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    <itunes:author>Ivan</itunes:author>
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    <pubDate>Tue, 05 May 2020 14:00:00 +0300</pubDate>
    <itunes:duration>3139</itunes:duration>
    <itunes:keywords></itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>1</itunes:episode>
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