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  <title>Building a Better Story World</title>

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  <copyright>© 2026 Helm Star Media</copyright>
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  <itunes:author>Steele Filipek</itunes:author>
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  <description><![CDATA[Join veteran multimedia producer/designer Steele Tyler Filipek as he helps veteran creators, newbies, and outsiders learn the process of story world creation. Using the same tools he has used for such clients as Microsoft, Sony Pictures, the Walt Disney Company, and Nickelodeon, your dear ol' professor will take you through a step-by-step process to understand the process of crafting narratives that can persist across years and thrive on multiple platforms.]]></description>
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  <itunes:keywords>Storytelling, story world building, design, media, multimedia, educational, interactive, prompts</itunes:keywords>
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    <itunes:name>Steele Filipek</itunes:name>
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     <title>Building a Better Story World</title>
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  <item>
    <itunes:title>U is for Utility (That You Give to Your Fans)</itunes:title>
    <title>U is for Utility (That You Give to Your Fans)</title>
    <itunes:summary><![CDATA[We're onto the last vowel of fan engagement, and it's a deceptively simple one: utility, or a small bit of easily shared knowledge that you give to your audience and that they share with their friends. It's tied up in your persona or brand, however, so don't take it lightly. Let me, Bill, and Neil show you how you can give people something cool, small, and lifechanging.  ]]></itunes:summary>
    <description><![CDATA[<p>We&apos;re onto the last vowel of fan engagement, and it&apos;s a deceptively simple one: utility, or a small bit of easily shared knowledge that you give to your audience and that they share with their friends. It&apos;s tied up in your persona or brand, however, so don&apos;t take it lightly. Let me, Bill, and Neil show you how you can give people something cool, small, and lifechanging. </p>]]></description>
    <content:encoded><![CDATA[<p>We&apos;re onto the last vowel of fan engagement, and it&apos;s a deceptively simple one: utility, or a small bit of easily shared knowledge that you give to your audience and that they share with their friends. It&apos;s tied up in your persona or brand, however, so don&apos;t take it lightly. Let me, Bill, and Neil show you how you can give people something cool, small, and lifechanging. </p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 17 Mar 2023 23:00:00 -0400</pubDate>
    <itunes:duration>1194</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Neil Degrasse Tyson, Bill Nye, Science, Utility, Social Media, Engagement, Fun, Simple</itunes:keywords>
    <itunes:season>2</itunes:season>
    <itunes:episode>6</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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  <item>
    <itunes:title>O for Offer(ing Your Fans Multiple Formats)</itunes:title>
    <title>O for Offer(ing Your Fans Multiple Formats)</title>
    <itunes:summary><![CDATA[When you have several offerings, your fans get to choose how they engage with you. That's the subject of this episode of Building a Better Story World: getting you to think of numerous formats, methodologies, and structures that will entice your audience to stick around your narrative world. We'll be using a popular film critique series as the case study, but rest assured that this can be used for any number of media or genres. Click play to hear how! ]]></itunes:summary>
    <description><![CDATA[<p>When you have several offerings, your fans get to choose how they engage with you. That&apos;s the subject of this episode of Building a Better Story World: getting you to think of numerous formats, methodologies, and structures that will entice your audience to stick around your narrative world. We&apos;ll be using a popular film critique series as the case study, but rest assured that this can be used for any number of media or genres. Click play to hear how!</p>]]></description>
    <content:encoded><![CDATA[<p>When you have several offerings, your fans get to choose how they engage with you. That&apos;s the subject of this episode of Building a Better Story World: getting you to think of numerous formats, methodologies, and structures that will entice your audience to stick around your narrative world. We&apos;ll be using a popular film critique series as the case study, but rest assured that this can be used for any number of media or genres. Click play to hear how!</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Sat, 04 Mar 2023 16:00:00 -0500</pubDate>
    <itunes:duration>1550</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, film criticism, primary, secondary, tertiary, offerings, O for Offer, vowels of fan engagement</itunes:keywords>
    <itunes:season>2</itunes:season>
    <itunes:episode>5</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
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    <itunes:title>I is for Incentive...(er, Incentivizing Your Audience)</itunes:title>
    <title>I is for Incentive...(er, Incentivizing Your Audience)</title>
    <itunes:summary><![CDATA[How do you get your audience to engage? You incentivize them... and that's the topic of this episode, our third entry into the vowels of fan engagement. Using a popular "sports" multimedia channel, we explore how you can give rewards to fan for engaging, whether that be in the form of a vote or something far stronger! ]]></itunes:summary>
    <description><![CDATA[<p>How do you get your audience to engage? You incentivize them... and that&apos;s the topic of this episode, our third entry into the vowels of fan engagement. Using a popular &quot;sports&quot; multimedia channel, we explore how you can give rewards to fan for engaging, whether that be in the form of a vote or something far stronger!</p>]]></description>
    <content:encoded><![CDATA[<p>How do you get your audience to engage? You incentivize them... and that&apos;s the topic of this episode, our third entry into the vowels of fan engagement. Using a popular &quot;sports&quot; multimedia channel, we explore how you can give rewards to fan for engaging, whether that be in the form of a vote or something far stronger!</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 17 Feb 2023 00:00:00 -0500</pubDate>
    <itunes:duration>1174</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, meadowlark media, dan lebatard, sports, non-fiction</itunes:keywords>
    <itunes:season>2</itunes:season>
    <itunes:episode>4</itunes:episode>
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    <itunes:title>E is for Express(ing Your Soul)</itunes:title>
    <title>E is for Express(ing Your Soul)</title>
    <itunes:summary><![CDATA[Our journey through the vowels of fan engagement continues! We're serving up another dish in this episode, with the main entree being E for Express. How you express yourself is critically important in making sure you're unique AND that you have some overlap with previously successful work. Douglas Adams joins us from the great beyond (or rather, he won't, because he didn't believe in it) to aid us in understanding how to make sure you're being YOU when you craft content so that fans know what...]]></itunes:summary>
    <description><![CDATA[<p>Our journey through the vowels of fan engagement continues! We&apos;re serving up another dish in this episode, with the main entree being E for Express. How you express yourself is critically important in making sure you&apos;re unique AND that you have some overlap with previously successful work. Douglas Adams joins us from the great beyond (or rather, he won&apos;t, because he didn&apos;t believe in it) to aid us in understanding how to make sure you&apos;re being YOU when you craft content so that fans know what they&apos;re getting in for and why they should sign up.</p>]]></description>
    <content:encoded><![CDATA[<p>Our journey through the vowels of fan engagement continues! We&apos;re serving up another dish in this episode, with the main entree being E for Express. How you express yourself is critically important in making sure you&apos;re unique AND that you have some overlap with previously successful work. Douglas Adams joins us from the great beyond (or rather, he won&apos;t, because he didn&apos;t believe in it) to aid us in understanding how to make sure you&apos;re being YOU when you craft content so that fans know what they&apos;re getting in for and why they should sign up.</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 03 Feb 2023 00:00:00 -0500</pubDate>
    <itunes:duration>1305</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Douglas Adams, Hitchhikers Guide to the Galaxy, Expression, Express, Vowels, Fan Engagement</itunes:keywords>
    <itunes:season>2</itunes:season>
    <itunes:episode>3</itunes:episode>
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    <itunes:title>A is for Ask(ing Your Fans)</itunes:title>
    <title>A is for Ask(ing Your Fans)</title>
    <itunes:summary><![CDATA[We're continuing on our journey through the vowels of fan engagement! In this episode, a celebrity chef and globetrotter helps us to understand how asking your audiences to do stuff--to take part, to do you a favor, to question the world--will galvanize them into action. Just ask Ben Franklin! What do I mean? Listen in! ]]></itunes:summary>
    <description><![CDATA[<p>We&apos;re continuing on our journey through the vowels of fan engagement! In this episode, a celebrity chef and globetrotter helps us to understand how asking your audiences to do stuff--to take part, to do you a favor, to question the world--will galvanize them into action. Just ask Ben Franklin! What do I mean? Listen in!</p>]]></description>
    <content:encoded><![CDATA[<p>We&apos;re continuing on our journey through the vowels of fan engagement! In this episode, a celebrity chef and globetrotter helps us to understand how asking your audiences to do stuff--to take part, to do you a favor, to question the world--will galvanize them into action. Just ask Ben Franklin! What do I mean? Listen in!</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 20 Jan 2023 00:00:00 -0500</pubDate>
    <itunes:duration>1365</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, fan engagement, ask, Anthony Bourdain, take part, share, Ben Franklin</itunes:keywords>
    <itunes:season>2</itunes:season>
    <itunes:episode>2</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
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    <itunes:title>The Vowels of Fan Engagement</itunes:title>
    <title>The Vowels of Fan Engagement</title>
    <itunes:summary><![CDATA[Building a Better Story World is back! Join producer and story world architect Steele Tyler Filipek as he guides creators in five ways to pragmatically and practically engage fans on any platform.  It's as simple as AEIOU. Why? You'll just have to listen in to find out!  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>Building a Better Story World is back! Join producer and story world architect Steele Tyler Filipek as he guides creators in five ways to pragmatically and practically engage fans on any platform.  It&apos;s as simple as AEIOU. Why? You&apos;ll just have to listen in to find out!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>Building a Better Story World is back! Join producer and story world architect Steele Tyler Filipek as he guides creators in five ways to pragmatically and practically engage fans on any platform.  It&apos;s as simple as AEIOU. Why? You&apos;ll just have to listen in to find out!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 06 Jan 2023 00:00:00 -0500</pubDate>
    <itunes:duration>1499</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, interactive narrative, interactive design, prompts, exercises, social media</itunes:keywords>
    <itunes:season>2</itunes:season>
    <itunes:episode>1</itunes:episode>
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    <itunes:title>Interactive Structure Prompts and Recap</itunes:title>
    <title>Interactive Structure Prompts and Recap</title>
    <itunes:summary><![CDATA[We've just rapped up our arc of content on interactive story structure! If you want to dive back in and redo all the prompts, this episode is for you; it covers each exercise that was covered in the last series of episodes. Going through agent, desire, obstacle, user choice, and reward, you can learn how to craft the foundations of any kind of interactive narrative. We'll be taking a short break after this, but don't go away! Building a Better Story World will be back in just a few weeks! ]]></itunes:summary>
    <description><![CDATA[<p>We&apos;ve just rapped up our arc of content on interactive story structure! If you want to dive back in and redo all the prompts, this episode is for you; it covers each exercise that was covered in the last series of episodes. Going through agent, desire, obstacle, user choice, and reward, you can learn how to craft the foundations of any kind of interactive narrative. We&apos;ll be taking a short break after this, but don&apos;t go away! Building a Better Story World will be back in just a few weeks!</p>]]></description>
    <content:encoded><![CDATA[<p>We&apos;ve just rapped up our arc of content on interactive story structure! If you want to dive back in and redo all the prompts, this episode is for you; it covers each exercise that was covered in the last series of episodes. Going through agent, desire, obstacle, user choice, and reward, you can learn how to craft the foundations of any kind of interactive narrative. We&apos;ll be taking a short break after this, but don&apos;t go away! Building a Better Story World will be back in just a few weeks!</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 08 Oct 2021 17:00:00 -0400</pubDate>
    <itunes:duration>1355</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, interactive narrative, interactive design, prompts, exercises</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>32</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
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    <itunes:title>Its Own Reward - Rewarding Your Audience for Engaging</itunes:title>
    <title>Its Own Reward - Rewarding Your Audience for Engaging</title>
    <itunes:summary><![CDATA[Interactive structures need rewards, big and small, but you can't possibly give everything to everybody... can you? If you structure it right, you can! Join Steele Tyler Filipek as he guides you a process of tying the fun of your interactive experience to the rewards that will entice your audience to engage with it, time and again. Still don't believe? Then at least you get a case study about how Mortal Kombat set the video game world afire! ]]></itunes:summary>
    <description><![CDATA[<p>Interactive structures need rewards, big and small, but you can&apos;t possibly give everything to everybody... can you? If you structure it right, you can! Join Steele Tyler Filipek as he guides you a process of tying the fun of your interactive experience to the rewards that will entice your audience to engage with it, time and again. Still don&apos;t believe? Then at least you get a case study about how Mortal Kombat set the video game world afire!</p>]]></description>
    <content:encoded><![CDATA[<p>Interactive structures need rewards, big and small, but you can&apos;t possibly give everything to everybody... can you? If you structure it right, you can! Join Steele Tyler Filipek as he guides you a process of tying the fun of your interactive experience to the rewards that will entice your audience to engage with it, time and again. Still don&apos;t believe? Then at least you get a case study about how Mortal Kombat set the video game world afire!</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 24 Sep 2021 00:00:00 -0400</pubDate>
    <itunes:duration>1037</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, narrative design, Mortal Kombat, interactive narrative, video game, rewards, interactive structure</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>31</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
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    <itunes:title>Choosing User Choices</itunes:title>
    <title>Choosing User Choices</title>
    <itunes:summary><![CDATA[Agents in interactive experiences need to be able to affect the work in some manner. If not, it's not interactive! Join Steele Filipek as he showcases three ways to get users to make choices that reflect their desires, as well as a case study in social video that highlights living food and hilarity. ]]></itunes:summary>
    <description><![CDATA[<p>Agents in interactive experiences need to be able to affect the work in some manner. If not, it&apos;s not interactive! Join Steele Filipek as he showcases three ways to get users to make choices that reflect their desires, as well as a case study in social video that highlights living food and hilarity.</p>]]></description>
    <content:encoded><![CDATA[<p>Agents in interactive experiences need to be able to affect the work in some manner. If not, it&apos;s not interactive! Join Steele Filipek as he showcases three ways to get users to make choices that reflect their desires, as well as a case study in social video that highlights living food and hilarity.</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 10 Sep 2021 16:00:00 -0400</pubDate>
    <itunes:duration>1279</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, food, it&#39;s alive with brad, brad leone, bon appetit, test kitchen, fermentation, user choice, path, branches, branching, individualization</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>30</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
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    <itunes:title>Obstacles, or, the Difference between Challenge and Difficulty</itunes:title>
    <title>Obstacles, or, the Difference between Challenge and Difficulty</title>
    <itunes:summary><![CDATA[After a brief technical snafu, Building a Better Story World is back! Using professional sports as a guide, Steele Filipek--that Knight of Narrative--will help show you how to build interesting obstacles into your interactive experience... and how to mitigate difficulty... and how to differentiate between the two!  ]]></itunes:summary>
    <description><![CDATA[<p>After a brief technical snafu, Building a Better Story World is back! Using professional sports as a guide, Steele Filipek--that Knight of Narrative--will help show you how to build interesting obstacles into your interactive experience... and how to mitigate difficulty... and how to differentiate between the two! </p>]]></description>
    <content:encoded><![CDATA[<p>After a brief technical snafu, Building a Better Story World is back! Using professional sports as a guide, Steele Filipek--that Knight of Narrative--will help show you how to build interesting obstacles into your interactive experience... and how to mitigate difficulty... and how to differentiate between the two! </p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 27 Aug 2021 21:00:00 -0400</pubDate>
    <itunes:duration>1120</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, sports, pro sports, professional sports, interactive design, obstacles, challenge, difficulty</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>29</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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    <itunes:title>That Which We Desire</itunes:title>
    <title>That Which We Desire</title>
    <itunes:summary><![CDATA[Ever want to know what goes into crowd-sourcing? Does finding an audience's desires make you trepidatious and excited? Understanding what audiences desire is critical to all story world development, but it's particularly important when dealing with interactive design. Steele Filipek is here to share his experience with crowd-sourcing and other forms of interactivity if you'd like to jazzercize your realm of imagination to narrative universe success! ]]></itunes:summary>
    <description><![CDATA[<p>Ever want to know what goes into crowd-sourcing? Does finding an audience&apos;s desires make you trepidatious and excited? Understanding what audiences desire is critical to all story world development, but it&apos;s particularly important when dealing with interactive design. Steele Filipek is here to share his experience with crowd-sourcing and other forms of interactivity if you&apos;d like to jazzercize your realm of imagination to narrative universe success!</p>]]></description>
    <content:encoded><![CDATA[<p>Ever want to know what goes into crowd-sourcing? Does finding an audience&apos;s desires make you trepidatious and excited? Understanding what audiences desire is critical to all story world development, but it&apos;s particularly important when dealing with interactive design. Steele Filipek is here to share his experience with crowd-sourcing and other forms of interactivity if you&apos;d like to jazzercize your realm of imagination to narrative universe success!</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Thu, 12 Aug 2021 23:00:00 -0400</pubDate>
    <itunes:duration>1509</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, crowd-sourcing, crowd-funding, interactive design</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>28</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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  <item>
    <itunes:title>Understanding Your Agents: Avatars, Users, and Audiences</itunes:title>
    <title>Understanding Your Agents: Avatars, Users, and Audiences</title>
    <itunes:summary><![CDATA[Building out your interactive story? Concerned about how audiences are going to engage with it? Allow Steele Filipek (and Commander Shepard) to guide you through the three forms of agents who take part in your interactive narrative universe: the stand-ins for your audience, the individuals who control those stand-ins, and the entire audience itself! ]]></itunes:summary>
    <description><![CDATA[<p>Building out your interactive story? Concerned about how audiences are going to engage with it? Allow Steele Filipek (and Commander Shepard) to guide you through the three forms of agents who take part in your interactive narrative universe: the stand-ins for your audience, the individuals who control those stand-ins, and the entire audience itself!</p>]]></description>
    <content:encoded><![CDATA[<p>Building out your interactive story? Concerned about how audiences are going to engage with it? Allow Steele Filipek (and Commander Shepard) to guide you through the three forms of agents who take part in your interactive narrative universe: the stand-ins for your audience, the individuals who control those stand-ins, and the entire audience itself!</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/8945348-understanding-your-agents-avatars-users-and-audiences.mp3" length="20793807" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8945348</guid>
    <pubDate>Fri, 30 Jul 2021 00:00:00 -0400</pubDate>
    <itunes:duration>1729</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Mass Effect, N7, Seizer the Show, Agents, Users, Avatars, Audiences, Interactive Structure, Video Games, Apps</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>27</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Interactive Storytelling Basics</itunes:title>
    <title>Interactive Storytelling Basics</title>
    <itunes:summary><![CDATA[We've covered a lot of ground in traditional storytelling and story world design, but now we're shifting gears to interactive design. From video games to social media to branding campaigns to crowd-sourcing, all interactive media function on the same basic five elements. Join Steele Filipek as he uses The Last of Us, Naughty Dog's classic horror game, to help examine the foundational ways that lead to the intersection of narrative and gameplay, as well as the creator and the audience. ]]></itunes:summary>
    <description><![CDATA[<p>We&apos;ve covered a lot of ground in traditional storytelling and story world design, but now we&apos;re shifting gears to interactive design. From video games to social media to branding campaigns to crowd-sourcing, all interactive media function on the same basic five elements. Join Steele Filipek as he uses The Last of Us, Naughty Dog&apos;s classic horror game, to help examine the foundational ways that lead to the intersection of narrative and gameplay, as well as the creator and the audience.</p>]]></description>
    <content:encoded><![CDATA[<p>We&apos;ve covered a lot of ground in traditional storytelling and story world design, but now we&apos;re shifting gears to interactive design. From video games to social media to branding campaigns to crowd-sourcing, all interactive media function on the same basic five elements. Join Steele Filipek as he uses The Last of Us, Naughty Dog&apos;s classic horror game, to help examine the foundational ways that lead to the intersection of narrative and gameplay, as well as the creator and the audience.</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/8869904-interactive-storytelling-basics.mp3" length="22532885" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8869904</guid>
    <pubDate>Fri, 16 Jul 2021 00:00:00 -0400</pubDate>
    <itunes:duration>1874</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, The Last of Us, Ellie, Joel, video games, interactive design, social media, user, agent, avatar, desire, obstacles, choice, reward</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>26</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Aspire to Aspire: Making Your World Aspirational</itunes:title>
    <title>Aspire to Aspire: Making Your World Aspirational</title>
    <itunes:summary><![CDATA[There is at least one way to make your story world exciting for every audience member to jump into, time and again. Listen in as Steele Filipek uses an amazing sci-fi film to showcase how you can do this for your own work! Three prompts and thirty minutes will give your world an exciting launching pad to story universe success! ]]></itunes:summary>
    <description><![CDATA[<p>There is at least one way to make your story world exciting for every audience member to jump into, time and again. Listen in as Steele Filipek uses an amazing sci-fi film to showcase how you can do this for your own work! Three prompts and thirty minutes will give your world an exciting launching pad to story universe success!</p>]]></description>
    <content:encoded><![CDATA[<p>There is at least one way to make your story world exciting for every audience member to jump into, time and again. Listen in as Steele Filipek uses an amazing sci-fi film to showcase how you can do this for your own work! Three prompts and thirty minutes will give your world an exciting launching pad to story universe success!</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/8799579-aspire-to-aspire-making-your-world-aspirational.mp3" length="23833190" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8799579</guid>
    <pubDate>Fri, 02 Jul 2021 00:00:00 -0400</pubDate>
    <itunes:duration>1982</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Total Recall, Arnold Schwarzenegger, aspirational worlds, aspirations</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>25</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Testing Your Rules (And Your Engines!)</itunes:title>
    <title>Testing Your Rules (And Your Engines!)</title>
    <itunes:summary><![CDATA[You're going to need to put your story world through the ringer to make sure the narrative, characters, fun, and all that other good stuff feel right. How do you make sure that it's all in alignment? Find out, as Steele Filipek takes you through three exercises to see just how well your story world is doing for your characters and your audience, with a case study that is ecto-inspired! ]]></itunes:summary>
    <description><![CDATA[<p>You&apos;re going to need to put your story world through the ringer to make sure the narrative, characters, fun, and all that other good stuff feel right. How do you make sure that it&apos;s all in alignment? Find out, as Steele Filipek takes you through three exercises to see just how well your story world is doing for your characters and your audience, with a case study that is ecto-inspired!</p>]]></description>
    <content:encoded><![CDATA[<p>You&apos;re going to need to put your story world through the ringer to make sure the narrative, characters, fun, and all that other good stuff feel right. How do you make sure that it&apos;s all in alignment? Find out, as Steele Filipek takes you through three exercises to see just how well your story world is doing for your characters and your audience, with a case study that is ecto-inspired!</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/8721484-testing-your-rules-and-your-engines.mp3" length="17491057" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8721484</guid>
    <pubDate>Fri, 18 Jun 2021 00:00:00 -0400</pubDate>
    <itunes:duration>1454</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Ghostbusters, testing, narrative, characters, audiences, Stanz, Spengler, Venkman, Zeddemore, exercises</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>24</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Critique, or Eating Your Vegetables</itunes:title>
    <title>Critique, or Eating Your Vegetables</title>
    <itunes:summary><![CDATA[It's a tale as old as time, albeit without singing dishware and a prince that's turned into a beast. There's a classic that's venerated by critics since time immemorial, or a smash hit that you just can't stand, or a box office bomb that gets you thinking, "Why/how did this get made?" Understanding and being able to describe your thoughts on such things will ultimately make you a better creator, as you'll be able to know what to avoid when crafting your own story world! Join Steele Filipek as...]]></itunes:summary>
    <description><![CDATA[<p>It&apos;s a tale as old as time, albeit without singing dishware and a prince that&apos;s turned into a beast. There&apos;s a classic that&apos;s venerated by critics since time immemorial, or a smash hit that you just can&apos;t stand, or a box office bomb that gets you thinking, &quot;Why/how did this get made?&quot; Understanding and being able to describe your thoughts on such things will ultimately make you a better creator, as you&apos;ll be able to know what to avoid when crafting your own story world! Join Steele Filipek as he details three story worlds that have their detractors (and defenders!) as he provides tools for helping to work through what doesn&apos;t work for you, and why!</p>]]></description>
    <content:encoded><![CDATA[<p>It&apos;s a tale as old as time, albeit without singing dishware and a prince that&apos;s turned into a beast. There&apos;s a classic that&apos;s venerated by critics since time immemorial, or a smash hit that you just can&apos;t stand, or a box office bomb that gets you thinking, &quot;Why/how did this get made?&quot; Understanding and being able to describe your thoughts on such things will ultimately make you a better creator, as you&apos;ll be able to know what to avoid when crafting your own story world! Join Steele Filipek as he details three story worlds that have their detractors (and defenders!) as he provides tools for helping to work through what doesn&apos;t work for you, and why!</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/8586914-critique-or-eating-your-vegetables.mp3" length="15352876" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8586914</guid>
    <pubDate>Fri, 04 Jun 2021 00:00:00 -0400</pubDate>
    <itunes:duration>1276</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, critique, criticism, Pirates of the Caribbean, Batman and Robin, Return of the King</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>23</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Developing your Dialogue</itunes:title>
    <title>Developing your Dialogue</title>
    <itunes:summary><![CDATA[Almost everybody wants to write good dialogue, but where do you begin? Listen in as Steele Filipek, your lovable host, details three case studies and three ideas about what your characters say, how they say it, and why. With those tools, you'll be able to build out your story world elegantly and craft a nifty turn of phrase!  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>Almost everybody wants to write good dialogue, but where do you begin? Listen in as Steele Filipek, your lovable host, details three case studies and three ideas about what your characters say, how they say it, and why. With those tools, you&apos;ll be able to build out your story world elegantly and craft a nifty turn of phrase!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>Almost everybody wants to write good dialogue, but where do you begin? Listen in as Steele Filipek, your lovable host, details three case studies and three ideas about what your characters say, how they say it, and why. With those tools, you&apos;ll be able to build out your story world elegantly and craft a nifty turn of phrase!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/8467542-developing-your-dialogue.mp3" length="16663157" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8467542</guid>
    <pubDate>Fri, 21 May 2021 00:00:00 -0400</pubDate>
    <itunes:duration>1385</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, dialogue, conversation, monologue, subtext, speech, methodology, dramatic irony, Boardwalk Empire, Silence of the Lambs, Mulan, Be a Man</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>22</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Just Suppose You Juxtapose</itunes:title>
    <title>Just Suppose You Juxtapose</title>
    <itunes:summary><![CDATA[What happens when you put two things side-by-side? You get audiences to compare them! Juxtaposition is an easy, clever, and fan-friendly way to help build out your narrative universe. How? Let producer and writer Steele Tyler Filipek take you on a journey through the story world of 2005's Children of Men in order to showcase how you can elegantly use contrast in order to highlight the wonder of your imagination.  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Au...]]></itunes:summary>
    <description><![CDATA[<p>What happens when you put two things side-by-side? You get audiences to compare them! Juxtaposition is an easy, clever, and fan-friendly way to help build out your narrative universe. How? Let producer and writer Steele Tyler Filipek take you on a journey through the story world of 2005&apos;s Children of Men in order to showcase how you can elegantly use contrast in order to highlight the wonder of your imagination.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>What happens when you put two things side-by-side? You get audiences to compare them! Juxtaposition is an easy, clever, and fan-friendly way to help build out your narrative universe. How? Let producer and writer Steele Tyler Filipek take you on a journey through the story world of 2005&apos;s Children of Men in order to showcase how you can elegantly use contrast in order to highlight the wonder of your imagination.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/8467018-just-suppose-you-juxtapose.mp3" length="13933783" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8467018</guid>
    <pubDate>Fri, 07 May 2021 00:00:00 -0400</pubDate>
    <itunes:duration>1157</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Children of Men, Alfonso Cuaron, science fiction, juxtaposition, big and small elements</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>21</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Exposition is NOT a Four-Letter Word</itunes:title>
    <title>Exposition is NOT a Four-Letter Word</title>
    <itunes:summary><![CDATA[How do you craft difficult or detailed information from your story world in a way that engages audiences? There are any number of ways, but this episode deals with a three-step format for creating compelling expository content, both for narrative universes and standard stories! Join Steele Filipek, a gruff private eye, and a framed cartoon rabbit as they showcase this fun way to inspire audiences!  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - f...]]></itunes:summary>
    <description><![CDATA[<p>How do you craft difficult or detailed information from your story world in a way that engages audiences? There are any number of ways, but this episode deals with a three-step format for creating compelling expository content, both for narrative universes and standard stories! Join Steele Filipek, a gruff private eye, and a framed cartoon rabbit as they showcase this fun way to inspire audiences!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>How do you craft difficult or detailed information from your story world in a way that engages audiences? There are any number of ways, but this episode deals with a three-step format for creating compelling expository content, both for narrative universes and standard stories! Join Steele Filipek, a gruff private eye, and a framed cartoon rabbit as they showcase this fun way to inspire audiences!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/8372220-exposition-is-not-a-four-letter-word.mp3" length="17786655" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8372220</guid>
    <pubDate>Fri, 23 Apr 2021 00:00:00 -0400</pubDate>
    <itunes:duration>1479</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Disney, Roger Rabbit, Eddie Valiant, Exposition</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>20</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Building Your Mythology</itunes:title>
    <title>Building Your Mythology</title>
    <itunes:summary><![CDATA[You've asked. Steele has heard. Here is a technique for building a mythology for your very own story world. It's not the only way to build such a thing, of course, but considering it's been the foundation for over a dozen Starlight Runner clients, you might consider giving it a shot if you're struggling to codify your narrative universe!  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>You&apos;ve asked. Steele has heard. Here is a technique for building a mythology for your very own story world. It&apos;s not the only way to build such a thing, of course, but considering it&apos;s been the foundation for over a dozen Starlight Runner clients, you might consider giving it a shot if you&apos;re struggling to codify your narrative universe!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>You&apos;ve asked. Steele has heard. Here is a technique for building a mythology for your very own story world. It&apos;s not the only way to build such a thing, of course, but considering it&apos;s been the foundation for over a dozen Starlight Runner clients, you might consider giving it a shot if you&apos;re struggling to codify your narrative universe!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/8298052-building-your-mythology.mp3" length="24396131" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8298052</guid>
    <pubDate>Fri, 09 Apr 2021 00:00:00 -0400</pubDate>
    <itunes:duration>2029</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, mythology, Star Trek, Avatar, Men in Black, Transformers, bible</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>19</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Time and Again: Building out the Chronology of Narrative Universes</itunes:title>
    <title>Time and Again: Building out the Chronology of Narrative Universes</title>
    <itunes:summary><![CDATA[Some story worlds have sprawling, millennia-long mythologies. Others take place between last Tuesday and next Friday. In all cases, understanding the past, present, and future of your story world will help you craft compelling narratives that feel lived in. Join Steele Filipek as he jumps in a DeLorean to show you how to build such a chronology for your own work!   Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>Some story worlds have sprawling, millennia-long mythologies. Others take place between last Tuesday and next Friday. In all cases, understanding the past, present, and future of your story world will help you craft compelling narratives that feel lived in. Join Steele Filipek as he jumps in a DeLorean to show you how to build such a chronology for your own work! <br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>Some story worlds have sprawling, millennia-long mythologies. Others take place between last Tuesday and next Friday. In all cases, understanding the past, present, and future of your story world will help you craft compelling narratives that feel lived in. Join Steele Filipek as he jumps in a DeLorean to show you how to build such a chronology for your own work! <br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/8212888-time-and-again-building-out-the-chronology-of-narrative-universes.mp3" length="14145768" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8212888</guid>
    <pubDate>Fri, 26 Mar 2021 00:00:00 -0400</pubDate>
    <itunes:duration>1175</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Back to the Future, Robert Zemeckis, chronology, Marty McFly, Doc Brown, history, past, present, future</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>18</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>A Road Trip: Creating Interesting Locales</itunes:title>
    <title>A Road Trip: Creating Interesting Locales</title>
    <itunes:summary><![CDATA[Mr. Filipek has guided you on many paths that have led you to understand story worlds, and now he's going to share with you the keys to creating compelling worlds themselves... literally, in the form of locales! Join in for this episode as we travel through the planets and nations of Star Trek: Deep Space Nine to exemplify how good locale design exemplifies characters, plot, and theme.  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>Mr. Filipek has guided you on many paths that have led you to understand story worlds, and now he&apos;s going to share with you the keys to creating compelling worlds themselves... literally, in the form of locales! Join in for this episode as we travel through the planets and nations of Star Trek: Deep Space Nine to exemplify how good locale design exemplifies characters, plot, and theme.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>Mr. Filipek has guided you on many paths that have led you to understand story worlds, and now he&apos;s going to share with you the keys to creating compelling worlds themselves... literally, in the form of locales! Join in for this episode as we travel through the planets and nations of Star Trek: Deep Space Nine to exemplify how good locale design exemplifies characters, plot, and theme.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/8125059-a-road-trip-creating-interesting-locales.mp3" length="24157617" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-8125059</guid>
    <pubDate>Fri, 12 Mar 2021 00:00:00 -0500</pubDate>
    <itunes:duration>2009</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Star Trek, DS9, Deep Space Nine, Sisko, Odo, Dominion, Locales, Gamma Quadrant, Comfort, Mystery, Learning, Challenge, Danger, Horror</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>17</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Secondary Characters à la Simpson</itunes:title>
    <title>Secondary Characters à la Simpson</title>
    <itunes:summary><![CDATA[You've got a world, but it feels a little empty. How are you going to build the numerous allies, enemies, and passersby who will give your narrative universe a heartbeat? Let Steele Tyler Filipek take you on a tour of Springfield, where the cast of the Simpsons will showcase how you can create complex characters out of a few key ingredients--external and internal--that will help your vision stand the test of time.  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  ...]]></itunes:summary>
    <description><![CDATA[<p>You&apos;ve got a world, but it feels a little empty. How are you going to build the numerous allies, enemies, and passersby who will give your narrative universe a heartbeat? Let Steele Tyler Filipek take you on a tour of Springfield, where the cast of the Simpsons will showcase how you can create complex characters out of a few key ingredients--external and internal--that will help your vision stand the test of time.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>You&apos;ve got a world, but it feels a little empty. How are you going to build the numerous allies, enemies, and passersby who will give your narrative universe a heartbeat? Let Steele Tyler Filipek take you on a tour of Springfield, where the cast of the Simpsons will showcase how you can create complex characters out of a few key ingredients--external and internal--that will help your vision stand the test of time.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/7680025-secondary-characters-a-la-simpson.mp3" length="20485307" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-7680025</guid>
    <pubDate>Fri, 26 Feb 2021 00:00:00 -0500</pubDate>
    <itunes:duration>1703</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Simpsons, Secondary Characters, Homer, Marge, Bart, Lisa, Maggie, Chief Wiggum, Goals, Strengths, Weaknesses</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>16</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Opening Salvos, Miyazaki-style</itunes:title>
    <title>Opening Salvos, Miyazaki-style</title>
    <itunes:summary><![CDATA[Ever struggled with how to introduce your story world to your audience! Producer and writer extraordinaire Steele Tyler Filipek is here to help you  out! With the aid of the films of Hayao Miyazaki, your favorite transmedia guru is going to help you showcase your narrative universe efficiently and wondrously!  And if you're interested in more information on Miyazaki, please check with the New York Public Library, where Steele hosts lectures on the works of that legendary animator!  Music...]]></itunes:summary>
    <description><![CDATA[<p>Ever struggled with how to introduce your story world to your audience! Producer and writer extraordinaire Steele Tyler Filipek is here to help you  out! With the aid of the films of Hayao Miyazaki, your favorite transmedia guru is going to help you showcase your narrative universe efficiently and wondrously!<br/><br/>And if you&apos;re interested in more information on Miyazaki, please check with the New York Public Library, where Steele hosts lectures on the works of that legendary animator!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>Ever struggled with how to introduce your story world to your audience! Producer and writer extraordinaire Steele Tyler Filipek is here to help you  out! With the aid of the films of Hayao Miyazaki, your favorite transmedia guru is going to help you showcase your narrative universe efficiently and wondrously!<br/><br/>And if you&apos;re interested in more information on Miyazaki, please check with the New York Public Library, where Steele hosts lectures on the works of that legendary animator!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/7679941-opening-salvos-miyazaki-style.mp3" length="24557554" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-7679941</guid>
    <pubDate>Fri, 12 Feb 2021 00:00:00 -0500</pubDate>
    <itunes:duration>2043</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Miyazaki, Mononoke, Totoro, Nausicaa, Wind Rises, Spirited Away, Openings, Introductions</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>15</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Prompts, Part Deux</itunes:title>
    <title>Prompts, Part Deux</title>
    <itunes:summary><![CDATA[It's time for another episode of prompts! We've just covered a whole host of advanced story world creation lessons, and so if you'd like to delve back in without having to listen to multiple episodes, you can find all of those prompts here! The lie, the fun, archetypes, rules, and the mists: a step-by-step guide to work on your own world to craft something that will inspire audiences' imaginations!  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - ...]]></itunes:summary>
    <description><![CDATA[<p>It&apos;s time for another episode of prompts! We&apos;ve just covered a whole host of advanced story world creation lessons, and so if you&apos;d like to delve back in without having to listen to multiple episodes, you can find all of those prompts here! The lie, the fun, archetypes, rules, and the mists: a step-by-step guide to work on your own world to craft something that will inspire audiences&apos; imaginations!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>It&apos;s time for another episode of prompts! We&apos;ve just covered a whole host of advanced story world creation lessons, and so if you&apos;d like to delve back in without having to listen to multiple episodes, you can find all of those prompts here! The lie, the fun, archetypes, rules, and the mists: a step-by-step guide to work on your own world to craft something that will inspire audiences&apos; imaginations!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/7524463-prompts-part-deux.mp3" length="18076887" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-7524463</guid>
    <pubDate>Fri, 29 Jan 2021 00:00:00 -0500</pubDate>
    <itunes:duration>1503</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, prompts, lessons, narrative design</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>14</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Seeing through the Mists</itunes:title>
    <title>Seeing through the Mists</title>
    <itunes:summary><![CDATA[How do you build a story world that feels real? That's just the thing; you don't build it, you let it grow! Join Steele Filipek, transmedia producer extraordinaire, as he details how to leave purposeful gaps in your world that will give your audiences and collaborators the room to let their imaginations grow, seeding content that will build out your world in organic, fun ways!  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>How do you build a story world that feels real? That&apos;s just the thing; you don&apos;t build it, you let it grow! Join Steele Filipek, transmedia producer extraordinaire, as he details how to leave purposeful gaps in your world that will give your audiences and collaborators the room to let their imaginations grow, seeding content that will build out your world in organic, fun ways!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>How do you build a story world that feels real? That&apos;s just the thing; you don&apos;t build it, you let it grow! Join Steele Filipek, transmedia producer extraordinaire, as he details how to leave purposeful gaps in your world that will give your audiences and collaborators the room to let their imaginations grow, seeding content that will build out your world in organic, fun ways!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/7125013-seeing-through-the-mists.mp3" length="18690677" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-7125013</guid>
    <pubDate>Fri, 15 Jan 2021 00:00:00 -0500</pubDate>
    <itunes:duration>1554</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Star Wars, Leia, New Hope, eras, mists</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>13</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>The Rules of Your World</itunes:title>
    <title>The Rules of Your World</title>
    <itunes:summary><![CDATA[Some people focus on magic, science, languages, or politics when building out the rules of their story universes, but there's so much more to the building blocks your world than that! Join Steele Filipek as he (with the aid of a younger Clark Kent) show how you can build out numerous elements that anchor narrative universes for fans and collaborators while also allowing them to expand!  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>Some people focus on magic, science, languages, or politics when building out the rules of their story universes, but there&apos;s so much more to the building blocks your world than that! Join Steele Filipek as he (with the aid of a younger Clark Kent) show how you can build out numerous elements that anchor narrative universes for fans and collaborators while also allowing them to expand!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>Some people focus on magic, science, languages, or politics when building out the rules of their story universes, but there&apos;s so much more to the building blocks your world than that! Join Steele Filipek as he (with the aid of a younger Clark Kent) show how you can build out numerous elements that anchor narrative universes for fans and collaborators while also allowing them to expand!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/7037401-the-rules-of-your-world.mp3" length="21725358" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-7037401</guid>
    <pubDate>Fri, 01 Jan 2021 00:00:00 -0500</pubDate>
    <itunes:duration>1807</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Smallville, Superman, WB, superheroes, rules,</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>12</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Archetypes of All Types (Part 2)</itunes:title>
    <title>Archetypes of All Types (Part 2)</title>
    <itunes:summary><![CDATA[We're back with more archetypes that could help inform your story world. Listen in as Steele Filipek takes you through six morecharacters that appear throughout human narratives, across time and culture, so that you can follow in their footsteps, bend the rules, or forge your own path successfully. Haven't downloaded the prior episode? No problem! You can listen in any order!  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>We&apos;re back with more archetypes that could help inform your story world. Listen in as Steele Filipek takes you through six morecharacters that appear throughout human narratives, across time and culture, so that you can follow in their footsteps, bend the rules, or forge your own path successfully. Haven&apos;t downloaded the prior episode? No problem! You can listen in any order!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>We&apos;re back with more archetypes that could help inform your story world. Listen in as Steele Filipek takes you through six morecharacters that appear throughout human narratives, across time and culture, so that you can follow in their footsteps, bend the rules, or forge your own path successfully. Haven&apos;t downloaded the prior episode? No problem! You can listen in any order!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/6897476-archetypes-of-all-types-part-2.mp3" length="21114438" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-6897476</guid>
    <pubDate>Fri, 18 Dec 2020 00:00:00 -0500</pubDate>
    <itunes:duration>1756</itunes:duration>
    <itunes:keywords>Storyworld design, narrative design, archetypes, sage, innocent, caregiver, lover, creator, magician, multimedia, serialized content</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>11</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Archetypes of All Types (Part 1)</itunes:title>
    <title>Archetypes of All Types (Part 1)</title>
    <itunes:summary><![CDATA[Worried about how your story world may connect with audiences? Consider how classic storytelling figures can help create a bridge between you and fans by showcasing traditional structures that excite all sorts of people. Listen in to the first entry of a two-part episode as Steele Filipek takes you through six particular characters that appear throughout human narratives, across time and culture, so that you can follow in their footsteps, bend the rules, or forge your own path successfully!  ...]]></itunes:summary>
    <description><![CDATA[<p>Worried about how your story world may connect with audiences? Consider how classic storytelling figures can help create a bridge between you and fans by showcasing traditional structures that excite all sorts of people. Listen in to the first entry of a two-part episode as Steele Filipek takes you through six particular characters that appear throughout human narratives, across time and culture, so that you can follow in their footsteps, bend the rules, or forge your own path successfully!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>Worried about how your story world may connect with audiences? Consider how classic storytelling figures can help create a bridge between you and fans by showcasing traditional structures that excite all sorts of people. Listen in to the first entry of a two-part episode as Steele Filipek takes you through six particular characters that appear throughout human narratives, across time and culture, so that you can follow in their footsteps, bend the rules, or forge your own path successfully!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/6461353-archetypes-of-all-types-part-1.mp3" length="21661410" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-6461353</guid>
    <pubDate>Fri, 04 Dec 2020 00:00:00 -0500</pubDate>
    <itunes:duration>1801</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, narrative design, archetypes, classic structure, champion, ruler, outlaw, trickster, everyman, explorer</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>10</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>A Platterful of Fun</itunes:title>
    <title>A Platterful of Fun</title>
    <itunes:summary><![CDATA[We've covered how to differentiate your content, so now it's time to find out what your fans will love about those differences. Join Steele Filipek as he examines three dishes of so-called "fun" that will build your narrative universe's unique "fun" that will entice audiences to re-engage with your world, over and over again. Plus, there's a whole lotta analysis of Psych for all of you Shawn and Gus fans out there!  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin ...]]></itunes:summary>
    <description><![CDATA[<p>We&apos;ve covered how to differentiate your content, so now it&apos;s time to find out what your fans will love about those differences. Join Steele Filipek as he examines three dishes of so-called &quot;fun&quot; that will build your narrative universe&apos;s unique &quot;fun&quot; that will entice audiences to re-engage with your world, over and over again. Plus, there&apos;s a whole lotta analysis of Psych for all of you Shawn and Gus fans out there!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>We&apos;ve covered how to differentiate your content, so now it&apos;s time to find out what your fans will love about those differences. Join Steele Filipek as he examines three dishes of so-called &quot;fun&quot; that will build your narrative universe&apos;s unique &quot;fun&quot; that will entice audiences to re-engage with your world, over and over again. Plus, there&apos;s a whole lotta analysis of Psych for all of you Shawn and Gus fans out there!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/6459445-a-platterful-of-fun.mp3" length="21844163" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-6459445</guid>
    <pubDate>Fri, 20 Nov 2020 00:00:00 -0500</pubDate>
    <itunes:duration>1817</itunes:duration>
    <itunes:keywords>story world design, narrative universe, transmedia, multimedia, Psych, Shawn Spencer, Gus, television, film, narrative design</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>9</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>The Lies That Separate Our Worlds</itunes:title>
    <title>The Lies That Separate Our Worlds</title>
    <itunes:summary><![CDATA[The basics have been covered, so now we're into the deeper story world design elements! This week, we talk about the key differentiators between your story world and our real one! Using superheroes, friends in New York, and podcasts, we showcase how specifying this content makes for strong narrative universes. It's the first part of our advanced class, so make sure you've got a helmet on!  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound....]]></itunes:summary>
    <description><![CDATA[<p>The basics have been covered, so now we&apos;re into the deeper story world design elements! This week, we talk about the key differentiators between your story world and our real one! Using superheroes, friends in New York, and podcasts, we showcase how specifying this content makes for strong narrative universes. It&apos;s the first part of our advanced class, so make sure you&apos;ve got a helmet on!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>The basics have been covered, so now we&apos;re into the deeper story world design elements! This week, we talk about the key differentiators between your story world and our real one! Using superheroes, friends in New York, and podcasts, we showcase how specifying this content makes for strong narrative universes. It&apos;s the first part of our advanced class, so make sure you&apos;ve got a helmet on!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/5885998-the-lies-that-separate-our-worlds.mp3" length="19567121" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-5885998</guid>
    <pubDate>Fri, 06 Nov 2020 00:00:00 -0500</pubDate>
    <itunes:duration>1627</itunes:duration>
    <itunes:keywords>story world design, living single, friends, MCU, DCCU, Marvel Comics, DC Comics, freakonomics, planet money, podcasting, narrative universe, the lie, the key differentiator</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>8</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Prompts all Prompted</itunes:title>
    <title>Prompts all Prompted</title>
    <itunes:summary><![CDATA[In a special episode of Building a Better Story World, Steele Tyler Filipek takes you through each of the prompts from the previous five episodes so that any story world designer can craft a foundational narrative universe from the ground up.  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>In a special episode of Building a Better Story World, Steele Tyler Filipek takes you through each of the prompts from the previous five episodes so that any story world designer can craft a foundational narrative universe from the ground up.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>In a special episode of Building a Better Story World, Steele Tyler Filipek takes you through each of the prompts from the previous five episodes so that any story world designer can craft a foundational narrative universe from the ground up.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
    <enclosure url="https://www.buzzsprout.com/1041133/episodes/5024831-prompts-all-prompted.mp3" length="16570667" type="audio/mpeg" />
    <itunes:author>Steele Filipek</itunes:author>
    <guid isPermaLink="false">Buzzsprout-5024831</guid>
    <pubDate>Fri, 23 Oct 2020 00:00:00 -0400</pubDate>
    <itunes:duration>1377</itunes:duration>
    <itunes:keywords>Story World Building, Storytelling, Five Elements, Protagonist, Need, Obstacles, Choice, Resolution, Media, Transmedia, Multimedia, Story World, Narrative Design, Analysis, Criticism, Critique, Interactive, Instructive</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>7</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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  <item>
    <itunes:title>Resolutions of All Kinds</itunes:title>
    <title>Resolutions of All Kinds</title>
    <itunes:summary><![CDATA[Listen in as Steele Filipek finishes up our five-part series on story world creation basics, fittingly enough, with an episode on resolutions! Click play or download to hear how a famous British secret agent with a license to kill epitomizes how creators can craft satisfying conclusions for their stories in scenes, entries, arcs, and entire narrative universes.  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Sound Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>Listen in as Steele Filipek finishes up our five-part series on story world creation basics, fittingly enough, with an episode on resolutions! Click play or download to hear how a famous British secret agent with a license to kill epitomizes how creators can craft satisfying conclusions for their stories in scenes, entries, arcs, and entire narrative universes.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Sound Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>Listen in as Steele Filipek finishes up our five-part series on story world creation basics, fittingly enough, with an episode on resolutions! Click play or download to hear how a famous British secret agent with a license to kill epitomizes how creators can craft satisfying conclusions for their stories in scenes, entries, arcs, and entire narrative universes.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Sound Effects - freesound.org</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 09 Oct 2020 00:00:00 -0400</pubDate>
    <itunes:duration>1421</itunes:duration>
    <itunes:keywords>Story World Building, Storytelling, Resolution, Media, Transmedia, Multimedia, Story World, Narrative Design, Analysis, Criticism, Critique, Interactive, Instructive, Education, James Bond, Scene, Entry, Arc, Happy, Tragedy, Bittersweet, 007, No Time to D</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>6</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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    <itunes:title>Choices: Those Our Characters Make, and Those We Make</itunes:title>
    <title>Choices: Those Our Characters Make, and Those We Make</title>
    <itunes:summary><![CDATA[Steele Tyler Filipek--producer, writer, story world designer--will take you on a tour of choices, or those pieces of action that propel characters on their journeys through narratives. Using a popular chef and entertainment icon, your host will detail how to better reach your audience by making willful determinations that reflect the universe you're creating.  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>Steele Tyler Filipek--producer, writer, story world designer--will take you on a tour of choices, or those pieces of action that propel characters on their journeys through narratives. Using a popular chef and entertainment icon, your host will detail how to better reach your audience by making willful determinations that reflect the universe you&apos;re creating.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>Steele Tyler Filipek--producer, writer, story world designer--will take you on a tour of choices, or those pieces of action that propel characters on their journeys through narratives. Using a popular chef and entertainment icon, your host will detail how to better reach your audience by making willful determinations that reflect the universe you&apos;re creating.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 25 Sep 2020 00:00:00 -0400</pubDate>
    <itunes:duration>1182</itunes:duration>
    <itunes:keywords>Transmedia, Multimedia, Interactive, Design, Narrative, Story, Story World, Universe, Ina Garten, Cooking, Choices, Action, Active</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>5</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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    <itunes:title>Obstacles, Challenges, Villains, and More</itunes:title>
    <title>Obstacles, Challenges, Villains, and More</title>
    <itunes:summary><![CDATA[Good obstacles make for good stories! That's why this episode is going to delve into what makes a good antagonist, how they can be themed to dramatic struggles in your work, and the basic challenges that characters face in their journeys! Join Steele Tyler Filipek, transmedia producer extraordinaire, as he charts this course with the help of a familiar, bullwhip-wielding adventurer.  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>Good obstacles make for good stories! That&apos;s why this episode is going to delve into what makes a good antagonist, how they can be themed to dramatic struggles in your work, and the basic challenges that characters face in their journeys! Join Steele Tyler Filipek, transmedia producer extraordinaire, as he charts this course with the help of a familiar, bullwhip-wielding adventurer.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>Good obstacles make for good stories! That&apos;s why this episode is going to delve into what makes a good antagonist, how they can be themed to dramatic struggles in your work, and the basic challenges that characters face in their journeys! Join Steele Tyler Filipek, transmedia producer extraordinaire, as he charts this course with the help of a familiar, bullwhip-wielding adventurer.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 11 Sep 2020 00:00:00 -0400</pubDate>
    <itunes:duration>1469</itunes:duration>
    <itunes:keywords>Indiana Jones, Transmedia, Multimedia, Last Crusade, Temple of Doom, Raiders of the Lost Ark, Crystal Skull, Peacock&#39;s Eye, Young Indiana Jones, Fate of Atlantis, Obstacles, Challenges, Villains, Antagonists, Interactive, Design, Narrative, Story, Story W</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>4</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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    <itunes:title>Needs, Goals, and Desires</itunes:title>
    <title>Needs, Goals, and Desires</title>
    <itunes:summary><![CDATA[This episode of Building a Better Story World is all about needs: the needs of your characters, and how those tie into your broader story world. Listen in as Steele Tyler Filipek uses a quartet of popular sit-com characters to showcase how basic human desires can help tie your audience to your work, giving your story world a strong foundation from which you can build out via any number of entries or platforms.  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Soun...]]></itunes:summary>
    <description><![CDATA[<p>This episode of Building a Better Story World is all about needs: the needs of your characters, and how those tie into your broader story world. Listen in as Steele Tyler Filipek uses a quartet of popular sit-com characters to showcase how basic human desires can help tie your audience to your work, giving your story world a strong foundation from which you can build out via any number of entries or platforms.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Sound Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>This episode of Building a Better Story World is all about needs: the needs of your characters, and how those tie into your broader story world. Listen in as Steele Tyler Filipek uses a quartet of popular sit-com characters to showcase how basic human desires can help tie your audience to your work, giving your story world a strong foundation from which you can build out via any number of entries or platforms.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Sound Effects - freesound.org</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 28 Aug 2020 00:00:00 -0400</pubDate>
    <itunes:duration>1635</itunes:duration>
    <itunes:keywords>Sex and the City, Love, Wealth, Power, Security, Control, Interactive, Television, Episodes, Multimedia, Transmedia, Story World, Story, Narrative, Universe, Design </itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>3</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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  <item>
    <itunes:title>Protagonists, Heroic and Otherwise</itunes:title>
    <title>Protagonists, Heroic and Otherwise</title>
    <itunes:summary><![CDATA[A popular teenage wizard is the guiding case study this week as writer, producer, and professor Steele Tyler Filipek begins a five-part series on each element of classical structure. Join in to learn how to create a compelling main character that can center an entire story world!  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>A popular teenage wizard is the guiding case study this week as writer, producer, and professor Steele Tyler Filipek begins a five-part series on each element of classical structure. Join in to learn how to create a compelling main character that can center an entire story world!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>A popular teenage wizard is the guiding case study this week as writer, producer, and professor Steele Tyler Filipek begins a five-part series on each element of classical structure. Join in to learn how to create a compelling main character that can center an entire story world!<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 14 Aug 2020 00:00:00 -0400</pubDate>
    <itunes:duration>1354</itunes:duration>
    <itunes:keywords>Harry Potter, Protagonist, Hero, Strength, Flaw, Outer Goal, Inner Goal, Transmedia, Multimedia, New Media, Broadcast, Literature, Movies, Narrative, Design, Universe, Story World</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>2</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>The Basics of Storytelling in a Story World</itunes:title>
    <title>The Basics of Storytelling in a Story World</title>
    <itunes:summary><![CDATA[Steele Tyler Filipek, transmedia producer and professor, introduces the concepts of story world building, how it differs from standard storytelling, and how to build a very basic narrative to help spur your imagination.  Music - icons8.com, specifically https://icons8.com/music/author/ilya-marfin  Audio Effects - freesound.org ]]></itunes:summary>
    <description><![CDATA[<p>Steele Tyler Filipek, transmedia producer and professor, introduces the concepts of story world building, how it differs from standard storytelling, and how to build a very basic narrative to help spur your imagination.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></description>
    <content:encoded><![CDATA[<p>Steele Tyler Filipek, transmedia producer and professor, introduces the concepts of story world building, how it differs from standard storytelling, and how to build a very basic narrative to help spur your imagination.<br/><br/>Music - icons8.com, specifically <a href='https://icons8.com/music/author/ilya-marfin'>https://icons8.com/music/author/ilya-marfin</a><br/><br/>Audio Effects - freesound.org</p>]]></content:encoded>
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    <itunes:author>Steele Filipek</itunes:author>
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    <pubDate>Fri, 31 Jul 2020 00:00:00 -0400</pubDate>
    <itunes:duration>1135</itunes:duration>
    <itunes:keywords>Story World Building, Storytelling, Five Elements, Protagonist, Need, Obstacles, Choice, Resolution, Media, Transmedia, Multimedia, Story World, Narrative Design, Analysis, Criticism, Critique, Interactive, Instructive</itunes:keywords>
    <itunes:season>1</itunes:season>
    <itunes:episode>1</itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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